Assetto Corsa 1.15 Update Lands on Consoles; Ready to Race Arrives This Week

Discussion in 'Assetto Corsa' started by GTPNewsWire, Sep 12, 2017.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

    Messages:
    4,571
    Location:
    United States
  2. RaceFuchs

    RaceFuchs

    Messages:
    358
    I was looking forward to this for quite some time, but it might be to late for me. PCars 2 is out next week.
     
  3. ThunderLips

    ThunderLips

    Messages:
    107
    We saw a huge AI update on PC a few months back. Is this that same update?
     
    Lord Kacperov, VBR and gladbecker82 like this.
  4. Chikane

    Chikane

    Messages:
    3,408
    Location:
    United States
    Its the update with the P1 GTR :D:bowdown: To bad this game chase cam is broken and unplayable :(
     
  5. Outspacer

    Outspacer

    Messages:
    509
    Location:
    United Kingdom
    Should be... hope so anyway! It ought to bring us up to whatever that PC update was, I think, maybe more... did the live axle tweak come after the AI update (on PC)? edit: I've read elsewhere that this should bring us about level with PC 1.14.4.

    Quite a long list for PS4... (apologies for posting this twice, I hadn't seen this thread)...

    AC_1.15_notes.png
     
    Last edited: Sep 13, 2017
  6. Thurlesdrunk81

    Thurlesdrunk81

    Messages:
    8
    Anyone confirm if button box will work on PS4 now with this update? Cheers
     
  7. Chikane

    Chikane

    Messages:
    3,408
    Location:
    United States
    YUP i uninstall this game a while back, But was thinking of installing it again just to try the P1 GTR out :D But since PCARS 2 is only now 10 days :gtpflag: I'll just wait till that games comes out better :)
     
    Racecarman likes this.
  8. gladbecker82

    gladbecker82

    Messages:
    485
    Yep thats the one.

    I just bought MXGP 3 on sale this morning and forgot to check for the update for AC. So not sure if i will pour Money into this DLC but i know that AC will give me the best driving Experience with the Cars compared to others
     
    Dresden and VBR like this.
  9. ThunderLips

    ThunderLips

    Messages:
    107
    Awesome, thanks
     
  10. EditLater

    EditLater

    Messages:
    1
    PLEASE please will a PS4 player come back later and tell us whether the PS4 controller is now assignable...and most importantly, could we use the right stick for throttle+Braking??????

    Please! I was looking forward to this, having been a big fan of NetKar what must be 15 years back....(in fact I interviewed Stefano once for RaceSimCentral). But without enough time for PC gaming or setting up wheels, I was hoping I could pick this up on PS4....but i guess i'm a bit fussy about controllers.
     
  11. Outspacer

    Outspacer

    Messages:
    509
    Location:
    United Kingdom
    I didn't mind not having any of those cars, but I'll have some fun driving them.

    First this evening though will be the live-axle AE86 at the 'ring :D

    Yes, assignable controls are in. They added extra presets a while ago, one of which had right stick for throttle/brake. Anyway, screenshot of preset edit screen shows right stick set up like that :)
     
  12. Binder333

    Binder333

    Messages:
    37
    Location:
    Hungary
    Yes!
     
  13. Nielsen

    Nielsen

    Messages:
    4,325
    I was just playing around with the custom button mapping on the PS4 / DS4, but it does not fully work the way logic would think it does. Some commands won't save when assigned to particular buttons and some cars won't recognize assigned commands even though they should. For example, there's still no way to adjust TC in cars using hybrid systems / MGUs.
     
    oneloops and Fredzy like this.
  14. Fredzy

    Fredzy

    Messages:
    1,093
    Location:
    United States
    Aaaggh, I figured their first pass at customizable controls would miss the mark. No matter, I've sadly become 100% accustomed to the goofy controller layout I'm using. I figure if I did turn TC off in one of those hybrids I would do terribly and give up :lol:

    I'm pumped for this update, can't wait to try it. I see they disabled auto blip by default (??) on 911 GT1 and Maser GT1... curious to see if they changed the way shifting behaves. I don't see why they'd mention that otherwise. A few cars here and there shift very poorly, most notably the 962's and McLaren F1 :mad: I'm talking paddle shift manual with auto blip on. I've gotten somewhat used to manually blipping but I am generally sloppy and it is not the most fun. Especially with the F1, which bounces the rev-limiter if you press the accelerator more than 20%
     
  15. LITTLEBLACKO

    LITTLEBLACKO

    Messages:
    326
    Location:
    Australia
  16. It says Dead zone fixed for DS4 controller, but that was fixed in the last update. Unless they fixed it again.
     
