1080p people...

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I'm currently using a 720p/1080i TV to play on and noticed a lot of jaggies on the edge of the cars (with shadows that sometimes flicker). Does this problem go away on a full 1080p TV or do you guys also have the same issue?

Cheers,
H
 
No its the same on my 1080p TV, only 40" Bravia tho - I used to have a samsung 32" 720p/1080i and i must say, theres not much difference, blu rays are better but games arent!
 
Indeed, I'm happy someone started this thread, I bought the game and first started it up at a friends house 'cause I couldn't wait, it was on a normal tv and it looked supersmooth...

At home i started it up and now play on 1080p but indeed notice alot of jagged stuff, it looks a bit like they had problems with antialiasing in places, and others like overdoing the AA. It's sometimes weird. And like small lines that flicker on the car, details...
 
small lines that flicker on the car, details...

This is the joy of not having anti aliasing, and it occurs a lot in the various menu screens.

One explanation I believe I read on this forum somewhere that is related to why they appear during races is the use of AA and HDR.

As a very simple example (I think this is what was used...) AA takes an average of two pixels to blend their colour and thus make edges smoother.

Say normal colour ranges from 0 to 1. Averages of these fall between 0 and 1 and all is blended nicely.

Unfortunately, with HDR, colour ranges from say 0 to 5, so you can get the bright glare. When you average those out, you still just get big glare values, so the smoothing effect is lost.

I believe the explanation was used to explain why the windscreen wipers sometimes look really smooth, and others (when light hits them) look very jaggy.

I've also noticed a lot of shadow flickering, especially on number plates on Daytona for example.

Oh and large dust clouds get anti aliased into grid patterns where it meets the ground, which is quite cool looking, but not that real ;)

But, as we keep saying, it's called Prologue for a reason 👍

Whatever it looks like, it's fun isn't it? :)
 
I know it's fun, but even the N64 had full screen anti aliasing! it's weird having a game that has the best graphics I've ever seen but also has some embarrassingly crappy moments...
 
The jaggies I can live with, its the shadow errors that annoy me slightly, they stick out like a sore thumb. It looks as though there using low res shadow maps on high res cars, this is the only serious gripe I have with the graphics. Could look so much better with smoother shadows. Btw I play it on a 42" 1080p Aquos most of the time, other times its a 1080p 100" projector screen.
 
I've not noticed these issues, I'm playing on a Sony Bravia KDLX3500 40" which we bought 2 weeks ago, maybe have a fiddle with your TV settings to soften it a bit, i did that and its improved the graphics on all my games slightly.
 
If you cant see jagged edges occasionally then you should adjust your TV so its actually displaying things faithfully :)
 
I have a panasonic 1080i 27" in the bedroom mrs dont will me play down stairs lol till so goes out, then it on to the 42" hehe before she gets back lol, but yeah i see very little shadow and egd of car problem but its live able
 
From reports around the web, some people are having significantly more jaggy issues than others. Outside of calibrating your screen, I can't think of why the experience would be that different from TV to TV.
 
Depends on native resolution of the TV. Mine is 20" and has a strange resolution of 1680 x 1050. GT5 and the PS3 are upscaling to from 1280 x 1080 to 1920 x 1080 then my TV is downscaling 1920 x 1080 to 1680 x 1050.

It's no wonder I have a serious jaggies problem, but it's like that in all games. GT5 is the worst!
 
People who complain about jaggies in the game don't understand AA. I have a high power PC so when I play console games it's almost always a step down in graphics. GT5P is the FIRST console game I ever played that had better graphics than any PC game.

The environments in DiRT look better but not the car models.

I'm SHOCKED to see the level of AA in GT5P. If you want to see jaggies then try Forza 2.

AA is VERY costly in terms of performance. You can't just "fix" jaggies, you have to turn up the level of AA and that can seriously impact performance.

Shadows are also VERY costly. I'm amazed by the shadows and reflections in the car interiors.

People who complain just don't understand the great technical feat PD has achieved.
 
People who complain about jaggies in the game don't understand AA. I have a high power PC so when I play console games it's almost always a step down in graphics. GT5P is the FIRST console game I ever played that had better graphics than any PC game.

The environments in DiRT look better but not the car models.

I'm SHOCKED to see the level of AA in GT5P. If you want to see jaggies then try Forza 2.

AA is VERY costly in terms of performance. You can't just "fix" jaggies, you have to turn up the level of AA and that can seriously impact performance.

Shadows are also VERY costly. I'm amazed by the shadows and reflections in the car interiors.

People who complain just don't understand the great technical feat PD has achieved.

Trust me I know how well PD have done in this game, I'm a bit of a techy :( The main reason I was mentioning the shadows is because thats always the first thing people spot. Peeps won't say much about the good things but are VERY quick to open their mouths once they spot something bad. There was another thread around here somewhere that said maybe PD should've gone for 720p at 60fps, while I love its 1080p sweetness I can't help but agree, calculating half the pixels would give more time to AA and higher res shadow maps which could've made for an all around 'better' looking game to the nay sayers.
 
