Anyone have really slow ai? Beating ai with only 2nd gear.

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AI is too slow, especially in corners with hard braking. Too easy to have fun and tight racing. Now if you want tight racing with AI, you have take super slow car and out-brake them in corners. Not very realistic stuff.
 
The AI is not slow, problem is that PD made it "dynamic"
They drive the first lap at a good pace but then slow down until you catch them.

If you use a low LP car you only make it worse because they slow down even more.

You can see it best in the Mazda Roadster 8 laps Tsukuba race.
Use the new MX5 with no tuning for it.
Then watch the replay and switch to the leader and switch the HUD on to see the times he is doing.
In 2nd and 3rd lap he did 1:11s, my best was 1:10,8xx so i would not call them slow...

But then he slowed down, 1:15,5 in 4th, 1:16 in 5th and so on.

I passed him mid 6th lap, gues what time he did in 7th ? 1:12low

He "gifted" me ~12s in total. (compared to what he would have done with all 1:11s)


You can also see it in all races at the differential time on each sector, in the first lap you loose time but in 2nd you get closer at a crazy rate although you are not driving much faster.


I guess what happend is that people complained about the races in GT5 to be too difficult.

But instead of fixing the root cause* for that they made the AI wait for you.
*Races to short, start last, opponent selection (1st drives away in fast car, the rest are just obsatcles)

I don't now why they are so obsessed with their stupid short races and starting last thing, if they made them 10 laps they could go back to old AI and you could adjust difficulty with you car perfectly, good drivers can use it as it comes and not so good ones tune it a little.

Best fix for now is to use a car equal to the best opponent, you catch him fast but he will not slow down so much.
 
Why, oh why can't we alter the AI aggressiveness to the same degree we can in Arcade Mode races? The braking midst-corner ist easily my least favourite part of the AI (and the game).

10 Aggressiveness in Arcade Mode with a slightly underpowered car is so much fun. They have it in the game, why not just let us use it when we want?
 
Why, oh why can't we alter the AI aggressiveness to the same degree we can in Arcade Mode races?
It would not help, if you have to gain 10sec. and overtake 10 cars in just 3 laps/4-5min with a equal car you can not have realistic/good AI.

They need to rethink, those "sprints" where you have to overtake everyone in short time should be missions or license tests.

Races should be long enough to develop a real race between equal opponents.
And they also should look at the opponents you race against, i see no point in 12 car races where 5 cars are way underpowered and act as rolling chicanes. I would prefer only 4 opponents but with uqual cars.
 
Just a example, i did the Supercar races in Int.B yesterday (in the 13' Viper).

3rd race is 3 laps at le Mans, there you could set the AI to ~95% i guess.
2nd race is 3 laps Monza, would be too hard on 95% (MP4-12C,FXX run away up front/Miura, Countach blocking you in chicanes), 70% maybe.
1st race is 3 laps Silverstone Int. (2,9km a lap) to win that you would have to set the AI to 10%

Point is you would have to change it all the time and try 3 times till you get a challenging race, sounds not like fun to me...
 
So far every race in Career for me (44% in) aside from Go Karts has been a rolling start, 10 seconds behind the lead car in last place, which is such a big disapointment for me :(. You then have to drive 3-5 seconds a lap faster than the lead car in order to catch up. Each race is like giving a Caterham F1 car to a driver with a 10 second lead, and then saying to Sebastian Vettel in his Red Bull "ok seb, pass him in 2 laps", and he will do it with ease.

It's just not realistic, and the bad part is that the AI are often driving cars that are faster than what you're driving. But it gets worse, because on the final lap the AI car will slow down to allow you to catch up. For this reason I'm beating Corvettes Z06's, NSX Type R's, BMW M3's etc in my 190bhp Renault Clio. Then sometimes the AI is different again, the National A championship I raced in my 1991 Acura NSX, racing against comparable cars (some faster) and I pulled a 20 second lead at Bathurst in a 3 lap race.

Additionally I notice sometimes when you pass the AI they swerve about nervously and then drive really slow, so you look in the mirror 2 seconds later think "wtf how is he so far back". This also happens especially if you lightly bump them as you're passing, they slow down a lot. Lastly, later on there definitely is some challenge in some of the later races, but not because the AI are so fast but because you have 3 laps to work your way past 9 cars, sometimes on tight circuits where it's difficult to pass, with mobile roadblocks at every turn, and with a straight line speed disadvantage, but yet you still win.


It's just not racing for me at the moment, every race is a race through traffic to try to catch the lead car, once I do catch up.. despite the fact they can sometimes pull the lead to 15 seconds in 2 laps, I still managed to catch him in the final lap and pass him so easily he might aswell be parked on the side of the road.
 
