Are you pleased with the Premium selection of the cars?

  • Thread starter Thread starter Jose'
  • 114 comments
  • 7,367 views

Are you?

  • Yes

    Votes: 65 33.5%
  • No

    Votes: 129 66.5%

  • Total voters
    194
Crying babies going to cry...leave it at that.
 
Crying babies going to cry...leave it at that.

I see nothing bad discussing this kind of things to try to help them make it better for the future.
 
Yes, but I was referring to the desire of "regular" cars.
That's the problem, there are yet too much regular cars in this game, GT is getting too nerdy, sadly for all the supercar enthusiast seems like FM4 it's going to have a much better car list.
 
That's the problem, there are yet too much regular cars in this game, GT is getting too nerdy, sadly for all the supercar enthusiast seems like FM4 it's going to have a much better car list.

That's the whole point of Gran Turismo. It's not supposed to be about supercars, it's about taking regular cars and thrashing them round a track. Supercars have always been a minority in every GT game because it's not a supercar game. Kaz himself has said that he started the GT series because he wanted to focus on ordinary road cars and not ultra-fast supercars and race cars. If you want a supercar game, then you'll have to play something else... because GT has always been about the regular cars.

(Sorry for the rant, but it's annoying me that an increasing amount of so-called fans are completely missing the point of Gran Turismo.)
 
I dont like some of the premium models, as they seem to be a waste of time and money. PD could have spent that money more constructively, for example why couldn't they make cockpit views for the Sports Prototypes and Can-Am cars? I really wanted the Chapparals to have cockpit views :crazy:
Also they could have made truly iconic cars such as the pre war Silver Arrows (Auto Union and Mercedes), or maybe some historic Formula 1 cars like the Lotus 79, Mclaren MP4-4 or the Renault RS01 :drool:
 
I'm sorry, but I'm fed up with people proclaiming that GT is about "regular" cars only. That's just like saying the Louvre should be reserved to mediocre art pieces. You have the best venue for showcasing remarkable art pieces, but no, you decide to show things that everyone can do. GT is one of the best platforms for a car game, with it's beautiful graphics and it's demanding physics (which aren't quite a die-hard simulation as iRacing, but are pretty well made), why wasting it with the kind of cars that fail to excite anyones imagination?

I don't know you, but I prefer going for a ride in some of the prime and legendary examples of automotive engineering instead of the commuter crap-boxes I have to see everyday. Fiat Mephistophele before Fiat 500. Toyota 7 before Prius. Suzuki SX4 Hillclimb special before Crapuccino. What this kind of people want is a game full of "Beige" instead of a game full of "Hoon" (Jalopnik.com readers will understand that one :lol:). How boring is that?

I see this people as the kind of people that hate the Barcelona FC being in a soccer videogame, because they prefer to play with the Yokohama Marinos, "because the game isn't about super teams, it's about regular teams being thrashed". Or they want BB guns in a first person shooter game, "because the game isn't about super weapons, it's about regular weapons that you own and use everyday".

You have an entire fantasy world at your disposition, and instead of making it shine bright with pristine examples of automotive glory you want to fill it up with dreary everyday machines. Wow...

/OPINION/RANT.
 
If you're limiting the premium car list to roughly 200, at least make them 200 different cars. For example: all of the Toyota NASCAR, Ford NASCAR, and Chevrolet NASCAR are the exact same car save for livery.

This is a common misconception that the only difference between NASCAR cars from the same brand is the livery.
I've already explained this quite a few times before but each interior is completely different too between cars of the same brand.
Since these have to be modelled separately and since modelling an interior takes the most time they spend a lot of time and resources on these cars.
So they are (at least visually on the outside due to different liveries and inside due to a unique cockpit) different, whether we actually need that many NASCAR cars or whether that's time well spend since the quantity of Premium cars is so limited is another question.
 
This is a common misconception that the only difference between NASCAR cars from the same brand is the livery.
I've already explained this quite a few times before but each interior is completely different too between cars of the same brand.
Since these have to be modelled separately and since modelling an interior takes the most time they spend a lot of time and resources on these cars.
So they are (at least visually on the outside due to different liveries and inside due to a unique cockpit) different, whether we actually need that many NASCAR cars or whether that's time well spend since the quantity of Premium cars is so limited is another question.

That's completely true. And goes to the SuperGT cars as well. Though the difference is even more marked on the SuperGTs, they even have different bodywork given that they're from different teams, just like the real deal. It's a tremendous sign of dedication to exactitude and attention to detail, though I sometimes wonder how things would be if we had only one Nissan GT-R Super GT with different liveries instead of the 5 ones we have.
 
