1.05 Satisfaction Poll

  • Thread starter LVracerGT
  • 384 comments
  • 19,910 views

Are you satisfied with the 1.05 update?

  • Yes, I'm satisfied

    Votes: 132 17.7%
  • No, I'm not satisfied

    Votes: 497 66.5%
  • I don't care either way

    Votes: 118 15.8%

  • Total voters
    747
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You need to understand what it is that the "servers" do. If you think it's "manage the information exchange between consoles during a race", you don't.

You'd be right. I'm an investor, not a coder. I pay PD expecting their product to work, so I don't really worry about how they work either.

And this highlights the issue. If there's 10 of you in a lobby, all geographically close with good stable connections, wired in to good ISPs that don't mess you about and you're joined by some gonk 8,000 miles away using satellite internet, guess what'll happen? Half of you will get dumped out of the lobby on the spot because you just introduced a weakest link in your P2P chain.

Which begs the question - why do other large games not see this problem? Gran Turismo has a very small population of online players in comparison to games like Call of Duty, Battle Field, etc etc etc.
 
You'd be right. I'm an investor, not a coder. I pay PD expecting their product to work, so I don't really worry about how they work either
Probably adviseable before dishing out facts on what's broken. The good news is it's not PD's servers (well, probably), because that's not how P2P works. I explained how P2P works by comparison to dedicated servers earlier in the thread.

It may be the game still, so we can't definitively say that the product you paid for isn't to blame, but there are other factors. How the PS3 connects to the internet is one. The ISP is another. The geographical location of the gamers to each other is another. The game sucking is also one.

By getting several PS3s in the same room and plugged into the same switch, you can just about eliminate all factors to do with networking* - because all they do is send information up the wire to the switch and down from the switch as they connect directly to one another - and you're left with the software. If the experience still contains the listed posited bugs, it's almost certainly the game sucking. If the experience no longer contains the listed posited bugs, it's almost certainly not the game sucking.

I can't do that test yet, but the next time we get together I will.
Which begs the question - why do other large games not see this problem? Gran Turismo has a very small population of online players in comparison to games like Call of Duty, Battle Field, etc etc etc.
They do. COD is notorious for suddenly dumping lobbies and being highly finicky with NAT Types. But I already said that...


Incidentally, how are you finding the Qualify [Alone] setting in v1.05? Having been held up in qualifying by people falling off the track before, I quite like it - though I'm on the fence insofar as online racing is supposed to be with other people and them falling off the track in qualifying is part of the experience.


*I say just about, because the switch still needs an external internet connection due to GT needing a PSN connection to access online modes - it has no dedicated LAN mode. However you'll see that external network traffic is equivalent to the consoles all being simply turned on as all the racing is handled by the PS3s and switch with no additional external network traffic
 
Unrelated to any current posts, I have a question. Are there any new bugs after v1.05? I have added two new issues recently, ghost lines during qualifying and best lap on track not showing up.

I haven't been playing much, but I'd still like to keep my list updated. Any info I could test would help... :dopey:
 
There is ABSOLUTELY no argument against the fact, that Gran Turismo 6's servers, are unstable and NEED to be sorted out.
.
You'd be right. I'm an investor, not a coder. I pay PD expecting their product to work, so I don't really worry about how they work either.

So you don't know how their servers work, but you're able to say that they need to be fixed?
 
So you don't know how their servers work, but you're able to say that they need to be fixed?

If your car is broken, and you're not a mechanic - are you qualified to say your car is broken?

Famine
They do. COD is notorious for suddenly dumping lobbies and being highly finicky with NAT Types. But I already said that...


Incidentally, how are you finding the Qualify [Alone] setting in v1.05? Having been held up in qualifying by people falling off the track before, I quite like it - though I'm on the fence insofar as online racing is supposed to be with other people and them falling off the track in qualifying is part of the experience.

I used qualify alone once, and it didn't work. It was with @LVracerGT and @iamsupernasty we qualified (it was on Ascari) and the moment qualifying ended we were paid as if we just finished the race. Haven't touched it since.
 
