Apex Endurance League: NOV 16 / FINALE - WEC P1/GTE / 22:00 GMT

  • Thread starter Storm_SP17

Should RACE START be moved to 22:00 UK time

  • Total voters
  • Poll closed .

Hello and welcome! After months of preparation, Clockwork Motorsport is now proud to present its first ever series, The Apex Endurance League! A series that combines both GT3 and WEC-based multi-class racing in one expansive calendar, featuring over 10 different cars across 4 classes of racing: GT3, P1-H, P2 and GTE.

The series takes place from the latter half of April all the way to December of 2019, with 2-3 back to back races every month, starting with the GT3 class races before a Summer break midway marking the transition to the races featuring the WEC classes.

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1.3.1a. Use of the default livery is strictly prohibited.
1.3.1b. Teams are allowed to have differences in the livery of each car but must remain visually similar.
1.3.1c. All teams are required to upload and share their liveries in their profiles in order to be reviewed by the series organizers.
1.3.1d. Offensive and/or obscene liveries are strictly prohibited.
1.3.1e. Itasha liveries are permitted, but designs must be kept safe for work.
1.3.1f. Liveries with prominent tobacco and/or alcohol branding are permitted.
1.3.1g. Interpretations regarding the above written design standards are at the full discretion of the series organizers.
1.3.2a. All cars are required to use the standard number fonts and the class-specific number plates:
1.3.2b. For GT3 and GTE cars, number plates must be placed at the front half of the both left and right side doors and on the bonnet.
-- place GT template pics here
1.3.2c. For P1 and P2 cars, number plates must be placed behind the front tyres on both left and right sides and on the nose.
-- place GT template pics here
1.3.2d. The use of the black windshield banner is required for all cars.
1.3.2e. The use of either white or yellow headlight colors are permitted for cars that have the option available, however headlight colors must be identical between cars of the same team.
1.3.2f. The use of tyre stickers are required, must be identical between cars of the same team, and are regulated for each class.
1.3.2g. GT3 Class cars have the option of using any of the available tyre brands for their car in the Livery Editor.
1.3.2h. P1-H Class cars are limited to using Michelin tyres.
1.3.2i. P2 Class cars have the option of using either Michelin and Dunlop tyres.
1.3.2j. GTE Class cars have the option of using either Michelin and Dunlop tyres.
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1.3.3a. Each car in the series will be allowed two livery options: a Main Livery to be used for the duration of the season, and a one-off Special Livery available at any race of their choosing.
1.3.3b. Teams/Privateers electing to use a Special Livery for their car(s) must inform the series organizers of their intent at least two weeks prior to the intended race, and publicly uploaded to the GT Sport servers at least one week prior to the intended race.
1.3.3c. The special livery must observe the acceptable standards defined in 1.3.1. Livery Design Standards.
2.1.1. A lobby will be opened 1 HOUR BEFORE RACE START for Free Practice.
2.1.1a. Drivers are allowed to enter and leave track at will during FP.
2.1.1b. Visibility and network stability checks will be performed before the end of FP.​
2.1.2. The FP lobby will be reset 30 MINUTES BEFORE RACE START for Qualifying.
2.1.2a. Qualifying will have a duration of 20 MINUTES, starting immediately from the moment the track loads after the lobby reset.
2.1.2b. Drivers may be asked by the Race Director to provide screenshots of their personal best laps if deemed necessary. Failure to do so when prompted may result in the disqualification of their qualifying times.
2.1.2c. Drivers arriving late for Qualifying will only be given the remaining time to set a valid lap.
2.1.2d. Once the 20 minutes have elapsed, drivers will still be allowed to complete their current flying lap. Afterwards, all cars must park at a location specified by the Race Director.​
2.1.3. For the purposes of collecting qualifying lap times, there will be a brief break period post-qualifying.
2.1.3a. Drivers will be asked to remain on track until the Race Director declares that all lap times have been collected.
2.1.3b. Final visibility and network stability checks will be performed during this period.
2.1.3c. Drivers who are deemed to suffer from network issues will be given 10 MINUTES to reset their systems and reenter the lobby. If network issues persist, they may be excluded from the event.
2.1.3d. Once final checks are finished, the lobby will once again be reset for the Race.​
2.2.1. Race lobbies are all set to ROLLING START, however the use of a FORMATION LAP varies depending on the race length.