That's completely true. And goes to the SuperGT cars as well. Though the difference is even more marked on the SuperGTs, they even have different bodywork given that they're from different teams, just like the real deal. It's a tremendous sign of dedication to exactitude and attention to detail, though I sometimes wonder how things would be if we had only one Nissan GT-R Super GT with different liveries instead of the 5 ones we have.

Glad I'm not the only one to notice it, given that many believe all NASCAR and SuperGT cars are basically exactly the same apart from the livery begs the question why PD even bothered to put such exquisite detail into these cars in the first place.
I do really appreciate it but sometimes I feel it's like throwing pearls to the pigs.
 
Still, even assuming that the interior of each NASCAR or SuperGT team car is completely (as in "radically") different, the external bodywork of each 'base' model (Ex. Impala, or GT-R, SC430, etc) is mostly the same with very minor differences (except of course the livery). This means that the modeling time is cut about to half of what a completely different car takes. So, in some ways, modeling the same race car model from different teams is a sort of "shortcut" to bump the car count up.

In earlier GTs most race cars would have been treated as racing modifications and not contributed to the total car count (even though in many cases the bodywork was noticeably different).
 
Still, even assuming that the interior of each NASCAR or SuperGT model is completely different, the external bodywork of each model (Ex. Impala, or GT-R, SC430, etc) is mostly the same with very minor differences (except of course the livery). This means that the modeling time is cut about to half of what a completely different car takes. So, in some ways, modeling the same race car model from different teams is a sort of "shortcut".

That sounds right.

An important point that people have to understand is that 190 cars doesnt equal 190 completely made-from-scratch models.

What's odd is that PD didn't applied this same principle for the inclusion of more race modifications. In fact, this kind of "shortcut" also happens with the interior of most race modded cars, as they keep a fair part of their stock interior, or at least its proportions.
 
For me, one of the most boring thing is when that AWESOME car pops up in the UCD, you have been waiting for AGES and it's freaking STANDARD.
The BIGGEST problem with standard is the lack of cockpit view.
You just cannot race "seriously" without it.
The feel is just off.

From my understanding alot of the standard cars are just imported from other GT games.
Makes sense but really doesn't add too much.

Quality > Quantity
 
Still, even assuming that the interior of each NASCAR or SuperGT team car is completely (as in "radically") different, the external bodywork of each 'base' model (Ex. Impala, or GT-R, SC430, etc) is mostly the same with very minor differences (except of course the livery). This means that the modeling time is cut about to half of what a completely different car takes. So, in some ways, modeling the same race car model from different teams is a sort of "shortcut" to bump the car count up.

There's no need to assume, everyone who owns all NASCAR cars can testify that they indeed are completely or even 'radically' different, by which I mean there's no shared type of dashboard or dials (or steering wheel), there's all different sort of 'panels' and electronic devices and wires, etc.
Ofcourse at first glance most of them look similar, that's different from being the same.
I agree that they only had to make one exterior with different liveries but they had to model the interior or "fill in" that same shell for each car which takes a lot of time given the insane amount of detail.
 
Mostly. I look at it this way: No one's ever going to be entirely happy with the specific cars and models that get included/left out. It's silly to get into arguments over what "should've been on the list" because we could be here till the end of time arguing should've beens and personal taste.

Accepting that simple fact and focusing there's maybe 5 cars total that I'd say didn't deserve to be on the premium list. Specifically:

One of the two first Gen Miatas needs to go, I could've accepted both of them being around if one had been left hand drive, but as it stands there's not enough difference to justify it.

As much as people like to ***** about Skylines, every last generation of the production GT-Rs on the list deserves its spot. To argue otherwise is just insulting to how good the car actually is. What does need to go however is the Black Mask Skyline and possibly the base 07 GT-R.

The three classic VWs I'm iffy about. On the one hand they aren't really useful for anything in the game, on the other near perfect replicas of cars with undeniable historical significance does fit with the theme of the series.
 
I'm happy with most of the selections for this game, but some are just ridiculously pointless. I mean...Swift Sport '05 and '07 have no difference between them whatsoever. Likewise Mini Cooper '05 and '07, the two Cappuccino's. Also the two TT 3.2's and others.
 
