Crying babies going to cry...leave it at that.
That's the problem, there are yet too much regular cars in this game, GT is getting too nerdy, sadly for all the supercar enthusiast seems like FM4 it's going to have a much better car list.Yes, but I was referring to the desire of "regular" cars.
That's the problem, there are yet too much regular cars in this game, GT is getting too nerdy, sadly for all the supercar enthusiast seems like FM4 it's going to have a much better car list.
If you're limiting the premium car list to roughly 200, at least make them 200 different cars. For example: all of the Toyota NASCAR, Ford NASCAR, and Chevrolet NASCAR are the exact same car save for livery.
This is a common misconception that the only difference between NASCAR cars from the same brand is the livery.
I've already explained this quite a few times before but each interior is completely different too between cars of the same brand.
Since these have to be modelled separately and since modelling an interior takes the most time they spend a lot of time and resources on these cars.
So they are (at least visually on the outside due to different liveries and inside due to a unique cockpit) different, whether we actually need that many NASCAR cars or whether that's time well spend since the quantity of Premium cars is so limited is another question.
That's completely true. And goes to the SuperGT cars as well. Though the difference is even more marked on the SuperGTs, they even have different bodywork given that they're from different teams, just like the real deal. It's a tremendous sign of dedication to exactitude and attention to detail, though I sometimes wonder how things would be if we had only one Nissan GT-R Super GT with different liveries instead of the 5 ones we have.
Still, even assuming that the interior of each NASCAR or SuperGT model is completely different, the external bodywork of each model (Ex. Impala, or GT-R, SC430, etc) is mostly the same with very minor differences (except of course the livery). This means that the modeling time is cut about to half of what a completely different car takes. So, in some ways, modeling the same race car model from different teams is a sort of "shortcut".
Still, even assuming that the interior of each NASCAR or SuperGT team car is completely (as in "radically") different, the external bodywork of each 'base' model (Ex. Impala, or GT-R, SC430, etc) is mostly the same with very minor differences (except of course the livery). This means that the modeling time is cut about to half of what a completely different car takes. So, in some ways, modeling the same race car model from different teams is a sort of "shortcut" to bump the car count up.
The 1st gen MX-5 is another case where in order to increase the premium car count, PD decided probably quite later in the development cycle to model a very similar version requiring very little additional work compared to a completely new car made from scratch. Same for the Cappuccino (EA11R and EA21R, it's quite hard to notice the differences besides the different power/torque curves and that the later model can be RM'd), or the Swift. Certainly less efforts have ben put into them than on the various NASCAR/SuperGT team cars.One of the two first Gen Miatas needs to go, I could've accepted both of them being around if one had been left hand drive, but as it stands there's not enough difference to justify it.
Mostly. I look at it this way: No one's ever going to be entirely happy with the specific cars and models that get included/left out. It's silly to get into arguments over what "should've been on the list" because we could be here till the end of time arguing should've beens and personal taste.
Accepting that simple fact and focusing there's maybe 5 cars total that I'd say didn't deserve to be on the premium list. Specifically:
One of the two first Gen Miatas needs to go, I could've accepted both of them being around if one had been left hand drive, but as it stands there's not enough difference to justify it.
As much as people like to ***** about Skylines, every last generation of the production GT-Rs on the list deserves its spot. To argue otherwise is just insulting to how good the car actually is. What does need to go however is the Black Mask Skyline and possibly the base 07 GT-R.
The three classic VWs I'm iffy about. On the one hand they aren't really useful for anything in the game, on the other near perfect replicas of cars with undeniable historical significance does fit with the theme of the series.
What about following the following model for including cars:
-Car X
*Prototype.
Generation #X:
*Base model.
*Highest trim/performance stock model.
*Odd or remarkable factory model (Say, a limited, and noticeably limited, edition or concept car)
There you go. It's still varied, but not annoyingly extense. Maximum of around 4 or 5 cars per generation. Of course, exceptions could apply but this is the rough idea of what it could be.
Yeah... You are probably right.I think this^ is more of what the masses want nowadays.
ChicoMaloXDIt is not that some cars "deserved" to be premium. Or that they only wanted those (P) cars.
(S) cars were there to fill the badly advertised 1000+ car list.
What uncle Kaz likes is to have a very rich variation of cars. But then again. He needed more development time to complete his vision. Here's waiting for DLC.