Ace Combat 7PS4 

  • Thread starter Akira AC
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Played the crap out of the game over the weekend. Really enjoying it. I haven't finished the story mode yet, but I'm fairly far through, on mission 16. The online is pretty fun, although it seems to just be everyone flying in circles trying to get missile lock on each other. I need to finish the story today or tomorrow to get some more plane skins. Does anyone know how many you get, or if you get more by finishing the game on different difficulties? Playing on xbox so I get ac6 instead of 5 which is kinda lame but oh well. My ps4 controller doesn't fit my hands as well as the xbox one.
 
Dangit, I'm going to have to buy this, the feedback is just too good on this game. I just have too many games right now lol. Thanks to everyone for their posts and feedback, now I'm going to scramble to try and finish at least AC Origins and possibly RDR2 to clear some room on my plate for this game.
 
Talking real life here, the F-22 is far superior to the F-35 in mobility. The F-35 is heavy, fat and, despite having one of the most powerful fighter engines ever, underpowered. It can achieve good AoA angles, similar to the F-18, as well as thrust vectoring fighters, and it has good transonic acceleration, but its impressive performance features stops there. The F-35 was not designed to be a dog fighter. The F-22 was.

The F-35 relies on its (likely soon outdated) stealth features, and probably the world's most advanced sensor suit in a fighter jet. The latter is what will give it an edge. Too bad its internal weapons compartment is so pathetic that it won't be able to do much with that edge.

I don't see the F-35's lack of weapon carrying ability as an issue, it can lock on to air and ground targets and fire from offshore boats or nearby bases/weapons platforms. Its role will never be to obtain air superiority against a large number of foes it can't reach. Once stealth is obsolete I wouldn't be surprised if all combat aircraft become obsolete, no point flying if you're all going to get shot down by ground forces instantly.

Played the crap out of the game over the weekend. Really enjoying it. I haven't finished the story mode yet, but I'm fairly far through, on mission 16. The online is pretty fun, although it seems to just be everyone flying in circles trying to get missile lock on each other. I need to finish the story today or tomorrow to get some more plane skins. Does anyone know how many you get, or if you get more by finishing the game on different difficulties? Playing on xbox so I get ac6 instead of 5 which is kinda lame but oh well. My ps4 controller doesn't fit my hands as well as the xbox one.

I think each aircraft gets 3 skins after completing campaign. I'm not sure if you get anything extra for doing it on hard. This page has a list of special skins that can be unlocked by replaying a mission and fulfilling certain conditions to spawn a named ace you can shoot down to get their skin.
http://acecombat.wikia.com/wiki/Ace_Combat_7:_Skies_Unknown/Aces

Dangit, I'm going to have to buy this, the feedback is just too good on this game. I just have too many games right now lol. Thanks to everyone for their posts and feedback, now I'm going to scramble to try and finish at least AC Origins and possibly RDR2 to clear some room on my plate for this game.

I took a week's holiday to make sure I could play it enough. :sly:
 
Am I the only one here who’s disappointed by the online offering here? There’s literally only two modes on offer (actually just one, death match, with or without teams) and there’s little variety besides hopping in for five minutes and killing as many things as you can.

I don’t care how many of you nerds get triggered by this statement: Assault Horizon had a far better longevity due to the varied multiplayer modes on offer. Conquest was amazing and I’m not sure why that’s been completely excluded in subsequent games.

Seriously, Battlefield with airplanes, it was great.

About the death of Harling and being assigned to spare squadron:

I was nowhere near Mother Goose and didn’t fire any missiles when the game just rips you out of the mission and has it explode while everyone screams you were the closest and it was your missile. I find it incredibly dumb because I was certainly not the closest or shooting any missiles around it. The game just forced you to accept the fact and moves on. Just thought that was an incredibly awful transition to a cutscene.
 
Hey does anyone have a download code for Ace Combat 6 from their preorder? I'd trade my AC5 bonus! I already have the game on ps2 and they gave me an extra code. :P :)
 
Got into the closing stages of the campaign last night. Was hoping to have the F22 unlocked by the end of my first playthrough but, unless there are a lot of credits dished out for the last couple of missions, I think I am going to fall short.
 
I played through the campaign prioritising the MiG-29 and the Sukhoi fighters, and was able to unlock the Su-57 (priced similarly to the F-22) around mission 19.
 
I played through the campaign prioritising the MiG-29 and the Sukhoi fighters, and was able to unlock the Su-57 (priced similarly to the F-22) around mission 19.
I had originally intended to concentrate on the direct route to the F-22, but I took a few tangents on the way there: the A10, F-15E and Typhoon were too difficult to resist...
 
I'm slowly working my way through getting all the planes. I still have a few SU planes to get, but I'm up to the F22, YF black widow, and the last SU plane, don't remember what it is atm. I have the Su47 and F35, but I MUCH prefer the Su47. Those swept back wings just do it for me man.
 
Well it seems a strong QAAM build is king at the moment, but a good MSL build goes alright. I haven't tried a SASM build, but have been shot down by them a few times due to less need for a direct hit. I tried EML today, fired directly at an opponent numerous times and nothing happened, almost wondered if it was bugged.
 