It is clear they made that to grow the amount of cars. Obviously there is no difference between the old Premium Mazda roadsters [...] to mention some. I was not referring in the OP to the low amount of different cars and Polyphony Digital's tricks that they used to disguise it. My lament is, since they "could not" make more cars, why did they not "filter" the trash?
...

Anyway, feel free to comment what you want.
 
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The "low" amount of cars is about in line with what a lot of us were expecting. At least those of us who remember GT3.
 
One of the two first Gen Miatas needs to go, I could've accepted both of them being around if one had been left hand drive, but as it stands there's not enough difference to justify it.
The 1st gen MX-5 is another case where in order to increase the premium car count, PD decided probably quite later in the development cycle to model a very similar version requiring very little additional work compared to a completely new car made from scratch. Same for the Cappuccino (EA11R and EA21R, it's quite hard to notice the differences besides the different power/torque curves and that the later model can be RM'd), or the Swift. Certainly less efforts have ben put into them than on the various NASCAR/SuperGT team cars.

It's not that not modeling those very slight variations would have allowed PD to include a completely different model from scratch (for example, MKIV Supra).
Removing them, now that they have been made, wouln't help either. There's still plenty of space left on the BD.
 
Mostly. I look at it this way: No one's ever going to be entirely happy with the specific cars and models that get included/left out. It's silly to get into arguments over what "should've been on the list" because we could be here till the end of time arguing should've beens and personal taste.

Accepting that simple fact and focusing there's maybe 5 cars total that I'd say didn't deserve to be on the premium list. Specifically:

One of the two first Gen Miatas needs to go, I could've accepted both of them being around if one had been left hand drive, but as it stands there's not enough difference to justify it.

As much as people like to ***** about Skylines, every last generation of the production GT-Rs on the list deserves its spot. To argue otherwise is just insulting to how good the car actually is. What does need to go however is the Black Mask Skyline and possibly the base 07 GT-R.

The three classic VWs I'm iffy about. On the one hand they aren't really useful for anything in the game, on the other near perfect replicas of cars with undeniable historical significance does fit with the theme of the series.

That's why I've been speaking about reinforcing the Race Modification option to cater a wider range of tastes and devising a way of making a car list that doesn't overfocus and repeat cars and gives all kind of stock cars equal treatment.

What about following the following model for including cars:
-Car X
*Prototype.
Generation #X:
*Base model.
*Highest trim/performance stock model.
*Odd or remarkable factory model (Say, a limited, and noticeably limited, edition or concept car)

There you go. It's still varied, but not annoyingly extense. Maximum of around 4 or 5 cars per generation. Of course, exceptions could apply but this is the rough idea of what it could be.
 
I am very pleased with the amount of premium cars. I like the variety rather than all race cars being premium and leaving out the regular cars.

I do wish that they re-textured some of the older cars to make them look somewhat decent. Look at the Cadillac Cien Concept. It looks absolutely terrible and I have no idea why the even allowed it in the game with such terrible visuals.

The premiums are amazing, they should have delayed the game a little longer to re-texture some of the standards.
 
It's a 50-50 answer. I like the selection of premium cars (the Z's, Lancer's, Impreza's, R32 to R35, Lambos, Ferraris, LMP's, NASCAR's, SuperGT's) but then some standarts deserved to be premium (GTO MR Twin Turbo, Supra, Countach, NOMAD Diablo, some LMP's, JGTC's) and some premiums not deserved (some kei car, the VW from WWI or II (don't know which), Samba Bus and some others). So it's not yes, but it's not a no (if that makes sense).
 
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If this was Premium, I'd be happy.

At least it's in the game, though.

I do like the selction of premium cars.
 
It is not that some cars "deserved" to be premium. Or that they only wanted those (P) cars.
(S) cars were there to fill the badly advertised 1000+ car list.

What uncle Kaz likes is to have a very rich variation of cars. But then again. He needed more development time to complete his vision. Here's waiting for DLC.
 
For the first time ever, there are ferrari's and lamborghini's in GT, i have been waiting for this since the first GT, and that more then enough makes up for the amount of useless premiums.However, i think they were trying to balance out the car classes. For example, putting that autozam, and micra's as premiums for the k car class, so it won't all be standard.

Also, this

ChicoMaloXD
It is not that some cars "deserved" to be premium. Or that they only wanted those (P) cars.
(S) cars were there to fill the badly advertised 1000+ car list.

What uncle Kaz likes is to have a very rich variation of cars. But then again. He needed more development time to complete his vision. Here's waiting for DLC.
 
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