So far every race in Career for me (44% in) aside from Go Karts has been a rolling start, 10 seconds behind the lead car in last place, which is such a big disapointment for me :(. You then have to drive 3-5 seconds a lap faster than the lead car in order to catch up. Each race is like giving a Caterham F1 car to a driver with a 10 second lead, and then saying to Sebastian Vettel in his Red Bull "ok seb, pass him in 2 laps", and he will do it with ease.

It's just not realistic, and the bad part is that the AI are often driving cars that are faster than what you're driving. But it gets worse, because on the final lap the AI car will slow down to allow you to catch up. For this reason I'm beating Corvettes Z06's, NSX Type R's, BMW M3's etc in my 190bhp Renault Clio. Then sometimes the AI is different again, the National A championship I raced in my 1991 Acura NSX, racing against comparable cars (some faster) and I pulled a 20 second lead at Bathurst in a 3 lap race.

Additionally I notice sometimes when you pass the AI they swerve about nervously and then drive really slow, so you look in the mirror 2 seconds later think "wtf how is he so far back". This also happens especially if you lightly bump them as you're passing, they slow down a lot. Lastly, later on there definitely is some challenge in some of the later races, but not because the AI are so fast but because you have 3 laps to work your way past 9 cars, sometimes on tight circuits where it's difficult to pass, with mobile roadblocks at every turn, and with a straight line speed disadvantage, but yet you still win.


It's just not racing for me at the moment, every race is a race through traffic to try to catch the lead car, once I do catch up.. despite the fact they can sometimes pull the lead to 15 seconds in 2 laps, I still managed to catch him in the final lap and pass him so easily he might aswell be parked on the side of the road.

I couldn't have said it any better.

tumblr_mvppl7j5KZ1s0xnwso1_500.gif
 
I think the reason the AI car catches so fast on the straight in the GT-R mission at Silverstone is due to drafting being too strong again. I've noticed it myself at Bathurst especially, these cars crush me down the back straight but then I'm easily able to keep with them in a slower car if I draft them, gain massive speed.

Drafting is way over the top again.

I don't think it's drafting, I think it's what they call "boost" in online settings. The trailing cars gets a power advantage the further they are behind. That's why the AI GT-R can stay close. There's a similar mission lap later on with the Corvette and Willow Springs, IIRC. I also thought at first that there is hope for AI after all, but I'm afraid the AI can compete only through cheating.

That would be a good question to ask Kaz in the next interview. "If you wanted to, could you actually put an AI in the game that would be able to compete with good human players on a level playing field?" And... "If the answer to the previous question is 'yes', then why don't you...?"
 
So small update....
I've now started racing the last two tiers in career mode and I must say AI has changed. But not for the best unfortunately. I tried racing the PD cup (I think that's the name) it's a 3 race championship. Brands Hatch, Rt 246 and Bathurst. I cannot win this championship. I win the 1st race then in the subsequent races I get to about car 4-5-6 and I get run off track... every time. Now there was one severe brake check incidence where a GTR stopped on track a hundred feet in front of me! Dead stop before turn 4! You know the fast right hander? I could not get out of the way, my rate of speed was too high.
Ergo I'm now frustrated because I can't finish a race due to my car becoming a target for AI practice. I forgot to save the GTR replay but there you have it.
 
These topics about Ai are so strange to me hah. I play GT just like I play sc2 or any fighting game. The Ai means nothing to me its just filler to playing real people. I never hear people complain about street fighters AI or that insane difficulty is to easy in sc2. These are obviously different genres but the core of competition is the same. I also don't understand the difference between them giving you a AI diff slider and you just using a more and more underpowerd/tuned car. I have never had difficulty beating AI in any GT, I look at it as something I have to do to farm credits so I can get what I need to go online.
 
AI is kind of realistic, many real drivers are really that slow and not aware of other cars on track ;)

 
AI is kind of realistic, many real drivers are really that slow and not aware of other cars on track ;)


I completely agree with you in terms of amateur series and track days. That's video is sad, was their instructors in car with the group running? We usually designate "passing" zones on track, were you can pass but we don't allow it in corners until your in a full fledged race.
 
That's video is sad, was their instructors in car with the group running? We usually designate "passing" zones on track, were you can pass but we don't allow it in corners until your in a full fledged race.
I don't know about passing rules in the vid. On Nürburgring (when it's open for everyone) the rule is to only pass on the left side. That's also the place where I saw some people driving like the GT6 AI. One must always expect people to make mistakes and leave a lot of room when passing.
 
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