- 3,506
- Essex
- CWM_StormPacer
Hello and welcome! After months of preparation, Clockwork Motorsport is now proud to present its first ever series, The Apex Endurance League! A series that combines both GT3 and WEC-based multi-class racing in one expansive calendar, featuring over 10 different cars across 4 classes of racing: GT3, P1-H, P2 and GTE.
The series takes place from the latter half of April all the way to December of 2019, with 2-3 back to back races every month, starting with the GT3 class races before a Summer break midway marking the transition to the races featuring the WEC classes.
1.3.1a. Use of the default livery is strictly prohibited.
1.3.1b. Teams are allowed to have differences in the livery of each car but must remain visually similar.
1.3.1c. All teams are required to upload and share their liveries in their profiles in order to be reviewed by the series organizers.
1.3.1d. Offensive and/or obscene liveries are strictly prohibited.
1.3.1e. Itasha liveries are permitted, but designs must be kept safe for work.
1.3.1f. Liveries with prominent tobacco and/or alcohol branding are permitted.
1.3.1g. Interpretations regarding the above written design standards are at the full discretion of the series organizers.
1.3.1b. Teams are allowed to have differences in the livery of each car but must remain visually similar.
1.3.1c. All teams are required to upload and share their liveries in their profiles in order to be reviewed by the series organizers.
1.3.1d. Offensive and/or obscene liveries are strictly prohibited.
1.3.1e. Itasha liveries are permitted, but designs must be kept safe for work.
1.3.1f. Liveries with prominent tobacco and/or alcohol branding are permitted.
1.3.1g. Interpretations regarding the above written design standards are at the full discretion of the series organizers.
1.3.2a. All cars are required to use the standard number fonts and the class-specific number plates:
1.3.2c. For P1 and P2 cars, number plates must be placed behind the front tyres on both left and right sides and on the nose.
1.3.2d. The use of the black windshield banner is required for all cars.
1.3.2e. The use of either white or yellow headlight colors are permitted for cars that have the option available, however headlight colors must be identical between cars of the same team.
1.3.2f. The use of tyre stickers are required, must be identical between cars of the same team, and are regulated for each class.
1.3.2g. GT3 Class cars have the option of using any of the available tyre brands for their car in the Livery Editor.
1.3.2h. P1-H Class cars are limited to using Michelin tyres.
1.3.2i. P2 Class cars have the option of using either Michelin and Dunlop tyres.
1.3.2j. GTE Class cars have the option of using either Michelin and Dunlop tyres.
- Number Plates (Do not scale): [GT3] [P1-H] [P2] [GTE] (Decals by The_Affliction13)
- Number Fonts: [0] [1] [2] [3] [4] [5] [6] [7] [8] [9] (Decals by mega3pk)
-- place GT template pics here
-- place GT template pics here
1.3.2e. The use of either white or yellow headlight colors are permitted for cars that have the option available, however headlight colors must be identical between cars of the same team.
1.3.2f. The use of tyre stickers are required, must be identical between cars of the same team, and are regulated for each class.
1.3.2g. GT3 Class cars have the option of using any of the available tyre brands for their car in the Livery Editor.
1.3.2h. P1-H Class cars are limited to using Michelin tyres.
1.3.2i. P2 Class cars have the option of using either Michelin and Dunlop tyres.
1.3.2j. GTE Class cars have the option of using either Michelin and Dunlop tyres.
1.3.3a. Each car in the series will be allowed two livery options: a Main Livery to be used for the duration of the season, and a one-off Special Livery available at any race of their choosing.
1.3.3b. Teams/Privateers electing to use a Special Livery for their car(s) must inform the series organizers of their intent at least two weeks prior to the intended race, and publicly uploaded to the GT Sport servers at least one week prior to the intended race.
1.3.3c. The special livery must observe the acceptable standards defined in 1.3.1. Livery Design Standards.
1.3.3b. Teams/Privateers electing to use a Special Livery for their car(s) must inform the series organizers of their intent at least two weeks prior to the intended race, and publicly uploaded to the GT Sport servers at least one week prior to the intended race.
1.3.3c. The special livery must observe the acceptable standards defined in 1.3.1. Livery Design Standards.
2.1.1. A lobby will be opened 1 HOUR BEFORE RACE START for Free Practice.
2.1.1a. Drivers are allowed to enter and leave track at will during FP.
2.1.1b. Visibility and network stability checks will be performed before the end of FP.
2.1.2. The FP lobby will be reset 30 MINUTES BEFORE RACE START for Qualifying.2.1.1b. Visibility and network stability checks will be performed before the end of FP.