Actually quite a lot of them do - the most popular example being the Collar Doody games. But in games like that a lagging character is only ever about six feet away from where he "really"* is and the hitboxes move at many hundreds of feet per second - in racing games a half second lag could mean a location difference of over 300 feet depending on where you're racing...

*If you've ever played Collar Doody you'll have noticed that killcams can often show you being killed in a slightly different location to where you saw yourself and while you may have got three shots off at your attacker, the killcam shows none at all. Where you "really" are isn't necessarily where you see yourself - and I don't actually know what the reference for where you actually are would be (probably the "host" machine). It's a dark art.

Right, so there are other popular titles that use P2P. I've played at least 3 different COD titles and never had the amount of probelms I and many others experience with GT online. Thank you for helping me prove it's not on our end.

If multiple other titles can have reliable online with P2P there's no excuse for PD. What you're talking about with objects not being exactly where they're supposed be is latency which has to do with the netcode for racing titles, IIRC from my iRacing days. That has nothing to do with the random disconnects and not being able to see other cars on track, lobbies freezing etc that plagues GT6 online. Nor does it have to do with the racing tires putting down quicker times in semi-wet conditions or the pit stop tire glitch.

You can't tell me it's my internet connection that doesn't allow me to not have issues in GT online when all my other P2P online games work fine, everything else connected to my internet works fine. It's a software development issue PD needs to address.
 
Servers hold merely the online capabilities, they don't influence the actual online elements. Both need major improvements however.
 
Yes, but PD's servers have very little to do with the online portion of the game being 🤬.

With your analogy, it's more like blaming your fridge for your car not working.

Not at all. I've plainly said there is problems with both. The game has problems. The servers have problems.
No where did I say the game has said problems due to the servers.

People aren't getting dropped from lobbies due to the pit/tire glitch - and on the flip side - people aren't encountering the pit/tire glitch because of the servers.

Now tell me where I'm wrong with this as well. I look forward to it.
 
Servers hold merely the online capabilities, they don't influence the actual online elements. Both need major improvements however.[/quote

No one's more optimistic/positive about the flaws with GT6 i don't think i know a fella who tries harder to overcome PD's idiosyncrasies. If Furi feels there's major issues that sure as heck is good enough for me. I back everything up he says and more.:indiff::grumpy:
 
If your car is broken, and you're not a mechanic - are you qualified to say your car is broken?
Yes and no. You can certainly say it's broken, but if you're raging about it being the crankshaft and it's actually because you didn't put fuel into it - then say you're an investor not a mechanic and you shouldn't have to know about fuel. The car should just work because you paid for it...

Fact is what you think is to blame - GT6/PD "servers" - for a portion of your online experience being a bit pants can't be, because that's not how the online of GT6 works. It's liable to be network environment related for some issues (lobby freezes, disconnects, invisicars) and game related for others. Using a LAN setup to eliminate the network environment will tell us which is which.
Right, so there are other popular titles that use P2P. I've played at least 3 different COD titles and never had the amount of probelms I and many others experience with GT online. Thank you for helping me prove it's not on our end.
Unfortunately it's not quite that simple. If it were, I could say I've never experienced a problem with GT6 and that proves it's a problem with you. Which is patently silly...
If multiple other titles can have reliable online with P2P there's no excuse for PD.
That's great, but a very large and false assumption.
What you're talking about with objects not being exactly where they're supposed be is latency which has to do with the netcode for racing titles, IIRC from my iRacing days. That has nothing to do with the random disconnects and not being able to see other cars on track, lobbies freezing etc that plagues GT6 online.
Correct. That was just the lag part. The other things are the network quality. Well, probably.
Nor does it have to do with the racing tires putting down quicker times in semi-wet conditions or the pit stop tire glitch.
And that's the game. Probably.
You can't tell me it's my internet connection that doesn't allow me to not have issues in GT online when all my other P2P online games work fine, everything else connected to my internet works fine.
I wouldn't presume to - though it's a possibility to which you should remain open unless you have worked to optimise your internal connections (short-run wired, DMZ) and use an ISP that doesn't packet shape or throttle with a stable ping.