 90 MINUTES RACES WILL NOT USE A FORMATION LAP, the race begins as soon as the Rolling Start countdown ends.
2.2.3. 115 MINUTE AND 2.4 HOUR RACES WILL USE A FORMATION LAP, where a MAXIMUM SPEED of 100mph (161km/h) is observed.
2.2.3a. The formation lap will be conducted in SINGLE FILE, with the field gradually slowing down to 50mph (80kph) when nearing the final corner/pit lane entry where the overall leader then goes on their preferred starting side and the field doubles up accordingly for the start.
2.2.3b. Everyone is expected to maintain modest gaps between each other during the formation lap, keeping a safe distance to the car in front while not endangering the car behind. Any unsportsmanlike behavior during the formation lap is subject to post-race penalties.
2.2.3c. The race begins the moment the overall leader crosses the Start/Finish line.
2.2.3d. A jump start is defined as either accelerating before crossing the Start/Finish line for the overall leader, or accelerating before the leader crosses the Start/Finish line for the rest of the field.​
2.3.1. For qualifying, only Racing: Hard tyres are permitted.
2.3.2. For the race, both Racing: Hard and Racing: Medium tyres are permitted.
2.3.2a. After qualifying, drivers are allowed to pick which compound they will start the race on.
2.3.2b. Racing: Medium tyres can only be used ONCE during the entire race. Failure to observe this rule will result in disqualification from the event.
2.3.2c. If a driver makes the mistake of fitting a second set of Racing: Mediums on, they will have only until the end of the out lap to change to Racing: Hard tyres.​
2.4.1. Drivers are expected to keep at least two tyres within the track boundaries at all times. Track boundaries are defined by the white lines at both ends of the circuit. Having more than two tyres beyond track boundaries is considered exceeding track limits.
2.4.1a. If a driver gains an unfair advantage by exceeding track limits, they are obligated to negate any advantage gained by reducing speed at the soonest possible moment.
2.4.1b. If a driver loses time by exceeding track limits, they are expected to rejoin the track in a safe manner.
2.4.1c. Excessive instances of gaining an unfair advantage thru exceeding track limits will be penalized.
2.4.1d. Drivers exceeding track limits to defend their position is considered gaining an unfair advantage and are expected concede the position.
2.4.1e. Some circuits will have track limit stipulations at certain areas that work to improve racing conditions. Driver briefings will accompany said tracks to address this.
2.4.1f. The interpretation of the severity of track limit violations is at the discretion of the race stewards.​
2.4.2. Clean racing is expected from all drivers in the field, and contact is to be avoided as much as possible. Contact will be permitted to an acceptable degree but any contact deemed avoidable and/or excessive will be subject to penalties.
2.4.3. Drivers are expected to be aware of their position on track and respect the blue flags given to them and make way for faster cars at the soonest and safest moment.
2.4.3a. In multi-class races, both the faster and the slower class cars are equally responsible for sharing the track. Slower class cars must not drive in a way that actively impedes the faster class cars, while faster class drivers must exercise patience in getting past the slower classes, passing them quickly and safely.
2.4.3b. Cars are allowed to unlap themselves, but must exercise caution so as not to cause an incident with the cars that are at a higher track position.​
2.5.1. All racing incidents are to be reported to the Race Director within the specified deadline from the end of the event.
2.5.2. Incidents reported past the deadline will not be subject to incident review.
2.5.3. Race-related penalties are to be handed out post-race, and can range from either time penalties, grid drop penalties and stop-and-go penalties on the next event.
2.5.4. Unsportsmanlike behavior and repeated race violation penalties can range from exclusion from races or exclusion from the series.
2.6.1. In the event of mass disconnections or the host disconnecting bringing an abrupt end to the lobby, procedures are in place depending on when a race neutralization (Red Flag) is deemed necessary.
2.61a. A mass disconnection is defined as three or more drivers disconnecting from the lobby within a short period of time.​
2.6.2. For qualifying the following race neutralization procedures are in place:
2.6.2a. If a red flag is called during the first half of qualifying, the session is restarted with all times reset.
2.6.2b. If a red flag is called in between 50% - 75% of the session, the session is restarted at 50% length.
2.6.2c. If a red flag is called from 75% of the session, the session will be restarted at a one-shot qualifying format.