2.1.2a. Qualifying will have a duration of 20 MINUTES, starting immediately from the moment the track loads after the lobby reset.
2.1.2b. Drivers may be asked by the Race Director to provide screenshots of their personal best laps if deemed necessary. Failure to do so when prompted may result in the disqualification of their qualifying times.
2.1.2c. Drivers arriving late for Qualifying will only be given the remaining time to set a valid lap.
2.1.2d. Once the 20 minutes have elapsed, drivers will still be allowed to complete their current flying lap. Afterwards, all cars must park at a location specified by the Race Director.
2.1.3. For the purposes of collecting qualifying lap times, there will be a brief break period post-qualifying.2.1.2b. Drivers may be asked by the Race Director to provide screenshots of their personal best laps if deemed necessary. Failure to do so when prompted may result in the disqualification of their qualifying times.
2.1.2c. Drivers arriving late for Qualifying will only be given the remaining time to set a valid lap.
2.1.2d. Once the 20 minutes have elapsed, drivers will still be allowed to complete their current flying lap. Afterwards, all cars must park at a location specified by the Race Director.
2.1.3a. Drivers will be asked to remain on track until the Race Director declares that all lap times have been collected.
2.1.3b. Final visibility and network stability checks will be performed during this period.
2.1.3c. Drivers who are deemed to suffer from network issues will be given 10 MINUTES to reset their systems and reenter the lobby. If network issues persist, they may be excluded from the event.
2.1.3d. Once final checks are finished, the lobby will once again be reset for the Race.
2.1.3b. Final visibility and network stability checks will be performed during this period.
2.1.3c. Drivers who are deemed to suffer from network issues will be given 10 MINUTES to reset their systems and reenter the lobby. If network issues persist, they may be excluded from the event.
2.1.3d. Once final checks are finished, the lobby will once again be reset for the Race.
2.2.1. Race lobbies are all set to ROLLING START, however the use of a FORMATION LAP varies depending on the race length.
2.2.2. 90 MINUTES RACES WILL NOT USE A FORMATION LAP, the race begins as soon as the Rolling Start countdown ends.
2.2.3. 115 MINUTE AND 2.4 HOUR RACES WILL USE A FORMATION LAP, where a MAXIMUM SPEED of 100mph (161km/h) is observed.
2.2.2. 90 MINUTES RACES WILL NOT USE A FORMATION LAP, the race begins as soon as the Rolling Start countdown ends.
2.2.3. 115 MINUTE AND 2.4 HOUR RACES WILL USE A FORMATION LAP, where a MAXIMUM SPEED of 100mph (161km/h) is observed.
2.2.3a. The formation lap will be conducted in SINGLE FILE, with the field gradually slowing down to 50mph (80kph) when nearing the final corner/pit lane entry where the overall leader then goes on their preferred starting side and the field doubles up accordingly for the start.
2.2.3b. Everyone is expected to maintain modest gaps between each other during the formation lap, keeping a safe distance to the car in front while not endangering the car behind. Any unsportsmanlike behavior during the formation lap is subject to post-race penalties.
2.2.3c. The race begins the moment the overall leader crosses the Start/Finish line.
2.2.3d. A jump start is defined as either accelerating before crossing the Start/Finish line for the overall leader, or accelerating before the leader crosses the Start/Finish line for the rest of the field.
2.2.3b. Everyone is expected to maintain modest gaps between each other during the formation lap, keeping a safe distance to the car in front while not endangering the car behind. Any unsportsmanlike behavior during the formation lap is subject to post-race penalties.
2.2.3c. The race begins the moment the overall leader crosses the Start/Finish line.
2.2.3d. A jump start is defined as either accelerating before crossing the Start/Finish line for the overall leader, or accelerating before the leader crosses the Start/Finish line for the rest of the field.
2.3.1. For qualifying, only Racing: Hard tyres are permitted.
2.3.2. For the race, both Racing: Hard and Racing: Medium tyres are permitted.
2.3.2. For the race, both Racing: Hard and Racing: Medium tyres are permitted.
2.3.2a. After qualifying, drivers are allowed to pick which compound they will start the race on.
2.3.2b. Racing: Medium tyres can only be used ONCE during the entire race. Failure to observe this rule will result in disqualification from the event.
2.3.2c. If a driver makes the mistake of fitting a second set of Racing: Mediums on, they will have only until the end of the out lap to change to Racing: Hard tyres.
2.3.2b. Racing: Medium tyres can only be used ONCE during the entire race. Failure to observe this rule will result in disqualification from the event.
2.3.2c. If a driver makes the mistake of fitting a second set of Racing: Mediums on, they will have only until the end of the out lap to change to Racing: Hard tyres.