However you're not taking into account all the other people you're playing with. That's P2P for you - it just takes one to be suboptimal and not know it and you're boned. Well, at least for the disconnects, lobby freezes and invisible cars. It could simply be down to you trying to include someone who's just very far away... Physics is a harsh mistress and even if we started using neutrinos for telecommunications you'd have a 36ms ping to Europe...
It's a software development issue PD needs to address.
It's probably also a software development issue.
 
Yes and no. You can certainly say it's broken, but if you're raging about it being the crankshaft and it's actually because you didn't put fuel into it - then say you're an investor not a mechanic and you shouldn't have to know about fuel. The car should just work because you paid for it...

Fact is what you think is to blame - GT6/PD "servers" - for a portion of your online experience being a bit pants can't be, because that's not how the online of GT6 works.

No. I don't place all of these issues on the servers. I'll refer you to what I said, before you made your last post.

Not at all. I've plainly said there is problems with both. The game has problems. The servers have problems.
No where did I say the game has said problems due to the servers.

People aren't getting dropped from lobbies due to the pit/tire glitch - and on the flip side - people aren't encountering the pit/tire glitch because of the servers.

Now tell me where I'm wrong with this as well. I look forward to it.
 
No. I don't place all of these issues on the servers. I'll refer you to what I said, before you made your last post.
And I'll reiterate that you can't place any of the issues on "the servers" because that's not how playing GT6 online works. The servers are your consoles.

No update will fix that, especially not a minor one like v1.05.



Think I got away with that rapid segue back to the topic.
 
Famine
And I'll reiterate that you can't place any of the issues on "the servers" because that's not how playing GT6 online works. The servers are your consoles.

I'll agree to disagree, I suppose. How do you explain the issues we have with Gran Turismo lobbies - that don't exist on other games.

NICE!!!
Always been a fan of the srt10 and the lightning.
Haha, thanks buddy. Looking for a low slung car by the summer hopefully.. It's fun to scare the hell out of passengers in a straight line and all, but I have a lot more fun scaring them in the twisties. Regardless of how sticky the tires are, physics still apply :lol:

Lots of C6's that are in good shape for a pretty appealing price, just think - about the same power (around 500hp) less weight, simply faster. I guess we'll see.
 
I'll agree to disagree, I suppose. How do you explain the issues we have with Gran Turismo lobbies - that don't exist on other games.


Haha, thanks buddy. Looking for a low slung car by the summer hopefully.. It's fun to scare the hell out of passengers in a straight line and all, but I have a lot more fun scaring them in the twisties. Regardless of how sticky the tires are, physics still apply :lol:

Lots of C6's that are in good shape for a pretty appealing price, just think - about the same power (around 500hp) less weight, simply faster. I guess we'll see.

They do exist in other games though. They may manifest differently because the game is different, but if you're playing a P2P game you're going to get (largely) the same performance as with any other P2P game.
 
I voted NO!

Becuase, THERE'S NO NEW PREMIUM CARS NOR A COURSE MAKER!!!!!!

I WANT THE MCLAREAN P1, MASERATI MC12, FERRARI LAFERRARI, FERRARI F50, CADILLAC CTS-V SEDAN, TOYOTA SUPRA (PREMIUM) AND ESPECIALLY KOENIGSEGG TO MAKE IT'S FIRST APPEARANCE IN THE GRAN TURISMO SERIES

I just wish that Polyphony does NOT slack off updates/DLC's for Gran Turismo 6
 
I'll agree to disagree, I suppose. How do you explain the issues we have with Gran Turismo lobbies - that don't exist on other games.
Do those games use the P2P method? Are you playing with the same people at the same time of day?

