450pp Street Car Tuners Club -- Nightly 9:45-12:00 EDT

  • Thread starter Thread starter chuyler1
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The body kits affect down-force, even without the wing.

I thought so too..

Nick, are you sure bodykit doesn't affect the down force at all ? Why wouldn't the game count a car "stock" in that case ?
 
Nick. Above the mileage on mine it shows how many times I have switched to that car.
 
BTK
Nick, that's the amount of times you driven it...

Yes that's correct!Sorry...the traduction is highly misleading...It's called (Modifications)wth!.:crazy:
 
Nicktune
Yes that's correct!Sorry...the traduction is highly misleading...It's called (Modifications)wth!.:crazy:

It's because you're French! :lol: I do have a question. Is your game menu in French? Or English?
 
I had quite an experience on my way home from Northern New Hampshire yesterday. Thank god for winter tires. I was on a back road, speed limit 50 mph, and there were snow flurries, enough to cause those wispies across the road but not enough to stick. I was in a line of cars going about 55 when the car in front of me slid off the road on a moderate right hand turn. Just like when your tires go red in GT5 he just veered across the yellow line right for a guard rail. Text book black ice. An on coming car had to cross the road in front of me to avoid him. I had only a split second to react. First I hit the brakes but I immediately felt the black ice that the other car hit... So I lifted off the brakes and pointed the car toward the guard rail. In a matter of seconds the on coming car adjusted his trajectory and I found some grip on the side of the road. We passed each other by inches. The car that was in front of me tried to continue down the road but he broke a rear tie rod when he tapped the guard rail.

Whew, that was a close one. I'm glad I had winter tires...they guy who hit the guard rail had some pretty worn all-seasons.

Minutes later we saw police and other first responders rush down the road...someone wasn't as lucky.
 
I had quite an experience on my way home from Northern New Hampshire yesterday. Thank god for winter tires. I was on a back road, speed limit 50 mph, and there were snow flurries, enough to cause those wispies across the road but not enough to stick. I was in a line of cars going about 55 when the car in front of me slid off the road on a moderate right hand turn. Just like when your tires go red in GT5 he just veered across the yellow line right for a guard rail. Text book black ice. An on coming car had to cross the road in front of me to avoid him.

In 2006, I was that car who hit black ice. Merging from HW 55 in St. Louis onto HW 270, I hit a patch on my way home on the cloverleaf section of highway. I spun two or three times and the last thing I recall was rolling backwards around 20 mph in a heap of smoke toward the guardrail. I was pretty much inches from the rail when my front tires found grip (I was pumping the gas pedal looking for it frantically) and I backed right back into the oncoming cars. There was a lincoln or cadillac behind me that went to avoid me and was not as lucky as they clanged off the guard. I should have known not to enter the highway as I had a wicked slapper just getting onto the highway a few minutes earlier. Not my best day, but far better than the time I woke up in the in the grass median on HW 54. Oh what fun winter is!
 
Out here, east of the Sierras.. winter is a wuss. The snow is dry and blows sideways... well blows a direction, period.



Lemme tell you about real snow storms. Anyone heard about The Donner Party ? :nervous:
 
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dabneyd
Why did I just get hungry?

Let's eat! Got some fresh meat, Jeremiah, just helped us stock back up.
 
Open lobby!
1472 6399 8880 6894 3862
 
Monday Night Enduro tonight ?

Around the 'ring ???
 
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What kind of tires are allowed for this? I will be using an s2k tonight.
 
I don't think I'll make the GT86 spec race tonight, so who's up for a little 450 racing?

We can leave it open unless someone wants to suggest a theme. I need to revisit some old tunes after the spec 2.02 update...plus I've painted and installed wheels on a bunch of my regular rides.
 
room open

1472 6681 3158 0102 7719

450 open car. No race, rally, tuner, or concept.
 
I'll be on in a few.
 
Why does this game lag online soooo freaking much ?

None of my other ones do. BF3 with a destrucable sand box environment, more players, more bullets and crap flying around is rock solid.

One guy from Switzerland joins a race in GT5 and renders it practically unusable. I was getting seasick from all the cars speeding up and slowing down at the beginning of Deep Forest.
 
I don't know. There is speculation in other threads that it is just due to car count...but I see it more often with foreigners in the room. I think we have two options...restrict to 12 cars, or boot anyone that doesn't have a US or Canadian flag. It is clear that some of their networking logic is now tied into boost...where before, laggy cars used to just bounce around the screen and it was easy to identify, now everyone experiences a speed up/ slow down, and the game starts messing with your own position and speed on the track.
 
START USING FIXED HOST! I guarantee you'll see fewer issues.

refer to this thread and just look at the diagrams (top is fixed, bottom is not fixed) - it will give you an idea why one connection can mess up the entire room in non-fixed rooms. fixed host rooms will see much less issues (provided the host has a decent enough connection [NAT2 or better and decent UL/DL speeds])
 
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Yeah I think you're probably right osprey. Is there better than NAT 2?

I experienced this in every race save for the Ring, or just not as much, and Rome. By the end of the first lap @ Deep Forest I was 30 seconds down...in a 205 Turbo. I purposefully chose the RX-8 for Cote d'Azur as it's my fastest car @ 450PP and after 2 laps in free run beat the fastest lap by nearly 2 seconds. Race was a completely different story. I couldn't even turn into the first turn grip was so bad. About 8 cars flew by me up the hill and long story short, by the time I was at the chicane, which I again couldn't turn into without serious braking and still managed to completely miss the turn, I was in last @ about 15 seconds behind the leader. This was in a full room.