2.4.1. Drivers are expected to keep at least two tyres within the track boundaries at all times. Track boundaries are defined by the white lines at both ends of the circuit. Having more than two tyres beyond track boundaries is considered exceeding track limits.
2.4.3. Drivers are expected to be aware of their position on track and respect the blue flags given to them and make way for faster cars at the soonest and safest moment.
2.4.1a. If a driver gains an unfair advantage by exceeding track limits, they are obligated to negate any advantage gained by reducing speed at the soonest possible moment.
2.4.1b. If a driver loses time by exceeding track limits, they are expected to rejoin the track in a safe manner.
2.4.1c. Excessive instances of gaining an unfair advantage thru exceeding track limits will be penalized.
2.4.1d. Drivers exceeding track limits to defend their position is considered gaining an unfair advantage and are expected concede the position.
2.4.1e. Some circuits will have track limit stipulations at certain areas that work to improve racing conditions. Driver briefings will accompany said tracks to address this.
2.4.1f. The interpretation of the severity of track limit violations is at the discretion of the race stewards.
2.4.2. Clean racing is expected from all drivers in the field, and contact is to be avoided as much as possible. Contact will be permitted to an acceptable degree but any contact deemed avoidable and/or excessive will be subject to penalties.2.4.1b. If a driver loses time by exceeding track limits, they are expected to rejoin the track in a safe manner.
2.4.1c. Excessive instances of gaining an unfair advantage thru exceeding track limits will be penalized.
2.4.1d. Drivers exceeding track limits to defend their position is considered gaining an unfair advantage and are expected concede the position.
2.4.1e. Some circuits will have track limit stipulations at certain areas that work to improve racing conditions. Driver briefings will accompany said tracks to address this.
2.4.1f. The interpretation of the severity of track limit violations is at the discretion of the race stewards.
2.4.3. Drivers are expected to be aware of their position on track and respect the blue flags given to them and make way for faster cars at the soonest and safest moment.
2.4.3a. In multi-class races, both the faster and the slower class cars are equally responsible for sharing the track. Slower class cars must not drive in a way that actively impedes the faster class cars, while faster class drivers must exercise patience in getting past the slower classes, passing them quickly and safely.
2.4.3b. Cars are allowed to unlap themselves, but must exercise caution so as not to cause an incident with the cars that are at a higher track position.
2.4.3b. Cars are allowed to unlap themselves, but must exercise caution so as not to cause an incident with the cars that are at a higher track position.
2.5.1. All racing incidents are to be reported to the Race Director within the specified deadline from the end of the event.
2.5.2. Incidents reported past the deadline will not be subject to incident review.
2.5.3. Race-related penalties are to be handed out post-race, and can range from either time penalties, grid drop penalties and stop-and-go penalties on the next event.
2.5.4. Unsportsmanlike behavior and repeated race violation penalties can range from exclusion from races or exclusion from the series.
2.5.2. Incidents reported past the deadline will not be subject to incident review.
2.5.3. Race-related penalties are to be handed out post-race, and can range from either time penalties, grid drop penalties and stop-and-go penalties on the next event.
2.5.4. Unsportsmanlike behavior and repeated race violation penalties can range from exclusion from races or exclusion from the series.
2.6.1. In the event of mass disconnections or the host disconnecting bringing an abrupt end to the lobby, procedures are in place depending on when a race neutralization (Red Flag) is deemed necessary.
2.61a. A mass disconnection is defined as three or more drivers disconnecting from the lobby within a short period of time.
2.6.2. For qualifying the following race neutralization procedures are in place:2.6.2a. If a red flag is called during the first half of qualifying, the session is restarted with all times reset.
2.6.2b. If a red flag is called in between 50% - 75% of the session, the session is restarted at 50% length.
2.6.2c. If a red flag is called from 75% of the session, the session will be restarted at a one-shot qualifying format.
2.6.2d. For items 2.6.2b and 2.6.2c, all drivers will be required to submit a screenshot of their personal best times prior to the red flag. Whichever lap time is faster between the submitted lap and the lap done on the restart counts as their final qualifying time.
2.6.3. For the race, the following race neutralization procedures are in place:2.6.2b. If a red flag is called in between 50% - 75% of the session, the session is restarted at 50% length.
2.6.2c. If a red flag is called from 75% of the session, the session will be restarted at a one-shot qualifying format.
2.6.2d. For items 2.6.2b and 2.6.2c, all drivers will be required to submit a screenshot of their personal best times prior to the red flag. Whichever lap time is faster between the submitted lap and the lap done on the restart counts as their final qualifying time.