Becuase, THERE'S NO NEW PREMIUM CARS NOR A COURSE MAKER!!!!!!

I WANT THE MCLAREAN P1, MASERATI MC12, FERRARI LAFERRARI, FERRARI F50, CADILLAC CTS-V SEDAN, TOYOTA SUPRA (PREMIUM) AND ESPECIALLY KOENIGSEGG TO MAKE IT'S FIRST APPEARANCE IN THE GRAN TURISMO SERIES

There was no reason to expect any of those cars nor should we have expected the course maker yet. It was reasonable to have expected the track they mentioned and the community features both of which are overdue and neither are here yet. It was also reasonable to have expected the online pit stop/tire glitch to have been addressed.
 
I voted NO!

Becuase, THERE'S NO NEW PREMIUM CARS NOR A COURSE MAKER!!!!!!

I WANT THE MCLAREAN P1, MASERATI MC12, FERRARI LAFERRARI, FERRARI F50, CADILLAC CTS-V SEDAN, TOYOTA SUPRA (PREMIUM) AND ESPECIALLY KOENIGSEGG TO MAKE IT'S FIRST APPEARANCE IN THE GRAN TURISMO SERIES

I just wish that Polyphony does NOT slack off updates/DLC's for Gran Turismo 6
Whoa, just take it easy man.
 
It's a complicated relationship, but ultimately your bugbear is with the retailers - because your contract of sale is with the retailers.

Sony have made it clear from the start that these are features that will arrive in future updates and any retailer selling you a game on the basis that they are extant features is breaking the law. You are within your rights to return the game to them for a full refund.

You are wrong. Sony itself is promoting 5 features on its official store. Three out of those five features are not yet released, and are not mentioned as future updates in their store website. The same case goes for the brazilian store here.

http://store.sony.com/gran-turismo-6-zid27-PS398296/cat-27-catid-All-PlayStation3-Games
Features
Largest Collection of Vehicles
New Physics Engine
Course Maker
Online Race Organizer
Mobile Device Compatibility

So, although we know they were not planned for day one, Sony is clearly using them for marketing reasons, which I find a bit dishonest. Three out of five of their main features (the ones they chose to promote) are not available on day one and are not available 4 months later.

If, like you, I made some money out of Gran Turismo universe, I would not try to blindessly defend EVERY ARGUMENT someone make against Sony or PD, but instead, focus my attention to the main reasons they deserve criticism (lack of communication and slow development), as well as the main reasons for applause (like the physics engine and faster menus).
 
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You are wrong. Sony itself is promoting 5 features on its official store.
That's Sony the retailer (SEI - says it at the bottom of the page) not Sony the game publisher (SCE). If you bought it from them, your bugbear would still be with the retailer and you would be entitled to a refund from them. Exactly like I said.

Meanwhile, Sony the publisher for the same region say on their official website...
SCEA
Update - These features will be implemented in future updates.

Community
Players can create their own clubs, communicate with one another in the forums and organise race events for their members. It is possible to select from a private racing club, and a public racing club that is open to everyone. This feature will be added in a future update.

Quick Match
This mode is for those who want to get in and race online right away. Matching is performed according to preset regulations, and the race will start when there are enough participants. This feature will be added in a future update.

B Spec
The B spec mode is a mode where you give precision instructions to your driver. This popular feature from previous versions of GT will be added in a future update. Look forward to the new, more powerful B Spec mode.

Course Maker
This feature, available at a later stage through an update, will allow you to create your own custom tracks that can be driven in the game. Additionally, in another update we will add the possibility to generate a track by capturing the GPS coordinate data of a mobile app while you are driving that course. This GPS-generated tracks will be available in the game as playable content.

Data Logger
This feature allows you to analyse your saved replay data to show Speed, Engine RPM, Throttle Input, Gear Position, Steering Angle, etc. in a graphical format. This feature will be added in a future update.