Finished the campaign last night and, thanks to the big payout for the last two missions, I was able to buy the F-35 and F-22, hurrah!

Debating on starting a hard playthrough now or having a look at the online. I am thinking that if I wait another week or so before checking out the multiplayer I am going to be facing people who know what they are doing and get annihilated!
 
I don't see the F-35's lack of weapon carrying ability as an issue, it can lock on to air and ground targets and fire from offshore boats or nearby bases/weapons platforms. Its role will never be to obtain air superiority against a large number of foes it can't reach. Once stealth is obsolete I wouldn't be surprised if all combat aircraft become obsolete, no point flying if you're all going to get shot down by ground forces instantly.

That is not strictly speaking true. Sure, The US, and countries with mid sized air forces have dedicated fighters to contest the air space, but smaller countries, such as Denmark, will be relying on one type of airframe, this usually being the F.35 in the future. In such a case, only carrying 4 missiles in stealth configuration, versus 10-12 of modern Flanker derivatives, won't do us much good. I'm less impressed by the F-35's ability to interface with ground based systems, as that is something that could be incorporated into existing aircraft. As for stealth being all you're suggesting it is, bear in mind that when Coalition troops successfully carried out Desert Storm in '91, they did so mostly without stealth aircraft, against a well equipped, well trained and well planned air defense network, and yet suffered only few casualties. Sure, surface based (land) AA networks have evolved since then, mainly within Russia, as the West doesn't seem to take that capacity very seriously, but so too has ECM evolved. I recall reading a statement from US Air Force officials (I think) stating that the F-35, if going behind any lines on an interdiction mission, would require escort from Navy F-18 Growlers, the only dedicated ECM aircraft left in US inventory. What's even the point of stealth, if you'll be relying on non stealthy aircraft for escort when operating in enemy territory? I'd take a more maneuverable aircraft that is actually affordable in initial cost and maintenance cost any day over the F-35. The ability for modern aircraft and surface based radars to easily detect and track the F-35, (getting a weapons grade track is the real problem, owing to the inaccuracy of the radars needed to track stealth aircraft), coupled with stealth being a niche feature at best that comes with several downsides, such as low payload and a much higher price, makes the F-35 rather pointless, as far as I am concerned. It's paying a lot of extra money for a feature that might not even be relevant, and certainly hasn't been since maybe the NATO intervention in the Yugoslavian wars.

While aircraft is (sadly) gradually leaning towards unmanned or being optionally unmanned, I cannot foresee a future where a country who wishes to maintain a genuine ability to defend itself, giving up on fighter/attacker aircraft.

Well it seems a strong QAAM build is king at the moment, but a good MSL build goes alright. I haven't tried a SASM build, but have been shot down by them a few times due to less need for a direct hit. I tried EML today, fired directly at an opponent numerous times and nothing happened, almost wondered if it was bugged.


Indeed, QAAM spam is the most prolific thing in Multiplayer at the moment. And everyone is using either the F-22, YF-23, SU-57 or SU-47 too... People are so boring, caring only about winning, thus picking the best of the best. The point system for planes need to be revised I think, so that it is easier to create a room where those particular planes aren't available. And QAAM capacity needs to be nerfed, so as to reduce the spam. In fact, I think SP weapon in general need a capacity nerf online.
 
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Currently on mission 12, saving for the Typhoon atm. I used the F-2A with the rocket launcher for most of the missions. Using the A-10 with unguided bombs now, I love it.
 
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God, some Aces are really dumb to make them spawn... Trying to collect all of them, in the meanwhile getting S ranks for Ace of Aces.
 
On mission 17 now. Unguided bombs my favorite special weapon by far, they make a lot of missions much easier.
 
Just started this yesterday, very good game and brings back memories of the PSP version.

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I went ahead and made a Super Hornet QAAM build, here's a video showing it off in a match. I would not be surprised if QAAM gets nerfed.


I also started my second playthrough of campaign on Hard this time. First 3 missions were very easy, got an S rank first go each time. I'm not sure if I should try for S rank before moving on or just get through the campaign on Hard and replay the missions for S rank later. Does anyone know if you have to S rank on every difficulty or just get it on hard?
 
Replayed a few missions I had poor scores on (in normal) last night with a better aircraft. The F-15E with cluster bombs is awesome for air-to-ground missions, especially those with ships.

Gave multiplayer a very quick look. I played one game where I managed to get a couple of kills, but I got shot down several times and finished way down the leaderboard: more practise required I think!

Will probably start a hard playthrough this evening, as Flaren89 said above, some of the requirements to make the aces spawn are hard work so I might attempt those on a lower difficulty.
 
This was not a great match, but the F-4E is one of my favourite jets of all time. It was hard to get kills in this match but I still pulled out MVP, running a standard MSL build. I find myself firing missiles that don't really have a prayer of hitting the target, just to give the target something to think about so they can't maneuver freely.
 
Finished the game up last night. I'm going to go through on hard here soon. Is it just me or did the story not draw you in as much as past AC games? Maybe a second playthrough will get to me. Anyways, really really enjoying this game. Multiplayer is awesome, and for the most part, the single player missions are pretty fun as well.
 
