One curious question I have is, Why do you want to know the differences between the two systems, and even more importantly, CPU output?
In a PS3s case 6 are used for games while 1 is for system use.
Good question.. PS3 can't run linux anymore[correct me if I'm wrong, last I heard they removed the other OS option], and xbox360.. I never heard of it doing anything like that in the first place.
Anyways, will wait to hear from the OP as to why he's so concerned with CPU output. Wondering if Recon was wondering which system is better. To that I would answer with what ever system has the game you are wanting to play, and which one is easier for developers to optimize their games for.
I wonder why sony decided to lock one SPU during production (it can't be just costs as they were already making a loss every ps3 made when it was first launched).
I believe it was done to increase the yield or rather speed of production because they were a year behind as it was. Instead of being locked I heard that it isn't even there in the chip (just a blank space) otherwise they would have likely unlocked it by now for a boost.
Close.
It was for yield purposes, effectively the chip produced with either 7 or 8 SPE's could be used for production rather than only those with 8, which apparently made for quite a significant increase in the number of usable chips (and first production run yields of any chip can be low).
Scaff