  17. Binder333

    Binder333

    Messages:
    37
    Location:
    Hungary
     
    Scuderia Paul likes this.
  18. XXI

    XXI Premium

    Messages:
    476
    Yes!
    Added AI aggression selection?
     
  19. breyzipp

    breyzipp

    Messages:
    901
    Location:
    Belgium
    Agreed on PCARS2.... but! I have very high respect for Kunos as well for bringing a second good sim franchise to concoles and for that reason I will buy this new car pack (and all future ones).

    Even though I much prefer PCARS over AC, you can't deny the fact that AC has a lot of sexy cars not in PCARS 1 or 2 (vice versa as well ofc). Both games complement each other nicely IMO.
     
    stevefoz, Theiceman1 and SlimCharles like this.
  20. George Jakob

    George Jakob

    Messages:
    34
    YESSSSSSSSSSS!!!!! the one thing kepping me away from AC is gone!!!!!
     
  21. Nielsen

    Nielsen

    Messages:
    4,325
    I test drove the Alfa GTA and Ford Escort and noticed that both cars pull to the left under accleration. Is this related to the live axle simulation, or has something been messed up?

    By the way, it's kind of pointless that the patch notes list fixes for cars that weren't in the game until today ("driver position adjusted in Audi TT RS VLN" and so on). Also, it says we can assign controls in the launcher. What launcher?
     
    Last edited: Sep 12, 2017
  22. BrandonW77

    BrandonW77

    Messages:
    11,042
    Location:
    United States
    Believe so, yes.

    The launcher is basically the game menu system, it's a PC term.
     
    gt6champnk69 likes this.
  23. GTP_Bas

    GTP_Bas

    Messages:
    14
    G29 deadzone fixed on ps4?
     
  24. Tired Tyres

    Tired Tyres

    Messages:
    8,562
    Location:
    United Kingdom
    That's because when released on PC they then had to patch to fix some things. Launcher is the page when you can commit to race, change set up etc.
     
  25. GTP_federsch

    GTP_federsch

    Messages:
    11
    Very nice Kunos!
    Wheel button mapping and accuarate Downshift Protection are the top fixes to me.
    Thx very much, my respect and support to you, for sure I'll be going for your new DLC, this is my little contribution. This Game... Having this on console is just an amazing and glorious thing, I appreciatte it, like many others whom wants a very accuarated and dedicated sim physics like you has reached being such a little developer and on this kind of systems, your product is not for everybody, I know, but you had stamped your signature with this product. I enjoy your sim every time I can and every time I watching myself smiling about the car I choose doing exactly what It would Under limit driving. Thx again, greetings from Argentina!
     
    stevefoz, G219, Whitestar and 5 others like this.
  26. Yes, 0-100. AI difficulty settings still the same though.
     
    XXI likes this.
  27. DesertPenguin09

    DesertPenguin09

    Messages:
    7,076
    Location:
    United States
    Any more tracks? That's all I really want.
     
  28. BrandonW77

    BrandonW77

    Messages:
    11,042
    Location:
    United States
    Laguna Seca supposedly by the end of the year.
     
    HAL20XX and hobbsy like this.
  29. Nielsen

    Nielsen

    Messages:
    4,325
    Please elaborate. I remember people praising the wobbly physics brought by the live axle simulation, but I don't recall discussions about the affected cars pulling to the left under accleration. Strange handling trait, no?

    I guess it does show the extent to which PC and console versions are in alignment, so from that perspective it may serve a purpose.

    Ok, thanks.
     
  30. Scaff

    Scaff Moderator

    Messages:
    19,591
    Location:
    United Kingdom
    My thoughts.

     
    The35, XXI, tka_tha and 8 others like this.