mister dog
(Banned)
- 8,396
- Spain
- misterdog
- misterdog7
There's the rubber banding, and bots putting up the occasional challenge (which they didn't do before), so the bots are aware of you, but they have been programmed so player 1 can reach the front in the amount of laps available thus braking and entering corners at grandma pace and being in predictable positions in the corner so you could pass them easily. And to add injury to insult the rubber banding makes them wait for you in the last laps in case you couldn't catch up in time.That one I am quite confident is a victim of the frame rate. AI doesn't know about anything that is not in it's awareness range. So, where you and I can look at the track map, the AI cannot unless it is told to. Where you and I can see hundreds of meters up the track, the AI cannot unless it's told to.
The larger the range, the more processing power you need to scan that range. Based on what I have seen, I believe the AI can only "see" as far as range that sets off the adjacent car indicators and they can see the spline that denotes the track.
Hopefully, this assumption is correct and they can make that range much larger on PS4.
Just another incredibly dumb design decision that's all, they would be perfectly capable to use that same rubber banding and put it to good use. Give us qualifying should the player wants it, and a standing start on the front of the grid. Just make those bots drive almost as fast as you on the rubber band, and use the programming that's there already for bots fighting back occasionally to make them do it then. This is what any other racing game implements nowadays so why can't they with their stubbornness to stick to their idiot design decisions and then having to program their way around it?