I also noticed that @ the start of the race the amount of data I was uploading had doubled compared to any race that night or any other time I have ever noticed in GT5 from ~ 40KB/sec to ~80-90KB/sec while my downstream was at normal levels of ~ 30-40KB/sec. Makes me think I was providing track information for more people than normal because those peers couldn't connect to other racers or couldn't get a strong enough link to them. I really have no clue and wish someone from PD would give an explanation as to how they think this is supposed to work.

Or it's hardware because it seems to consistently happen to me.
 
NAT1 is 'better' (depending on how you want to look at it) but for all intents and purposes NAT1 and NAT2 are equal in the GT/Online gaming world. NAT3 is the one that causes issues. One NAT3 user in a non-fixed room can cause problems.. not so in a fixed host room.
 
Osprey, I don't think that thread is accurate. I haven't seen any evidence to prove that fixed host creates a different network architecture. By all accounts it just prevents someone else from being the host. When the host leaves, the room dies. The lobby itself is always hosted on a PD server. Racers send their data directly to each other. It creates more network traffic but reduces latency. Since bandwidth required for the game is relatively low, in theory the mesh network should be better. Otherwise, the host would see low pings for everyone while everyone else sees higher pings for everyone except the host.

Anyway, I think PD updated their software to smooth out latency...and whatever they did, it isn't working. I know for a fact we used to have lag-free 16 driver races back when we were running v1.0 last spring. We had a few regulars from Italy and Australia too. They occasionally lagged but it usually settled down without affecting anyone's game play other than a bump here or there.

Things to try next time:
* Turn off visual damage
* Turn off or lower mic quality
* Lower game quality (I usually have it on high instead of very high, but maybe low would provide a smoother experience with a full lobby)
 
NAT1 is 'better' (depending on how you want to look at it) but for all intents and purposes NAT1 and NAT2 are equal in the GT/Online gaming world. NAT3 is the one that causes issues. One NAT3 user in a non-fixed room can cause problems.. not so in a fixed host room.

It seems to me that NAT1 is poorly named since it involved a PS3 connected directly to the internet with no network address translation. NAT2 is network address translation using either UPNP or by manually opening the ports. But you're right, NAT1 and 2 should perform the same. We can test to see if there is a performance difference between NAT2 and 3: I can put my PS3 in the DMZ on my router and then it would be directly connected to the internet.
 
I think directly connected to internet means connecting the PS3 without a router so it will receive a public IP via your ISP's DHCP and not use a private address, which is what putting it in a DMZ on your router would require.

And huyler, it would be silly to not at least try fixed host starting at 10 for client limit and increasing if we can.
 
Osprey, I don't think that thread is accurate. I haven't seen any evidence to prove that fixed host creates a different network architecture. By all accounts it just prevents someone else from being the host. When the host leaves, the room dies. The lobby itself is always hosted on a PD server. Racers send their data directly to each other. It creates more network traffic but reduces latency. Since bandwidth required for the game is relatively low, in theory the mesh network should be better. Otherwise, the host would see low pings for everyone while everyone else sees higher pings for everyone except the host.

Anyway, I think PD updated their software to smooth out latency...and whatever they did, it isn't working. I know for a fact we used to have lag-free 16 driver races back when we were running v1.0 last spring. We had a few regulars from Italy and Australia too. They occasionally lagged but it usually settled down without affecting anyone's game play other than a bump here or there.

Things to try next time:
* Turn off visual damage
* Turn off or lower mic quality
* Lower game quality (I usually have it on high instead of very high, but maybe low would provide a smoother experience with a full lobby)

I don't profess to be a network engineer and don't really care if that thread is 100% accurate. People are grasping at straws in many threads on this board when nobody really knows. Instead of speculating on this or that why not try something different.

The only evidence I can provide is of what I've seen and that is, over the past 2-3 weeks I have been playing in Fixed Host rooms almost exclusively and see very few issues. Before that, and the odd time I do join non-fixed there are/were many more issues. I am a believer in fixed host.

All I am saying is try it and see for yourselves or you can keep bitching.
 
I was in the race and I'm sure it was seriously lagging.

At Cote D'zur, i actually saw Chuylers AW MR2 speeding up and slowing down beside me going up the hill as the game was lagging. I left the field with a 3 sec lead in the first lap. My best lap is 1:48.0.. so I wasn't super quick.

I also left Nic pretty quickly on the first lap, but we kept a pretty consistent gap after that. I know Nic and I are both D-pad user and we seem to suffer lag less than the others judging by how we did on that Spec 86 Tuesday Race 1, which everyone complained about lag.
 
Yeah, it seems like DS3 drivers are able to handle the lag a little better, I think it is because they can hammer the turn buttons and the game will get the car to turn appropriately. With a wheel, its like you are on ice and no amount of turning or braking will get the car to turn in.

That Cote d'Azur race was a catastrophe. I'm pretty sure I hit Esh in the first turn when he bumped up against the wall...I had so little control there wasn't much I could do...and getting rammed from behind didn't help. After that Nic and Prost flew by in a humorous laggy fashion. Diabolic passed me without much effort in his M3 when I tapped a wall. After that, I battled with two others, Pan1k12 and Touge. They had faster cars and rammed me off the track several times. They will be booted from my pub rooms if I see them again. The issues I had with them were not because of lag, they were because of poor sportsmanlike driving. Ramming me off my line, and cutting across the chicane to pass.
 
Why should it be up to us to fix PD's game ?

Fixed/non-fixed/Nat1/NAT2/through router/ bypass router/ through a router recently sprinkled with holy water... blah blah de-blah... still not having similar problems with other games.
 
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