2.6.3a. If a red flag is called within the first 10 minutes, the race is restarted, with the grid order reset to what it was at race start.
2.6.3b. If a red flag is called in between the first 10 minutes and 85% race distance, the race will be restarted with the remaining time at the moment the red flag was called.
2.6.3c. If a red flag is called past 85% race distance, the race is suspended, with points awarded according to track position at the time the red flag was called.
2.6.3d. For items 2.6.3b and 2.6.3c, all drivers will be required to submit a screenshot of the moment prior to the red flag. This is to ensure that the lap counts of all cars is preserved for the restart, cars that have been lapped will not get any laps back on the restart.
2.6.4. It is highly recommended that all drivers be familiar with how to save the recorded video clip on their PS4s in order to be able to provide a screenshot of the required moment.2.6.3b. If a red flag is called in between the first 10 minutes and 85% race distance, the race will be restarted with the remaining time at the moment the red flag was called.
2.6.3c. If a red flag is called past 85% race distance, the race is suspended, with points awarded according to track position at the time the red flag was called.
2.6.3d. For items 2.6.3b and 2.6.3c, all drivers will be required to submit a screenshot of the moment prior to the red flag. This is to ensure that the lap counts of all cars is preserved for the restart, cars that have been lapped will not get any laps back on the restart.
2.7.1. When a car suffers Engine Damage, the driver must indicate "D" in the in-game chat.
2.7.2. When two or more cars have entered "D" in the in-game chat, a race steward will indicate "FCY" in the in-game chat, and Full Course Yellow is initiated.
2.7.4. The field must remain single file for the duration of the FCY, and everyone must be mindful to leave adequate space to the car in front so as to not cause any further incidents.
2.7.6. During the restart, cars behind the overall leader are prohibited to overtake until they have crossed the Start/Finish line.
2.7.2. When two or more cars have entered "D" in the in-game chat, a race steward will indicate "FCY" in the in-game chat, and Full Course Yellow is initiated.
2.7.2a. Drivers found to have falsely reported, or have failed to report Engine Damage will be subject to penalties.
2.7.3. Once Full Course Yellow is initiated, overtaking is prohibited, and the field must queue up and steadily slow down to a pace speed of 80kph/50mph.2.7.4. The field must remain single file for the duration of the FCY, and everyone must be mindful to leave adequate space to the car in front so as to not cause any further incidents.
2.7.4a. In multiclass races, the field may be asked to group themselves by category under FCY. Everyone is expected to perform the grid adjustment smoothly, with slower class cars making adequate room for the faster class cars to move up the queue, while faster cars moving up the queue at a safe pace.
2.7.5. Once the race steward declares the end of FCY, the race will resume only when the overall leader crosses the Start/Finish line.2.7.6. During the restart, cars behind the overall leader are prohibited to overtake until they have crossed the Start/Finish line.
3.1.1. Drivers can register as either a team of two drivers, or as a solo privateer.
3.1.1a. When registering as a team, both drivers are required to use the same car.
3.1.1b. Team registration is not allowed for the P2 class.
3.1.2. Registration for multiple classes is allowed, but a separate registration must be submitted for each intended class.
3.1.1a. When registering as a team, both drivers are required to use the same car.
3.1.1b. Team registration is not allowed for the P2 class.
3.1.2. Registration for multiple classes is allowed, but a separate registration must be submitted for each intended class.
3.2.1. GT3 Class has a maximum of 15 slots.
3.2.1a. Each manufacturer is limited to a maximum of 3 entries.
3.2.2. P1-H Class has a maximum of 7 slots.3.2.1a. Each manufacturer is limited to a maximum of 3 entries.
3.2.3. P2 Class has a maximum of 8 slots.3.2.3a. An extra 7 slots will be opened up for the P2-exclusive 2.4H race.
3.2.4. GTE Class has a maximum of 8 slots.3.2.4a. Each manufacturer is limited to a maximum of 3 entries.
3.3.1. In order to register for the series, drivers must submit the required information to either @Storm_SP17 or @Antares26 thru Private Message here on gtplanet.