2.6.2d. For items 2.6.2b and 2.6.2c, all drivers will be required to submit a screenshot of their personal best times prior to the red flag. Whichever lap time is faster between the submitted lap and the lap done on the restart counts as their final qualifying time.​
2.6.3. For the race, the following race neutralization procedures are in place:
2.6.3a. If a red flag is called within the first 10 minutes, the race is restarted, with the grid order reset to what it was at race start.
2.6.3b. If a red flag is called in between the first 10 minutes and 85% race distance, the race will be restarted with the remaining time at the moment the red flag was called.
2.6.3c. If a red flag is called past 85% race distance, the race is suspended, with points awarded according to track position at the time the red flag was called.
2.6.3d. For items 2.6.3b and 2.6.3c, all drivers will be required to submit a screenshot of the moment prior to the red flag. This is to ensure that the lap counts of all cars is preserved for the restart, cars that have been lapped will not get any laps back on the restart.​
2.6.4. It is highly recommended that all drivers be familiar with how to save the recorded video clip on their PS4s in order to be able to provide a screenshot of the required moment.
2.7.1. When a car suffers Engine Damage, the driver must indicate "D" in the in-game chat.
2.7.2. When two or more cars have entered "D" in the in-game chat, a race steward will indicate "FCY" in the in-game chat, and Full Course Yellow is initiated.
2.7.2a. Drivers found to have falsely reported, or have failed to report Engine Damage will be subject to penalties.​
2.7.3. Once Full Course Yellow is initiated, overtaking is prohibited, and the field must queue up and steadily slow down to a pace speed of 80kph/50mph.
2.7.4. The field must remain single file for the duration of the FCY, and everyone must be mindful to leave adequate space to the car in front so as to not cause any further incidents.
2.7.4a. In multiclass races, the field may be asked to group themselves by category under FCY. Everyone is expected to perform the grid adjustment smoothly, with slower class cars making adequate room for the faster class cars to move up the queue, while faster cars moving up the queue at a safe pace.​
2.7.5. Once the race steward declares the end of FCY, the race will resume only when the overall leader crosses the Start/Finish line.
2.7.6. During the restart, cars behind the overall leader are prohibited to overtake until they have crossed the Start/Finish line.
3.1.1. Drivers can register as either a team of two drivers, or as a solo privateer.
3.1.1a. When registering as a team, both drivers are required to use the same car.
3.1.1b. Team registration is not allowed for the P2 class.
3.1.2. Registration for multiple classes is allowed, but a separate registration must be submitted for each intended class.
3.2.1. GT3 Class has a maximum of 15 slots.
3.2.1a. Each manufacturer is limited to a maximum of 3 entries.​
3.2.2. P1-H Class has a maximum of 7 slots.
3.2.1a. Each manufacturer is limited to a maximum of 3 entries.​
3.2.3. P2 Class has a maximum of 8 slots.
3.2.3a. An extra 7 slots will be opened up for the P2-exclusive 2.4H race.​
3.2.4. GTE Class has a maximum of 8 slots.
3.2.4a. Each manufacturer is limited to a maximum of 3 entries.​
3.3.1. In order to register for the series, drivers must submit the required information to either @Storm_SP17 or @Antares26 thru Private Message here on gtplanet.
3.3.1a. For drivers entering as privateers, please indicate your intent to register as a Privateer along with the following information:
Car #:
3.3.1b. For drivers entering as a team, please indicate your intent to register as a team along with the following information:
Team Name:
Driver 1 Car #:
Driver 1 PSN ID:
Driver 2 Car #:
Driver 2 PSN ID:
3.3.2. Drivers who are interested in submitting entries for multiple classes must submit separate entries for each intended class, following the above format.
1st - 20 / 25 / 30 pts
2nd - 16 / 20 / 24 pts
3rd - 13 / 16.25 / 19.5 pts
4th - 10 / 12.5 / 15 pts
5th - 8 / 10 / 12 pts
6th - 6 / 7.5 / 9 pts
7th - 5 / 6.25 / 7.5 pts
8th - 4 / 5 / 6 pts
9th - 3 / 3.75 / 4.5 pts
10th - 2 / 2.5 / 3 pts
11th - 1 / 1.25 / 1.5 pts
4.2.1. There are four Drivers Championships awarded at the end of the season, where the highest scoring driver of each class is crowned champion of their respective class at the end of the season.
  • GT3 Drivers Championship
  • P1-H Drivers Championship
  • P2 Drivers Championship
  • GTE Drivers Championship
4.2.2. There are three Teams Championships awarded at the end of the season, where the highest scoring team of each class is crowned champion of their respective class at the end of the season.
  • GT3 Teams Championship
  • P1-H Teams Championship
  • GTE Teams Championship

