Another Fanatec wheel arrives!

  • Thread starter Thread starter jonboy1066
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Mine will be here in a matter of hours.. 3 hopefully. Then I can see where you're at here.

Just for info purposes, you can download openoffice from www.openoffice.org and that will take care of all your Word docs, and just about anything else that Msoft Office could.

I used to have Open Office on my last PC. I completely spaced it. Thank you.

Here are the contents of the doc file:

Big 👍

As far as the warrant concerns you have; I don't work for them, but from experience this is how it works. If you update with a firmware that is officially released by the company who made the product, you should be fine as long as you follow the directions down to the last dotted "I" and crossed "T". That being said, there is always a risk of bricking any device that you are flashing. If you lose power to your house during the update, it fails, you have a dead wheel. Basically, "acts of God" aren't covered under warranty. If you follow the directions, and something goes wrong, the warranty SHOULD be honored. Make sure you meet all the requirements for the update. That includes the product, system requirements, etc.

That's about what I was thinking. I just needed some confirmation. Thanks again.



;)
 
A firmware update is at your risk. We only recommend that you do it if you have serious problems.
If the update fails the wheel has to be sent to us to get a new FW with a programming dongle. So far this did not occur and the worst situation was that the update failed and the wheel was still working. But we cannot give and guarantee as there are just too many factors which can go wrong on a PC.
 
You're welcome DR.

Fanatec, that's completely understandable, and is pretty much the stance of any company that issues firmware, bios, etc., software that requires flashing to a chip. I do like that you said that the wheel could be sent back for reprogramming. I'm not sure about the fine details or requirements, but I'm glad you at least mentioned it.

I received my wheel yesterday, and have a few initial impressions. This is good and bad I guess.

The wheel quality is much more above the Microsoft wheel. For the price alone, I'd expect nothing less though. The shifters and pedals, however, feel extremely cheap. I'm not sure how much punishment the 6 speed shifter can take, so I'm kinda afraid to shift with the thing. My times are going to suffer using it for sure. The pedals, work. Thats all I'm really able to say about their functionality. The build quality, from a visual and physical feel, feels rather cheap. I am going to definitely have to buy the Clubs or the 25/27's.

The wheel takes a little more force to push around than the Microsoft wheel, and that will take some getting used to. I've dropped the ff to 66. There are a lot of small things I need to learn about the wheel, but overall I'm please so far. Once I've spent more time with it, I can post some more impressions.

Also, I've had my new SimBoots for a couple of weeks now. Once I've used them enough to get a decent workout for them, I'll post a review of them as well.
 
I am glad you like the wheel.

Regarding the shifter and pedals haptics and optics I can say that we care about functionality first and so far a lot of people like it and prefer it over the products what you get in this price range.

Of course we can do it better but it is a matter of price. If you are a fan of metal, we designed the Clubsport pedals and due to the strong demand we are also working on a Clubsport Shifter.
 
If the update fails the wheel has to be sent to us to get a new FW with a programming dongle.

So, this would be free of charge (Minus shipping to you, of course)?

If you are a fan of metal, we designed the Clubsport pedals and due to the strong demand we are also working on a Clubsport Shifter.

Very much looking forward to the Clubsport Shifter. As has been said, the standard shifter does feel a bit cheap. However, it has held up pretty well thus far, and I'm not exactly gentle with it.

The pedals, work. Thats all I'm really able to say about their functionality. The build quality, from a visual and physical feel, feels rather cheap.

I think you're being generous, to be honest. Both myself and my roommate picked up the standard pedals, and both of us have had to take them apart to fix fawlty wiring. On top of that, the gas pedal is like a wet noodle (floppy with no resistance to speak of), and while the brake pedal is nice and firm it lacks a lot of feel. The only nice thing I can say about them is..... hmmm... I guess the clutch feels pretty decent. Heel-toe downshifts, however, are not impossible, but much more difficult than need be (the bottom hinged gas pedal doesn't help).