3.3.1a. For drivers entering as privateers, please indicate your intent to register as a Privateer along with the following information:
3.3.1a. For drivers entering as privateers, please indicate your intent to register as a Privateer along with the following information:
PSN ID:
Class:
Car:
Car #:
3.3.1b. For drivers entering as a team, please indicate your intent to register as a team along with the following information:Class:
Car:
Car #:
Team Name:
Class:
Car:
Driver 1 Car #:
Driver 1 PSN ID:
Driver 2 Car #:
Driver 2 PSN ID:
3.3.2. Drivers who are interested in submitting entries for multiple classes must submit separate entries for each intended class, following the above format.Class:
Car:
Driver 1 Car #:
Driver 1 PSN ID:
Driver 2 Car #:
Driver 2 PSN ID:
1st - 20 / 25 / 30 pts
2nd - 16 / 20 / 24 pts
3rd - 13 / 16.25 / 19.5 pts
4th - 10 / 12.5 / 15 pts
5th - 8 / 10 / 12 pts
6th - 6 / 7.5 / 9 pts
7th - 5 / 6.25 / 7.5 pts
8th - 4 / 5 / 6 pts
9th - 3 / 3.75 / 4.5 pts
10th - 2 / 2.5 / 3 pts
11th - 1 / 1.25 / 1.5 pts
2nd - 16 / 20 / 24 pts
3rd - 13 / 16.25 / 19.5 pts
4th - 10 / 12.5 / 15 pts
5th - 8 / 10 / 12 pts
6th - 6 / 7.5 / 9 pts
7th - 5 / 6.25 / 7.5 pts
8th - 4 / 5 / 6 pts
9th - 3 / 3.75 / 4.5 pts
10th - 2 / 2.5 / 3 pts
11th - 1 / 1.25 / 1.5 pts
4.2.1. There are four Drivers Championships awarded at the end of the season, where the highest scoring driver of each class is crowned champion of their respective class at the end of the season.
- GT3 Drivers Championship
- P1-H Drivers Championship
- P2 Drivers Championship
- GTE Drivers Championship
- GT3 Teams Championship
- P1-H Teams Championship
- GTE Teams Championship
Audi R8 LMS (0/3 Slots)
- Street-King-07 (@AudiMan2011) - #10
- GTP_RACECAR (@RACECAR) - #18
- CWM_StormPacer (@Storm_SP17) - #17 - BMW Clockwork Motorsport
- CWM_NoirAntares (@Antares26) - #26 - BMW Clockwork Motorsport
- weescotman (@weescotman) - #44 - Privateer
- Cobani (@Cobani) - #28 - Privateer
- DRR_Sinyster (@Sinyster) - #61 - Privateer
- CFM_Tetsu (@TetsuKobura) - #54 - Privateer
- kikilouise (@Kiki12) - #12 - Privateer
- ajh_1990 (@andrew1990) - #90 - Privateer
- BigNFL (@Mr.Skyline09) - #58 - Crunchyroll AMG Performance Team
- DRR_Affliction (@Theaffliction) - #58 - Crunchyroll AMG Performance Team
- TNR_FILO (@TNR_KING_FILO) - #65 - Nisno Motorsport Worldwide
- BlueXephos22 (@DaGiBUS) - #8 - Nisno Motorsport Worldwide
Audi R18 (2/2 Slots)
Porsche 919 Hybrid (1/2 Slots)
Porsche 919 Hybrid (1/2 Slots)
- ajh_1990 (@andrew1990) - #90 - Privateer
- Felixvhst (@Sniparator) - #20 - Privateer
- CWM_StormPacer (@Storm_SP17) - #17 - Privateer
- ajh_1990 (@andrew1990) - #90
- CWM_NoirAntares (@Antares26) - #26
- Street-King-07 (@AudiMan2011) - #10
- StigsTC (@StigsTC) - #TBA
- DRR_Sinyster(@Sinyster) - #61
- CFM_Tetsu (@TetsuKobura) - #54
- CrazyJohn_25 (@CrazyJohn) - #25
Aston Martin V12 Vantage GT3 (1/3 Slots)
Chevrolet Corvette C7 Gr.3 (2/3 Slots)
- WeatherSystems (@FireEmblem10) - #32 - Privateer
- kross_24(@Kross24) - #2 - Privateer
Chevrolet Corvette C7 Gr.3 (2/3 Slots)
- BigNFL (@Mr.Skyline09) - #58 - Privateer
- DRR_Affliction (@Theaffliction) - #81 - Privateer
- DRR_Sinyster (@Sinyster) - #61 - LE MANS ENTRY - Privateer
- CWM_StormPacer (@Storm_SP17) - #17 - Clockwork Motorsport
- CWM_NoirAntares (@Antares26) - #26 - Clockwork Motorsport
- FeloneousMonk72 (@FeloneousMonk) - #88 - Privateer
GT3 Class
GTE Class
- jfalcon71 (@Jacob Falcon) - Audi R8 LMS - #71
- Lambprgboy (@Adam Barber) - McLaren 650 GT3 - #21
- jfalcon71 (@Jacob Falcon) - Porsche 919 Hybrid - #71
GTE Class
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