Audi R8 LMS (0/3 Slots)
BMW M6 GT3 (3/3 Slots)
  • CWM_StormPacer (@Storm_SP17) - #17 - BMW Clockwork Motorsport
  • CWM_NoirAntares (@Antares26) - #26 - BMW Clockwork Motorsport
  • weescotman (@weescotman) - #44 - Privateer
Lamborghini Huracan GT3 (1/3 Slots)
  • Cobani (@Cobani) - #28 - Privateer
McLaren 650S GT3 (3/3 Slots)
Mercedes-Benz AMG GT3 (3/3 Slots)
Nissan GT-R GT3 (3/3 Slots)
  • TNR_FILO (@TNR_KING_FILO) - #65 - Nisno Motorsport Worldwide
  • BlueXephos22 (@DaGiBUS) - #8 - Nisno Motorsport Worldwide
Audi R18 (2/2 Slots)
Porsche 919 Hybrid (1/2 Slots)
Toyota TS050 Hybrid (1/2 Slots)
Aston Martin V12 Vantage GT3 (1/3 Slots)

Chevrolet Corvette C7 Gr.3 (2/3 Slots)
Ferrari 458 GT3 (2/3 Slots)
  • DRR_Sinyster (@Sinyster) - #61 - LE MANS ENTRY - Privateer
Porsche 911 RSR (997) (3/3 Slots)
GT3 Class
P1-H Class
P2 Class

GTE Class
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Qualifying Results:
1st - 1:24.163 - CWM_NoirAntares
2nd - 1:24.307 - DRR_Affliction
3rd - 1:24.465 - TNR_FILO
4th - 1:24.809 - weescotman
5th - 1:25.108 - CWM_StormPacer
6th - 1:25.237 - Cobani
7th - 1:26.038 - CFM_Tetsu
8th - 1:26.743 - ajh_1990
9th - 1:26.754 - AKZL298
10th - 1:30.387 - LordBJ13

Race Results:
1st - CWM_NoirAntares - 1:30:25.805 (64 laps)
2nd - DRR_Affliction - +38.3634
3rd - TNR_FILO - +40.296
4th - weescotman - 1:30:01.210 (63 laps)
5th - CWM_StormPacer- +14.469
6th - Cobani - +48.259
7th - CFM_Tetsu - +1:10.130
8th - ajh_1990 - 1:30:39.938 (62 laps)
9th - AKZL298 - 1:31:22.427 (61 laps)
10th - DNF - LordJB13 - Lap 12
Qualifying Results:
1st - 1:32.572 - CWM_StormPacer
2nd - 1:32.638 - BigNFL
3rd - 1:32.640 - TNR_FILO
4th - 1:32.845 - Cobani
5th - 1:32.953 - BlueXephos22
6th - 1:33.201 - CFM_Tetsu
7th - 1:33.528 - DRR_Sinyster
8th - 1:34.548 - Kiki12
DNQ - weestorman, CWM_NoirAntares, CrazyJohn_25

Race Results:
1st - TNR FILO -1:56:45.593 (75 Laps)
2nd - CWM_StormPacer - 3.080
3rd - weescotman - 4.290
4th - BigNFL - 23.689
5th - CWM_NoirAntares - 32.273
6th - BlueXephos22 - 1:17.631
7th - CFM_TetsuKobura - +1 Lap
8th - DRR_Sinyster - +2 Laps
9th - kikilouise - +3 Laps
10th - Cobani - DNF
11th - Crazyjohn_25 - DNF
1st - TNR_FILO - 1:54:40.542 (56 Laps)
2nd - CWM_NoirAntares - 0.268
3rd - DRR_Affliction - 21.186
4th - BlueXephos22 - 25.697
5th - weescotman - 54.366
6th - CWM_StormPacer - 1:09.237
7th - BigNFL - 1:44.137
8th - CFM_TetsuKobura - DNF
Qualifying Results:
1st - TNR_FILO - 2:04.711
2nd - DRR_Affliction - 2:04.747
3rd - weescotman - 2:05.966
4th - CWM_NoirAntares - 2:06.266
5th - CWM_StormPacer - 2:06.525
6th - CFM_TetsuKobura - 2:07.602
7th - Cobani - 2:07.870
8th - StreetKing-07 - 2:09.182
9th - Ajh_1990 - 2:10.732

Race Results:
1st - TNR_FILO - 1:58:24.977 (54 Laps)
2nd - CWM_StormPacer - +56.031
3rd - weescotman - 1:14.334
4th - CFM_TetsuKobura - +1 Lap
5th - Cobani - +1 Lap
6th - StreetKing07 - 2 Laps
7th - DRR_Affliction - DNF
8th - Ajh_1990 - DNF
9th - CWM_NoirAntares - DNF
Qualifying Results:
1st - DRR_Affliction - 1:46.708
2nd - BigNFL - 1:47,266
3rd - BlueXephos22 - 1:47.448
4th - CWM_StormPacer - 1:47.759
5th - CFM_TetsuKobura - 1:48.198
6th - StreetKing07 - 1:48.679
7th - RACECAR - 1:49.746
DNQ - CWM_NoirAntares, weescotman.