I have a question for Fanatec, or anyone who can answer...

If you have the G25 adapter (pedal adapter), will the G27 pedals also work?

EDIT: Frizbe, check your PM's...

;)
 
Responded.

Responded... 👍

I just had one more question for ya...

Now my freakin' "Start" button is broken and I can't calibrate the 7GS anymore. Awesome!

I imagine you have already contacted Fanatec (or maybe Armin directly). Let us know how that process goes for you.

Delphic Reason
I have a question for Fanatec, or anyone who can answer...

If you have the G25 adapter (pedal adapter), will the G27 pedals also work?

Anyone?




;)
 
This is a standard warning you will find in the manual of almost all controllers as playing for more than 1 hour can affect your health...

The wheel has a temp sensor and will shut off and if you really expierence some problems you just need to turn down the FF.
 
Just received my Fanatec wheel yesterday with the standard pedals and I am very pleased! My only concern is regarding the clutch pedal. It makes an awful noise when pressed. The brake and accelerator pedals are almost silent when I press them but the clutch pedal sounds awful. Is this somewhat normal? Is there anything I can do to get rid of this noise?
 
Anyone have any advice?...

https://www.gtplanet.net/forum/showpost.php?p=3778353&postcount=12

I cannot for the life of me get Forza to recognize 900 degrees. It's driving me a bit crazy...

Just received my Fanatec wheel yesterday with the standard pedals and I am very pleased! My only concern is regarding the clutch pedal. It makes an awful noise when pressed. The brake and accelerator pedals are almost silent when I press them but the clutch pedal sounds awful. Is this somewhat normal? Is there anything I can do to get rid of this noise?

Either contact Fanatec and have them replaced (my clutch pedal does not make any strange noises), or find some G25/G27 Pedals, or upgrade to the CSP's. I have had nothing but problems with my Standard Pedals. I'm ready to chuck them in the bin to be honest.



;)
 
Anyone have any advice?...

https://www.gtplanet.net/forum/showpost.php?p=3778353&postcount=12

I cannot for the life of me get Forza to recognize 900 degrees. It's driving me a bit crazy...

Turn the Xbox 360 on first, using the power button on its front. When your console has fully booted, power up the wheel, then hold down the Xbox guide button on the wheel to put it in Xbox mode. The 900 degree mode will work appropriately then. If you don't do this, then the 900 degrees of rotation don't map properly.
 
Turn the Xbox 360 on first, using the power button on its front. When your console has fully booted, power up the wheel, then hold down the Xbox guide button on the wheel to put it in Xbox mode. The 900 degree mode will work appropriately then. If you don't do this, then the 900 degrees of rotation don't map properly.

As I said, I already tried that. Many times over...

Every time the same thing happens... I fire up the game (after following the above instructions to the letter), Free Run, Hot Lap... and low and behold 1 to 1 animations. The wheel thinks it 's in 900 mode (can freely turn the full 900 degrees) but the game is only utilizing the first 270 degrees of rotation. Yet, if I then switch to 540, it works fine, as well as 210 and of course the default 270.



;)
 
As I said, I already tried that. Many times over...

Every time the same thing happens... I fire up the game (after following the above instructions to the letter), Free Run, Hot Lap... and low and behold 1 to 1 animations. The wheel thinks it 's in 900 mode (can freely turn the full 900 degrees) but the game is only utilizing the first 270 degrees of rotation. Yet, if I then switch to 540, it works fine, as well as 210 and of course the default 270.



;)

Animations are 1 to 1 when it's in 900 hundred degree mode. Turn on telemetry at a dead stop. Rotate the wheel and it should continue to show rotation on telemetry throughout the range of the wheel even though there isn't a 1 to 1 correlation in telemetry.

One more thing. There's also a steering buffer that comes into effect when countersteering. Sadly this isn't eliminated in 900 degree mode. Go go counter steering assist that can't be turned off. :yuck:
 
Animations are 1 to 1 when it's in 900 hundred degree mode. Turn on telemetry at a dead stop. Rotate the wheel and it should continue to show rotation on telemetry throughout the range of the wheel even though there isn't a 1 to 1 correlation in telemetry.

