I'm not doubting the comment about the feel 'through' the corners is greater in FC, i agree with that statement. Its what the FC feedback is based on, what your tires are doing in relation to the road. It was your comment about 'matching engine revs and balancing the car under braking doesn't appear to be modeled in GT5P'. With ABS=Off (which you can't do in Arcade mode time trials, which was the key point i was trying to make) the requirement for a steady brake pedal and correct weight transfer becomes a lot more apparent. One of my biggest complaints about GT5P is the way ABS is handled, as not only does it prevent your brakes from locking up, it appears to act as a sort of TCS/ASM system at the same time...rear stepping out through a fast corner? Jab the brakes with ABS on and it'll come back under control, do the same with ABS off, you'll likely lock the rears and put it into the barrier. I rarely fall off the track when I'm hot lapping in GT5P. I don't know what your getting at? When I haven't played a game in a while, it takes some time to get used to it again. A particular car/track/physics, you will fall off a fair amount even if you've raced plenty of times around the track in the game. I bet if I picked up FC again, I would be falling off every other corner. Its finding your limits again, and its natural. FC is a bit more forgiving when you've pushed a little too far over the edge, slides are easy to bring back to control, while GT5P, takes a lot longer to learn to control the car at the limit.