Another Fanatec wheel arrives!

  • Thread starter Thread starter jonboy1066
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The only reason that works is because the game is programmed to output that data, I highly doubt GT5 or any console game will output that kind of data.
All the kits I have stumbled across have been about $100 just for the data converter, not to mention the gauges and other stuff.

Yes I know. But I bet once someone makes it into a production and introduces the guages to PD, SinBin, rFactor etc etc, those games might include a code that can work with the gauges out of the box
 
Yes I know. But I bet once someone makes it into a production and introduces the guages to PD, SinBin, rFactor etc etc, those games might include a code that can work with the gauges out of the box

Hold on, your forgetting something.
Console games are not really sim games, they only pretend to be :)
As nice as it would be I dont see a market for it particulary if you start pricing some of the PC stuff that do this. For the PC it is the modding community that drives it and has taken years to get to the level its at. Such a modding community doesnt exist on consoles.

However it will be interesting to see if GT5 uses the G27 rev counter feature.
I think Codies said they may implement it into PS3 future games. So maybe F1 2010 might offer that at least.
 
ZROC
Thanks for posting that! Thats unfortunate. The wireless is probably what makes it so expensive.
That, and licensing.



;)
and there is no way to avoid either wireless or licensing on the xbox...
I knew it!
You see, lies always have the tendency to come out.

I talked to a msn friend, and he wasn't pleased with his GT3RS wheel. The steering column broke in 2. He bought a G27.

Since I saw that youtube clip of insideracing of the new Carrera wheel, I've become interested in Fanatec again. The Carrera wheel seems to be a good PS3 wheel. Maybe I'll get that one instead of the G27.
 
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Thanks for posting this lovely picture although you would have got a replacement without posting it. But please be a little bit more gentle to your shifter next time ;)

Contact our e-support and you get a new one.

wow, did you really just say that?
 
That's between Fanatec and me. He'll remember what I'm talking about. Read through this thread and you will surely find out.

I hate to burst your bubble, but he wasn't talking about Porsche licensing there, which is probably a nominal cost per wheel, but rather about M$ licensing, which I've heard is around $30-50 per device.

Sony on the other hand just lets third party USB devices work, and doesn't demand a cut. This is why the logitech wheels work on PS3 but not 360, Logitech doesn't feel like giving a cut of every wheel they sell to Bill Gates.
 
Wow, Microsoft Xbox team really sucks. 30-50 bucks on a device is way too much money. Good thing I do not support Microsoft anymore.. They are really evil evil company.
 
That's between Fanatec and me. He'll remember what I'm talking about. Read through this thread and you will surely find out.

I have no idea what you are talking about. Please explain.

@NoxNoctis
At least MS is providing crystal clear specs for the interface of their console and make intensive tests of their official peripherals with all new titles. This makes sure that the controllers are plug&play and that customers don#t have to bother with compatibility issues.

The PS3 is more open which is good to some extent but brings a lot of the shortcomings as well. The support of peripherals is up to the game maker and there is no consistent policy how to handle that. GT5:P is a good example as the only wheels which do not show the oscillation problems are the wheels which are shown in the options menu. But that leaves out some very popular other wheels. This is why we implemented the TUNING function on our wheels to make them more independent from the software developers.
 
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At least MS is providing crystal clear specs for the interface of their console and make intensive tests of their official peripherals with all new titles. This makes sure that the controllers are plug&play and that customers don#t have to bother with compatibility issues.

Earning around €30-€50 in each single periphal for the Xbox that it is sold, I would say that they aren't doing anything more than what expected... Nontheless it's still a RIP-OFF from them charginf that amount of money for a wheel that you develop, produce, built and support, and because of it, ultimately we are getting your products about €50 more expensier than they should.

The PS3 is more open which is good to some extent but brings a lot of the shortcomings as well. The support of peripherals is up to the game maker and there is no consistent policy how to handle that. GT5:P is a good example as the only wheels which do not show the oscillation problems are the wheels which are shown in the options menu. But that leaves out some very popular other wheels. This is why we implemented the TUNING function on our wheels to make them more independent from the software developers.

What oscillation problems?! I presently own a G25 (not supported) and, previously - until 2 months ago - a DFP (officially supported) and I feel no oscillation issues presently.
 
The licence is actually not that high but still significant.
There are other people reporting oscillation problems. But I assume they occur only on rather new wheels because gear drives will wear out and the deadzone will increease. As soon there is enough dead zone there will be no more oscillation problem. Our belt driven wheels do not wear out and change the dead-zone.
We can only add dead-zone artificially in our Tuning menu to emulate the worn out gear drive with slack and mechanical dead zone of other wheels. As the game programmers are now using our wheels as well for testing, they will add some dead zone in the game from beginning.
Therefore our wheels will work great but the dead zone for other wheels will even increase and make the controls less precise.
 
I'm sure they won't add software deadzone to the wheels that don't need it (by having it in hardware to begin with) ?? Sounds plain stupid to me.
 
Therefore our wheels will work great but the dead zone for other wheels will even increase and make the controls less precise.

They actually already did this in the GT5 demo ;)


Great news!! No less precise control could be felt.. yay! :cheers:

So there's nothing to worry about.. you should have said that if you knew it so well ;)
 
So there's nothing to worry about.. you should have said that if you knew it so well ;)

He has, many times over. Thomas has been saying for quite some time now that the full GT5 (as well as the TT) would work without a deadzone adjustment, due to Polyphony testing with Fanatec wheels to ensure they would work properly with the full release.