No, you're not understanding what I'm getting at... First off, the only way to have true "1 to 1" steering is to use 270 degrees on the wheel, as that is the only animation ever present in Forza 3 (no matter what you set the wheel to, the animation is always 270). Wheel set to 270 + 270 In-Game = 1 to 1. If I set the wheel to 540, you can see the wheel on screen slowly turning to 270, while the wheel turns it's faster ratio to 540 (thus both ending at the end of their respective rotations simultaneously). With the wheel set to 900 degrees, it should take even more wheel turning to get the on screen wheel to it's 270 degree limits. Unfortunately, what is happening is the game is only utilizing the "first 270 degrees" of rotation, making it exactly the same as setting the wheel to 270 (but without the physical stop at the end of 270, because the wheel is actually in 900 degree mode).

No matter what sequence I turn the wheel/console on, no matter how I set the wheel up (preset 1, preset 2, setting it up inside game/outside of game, waiting for console to boot up, etc...) it's not recognizing 900 degrees and defaulting to 270, just like many people are saying could happen if you mess with the ratio in game (although it seems to only mess up the switch into or out of 900 degree mode). The problem is, I'm not messing with anything. I am following the instructions to the letter, only to have the same result every time.

Fun wheels, these.... grrr...

One more thing. There's also a steering buffer that comes into effect when countersteering. Sadly this isn't eliminated in 900 degree mode. Go go counter steering assist that can't be turned off. :yuck:

Yes, I know all about this... Shame.




;)
 
No, you're not understanding what I'm getting at... First off, the only way to have true "1 to 1" steering is to use 270 degrees on the wheel, as that is the only animation ever present in Forza 3 (no matter what you set the wheel to, the animation is always 270). Wheel set to 270 + 270 In-Game = 1 to 1. If I set the wheel to 540, you can see the wheel on screen slowly turning to 270, while the wheel turns it's faster ratio to 540 (thus both ending at the end of their respective rotations simultaneously). With the wheel set to 900 degrees, it should take even more wheel turning to get the on screen wheel to it's 270 degree limits. Unfortunately, what is happening is the game is only utilizing the "first 270 degrees" of rotation, making it exactly the same as setting the wheel to 270 (but without the physical stop at the end of 270, because the wheel is actually in 900 degree mode).

No matter what sequence I turn the wheel/console on, no matter how I set the wheel up (preset 1, preset 2, setting it up inside game/outside of game, waiting for console to boot up, etc...) it's not recognizing 900 degrees and defaulting to 270, just like many people are saying could happen if you mess with the ratio in game (although it seems to only mess up the switch into or out of 900 degree mode). The problem is, I'm not messing with anything. I am following the instructions to the letter, only to have the same result every time.

You seem to be hung up on the animation in cockpit view.

That is only an animation, and has nothing to do with how the game is responding to your wheel, other than that it shows your first 270° of rotation.

If you want to check if your wheel is working properly with the game in 900° mode, then bring up the telemetry hud by hitting up on the dpad while on the track in your car. You can then see how the game is truly working with your wheel.

If in that view you are not showing a full response of 900°, and you have tried all the things said to get it working properly, then I dunno...


.
 
You seem to be hung up on the animation in cockpit view.

That is only an animation, and has nothing to do with how the game is responding to your wheel, other than that it shows your first 270° of rotation.

Again, you have not read what I have just posted. The animation has everything to do with how the wheel rotation corresponds to the Fanatec wheel (and yes I have checked the telemetry). As I said, in 540 degree mode the wheel corresponds how it should (as with 210). The in game wheel turns 270 degrees (as it always does), but it takes me turning my wheel a full 540 degrees to get the in-game wheel to turn 270 (lock to lock). When in 900 mode, the in-game wheel turns to it's full extreme (full lock) by only applying 270 degrees of the 900 degrees available. In other words, exactly the same as having the wheel set to 270 (1 to 1). One more example to make sure you understand... While in 900 degree mode (set on the wheel) I turn the wheel 270 degrees, and the vehicles wheels turn lock to lock, instead of it taking 900 degrees of rotation to do so.