There was another thread around here somewhere that said maybe PD should've gone for 720p at 60fps, while I love its 1080p sweetness I can't help but agree, calculating half the pixels would give more time to AA and higher res shadow maps which could've made for an all around 'better' looking game to the nay sayers.

PD have already said that the game looks edited by mod running in 720p format..... during the life of Gt5p i am sure they will find better ways to extract power out of the ps3.... it is a learning curve after all.... u only have to look at 1st gen ps2 games.. and as for those that say it looks pretty much the same on a 720p display as a 1080p display are kidding right?? It is much clearer displayed at 1080p! yes there is shimmering and tearing and jaggies but that is mostly a consequence of the low res shadow effects... and probably the upscaled lines too.... but as has been mentioned thousands of times already... this is Gt5p not Gt5... im sure that things will be improved upon! the ability to download updates guarantees us that when improvements are made by PD we will get the benefits!
 
I've not noticed these issues, I'm playing on a Sony Bravia KDLX3500 40" which we bought 2 weeks ago, maybe have a fiddle with your TV settings to soften it a bit, i did that and its improved the graphics on all my games slightly.

Indeed, i did smth similar, I used to put the sharpness of my tv around 15 t 20 (it can go till 25) but with gtp i put it on 0 to 5 and the contrast on 80 instead of 100.

And now the flickering lines are much less noticable, but as someone said here, it's still big fun :)
 
I hope 1080P isn't too different to 1080i, because I use 1080i. Got that TV just for PS3 games to have the better graphics.
 
I hope 1080P isn't too different to 1080i, because I use 1080i. Got that TV just for PS3 games to have the better graphics.

Well the difference is that 1080P sents all 1080 lines in 1/30th of a second, where as a 1080i TV sends all the odd lines in 1/60th of a second and all the even lines just after in 1/60th of a second, then your brain puts the 2 together to make a single image.

The quality of your 1080i depends on the deinterlacing chip within your TV, in general LCDs and Plasmas dont deal with interlaced video very well, but CRT's do.

However if you have a very good de-interlacing chip AND your TV supports a native resolution of .... x 1080 then the image will be pretty much as good as 1080p.

But if your TV only supports a native resolution of .... x 768 then its not gonna look as good as 1080p and if you put your TV side by side to a 1080p TV the difference will be quite obvious.

So it all depends on your TV's native resolution and your de-interlacing chip. The contrast ratio of the TV also makes quite a difference, but for this post im assuming you are comparing your TV with a 1080p TV that has the same contrast ratio.
 
I have the jaggies because I have a realy cheap POS Hannspree 32" 1080i LCD. I fixed some of the jsggies by turning down the sharpness n my TV but the jaggies are obvious. It doesnt bother me though.

Im wondering if any of you guys own a Samsung 1080i TV because I am thinking of changing to a SAMSUNG TV. My reason for that is my computer monitor is a samsung 206BW LCD monitor and it kicks ass towards my TV.

So if any of you guys own a samsung LCD please let me know what GT5:P looks like on it.
 
Ive seen a Philips TV with pixel doubling turned on and it looks a lot sharper than any other LCD I have seen before. Maybe thats what should be added to other LCD's and maybe it would solve the JAGGIE problem.
 
People who complain about jaggies in the game don't understand AA. I have a high power PC so when I play console games it's almost always a step down in graphics. GT5P is the FIRST console game I ever played that had better graphics than any PC game.

...

People who complain just don't understand the great technical feat PD has achieved.

The PS3 supports AA in hardware (see: http://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer') so it should come for free. The only excuse I can think of for turning it off is some random depth of field effect trying to bring the cars into sharp focus (sometimes you dont see jaggies on background objects) or something.

p.s. All Hail PD And Their Great Masterpiece. None Must Speak Ill Of Thee. :D
 
Well the difference is that 1080P sents all 1080 lines in 1/30th of a second, where as a 1080i TV sends all the odd lines in 1/60th of a second and all the even lines just after in 1/60th of a second, then your brain puts the 2 together to make a single image.

The quality of your 1080i depends on the deinterlacing chip within your TV, in general LCDs and Plasmas dont deal with interlaced video very well, but CRT's do.

However if you have a very good de-interlacing chip AND your TV supports a native resolution of .... x 1080 then the image will be pretty much as good as 1080p.

But if your TV only supports a native resolution of .... x 768 then its not gonna look as good as 1080p and if you put your TV side by side to a 1080p TV the difference will be quite obvious.

So it all depends on your TV's native resolution and your de-interlacing chip. The contrast ratio of the TV also makes quite a difference, but for this post im assuming you are comparing your TV with a 1080p TV that has the same contrast ratio.

OK, I'm not sure what the specs on my TV are, but my brain is pretty good so hopefully it will make up for the TV :lol: If they're similar at worst, then I'm not bothered. 👍 Thankyou
 
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