What oscillation problems?! I presently own a G25 (not supported) and, previously - until 2 months ago - a DFP (officially supported) and I feel no oscillation issues presently.

The oscillation problem is felt almost exclusively by Fanatec wheels (Belt-Drive = very precise/no deadzone). The Logitech wheels don't have this problem as much, because the wheels are gear driven and thus have an inherent deadzone. Game manufacturers had to keep this in mind. So, they had to build a deadzone into the game. To make a Fanatec wheel "fully compatible" (i.e no oscillation on center) with said games, you need a soon-to-be-released firmware that allows you to manually add some deadzone (and linearity).

With the new FW features, every GT game is now "fully" compatible with Fanatec wheels.

Not many companies would allow for such expansion. You're not going to find a Logitech wheel with upgradable firmware, or such strong community support. That's for sure.



;)
 
Therefore our wheels will work great but the dead zone for other wheels will even increase and make the controls less precise.


So no need to scare people with that.. must have been typed by oversight :) 👍

My heart jumped a little...
 
I hate to burst your bubble, but he wasn't talking about Porsche licensing there, which is probably a nominal cost per wheel, but rather about M$ licensing, which I've heard is around $30-50 per device.
Yep, "you've bursted my bubble". Thanks for letting me know I was wrong. :)
 
Yep, "you've bursted my bubble". Thanks for letting me know I was wrong. :)

Happy to be of help. :) I figured you may as well have the right info before you got yourself so worked up over something incorrect.

The Porsche license may feel like a slap in the face to GT fans since that's the one carmaker who won't be in GT anytime soon, but if it added more than a tiny bit to the cost of each wheel, I highly doubt Fanatec would've ever acquired it.
 
The Porsche license may feel like a slap in the face to GT fans since that's the one carmaker who won't be in GT anytime soon, but if it added more than a tiny bit to the cost of each wheel, I highly doubt Fanatec would've ever acquired it.

Hi why is this Durandal7, I realised they have not been in previous games, I thought this was just a wish not to have their cars crashed etc but with them appearing in FM I thought those days were over what can PD have done (or not not done to make this the case?
 
Hi why is this Durandal7, I realised they have not been in previous games, I thought this was just a wish not to have their cars crashed etc but with them appearing in FM I thought those days were over what can PD have done (or not not done to make this the case?

I don't know precisely why, and I'm not sure anyone outside of PD or Porsche knows for sure, but if I had to guess, it's probably because PD used RUF cars after failing to get permission to use Porsche cars, and Porsche is upset about them going behind their back, so to speak.
 
I don't know precisely why, and I'm not sure anyone outside of PD or Porsche knows for sure, but if I had to guess, it's probably because PD used RUF cars after failing to get permission to use Porsche cars, and Porsche is upset about them going behind their back, so to speak.


I see, and on that note its off to work I go!
 
This is way off-topic but Porsche isn't present on the GT saga due to an old exclusivity contract with EA (-> Microsoft -> XboX -> Turn10 -> Forza). Rumours has it that this contract is/was soon to be expired, but the likeliness of Porsche being in GT5 is close to 0.

It doesn't have anything to do to the fact RUF is in there (Porsche supplies RUF and has a close relationship with them).
 
Hold on, your forgetting something.
Console games are not really sim games, they only pretend to be :)
As nice as it would be I dont see a market for it particulary if you start pricing some of the PC stuff that do this. For the PC it is the modding community that drives it and has taken years to get to the level its at. Such a modding community doesnt exist on consoles.

However it will be interesting to see if GT5 uses the G27 rev counter feature.
I think Codies said they may implement it into PS3 future games. So maybe F1 2010 might offer that at least.

The GT Academy TT (demo) actually uses the G27 rev counter so I can't see why GT5 would not.
 
The GT Academy TT (demo) actually uses the G27 rev counter so I can't see why GT5 would not.

From what I seen all official photos of GT5 demo pods have shown the Official GT5 DFGT wheel.
Have you any photos or video to confirm?
 
So for the next high-end PS3 wheel since you're thinking about making a non-Porsche wheel at some point in the future ...
What about a wheel from the Lamborghini Gallardo LP 570-4 Superleggera?

Pic 1:
http://www.caranddriver.com/var/ezf...llardo_lp570_4_superleggera_12_cd_gallery.jpg

Pic 2:
http://www.caranddriver.com/var/ezf...llardo_lp570_4_superleggera_15_cd_gallery.jpg

I believe it's Alcantara wrapped and the bottom is wrapped (or made out of?) carbon fiber. No buttons on the wheel except to adjust wheel settings (drift mode, etc) with a separate pod or something with the buttons on it.

Please :)
 
At the moment I am very happy with the line up we have and I don't feel that it would make a lot of sense to make more branded sports car wheels. More people have asked me to do a neutral wheel or special wheels for F1, Nascar etc.
But as I said, at the moment I am quite happy with the broad range of wheels and I don't see why more wheel options would help us to sell more.
We have wheels for all platforms and from 149,95 to 499,95 so it should be enough for now. I rather concentrate on peripherals like the Clubsport Shifter.
 
Clubsport Shifter sounds nice. Any info you can give us or some ideas you have on how it will be set up? Any customization for the users?
 
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