I'm not misunderstanding how the animation should work, or how the wheel should feel (or correspond to on screen animation). I have been using 900 degrees in various sims for years, and it just isn't in 900 degree mode. No matter what I do (following every direction I have found to the letter) this does not change.

If in that view you are not showing a full response of 900°, and you have tried all the things said to get it working properly, then I dunno...

Has anyone else come up against this problem? I have literally tried everything anyone has suggested thus far.



;)
 
Again, you have not read what I have just posted. The animation has everything to do with how the wheel rotation corresponds to the Fanatec wheel (and yes I have checked the telemetry). As I said, in 540 degree mode the wheel corresponds how it should (as with 210). The in game wheel turns 270 degrees (as it always does), but it takes me turning my wheel a full 540 degrees to get the in-game wheel to turn 270 (lock to lock). When in 900 mode, the in-game wheel turns to it's full extreme (full lock) by only applying 270 degrees of the 900 degrees available. In other words, exactly the same as having the wheel set to 270 (1 to 1). One more example to make sure you understand... While in 900 degree mode (set on the wheel) I turn the wheel 270 degrees, and the vehicles wheels turn lock to lock, instead of it taking 900 degrees of rotation to do so.

I'm not misunderstanding how the animation should work, or how the wheel should feel (or correspond to on screen animation). I have been using 900 degrees in various sims for years, and it just isn't in 900 degree mode. No matter what I do (following every direction I have found to the letter) this does not change.

Well...

All I meant about it having nothing to do with how your wheel is working with the game, is that it doesn't compress 900° of rotation into that 270°, but simply only animates the first 270°. As such, it really doesn't indicate at all whether your 900° is working properly.

That being said... You say it isn't registering properly in telemetry either, and that I dunno...

The telemetry view does compress your 900° down to the 270° of that animation, but you should see movement represented there throughout the entire 900° of your wheel's movement. In other words... 900° of wheel movement will = on screen telemetry animation of 270°. When you reach the lock at one end of the 900° movement, the screen will at that moment show you reaching the lock at the end of 270° movement.


As for the 540° thing...

I think you are mistaken on that.

My game still only shows the first 270° of cockpit steering wheel animation in 540 mode. In other words, when my physical wheel in 540° mode hits what would be the 270° lock, the on screen animation stops, while I can still turn my wheel further to the full 540°. I have the game loaded up right now as I type this. Though telemetry will show it properly (proper being 540° of movement = 270° of animation).


.
 
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Versapak has explained it perfectly. When in 900 degree mode the onscreen wheel animation matches 1 to 1 up to the 270 degrees.

You have to bring up telemetry to check.
 
Steering ratio changes in forza when you turn past a certain point. You can see it in telemetry when turning wheel at constant rate but steering speed in game changes at some point. Also forza has steering buffer and meny more annoying things to hinder game away from simulator feeling.
 
Well...

All I meant about it having nothing to do with how your wheel is working with the game, is that it doesn't compress 900° of rotation into that 270°, but simply only animates the first 270°. As such, it really doesn't indicate at all whether your 900° is working properly.

That doesn't make sense. Why would the game animation suddenly only represent a small fraction of the steering (i.e the vehicle turns past the animation)?

The telemetry view does compress your 900° down to the 270° of that animation, but you should see movement represented there throughout the entire 900° of your wheel's movement. In other words... 900° of wheel movement will = on screen telemetry animation of 270°. When you reach the lock at one end of the 900° movement, the screen will at that moment show you reaching the lock at the end of 270° movement.

Most people (on the Forza forums) say the telemetry does NOT do that, and isn't a good way to check. Weird... (starting to think they know less about the game than a dedicated GT site...)