GPS Visualiser
In a future update, we will add the GPS Visualiser. This is a feature that allows you to import Controller Area Network (CAN), used to regulate automobile systems, and GPS coordinate data from a real life car into Gran Turismo 6, and visualise the data as a replay in the game. The feature is planned to be compatible with the Toyota Motor Corporation’s CAN-Gateway ECU.

Mobile Devices
Online community features can be accessed through the iOS Safari and standard Android browsers. In addition, a future update will provide linked features through a specialised mobile device app.

3D Compatibility
Compatibility with 3D TV’s will be added in a future update.
Exactly like I said.
So, although we know they were not planned for day one, Sony is clearly using them for marketing reasons, which I find a bit dishonest.
SCE, the game's publisher, is using them for marketing reasons but clearly states that they are features coming in future updates. What retailers do is nothing to do with the publisher. In this case you've chosen a retailer that happens to share the same brand name as the publisher, but it's still the retailer that is providing the false information, not the publisher. Your contract of sale is with the retailer, not the publisher. If the retailer provided you false information, the retailer is at fault, not the publisher, and you are entitled to a full refund from the retailer.
If, like you, I made some money out of Gran Turismo universe
What does that have to do with anything? I wrote a book so I can't point out that people are confusing PD with SCE and SCE with games shops?
I would not try to blindessly defend EVERY ARGUMENT someone make against Sony or PD
I don't. I point out where people have got it wrong so that they can make their arguments right. Like when they blame PD for lack of communication - when it's actually SCE. Like when they blame SCE for games being sold by retailers under false pretences when it's actually the retailers. Like when they blame "GT6's servers" for poor online gaming performance when it's actually P2P.

If I were a gamer and wanted my arguments to make sense, I wouldn't just trot out the same rubbish that is factually incorrect because everyone else is. I'd focus my attention on getting the facts right. And I am a gamer, so I do.
 
You are right. PD is perfect. P2P or server, it is still PDs decision how to go, but if P2P is not reliable enough for a racing game, but they chose it is Internet's fault. Or ours. Sony is almost perfect as well, just their retailer sucks. Well, some Sony is perfect and some sucks. I don't know which. But that is why salles are so low and people are complaining. That's it, you nailed it.

PS. Have you considered a career as a corporate lawyer?
 
You are right. PD is perfect. P2P or server, it is still PDs decision how to go, but if P2P is not reliable enough for a racing game, but they chose it is Internet's fault. Or ours. Sony is almost perfect as well, just their retailer sucks. Well, some Sony is perfect and some sucks. I don't know which. But that is why salles are so low and people are complaining. That's it, you nailed it.

PS. Have you considered a career as a corporate lawyer?
No, you are the one who's right! PD is a horrid company! The online gameplay sucks and the game is fully, entirely, absolutely 100% at fault, not the fact that there are tons of external influencing factors that are inherent to the infrastructure called the internet. Sales are also relatively low purely because the game is dreadful. It's not as if there could be any other causes like little marketing and the release of the PS4! That's it, you nailed it.

PS. Have you considered a career as a professional policitian?
 
No, just as an amateur policitian (whatever that is).
Well, up until now I was having quite a bit of fun with the game, but your powerful words full of unquestionable facts have convinced me that I was wrong all this time. That's it, I'm putting my copy on sale as soon as possible!
 
In a way I'm satisfied with 1.05 update.
It's nice to have certain features from GT5 back in the game, like tuningsheet copy a b c, seeing beforehand what's going on in an online lobby, finally being able to host one or more make / class races etc.
Downsides of course are related to announced feautures that are still not implemented yet.
Another downside for me is the "tires already warmed up from start" thing, but I'll get used to it.
 
Well, up until now I was having quite a bit of fun with the game, but your powerful words full of unquestionable facts have convinced me that I was wrong all this time. That's it, I'm putting my copy on sale as soon as possible!

Oh, no, what a great shame! Sorry for breaking the game for you. I was only trying to point out flaws in Sony's/PD marketing/production choices. You can play your game. You don't need to listen to the mean people in the forum.
 
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