I think we should wait for the GT5 servers shutdown to decide whether to keep whining or not...
I think PD is having a hard time implementing all of GT5 features in GT6 cause they over evaluated the capacities of the PS3 system.
I know.You are right.
That's a bit of a reach. How do you come to that conclusion?PD is perfect.
Actually, that's more likely to have been a decision reached by PD and Sony heirarchy. It won't have been a tricky one though - going for dedicated servers for GT6 would require millions in investment in server farms worldwide.P2P or server, it is still PDs decision how to go
That's broadly accurate.if P2P is not reliable enough for a racing game, but they chose it is Internet's fault. Or ours.
Again, that's a bit of a reach. It strikes me that you're being sarcastic and you'd only be doing that if you don't understand the points. So here it is again:Sony is almost perfect as well, just their retailer sucks.
No.Both PD and Sony are at fault for the misleading description for the game. Retailers don't write that (For example on Amazon - http://www.amazon.co.uk/gp/product/B00CMJ1FIS/?tag=gtplanetuk-20), either Sony marketing or PD did.
You can go either way on this, but the relationship between SCE and PD is sort of complex as Kazunori is quite senior in SCE alongside being PD honcho even though PD are subsidiary.Whichever it was, the information had to have come from PD to start with, since Sony didn't make the game to know what is in it.
The result in this case was that the features that were in the game were clearly marked and the features that were not but would be were clearly marked.PD have to have given this information on the game and said to Sony yeah, you can use that as a description, either believing they could get it in the game at launch or soon after. Either that or they knew they wouldn't have it done for 6 months or more but someone decided to use it anyway.
It was - we got the same press releases (I saw the copy in the Game store's folder - when they had to look through because they didn't know what GT6 was and thought I meant GTA5...). You can't blame SCE for retailers rewriting it!So yeah, both at fault. You can't blame the retailer though, they can't be expected to play each game to make sure the description is correct. It's up to Sony or the supplier to make sure that info they give them is accurate.
Did you play with the exact same group of people?Something just occured to me, I played Dirt 3 and F1 2012/2013 online quite a bit last year. I never experienced the amount of problems, check that, I didn't experience any issues online. Those are 3 racing titles that would use P2P correct? Those are all titles from 3rd party studios with a fraction of the budget Sony gives to PD. So how is it that those much less funded titles can have reliable online with other players given all of your explanations @Famine? I even hosted a F1 2012 league for about 1/3 of a season until lack of participation forced me to cancel, but all of the races that I held were issue free. I've also never been dropped from ANY Dirt 3 online match or race.
I would like you to explain then, how I can have no issues with those titles online, yet have massive problems with GT online with the same PS3 system on the same internet connection.
We always had full lobbies in Dirt 3. I didn't play F1 enough to even tell.Exact same? No, some of the same people? Yes. I played with a couple of the same guys I play GT with, who also had no issues in Dirt OR F1, and do have issues in GT. I also played BF3 and COD with the guys I play GT with and guess what?! No issues with them on those games either, just GT. And I bet if I got some random people together in GT that had issues and then jumped on Dirt or F1 with them, there would be no issues.
No matter how hard you try to dismiss the online issues in GT as P2P based or internet based @Famine, you're wrong.
Full or empty doesn't matter. What matters is the connection quality of the people in the lobby.We always had full lobbies in Dirt 3. I didn't play F1 enough to even tell.
Dirt 3 lobbies were nearly seamless aside from the odd time we couldn't hear each other.
Uhh, except you just proved me right with the first three lines. Not that it was needed, because that's how P2P works.Exact same? No
No matter how hard you try to dismiss the online issues in GT as P2P based or internet based @Famine, you're wrong.
Full or empty doesn't matter. What matters is the connection quality of the people in the lobby.
You can pretend I've said something else if you like, but it isn't helpful to anyone.Uhh, except you just proved me right with the first three lines. Not that it was needed, because that's how P2P works.
I don't know what the disconnect is here. When playing P2P games online, the consoles exchange information about the game only directly with each other. There are no servers involved - and you can clearly see these if you bodge a LAN up with all the consoles in the same place connected to a common switch. Without bothering the outside world (except for lobby creation and a constant internet connection), you can keep a LAN-style lobby going for days - with dropouts only occurring when the internet connection required to keep the lobbies active drops out. You've been to a GT Academy final, that's how they work there too.
The variables for P2P are how the console is connected inside the building, how the building connects to the internet and then how everyone else's does, because you're exchanging information directly with the other consoles. What happens when one person's console is connected badly either in the building or to the internet? All the other consoles can't connect to it properly and it ruins your lobby.