Furthermore, my telemetry shows the wheel going lock to lock by only utilizing 270 degrees of the full 900. It just isn't in 900 degree mode. I can steer the vehicle to it's extremes (full lock either way) by applying 270 degrees of steering (animation be damned).

As for the 540° thing...

I think you are mistaken on that.

My game still only shows the first 270° of cockpit steering wheel animation in 540 mode. In other words, when my physical wheel in 540° mode hits what would be the 270° lock, the on screen animation stops, while I can still turn my wheel further to the full 540°. I have the game loaded up right now as I type this. Though telemetry will show it properly (proper being 540° of movement = 270° of animation).

Weird... :crazy:

My wheel (in-game) does show the correct ratio (visually) when in 540 degree mode (or 210 for that matter). I just checked to make sure. If I turn the wheel 540 degrees, the in-game wheel turns a slightly slower speed to reach it's full 270 degrees, thus both starting and ending their respective rotations simultaneously (different ratio, same amount of steering). When in 210, the on-screen wheels turns slightly faster, as the actual wheel takes less time to reach full lock. This, as I'm sure you know, is how it should be. If the in-game wheel takes 270 to go lock to lock, it should take various different ratios for the actual wheel to reach the limits of the on-screen visualization (depending on wheel setting). I'm not saying this IS how it is in Forza (although it seems to be for my game strangely), but it's irksome if it isn't.
 
That doesn't make sense. Why would the game animation suddenly only represent a small fraction of the steering (i.e the vehicle turns past the animation)?

Most of the time you aren't going to be turning the wheel much beyond that, and it is probably less distracting having the wheel actually match your movement most of the time with that limited range of 1:1, rather than not mathching it any of the time having all the movement compressed into that animation.




I don't know why we are getting different results with 540. That is indeed weird.

Did you upgrade your wheel's firmware?

I did. I have 660 on mine.

I don't know if that would make a difference, but it is the only change I have made to the wheel, and I figure it is safe to say we have the same Forza III, so...

Again... Weird.


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Most of the time you aren't going to be turning the wheel much beyond that, and it is probably less distracting having the wheel actually match your movement most of the time with that limited range of 1:1, rather than not mathching it any of the time having all the movement compressed into that animation.

You misunderstand my point.

It's not that the animation only shows a 270 degree rotation, that is strange. It's the fact that (supposedly) the game only shows the "first" 270 degrees of rotation "visually", but allows the vehicle to keep turning beyond that point (i.e the visualization shows the driver at full lock, but that is actually only 270 degrees out of a possible 900). This is what is puzzling, because I am not seeing this to be true.

rather than not mathching it any of the time having all the movement compressed into that animation.

See, now I'm even more confused. Are you now saying the animation does compress the full 900 degrees into 270 "visually"? Because I've had it drilled into my head in the past 24 hours that the visualization is only showing the first 270 degrees of the rotation, but the vehicle can actually be turned past that depending on the additional amount of rotation added by adjusting the setting on the wheel (540 or 900). Which is it? Again I can't seem to accurately test the full 900 degrees as it doesn't seem to want to work.

As it is (with my strange seemingly broken setup) the wheel and the animations are just different ratios ending and beginning the rotation at the same time (i.e 540 is compressed down to a visual representation of 270).

I don't know why we are getting different results with 540. That is indeed weird.

You're telling me...

Did you upgrade your wheel's firmware?

I did. I have 660 on mine.

I don't know if that would make a difference, but it is the only change I have made to the wheel, and I figure it is safe to say we have the same Forza III, so...

Again... Weird.

I have not done so yet. I have been thinking about it, but I'm a little scared to, honestly, as this wheel seems to be plagued by demons and I do not want to go through the horrific Fanatec Customer Service shenanigans if the wheel packs up to do a problem flashing it.

I may give it a go though, if it will fix this problem.




;)
 
You misunderstand my point.

