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Discussion in 'Console & PC Gaming' started by Akira AC, Dec 5, 2015.
Just used the A10 for mission 8 (the fuel depot one). I might be a little bit in love.........
It is said is because in this way you can do:
- Hard difficulty for regular campaign and unlock F-22 (which is most versatile high-tier plane of the game);
- With that then you can go try S rank the Hard difficulty in "Free Flight" and start the Ace difficulty aswell try to shut down aces for skins and achievement, while unlocking more of the tree;
- Then after S ranking and/or completing Ace difficulty, go on Normal difficulty to try the "No-damage run";
- In the end, with almost all tree unlocked go in Easy difficulty to try the "Gun run", with fully upgraded gun + automated firing/aiming for gun a couple of parts give.
VR Mission 2, which makes great use of VR, 1080p60 capture.
And some photos from Mission 8 with the A10.
I love the A10, it looks so menacing. It's probably my favorite in AC7 even though it's really slow. It's so good with the unguided bombs, they are powerful and it carries a lot of them. It was my favorite vehicle in Battlefield 4 too, it was very rewarding to destroy vehicles in one strafe with the 30mm and Hydra rockets in that game.
I beat the campaign yesterday, I haven't touched multiplayer yet but it's probably just a lock on fest so I doubt I'll enjoy it that much anyway. I'll try it out once I beat the campaign on hard. This game gets at least an 8/10 from me even though I haven't played all parts of it yet, loved it.
Btw, the IGN review of this is a joke. It's a pretty good example of why sites like that have little to no credibility anymore when it comes to reviewing games.
Getting named Aces to spawn sucks... Perhaps, instead of BS requirements that are far harder than actually fighting the Ace, the Ace could be a competent pilot that you'd have to actually work to take down?
Wait M18 and M19 my man... One is tricky and terrible, in the other one of the 2 aces is stealth, away from battle zone and hiding in the clouds.
If it wasn't for the trophy, I wouldn't even be interested in those. The power of trophies compels me!
Finally unlocked the F-35C and F-22A after grinding much in lobby runs. Performed a little consistent and sometimes at the bottom end in rankings despite pushing hard with some improved handling skills.
Fully agree. The IGN review was the first one I read and, once I got to the end of it, I thought I might have made a mistake pre-ordering the game.
A week on from receiving the game and I'm still having a lot of fun with it...
...though I definitely agree with: some of the triggers for the Aces are ridiculously finickity, as you say getting them to spawn is vastly more difficult than taking them out!
I have almost finished my playthrough of the game on hard and have unlocked pretty much everything in the top half of the tree except for the YF-23. Once I have that I'll start working through all the Russian aircraft. Then I suspect it's going to be a grind to get the money for the X-02S!
Just went and read that review, I can’t argue anything he said. It’s all legit and think it’s completely fair.
I've just done a complete list of aircrafts used in the various games (only real and designed but rejected) with actual roles and the weapons that they would use in the real life. I think it is at least 95% accurate. Let me know what you think of it.
So I’ve only played the first three missions with the F-16C. I’m really unimpressed with that aircraft (But it’s one of my favorite fighters IRL) because the controls feel painfully slow to respond. Should I spend credits on trying to improve the handling, or should I find a new fighter like the F-14? I hope the other aircraft dont have the F-16’s sluggish controls.
Are you using the expert controls? I used the F-16 for a few missions myself (like most people I’d imagine) and didn’t notice it felt sluggish or anything like that. The F-14 on the other hand did feel slow to me.
There are two things worth noting. One is the game's attempts at giving weight to the aircraft, which might be interpreted as making them sluggish, and the other is that the F-16C and F-2A sadly are not as agile as they are in real life. It's a product of the developers wanting there to be progression in regards to aircraft performance, thus making early game aircraft less great than they realistically are.
That said, I don't personally find the mentioned aircraft sluggish. Sure, they don't perform quite as well as I'd like, but the turn and roll rate on them is perfectly fine.
Edit: Lastly, you should also make sure that the sluggish feeling isn't a result of input lag on your TV. If what your seeing on screen appears delayed compared to your own input, then the problem does not lie with the game.
Yes, I’m using expert controls. IMO, that’s the only way this game should be played, but that’s a discussion for another day.
I really wish they didn’t have to hinder aircraft performance for the sake of progression. If they were going that route, they probably should’ve made the MiG-21 or F-4 Phantom starter aircraft because they’re much older and outdated than F-16Cs.
As for my TV, it will make any game hideous to watch, so the picture quality and input lag might have something to do with it. I could never figure out a proper combo of settings to make anything look nice, so it’s probably time to find a better TV or just a gaming monitor instead.
Let's also say that aircraft performance are not easy to be actually compared. They are muchn more advanced than F1/LMP cars, even old planes are capable of crazy things. In the end, getting from one generation to another is more of a matter of "who has bigger d*". This is also shown by data/computer simulations (which are not 100% correct, though), in which for example is said that with same pilot skill, the old MiG-21-93 would be able to win 4:1 against a F-16C. So maybe, more important of the performances of the plane itself, are the piloting skills and techniques and the overall startegies you can sort out from the planes.
Any news about the DLC? Three missions and three aircraft? =)
Thanks for the answer, AceCombatFan
Ok, just done a few multiplayers Battle Royale matches. I won 4 of the 6 matches I went in, even one I joined mid-sortie. I have to say, SASM are great. If they going to miss by a little margin, they still deal damage. Low damage though, so is the score you get from, but little here, little there, shot while waiting for standards to reload... It is a bunch of points at the end, and probably more than 50% I get.
