Sorry guys, but I just don't agree with this at all:
Also it would be very strange if 900 degree was scaled into 270 in the cockpit.
As it is with my current setup (which is different from everyone else for some reason) the animations
are compressed. Honestly, why would this be a hindrance. If anything it would be a help, as you can visually see how much the vehicle is turning (lock to lock) in reference to how much you are actually steering with your wheel. This can only help those who are not use to 540 720 900 or whatever. Why on Earth would it be better to have it only show the "first" 270 degrees? That just doesn't compute.
Majority of normal driving in 900 would be visually represented roughly with this 270 animation stopping short as 900 normal driving you don't turn the wheel that much. If they did scale it down then the wheel animation would be almost not moving when you driving the Nurburgring and that would look even more stupid.
??? How would the wheel being compressed into the animation make the wheel move less (visually)? You're not turning the vehicle any less than you would be if you were in 270 degree mode, you just have to turn your actual wheel more to get it to do so. When I'm in 540 degree mode, and traveling around the Nurb (or any track) the on screen wheel moves in the same fashion as when I'm in 270 degree mode, I just have to turn the actual wheel a full 540 degrees to get the on screen wheel to go through it's 270. What in the world is distracting about that? How is that "more" distracting than only having the first 270 degrees animated, and the rest of the steering movement just not represented at all?
Take my video in the other thread. My normal driving corrections would barley register visually.
Again, as noted above, this doesn't make sense. You are
not turning the vehicle less than you would be in 270 degree mode, so the animation will be exactly the same, you just have to turn your actual wheel more to get the vehicle to do the same thing. I'm unsure what's "weird" about this. What's "weird" is only showing the first 270 degrees of steering, the animation stops, but you're still turning way past the animation. With only 270 degrees of animation, it makes perfect sense to compress your steering ratio into the animation (as it
does with my weird wheel/Forza3 setup).
GT5P cockpit animation also stops way before just like Forza3.
Wrong... GT5

only shows a 270 degree animation. That's true. However, when I used my DFGT (900 degree only) the 900 degrees
is compressed into the 270 degree animation. Weird or not, it was a huge help in getting my roommate used to 900 degrees.
I'd have to throw on 450 degrees of full lock just to get some visual representation lol.
No, you would have to use 450 degrees to get to either "full-lock" position (visually represented by 135 degrees on screen (full-lock of 270)).
I hope you can leave this animation behind and check your wheel before you flash it.
As has been said many many times in this thread. I have checked the wheel, the telemetry, etc... It's not working, so with all do respect, stop telling me to check something I have clearly stated has been checked. I don't mean to sound rude, but it's getting a little frustrating (on top of the frustration of this wheel). Besides that, I did flash my wheel, and the problem persists. Although, now 210 degree mode makes the wheel visualization very eradic (didn't do this before), and the 540 mode still is compressed into the animation. Yet, 900 degree mode is still not working.
Email has been sent to Fanatec, as this clearly seems to be something wrong with the wheel itself. I can only hope I get a response in a timely manner.