It's not that the animation only shows a 270 degree rotation, that is strange. It's the fact that (supposedly) the game only shows the "first" 270 degrees of rotation "visually", but allows the vehicle to keep turning beyond that point (i.e the visualization shows the driver at full lock, but that is actually only 270 degrees out of a possible 900). This is what is puzzling, because I am not seeing this to be true.

No, I fully understand your point. I think you are just not understanding mine.

It is weird that it is only showing the first 270°, but I was just giving a reason as to why. Given that most of your steering is done within that 270°, whether you have a 900° wheel or not, it is probably less distracting to have a 1:1 animation that only shows part of your overall movement, than it is to have an animation that wouldn't at any point match your movement if it was all compressed into that animation.

Meaning... If I turn my wheel 400°, and the display only turned a fraction of that it would seem weird. Far more so than the fact that it stops at a certain point while I am turning, because more often than not I am not turning beyond that animation anyway.



See, now I'm even more confused. Are you now saying the animation does compress the full 900 degrees into 270 "visually"? Because I've had it drilled into my head in the past 24 hours that the visualization is only showing the first 270 degrees of the rotation, but the vehicle can actually be turned past that depending on the additional amount of rotation added by adjusting the setting on the wheel (540 or 900). Which is it? Again I can't seem to accurately test the full 900 degrees as it doesn't seem to want to work.

As it is (with my strange seemingly broken setup) the wheel and the animations are just different ratios ending and beginning the rotation at the same time (i.e 540 is compressed down to a visual representation of 270).

No, I am not saying that it is compressed visually in the cockpit view. It is compressed in the telemetry view.

I was simply stating that it might be more distracting if it was compressed.


I actually do not race in the cockpit view, because I find the whole thing to be very redundant. I don't like seeing a wheel on the screen and in my hand. It separates me from the experience. I prefer to think of my TV as the windshield.


You're telling me...



I have not done so yet. I have been thinking about it, but I'm a little scared to, honestly, as this wheel seems to be plagued by demons and I do not want to go through the horrific Fanatec Customer Service shenanigans if the wheel packs up to do a problem flashing it.

I may give it a go though, if it will fix this problem.




;)

Yeah... I know what you mean. I personally have to upgrade anytime there is one. A bit OCD about it I suppose, but such thinking has indeed burned me before. :)
 
DR

The steering animation is just a visceral graphic. I'm at a loss why you'd think that you could gauge or use it in some way. I'm looking at what the car is doing lock-to-lock, the telemetry wheel. Steering animation is like the gear shift animation or some animated furry dice. Also it would be very strange if 900 degree was scaled into 270 in the cockpit. Of course it fits when you're in 270, but 900 they just leave it.

Majority of normal driving in 900 would be visually represented roughly with this 270 animation stopping short as 900 normal driving you don't turn the wheel that much. If they did scale it down then the wheel animation would be almost not moving when you driving the Nurburgring and that would look even more stupid. If you start drifting or put full lock to turn round then the animation looks way off to the player but most of the time they'll be driving normally. Until we get 900 degree animation, this concession is the best way.

GT5P cockpit animation also stops way before just like Forza3. I don't often use cockpit view and the so called bumper cam in GT5P is actually the windshield.

Take my video in the other thread. My normal driving corrections would barley register visually. To get the Forza 3 driver hand at 12 o'clock position using your expectation, I'd have to throw on 450 degrees of full lock just to get some visual representation lol. My 90-180 corrections would not be represented and thats even more weird in my view.

I hope you can leave this animation behind and check your wheel before you flash it.

 
Sorry guys, but I just don't agree with this at all:

Also it would be very strange if 900 degree was scaled into 270 in the cockpit.

As it is with my current setup (which is different from everyone else for some reason) the animations are compressed. Honestly, why would this be a hindrance. If anything it would be a help, as you can visually see how much the vehicle is turning (lock to lock) in reference to how much you are actually steering with your wheel. This can only help those who are not use to 540 720 900 or whatever. Why on Earth would it be better to have it only show the "first" 270 degrees? That just doesn't compute.