Race Results:
1st - CWM_NoirAntares - 1:29:56.658 (50 Laps)
2nd - DRR_Affliction - +10.045
3rd - BigNFL - +29.102
4th - BlueXephos22 - +33.417
5th - CWM_StormPacer - +34.490
6th - weescotman - +47.646
7th - CFM_TetsuKobura - 1:46.998
8th - StreetKing07 - +1 Lap
9th - RACECAR - +1 Lap
Qualifying Results:
1st - TNR_FILO - 1:34.681
2nd - CWM_StormPacer - 1:34.805
3rd - CWM_NoirAntares - 1:34.835
4th - weescotman - 1:35.112
5th - DRR_Affliction - 1:35.335
6th - BigNFL - 1:35.465
7th - CFM_TetsuKobura - 1:35.807
8th - Cobani - 1:35.890
9th - StreetKing07 - 1:36.722

Race Results:
1st - TNR_FILO - 1:29:13.387 (56 Laps)
2nd - CWM_StormPacer - +0.334
3rd - weescotman - +0.461
4th - CWM_NoirAntares - +17.950
5th - BigNFL - +48.603
6th - DRR_Affliction - +49.496
7th - Cobani - 1:15.502
8th - StreetKing07 - +1 Lap
9th - RACECAR - DNF (Lap 28)
10th - CFM_TetsuKobura - DNF (Lap 10)
Qualifying Results:
1st - CWM_NoirAntares - 8:22.490
2nd - DRR_Sinyster - 8:24.570
3rd - DRR_Affliction - 8:24.878
4th - CWM_StormPacer - 8:26.697
5th - weescotman - 8:27.550
6th - RACECAR - 8:37.535
7th - CFM_TetsuKobura - 8:38.475
8th - StreetKing07 - 8:51.383
DNQ - GTP_Bambi

Race Results:
1st - GTP_Bambi - 2:24:38.143 (17 Laps)
2nd - DRR_Affliction - +38.575
3rd - weescotman - +43.090
4th - CWM_StormPacer - +53.739
5th - CFM_TetsuKobura - 2:45.329
6th - DRR_Sinyster - 3:42.115
7th - RACECAR - 4:27.642
8th - StreetKing07 - DNF (Lap 11)
9th - CWM_NoirAntares - DNF (Lap 2)

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Driver Standings:

Team Standings:

Privateer Standings:
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Contributing Writer
Quattro Saltire
Might keep an eye out for this since its looking like a good Saturday timeslot.
Depending on the time of day and day of the week the race occurs I'm interested in a GT entry.
Saturday night UK time.

Timeslot is in the title, as one person has already mentioned.

Getting the OP fleshed out with the BoP and lobby settings, will add the Race Calendar to 2nd Post shortly too. P1 and GTE will likely get a revised BoP during the Summer break, but GT3 is essentially locked in.


Goes without saying I'm in.

Also, expect the OP to be changed consistently over the next few weeks as more details get finalized behind the scenes. Some details may be added over the course of the season but we're currently prioritizing everything needed for the start of the season.


Some quick changes to the OP
  • 1.2 Lobby Settings - lobby setting screenshots have been added
  • Series calendar added on post 2
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More changes to the OP.
  • Added 1.3 Livery Regulations.
  • Added 2.4 Driving Standards.
  • Added 2.6 Race Neutralisation Procedure.


Contributing Writer
Quattro Saltire
I might consider an LMP2 campaign but will have to miss the prelude race and Interlagos due to calendar clashes.
Just a quick note to those of you considering joining two of the WEC classes during the season...

Please be aware that when your chosen classes have a race together, you'll be asked to confirm preferred entry in one of them.

Full time slots in one class will take priority, but will be required to confirm their entry in advance.


Reminder to everyone interested in signing up to please refer to section 3. Registration Guidelines to see how to put your entries in.


Visual update has been done to the Series Calendar, however there might be a slight change to the early part of the calendar, so stay tuned.
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Changes to the OP:
  • Calendar update:
    • Brands Hatch now 29th June.
    • Nurb 2.4 Race now 3rd Aug.
  • 1.1.5 Balance of Performance Table.
  • 1.3.2 Mandatory Decals.
    • Updated info for mumberplate designs.
    • Added position screenshots for P and GT Classes.
Dayum... P2 almost full and the races aren't til September!

I might have to look at a longer WEC calendar if we have a successful Season 1!