This happens in every P2P game, including BF & COD - and though COD's public matchmaking servers do their best to connect you to people geographically close and with similar connection quality, you still see it. I've seen it in COD, but not in GT6 - because I only play GT6 in private lobbies with people nearby (relatively) and who know to plug their PS3 into the router rather than leave it flopping about wirelessly and stick it in the DMZ. And UK ISPs aren't too bad for packet shaping and throttling, generally speaking. COD public lobbies would drop out 1 in 3 times (when you could get a non-hacked lobby). That doesn't mean COD's netcode sucks though...
It's how P2P works. That is how things are.
Want to make a quick bet? There will be 100% understandable reasons for this because PD can do no wrong .So all the other P2P racing game's I've played EXCEPT GT work fine, but GT sucks ass at online and it's P2P that's to blame or the internet connections, gotcha
Just curious, do you collect a paycheck from Sony or do they give you money under the table to try and convince people GT works fine online?
P2P isn't to blame. P2P is simply a connection method that has all the end points communicating with one another without any servers in the way.So all the other P2P racing game's I've played EXCEPT GT work fine, but GT sucks ass at online and it's P2P that's to blame or the internet connections, gotcha
Go look up how Peer-to-Peer and Client-Server differ from each other, before you say something silly.Just curious, do you collect a paycheck from Sony or do they give you money under the table to try and convince people GT works fine online?
That issue doesn't seem online gaming related but more game crashing related. Happens offline too sometimes in menus. If I was to guess I think it is related to running out of memory. Anyway if you got any music online then best to disable any music options as much as you can and also if you play in 1080p, maybe switching to 720p might help. Not sure on that but I think it will help. Also getting host to do that should help. I've yet to play GT6 online but I found GT5 online gaming even with people with poor internet connections amazingly good. I did not play much online though. I played using Wifi too. Will see how GT6 online is one day once I finished offline part of game, hopefully PD fix more of the stability of the game.P.S. Tried to do the TOCA invitational with @Furinkazen last Saturday, got halfway through the race and GT6 completely locked up my PS3, wheel spun all the way to the right and hit the lock. I was forced to do a hard shut-down and a PS3 file restore. This ONLY happens to me when I'm online. But I guess you're going to tell me that's my internet connection or P2P causing that too, eh?
P2P isn't to blame.
No it isn't. Read what I'm typing.That's completely contradictory to what you've been saying, blaming P2P as the reason people have issues in GT.
No it isn't. Read what I'm typing.
P2P is how the consoles connect. To each other, with no centralised server. The consoles become the servers (and the nodes). When one of the consoles is unreliably connected, all of the others in the network experience issues. That's how P2P works. Look it up if you don't believe me.
It's playing with individuals who are too remote or who have too unreliable a connection that is to blame.
Find that very hard to agree with. So many of the friends in which I play Gt6 and other games with have connectivity problems exclusively on gt6. Now, I know you'll pull the "but those are different server types so it doesn't count" - argument like always, but with that in mind. Who's fault is it for using a server type that (plainly) can't sustain as much traffic as other types, in the Gt6.It's playing with individuals who are too remote or who have too unreliable a connection that is to blame.
.
I don't care how much you know about P2P and client servers, you can't tell me the issues are not withing GT when I can play reliably with the same, and different people in other games without issue.
How interesting do you find it?I find it interesting that attempting to explain how something works on a technical level is enough to get one labeled a PD schill nowadays.
It's not just about your connection!I'm reading what you're typing just fine. As I've explained to you I've had reliable connections and races with the same people in Dirt 3 and F1 as I've had issues in GT with. I've also had reliable connections and matches with those same people in other games as I've stated above.
Except you already said it's not the exact same people. Which is what I keep telling you.So again, I can have reliable races/games with the same people outside of GT. Once we try to play GT people can't see each other, randomly disconnect etc.
You already told me it's not the exact same people. I asked you that question and you answered "no".As have the majority of people who play GT online, with major figures in the online GT league community such as @Furinkazen calling for PD to fix the online reliability issues.
I don't care how much you know about P2P and client servers, you can't tell me the issues are not withing GT when I can play reliably with the same, and different people in other games without issue.
What are you talking about? I haven't mentioned "different server types" even once.Find that very hard to agree with. So many of the friends in which I play Gt6 and other games with have connectivity problems exclusively on gt6. Now, I know you'll pull the "but those are different server types so it doesn't count" - argument like always, but with that in mind. Who's fault is it for using a server type that (plainly) can't sustain as much traffic as other types, in the Gt6.
Great. I already told you that it doesn't matter how many are in (though in public games the more people join the more likely you are to have a technophobe playing), but the quality of every connection in the lobby.Also, these are games that have MORE people than the lobbies we run in on GT6.
Yes, lots.Also, quick question - do you see any wrong in this game?