Majority of normal driving in 900 would be visually represented roughly with this 270 animation stopping short as 900 normal driving you don't turn the wheel that much. If they did scale it down then the wheel animation would be almost not moving when you driving the Nurburgring and that would look even more stupid.

??? How would the wheel being compressed into the animation make the wheel move less (visually)? You're not turning the vehicle any less than you would be if you were in 270 degree mode, you just have to turn your actual wheel more to get it to do so. When I'm in 540 degree mode, and traveling around the Nurb (or any track) the on screen wheel moves in the same fashion as when I'm in 270 degree mode, I just have to turn the actual wheel a full 540 degrees to get the on screen wheel to go through it's 270. What in the world is distracting about that? How is that "more" distracting than only having the first 270 degrees animated, and the rest of the steering movement just not represented at all?

Take my video in the other thread. My normal driving corrections would barley register visually.

Again, as noted above, this doesn't make sense. You are not turning the vehicle less than you would be in 270 degree mode, so the animation will be exactly the same, you just have to turn your actual wheel more to get the vehicle to do the same thing. I'm unsure what's "weird" about this. What's "weird" is only showing the first 270 degrees of steering, the animation stops, but you're still turning way past the animation. With only 270 degrees of animation, it makes perfect sense to compress your steering ratio into the animation (as it does with my weird wheel/Forza3 setup).

GT5P cockpit animation also stops way before just like Forza3.

Wrong... GT5:P only shows a 270 degree animation. That's true. However, when I used my DFGT (900 degree only) the 900 degrees is compressed into the 270 degree animation. Weird or not, it was a huge help in getting my roommate used to 900 degrees.

I'd have to throw on 450 degrees of full lock just to get some visual representation lol.

No, you would have to use 450 degrees to get to either "full-lock" position (visually represented by 135 degrees on screen (full-lock of 270)).

I hope you can leave this animation behind and check your wheel before you flash it.

As has been said many many times in this thread. I have checked the wheel, the telemetry, etc... It's not working, so with all do respect, stop telling me to check something I have clearly stated has been checked. I don't mean to sound rude, but it's getting a little frustrating (on top of the frustration of this wheel). Besides that, I did flash my wheel, and the problem persists. Although, now 210 degree mode makes the wheel visualization very eradic (didn't do this before), and the 540 mode still is compressed into the animation. Yet, 900 degree mode is still not working.

Email has been sent to Fanatec, as this clearly seems to be something wrong with the wheel itself. I can only hope I get a response in a timely manner.



;)
 
Well, we will definitely have to disagree on the animation, because if the wheel on the screen wasn't matching up to my movement 1:1, then I would find it very distracting.

As for why it isn't an issue, because you are seldom steering beyond that 270 in the first place...

If you are hitting the lock on your steering wheel while racing, then you are driving pretty darn horribly. That or maybe you are drifting, which I again say driving horribly. :p

There are a few slow turns in the game where such extremes may be required, but overall such movement on the steering wheel is a rarity. For those few times the animation will not match, because it hits the lock while you are still turning. On the other hand, if the full 900 or whatever is compressed into that 270 animation, then what is on the screen NEVER matches what you are physically doing, with the exception of going perfectly straight.

If your preference is to have an animation that never matches what you are doing, then I have to ask why you would even care about the animation in the first place?

It doesn't effect gameplay one little bit. It isn't like the tires stop turning because the cockpit animation stops. Do you have some sort of mental block that tells you that you can't turn anymore because the animation on the screen stops?


[EDIT]

That was just my WTF? rant about the animation. I understand that isn't the whole problem here, seeing as yours is behaving differently all together. Have you changed any of the controller settings in the game?

I use the default wheel controls, but have gone into the advanced settings and moved all of my sliders to their extremes, so as to not have any deadzones. I highly doubt that would having anything to do with the differences we are seeing, but then it doesn't make any sense to me what you are seeing anyway.
 
