AI Difficulty slider Yes / No ? & fix the chase the rabbit AI

  • Thread starter Alss
  • 48 comments
  • 3,800 views

Career mode needs a difficulty slider ?

  • Yes

    Votes: 111 87.4%
  • No

    Votes: 16 12.6%

  • Total voters
    127
I guess I improved my skills during GT5 way too much. :lol:
So it`s my fault that GT6 seems to be overall too easy for me and rushing through the career is a fact.

Some side events (Goodwood 5-3, fact!) and maybe some missions later will be more of a challenge...
 
You can adjust the difficult derpin' with the PP of your car... lowering, of course.
May be it will be more fair if lowering the PP raise the credits reward (like the old seasonals).
 
[quoteI"shirakawaa, post: 9040507, member: 27162"]Try using less grippy tires.[/quote]


Truth Is it only had cf on it maybe next time I'll try the 500 with comfort hards give the poor M3 a chance.
 
Yes, if they can actually make the AI competitive without rolling starts. Otherwise I see no reason for it, the way it is now a difficulty slider would only increase the distance the rabbit is at when starting I guess and the AI would still be way too slow.

I'm already using less grippy tires than the AI and a lot less PP but I still win all of the races very easily. Especially since the AI slows down in the last lap untill you get very close.
 
I voted No, purely down to the fact that I think the AI is already a massive leap forward from GT5. I mean, never has a GT game's AI actually tried to race and battle with me after I took their place. I'm loving the AI to bits.
 
I'm going on 60-100pp lower than max allowed, and cars default tires(few cases put SH instead def CS), no abs or any other aids. default suspensions and like that.
Driving has some competition then, but still winning, only one not golded yet, kart100 gt-arena is silver after 3 races :)
 
@Alss - You might have more interest in this thread if you change the title to "AI Difficulty Slider Yes/No". 👍 GT5 Prologue had one & it was much better for it, although the AI were still too slow when it was set to max. :lol:
 
You can adjust the AI in the settings options of the game itself. I have it max to 10 and I see the AI hold the line a bit more, but not much better than at 1. I hope it gets improved a bit further.
 
@yzfmike - That just makes them a little more aggressive, it doesn't make them any faster.
 
You can adjust the AI in the settings options of the game itself. I have it max to 10 and I see the AI hold the line a bit more, but not much better than at 1. I hope it gets improved a bit further.
Thats only relevant for arcade mode not career ;-)
 
I voted No, purely down to the fact that I think the AI is already a massive leap forward from GT5. I mean, never has a GT game's AI actually tried to race and battle with me after I took their place. I'm loving the AI to bits.

WRONG !

They don't race you, they drive the first lap (or 2/3 on longer races) on their own pace (wich is not slow at all) but then slow down till you catch and overtake them, after that they start going faster again.

You can see it on the split times or when you watch a replay and change to the leaders car.
(Do the Mazda Roadster race in nat.A with 8 laps with the stock 3rd gen.MX5, first few laps they do 1:11s and you would have no chance to get them, but then they slow down to 1:16ish till you get them, then they strart doing 1:11's again)

A AI slider can't fix that, the races ar simply to short to be fair on equal cars and starting last.

But instead of just making the races longer, let you qualify for a better position, or give you fewer opponents, or not always let the opponents with the best cars start first while the others with slow cars park in your way on race line some genius at PD decided to rewrite the AI to gift you every race.

Taking a slower cars does not really help because it only makes them slow down even more, up to a point where it gets silly.

For me this ruins the game, i see no sense in doing races i cant loose no matter how i drive, it is against all rules of sportsmenship/competition.

Best solution would be back to old AI and make the number of laps adjustable (or double/triple them)
Then you could adjust the difficulty with your car.
 
Like GT5, your car performance is you difficulty slider. Pretty annoying to find the right car sometimes because you never know before the first race how slow the AI is gonna be.

Anyway, so far I don't think about the career as racing anyway. It's much more like many short trackday sessions and that's how I treat the AI drivers.
 
I guess I improved my skills during GT5 way too much. :lol:
So it`s my fault that GT6 seems to be overall too easy for me and rushing through the career is a fact.

Some side events (Goodwood 5-3, fact!) and maybe some missions later will be more of a challenge...
You probably did improve but GT6 is also aimed at new racers and casuals and therefore easier.
 
I agree with stb155: the AI is worse now than it's ever been. I race in an under-powered car and notice the same trend in almost every race. The top two or three AI cars get way ahead of me and stay there until the last lap. During that lap they slow down a lot and I'm able to overtake. Then they speed up again and chase me to the finish line.

The first time this happens you get the feeling of a close race. The second or third time you realise what's going on and the illusion of racing is gone completely. It's beyond silly. I think what's happening is that PD don't have any developers in-house who are familiar with the sorts of algorithms needed to code an adequate racing AI. They obviously have engineers who are good at coding physics models, etc, and so that's the focus of the game. When the players (us) ask for better AI, they just don't know where to start so they produce hacks like this instead.

I don't think a difficulty slider will help at this point. The developers need to re-think how they're approaching the AI issue. All a difficulty slider would likely do right now is tweak the already silly behavior of the existing AI.
 
You can adjust the AI in the settings options of the game itself. I have it max to 10 and I see the AI hold the line a bit more, but not much better than at 1. I hope it gets improved a bit further.

As I replied to this post yesterday in another thread you posted in, that only works for Arcade Mode. It has no effect in any other part of the game.
 
I voted No, purely down to the fact that I think the AI is already a massive leap forward from GT5. I mean, never has a GT game's AI actually tried to race and battle with me after I took their place. I'm loving the AI to bits.

I must have been playing a different game. Sure, they do try if you take your foot off the accelerator and wait for them to catch up, but they still brake too early and have the cornering speed of a sunday drive in the countryside,
 
I do think we need a difficulty slider however, the way PD has made the Career single player mode doesn't allow for good AI. Almost all of the races I've had are 2-3 laps, just short sprints with you starting in last and trying to catch up to first. So almost every race is you trying to get to first by passing every single car. The AI isn't aggressive or fast because it all has to be sort of scripted in a way to let the player win. Incredibly annoying. I'd give anything to have an event generator with AI difficulty slider plus number of laps, qualifying, pit stops.. everything a real simulator should have. Not 2 lap sprints starting in last place..

(sorry I don't mean to rip on GT all the time. I love the game to bits but it just seems to be stuck in neutral when it comes to features...)
 
The AI is too slow and too rubberbanded. The lead car will slow down by as much as 15-20 seconds on the final lap in order to let you catch up, that's just not racing.

I'm beating Corvette Z06's and Skylines in my stock Renault Clio RS, on comfort tyres. At Silverstone GP no less.
 
I don't see why it shouldn't have a difficulty sliders.

- First of all, anyone deserves the option to play against worse or better opponents.
- That said, everyone is free to use that option or not.
- Looking for the right car to have a hard time winning a race takes you time that could possibly be avoided with difficulty sliders.
- And finally, some people don't want to use worse cars just to have a good race. Personally, I feel the realism is gone when I face much better cars, and still manage to win, even if it was a tough race.
 
I don't understand this logic from Kaz. Even if you aim it at new racers, they're not going to be new racers long. What do they do once they've learned how to drive, get bored?
and that's where the sliders would come in.
This game makes me shake my head so much.
 
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