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- GTP_Spag69
- spagetti69
GTPorscheAt least to me, the cars feel more lively since the update.
Please could you explain.
GTPorscheAt least to me, the cars feel more lively since the update.
f1webberfanI'm less excited now. Damn.
What about headphones as I use them most of the time?
ENTERSANDMAN13The FFB on my g27 is awesome!
Please could you explain.
JDMKING13The feedback is a lot better gives you more information and the steering feels tighter.
I'm less excited now. Damn.
What about headphones as I use them most of the time?
Let's hope it got not even more ruined...
After the previous update, depending on the car I had more sound coming through the left or right speaker, which drives me nuts.
It makes sense though, as the engine is eighter to the left or right front/rear of your seating position, but it's not how it sounds in real life.
The sound is lower now and somehow i can tell something is wrong .
It is not due to position of the engine but due to position of the exauhst pipes.
GT5 models spatial sound perfect since 2.05 update. In surround setup every tyre has its sound on its own channel, same goes for position of the engine and position of the exhaust. Also, position and spatiality of outer sounds (other cars) dinamically changes and dissolves among channels as they change their relative position from players car.
I see no problem there, problem is how every other game fails in modelling the sound ambiance in the same way.
The problem I see is that the idea as such is brilliant, just like the spatial positioning of GT5 is excellent. And yet the ambience still isn't there, because in real life sound is made by much more than a couple of single sources in a threedimensional space.I see no problem there, problem is how every other game fails in modelling the sound ambiance in the same way.
The transmission whine is gone on the Fully Customizable. My Evo IX RM sounds a bit more like a car now.
Lens flair? Anyone else confirm? I'd like to see this. Won't meet my PS3 again for another week.
Please could you explain.
Yes, sorry I didn't explain in my post as I was in the middle of driving online at the time. Online physics definitely feel different. I took a stock 86 GT out on the Nurburgring and it was very drifty through the corners. I also noticed the bumps and elevation changes were more pronounced and would throw the car off. It definitely wasn't that reactive before 2.06. Took a lot of fighting the car to keep it from spinning. When I switched to other cars I didn't have this issue at all.
Yes, sorry I didn't explain in my post as I was in the middle of driving online at the time. Online physics definitely feel different. I took a stock 86 GT out on the Nurburgring and it was very drifty through the corners. I also noticed the bumps and elevation changes were more pronounced and would throw the car off. It definitely wasn't that reactive before 2.06. Took a lot of fighting the car to keep it from spinning. When I switched to other cars I didn't have this issue at all.
Try the R32 GTR, 370Z and S15 Silvia in stock form with the same tires fitted as GTA, and do a free run on the same track used for GTA round 3 and 4, I tried them on the same sections, they drive exactly the same as GTA.
Anyone else interested to test these cars ?
If I'm not mistaken it's the 3rd biggest update we've received so far.
2.00....1,192mb (Spec II)
1.05.......608mb
2.06.......475mb
2.02.......246mb (Spa, Race Car DLC)
Small bug fix updates range from 2mb - 112mb so there are surely unannounced features to this update.
Not sure if anyone else has noticed this, but take a look at the amount of credits showing in the 4th picture.
http://us.gran-turismo.com/us/news/d6375.html