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As it is with my current setup (which is different from everyone else for some reason) the animations are compressed. Honestly, why would this be a hindrance. If anything it would be a help, as you can visually see how much the vehicle is turning (lock to lock) in reference to how much you are actually steering with your wheel. This can only help those who are not use to 540 720 900 or whatever. Why on Earth would it be better to have it only show the "first" 270 degrees? That just doesn't compute.

??

Under normal driving you don't use the steering that much. It matches what I'm doing unless I start drifting, sliding or driving like a mad man. If the steering animation was 270 scaled into 900 that would be odd to me.

uuuki.jpg


Note the second pic, steering animation stops there, but under normal driving its fine. It matches what I'm doing to a point.

You can't see this so we'll just leave it. I wouldn't want 900 compressed into 270.

Wrong... GT5:P only shows a 270 degree animation. That's true. However, when I used my DFGT (900 degree only) the 900 degrees is compressed into the 270 degree animation. Weird or not, it was a huge help in getting my roommate used to 900 degrees.

Wrong. But I only ever use G25. Steering animation stop very early. I'd imagine it would be the same for the DFGT. If you can't see that GT5P animation stop early then there's nowhere to go here.





I've sold my PS3 so I can't provide a pic. Videos are very clear.

As has been said many many times in this thread. I have checked the wheel, the telemetry, etc... It's not working, so with all do respect, stop telling me to check something I have clearly stated has been checked. I don't mean to sound rude, but it's getting a little frustrating (on top of the frustration of this wheel). Besides that, I did flash my wheel, and the problem persists. Although, now 210 degree mode makes the wheel visualization very eradic (didn't do this before), and the 540 mode still is compressed into the animation. Yet, 900 degree mode is still not working.

Email has been sent to Fanatec, as this clearly seems to be something wrong with the wheel itself. I can only hope I get a response in a timely manner.

;)

You've mentioned that the car turns after the animation stops, this is what happens to me. From my view it sounds like your in 900 mode or something but you've been side tracked by this steering animation and you don't see why it would stop. Before I asked you to ignore the animation and look at the car and telemetry before flashing you wheel, phoning Fanatec etc, that's all.
 
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Fanatec..., Thomas, Armin or whoever you are, I write this with a heavy heart, as you obviuosly read this thread/forum, seeing as you reply to all the positive comments but still choose to ignore any negative ones.

I have been lauding your products to all and sundry for ages as I have been extremely pleased with my Fanatec wheel up until recently.

I received the wheel (pure edition) and shifter set late November, unfortunately with no cables to attach either the shifter or the pedals, so it was useless for a couple of weeks until you managed to send them out. In the meantime I managed to get a lead myself to connect the G25 pedals I wanted to use, so I could at least use the padel shifters. Unfortunately it turned out the MS/G25 adapter was faulty and neither set of pedals worked correctly.

Eventually, Armin very kindly sent out a replacement adapter and all has been working excellently for about 6 weeks and I was very pleased.

However, one day whilst using the wheel, it has stopped working, in that it seems as though the main drive belt has come off - the wheel has no resistance at all when turned.

Obviously I e-mailed support and waited patiently for a reply, as I understand you have been very busy. Rather surprisingly I received a response back within 24 hours, from Armin asking for a video of the problem, stating that he may send out a replacement without the need to send mine back first. I sent Armin a video as requested, and low and behold have not heard anything back from anyone for over 2 weeks now.

What makes this frustrating is that you have a truly excellent product (when working), but your customer service is extremely lacking.

Even a courtesy e-mail to say you have received a query and are looking into it, would suffice to put most peoples minds at rest (seeing as this is such an obvious problem looking at other forums - including your own), yet you still choose to treat customers with contempt.

I have no other choice now, than to consult trading standards and/or citizens advice and decide my next course of action.

I truly wish this and all the other complaints are resolved amicably. but fear that will not be the case.
 
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