Finished the game up last night. I'm going to go through on hard here soon. Is it just me or did the story not draw you in as much as past AC games? Maybe a second playthrough will get to me. Anyways, really really enjoying this game. Multiplayer is awesome, and for the most part, the single player missions are pretty fun as well.

No the story wasn’t good, not even a bit. It isn’t any better the 2nd time through.
 
So when I found out it was possible to fly through the top of the space elevator down and out through the tunnels I figured I had to give that a go. It's a decent challenge for anyone wanting to try it. Would recommend using the A-10 as it can maintain its speed much better on the way down. :scared: I didn't video it since it's not an original idea, but maybe I will do it again some day and record it, perhaps go down then back up the elevator to be different.
Edit: Got a couple videos of my F-35C in battle royal. First one isn't a great video, against low tier planes and using the turquoise skin. Don't know why people use these planes in 2500 cost lobbies when they have good use in 2000 or 2250 cost lobbies. The second match is a lot better. I quite like the F-35s.


 
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After having completed the campaign on hard, the VR portion of the game, and 100 multiplayer matches split evenly between the two modes, I can finally give my verdict on the game. It's pretty darn great.

The story follows a similar arc to Unsung War, my favorite story in the franchise, and while it can be incoherent at times, I rather enjoyed it. My biggest gripe with how the story unfolds is that it's mostly done through narration, rather than actual interaction between characters. The Princess and science dude are rather underused, and their motives aren't very interesting. Still, I like how the story unfolded within the missions themselves and the world. I'm currently halfway through my 2nd playthrough, this time on Ace, and doing it in English this time so that I can better follow what is going on in the story. While the Japanese voice over is much superior to the English one, it can be very difficult to read subtitles during the more intense moments in the game. In mission 19 in particular, I was pretty much entirely unable to follow what was going on, as I was simply too busy to read them.

Graphics and audio are both top notch, although their does not appear to be much difference in audio feedback of the different machine cannons mounted in the planes, which is disappointing. Furthermore, the A-10 and F-104 do not appear to have their iconic sounds. A missed opportunity as far as I am concerned. The music is brilliant, as per usual, and I got genuine goosebumps when "Daredevil" kicked into high gear. Might just be my new favorite piece in the franchise. The problem older games had with the music is that it wasn't timed with what was going on in the actual game, where as in Skies Unknown, important events will usually have the music behave dynamically to suit it. SOL encounters and mission 19 are the best examples of this. The boss fights are definitely a step above what we've previously seen in the franchise. As brilliant as the Razgriz and Zero themes were, they weren't made to fit their respective missions in a dynamic way.

(Favorite music piece)


The return of the much loved PS2 era gameplay, with the additions of the well implemented cloud and weather system and taking place on some really pretty battlefields with lots of throwbacks for the fans of the series. Love it. Still would like to see a greater focus on energy management and different radars/IRST, so as to make the planes more unique from one another. I've already criticized what I feel is excessive missile spam on the harder difficulties and a time limit that, at times, is too short, but other than that, I'm really happy with it.

The multiplayer is pretty fun, but really needs a nerf on SP weapons so as to reduce missile spam, especially regarding the QAAM's. I'd also like a mode where ground units are involved. Say, team deathmatch, but where the objective is to destroy the other team's base/army while at the same time defending your own. I never tire of seeing the intro to the online matches, with all the pretty planes on display.

The VR portion, while better looking than I had expected, didn't do all that much for me. Sure, it's cool to be able to track targets with your head and the sense of speed and agility is amazing in VR, but I think we need the next generation hardware for it to be on a similar level to what the main campaign offered. The graphics fidelity, especially on things not close to you, simply isn't there yet. At the moment, VR is better suited for games in enclosed spaces, such as Resident Evil 7, where the graphical limitations aren't really obvious. Given how little VR content there is, I'm somewhat baffled that you have to unlock stuff in VR separately.

Lastly, there is the plane list which, while perfectly decent, is lacking some very noteworthy planes. And it really bothers me that the back of the game case says 50 different aircraft, when we only have around 30. How does false advertisement of such a caliber make its way onto the case of the finished product? Here's hoping the season pass brings some interesting aircraft.

Ultimately, the game has met my expectations, and even exceeded them a little. I strongly recommend people to at least try the Japanese voiceovers, as they are markedly superior to the English ones, especially for your wingmen.
 
Just read that for the veteran achievement it is necessary to clear all missions in all difficulties. Doing Hard and then Ace campaigns doesn't count for Normal and Easy completition for achievement... Damn...
 
Just read that for the veteran achievement it is necessary to clear all missions in all difficulties. Doing Hard and then Ace campaigns doesn't count for Normal and Easy completition for achievement... Damn...

Now that is just stupid... Then again, I don't know how realistic the Platinum trophy is for me, as having to S rank all missions seems like a hassle and you need to earn a tremendous amount of currency. I'm unsure of the S rank requirements though. On my hard playthrough, I never managed anything but a B. On Ace, I've managed a single S rank (mission 6) and the rest have been A's.
 
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