I forgot to mention earlier, but I tried joining a TDM game the other night and got absolutely destroyed. I only had one upgrade on my F-16 (I think it’s the first one everybody gets) and couldn’t do anything to defend myself or score any points. I think I might’ve gotten a few lucky hits with missives, but nothing to shoot down enemy F-4s, F-14s, and (presumably) upgraded F-16s. Sometimes it felt like I was killed instantly.
I've had some superb online matches this evening. Barely encountered any QAAM's and saw a lot of diversity in the types of aircraft fielded. Had some great dogfights in the mountain range with the lightning, and a bunch of really close matches that were decided by the very last kill of the match. When the online plays well, it really works.
Edit. However, the hangar mode in the lobby needs to be removed. Far too many morons spend far too much time in there. Want to make a new plane set? Then leave the lobby and do it without wasting other peoples time...
It's a couple of days I notice a thing. My standard missiles seems to never hit the enemy in multiplayer mode, even if they passed 1cm away form the target. Literally, missile was 1 pixel away and didn't hit. In the meanwhile I then noticed that I get hit by enemy missiles even if I'm going full thrust looping around a mountain. And no, they didn't "surprise" me from the front. Also often when I get hit I see on the radar enemy missile flying away and then take damage. I supposed it is a ping problem, but stating on lobby stats I have always full net, while often also opponents have.
Anyone else noticed this weird thing or is it just me?
I haven't encountered any hit detection issues online. I have, however, achieved a great level of respect for the lvl.2 missile speed and homing parts. The speed part makes it very difficult for your opponent to use the radar to spot incoming missiles, and the homing one is self explanatory. I have encountered a lot of QAAM's doing 180 turns...
Any of you know if the Def+ parts worth in Multiplayer? Because I think I noticed that unlike what happened in ACI where the points-worth of a plane was calculated not only on the plane value, but also on the health (probably because of 50% of that score was given at shot down), here seems that adding "health" with the Def+ parts doesn't do the same. So, while overall plane still worth same full score (assuming put a same-value part instead of Def+ liv.1 or 2), same missile hit will worth less as it deals, example, 30% damage instead of 40%. But, you could put a mobility part to dogfight better, so I'm confused on which is better.
I've been playing the game for a little while now, haven't been overly impressed by the story nor the mission types. Earlier games had better variety, and more substantial missions.
Mostly though, the online is quite lacking. There were so many varied missions in AC:Infinity. Various Team-based games (Naval Death match, etc) where you had to destroy ground or air targets (or focus on one or the other depending on your teammates choices). It was also great to play some of the old "boss battle" missions from previous titles as special "Raids" for more rewards. If they had cut>paste those missions from Infinity, I wouldn't even complain. Better than dog-fighting constantly. I stay out of unlimited or even 2500 rooms, but even in the lower rooms QAAMs are still king mostly. I don't play with those anymore though: I want more variety. I'm playing with SAAMs at the moment.
Plus, the fact that online is only dog-fighting, makes ground-attack aircraft for campaign use only.
I'm kinda glad there isn't any ground attack online. In Ace Combat: Infinity, you put yourself at a major disadvantage by choosing attackers because fighters and multirole could engage targets faster.
I never played Infinity, but after AC6 I'm also disappointed they didn't include team-based target hunting. Between the lame min-maxing and the inevitable tedium of dogfighting other humans in a videogame where you can loop around forever without blacking out (and get blown apart by players using the best planes with the best parts and best weapons), I have next to no interest in the multiplayer for this.
I was not impressed with the story either, but it's an Ace Combat game. Only AC04 and ACZ had stories I could get into, and they were still over-the-top, because Ace Combat. The way both games presented their stories was more interesting, while the 3D cutscenes they do now are awkward and dated in execution, like a '00s game like R: Racing Evolution.
Having finished all the story missions now, I thought they were okay. Few of them were particularly inspiring, but I like the environments and weather effects a lot.
Tried the VR part of ace combat 7 on the weekend it was the best, loved the immersion. Hopefully they come out with some more VR planes in the season pass updates
Thought i'd give a go at making a 5 plane add-on pack
1. F-117 Nighthawk
US Stealth Fighter
2. SR-71 Blackbird
US Recon/Light Fighter
3. T-45A Goshawk
British Trainer/Light Fighter
Rusian Trainer/Light Fighter
5. (Bonus) C-17 Globemaster
The C-17 would be great in an evade mission, outrunning 2 enemy fighters to a safe zone. Where allies save the day on the distressed C-17
Blackbird as a light fighter? It's a big plane and there was a planned interceptor version of it.
Anyways, I can imagine a mission with it similar to those from Ace Combat 3- intercepting aircrafts in the stratosphere- "deep dark blue"... or even as black as the space itself. Or launching anti-satellite missiles.
The armed version of the SR-71 (and the A-12 that preceded it), would be the YF-12(F-12B) that they planned and tested. It would be interesting to fly in the game, I suppose. I imagine it could pick off people like the MiG-31 does with SAAMs. But the maneuverability of the MiG is shocking, and I imagine the YF-12 would be even worse.
Of course this would require different mission types, or perhaps modes where maneuverability is restricted - like having a G-meter bar that you can only use so much or for a certain duration of time.
If we're talking about dream aircraft I've always wanted to fly in an Ace Combat game, I would love to fly the XB-70 Valkyrie for some kind of bombing mission. You could actually fly Bombers in AC: Infinity, which was enjoyable (if not particularly effective usually. But that could be fixed by having players be forced to use bombers in certain missions).