- 189

- United States
The simulation aspect seems pretty cool (it's a bit crap on pad, to be honest), and it's not too bad visually (the frame rate is obvious). But the actual game bit of it seems... unfinished.
Well, at least you finished your review .
The simulation aspect seems pretty cool (it's a bit crap on pad, to be honest), and it's not too bad visually (the frame rate is obvious). But the actual game bit of it seems... unfinished.
That being the issue - the "game" part of the game doesn't cover it, so you have to guess
Sprint races don't require a driver change, but endurance races do. This isn't noted anywhere that's obvious - and not really covered when you're actually stopping; if you select the other driver, a further panel says they are "invalid". Also on the not mentioned list is the fact you have to do the stop yourself on the limiter (and 2nd disengages the limiter) including stopping correctly in your pit box.
You essentially need prior knowledge of the rules and regulations of the real-world Blancpain GT series (or whatever its current name is), and I can see a lot of people getting very frustrated, very early in the career mode without any of these things explained.
I've also been hit twice in two rolling starts (something else not mentioned) by the AI. The second time I decided to restart the race and that bizarrely made my wheel impossible to turn (ultra heavy, almost no response from the car, even at walking pace) until I went into the controls menu and changed one of the sliders.
Picked up some audio and visual bugs too - sound cutting out at Monza heading out of Ascari, and the longer car/team names in the results menus skip about.
The simulation aspect seems pretty cool (it's a bit crap on pad, to be honest), and it's not too bad visually (the frame rate is obvious). But the actual game bit of it seems... unfinished.
So do we get a code for the IGTC pack ? If not, how will they know those who pre-ordered vs those who picked it up afterwards ?
Or is everyone going to get the IGTC pack and the "pre-order to get.." is a scam..
The DLC tracks will be available later in the summer according to Kunos
Which is sad, considering that I was really looking forward to Kyalami as its not a track I've seen in other games.As in Bathurst Kyalami Suzuka etc?? I hope that explains why I’ve redeemed the dlc code that came with the game and Bathurst is still locked and in game is pointing me to buy a season pass.
Sorry brotha!Its still not up i Denmark :-(
Hang on brotha! Hang on!Just tried playing on xbox EST. Says too early, see ms store. So off to bed.
Saw a picture on the Twitter page of someone downloading the game
and it was 17.961 Gb.
xX Jojje Xx
That being the issue - the "game" part of the game doesn't cover it, so you have to guess
Sprint races don't require a driver change, but endurance races do. This isn't noted anywhere that's obvious - and not really covered when you're actually stopping; if you select the other driver, a further panel says they are "invalid". Also on the not mentioned list is the fact you have to do the stop yourself on the limiter (and 2nd disengages the limiter) including stopping correctly in your pit box.
You essentially need prior knowledge of the rules and regulations of the real-world Blancpain GT series (or whatever its current name is), and I can see a lot of people getting very frustrated, very early in the career mode without any of these things explained.
I've also been hit twice in two rolling starts (something else not mentioned) by the AI. The second time I decided to restart the race and that bizarrely made my wheel impossible to turn (ultra heavy, almost no response from the car, even at walking pace) until I went into the controls menu and changed one of the sliders.
Picked up some audio and visual bugs too - sound cutting out at Monza heading out of Ascari, and the longer car/team names in the results menus skip about.
The simulation aspect seems pretty cool (it's a bit crap on pad, to be honest), and it's not too bad visually (the frame rate is obvious). But the actual game bit of it seems... unfinished.
That being the issue - the "game" part of the game doesn't cover it, so you have to guess
Sprint races don't require a driver change, but endurance races do. This isn't noted anywhere that's obvious - and not really covered when you're actually stopping; if you select the other driver, a further panel says they are "invalid". Also on the not mentioned list is the fact you have to do the stop yourself on the limiter (and 2nd disengages the limiter) including stopping correctly in your pit box.
You essentially need prior knowledge of the rules and regulations of the real-world Blancpain GT series (or whatever its current name is), and I can see a lot of people getting very frustrated, very early in the career mode without any of these things explained.
I've also been hit twice in two rolling starts (something else not mentioned) by the AI. The second time I decided to restart the race and that bizarrely made my wheel impossible to turn (ultra heavy, almost no response from the car, even at walking pace) until I went into the controls menu and changed one of the sliders.
Picked up some audio and visual bugs too - sound cutting out at Monza heading out of Ascari, and the longer car/team names in the results menus skip about.
The simulation aspect seems pretty cool (it's a bit crap on pad, to be honest), and it's not too bad visually (the frame rate is obvious). But the actual game bit of it seems... unfinished.
are you on wheel or controller? I found some pretty good controller settings if you need someCan I ask what wheel you are using and what "sliders" did you twiddle with?
I am very underwhelmed with this game so far and am in two minds whether to take it back for a refund.
Yep, 17+. Halfway and 4 hours to go. Nice.
What version of the game are you reviewing?That being the issue - the "game" part of the game doesn't cover it, so you have to guess
Sprint races don't require a driver change, but endurance races do. This isn't noted anywhere that's obvious - and not really covered when you're actually stopping; if you select the other driver, a further panel says they are "invalid". Also on the not mentioned list is the fact you have to do the stop yourself on the limiter (and 2nd disengages the limiter) including stopping correctly in your pit box.
You essentially need prior knowledge of the rules and regulations of the real-world Blancpain GT series (or whatever its current name is), and I can see a lot of people getting very frustrated, very early in the career mode without any of these things explained.
I've also been hit twice in two rolling starts (something else not mentioned) by the AI. The second time I decided to restart the race and that bizarrely made my wheel impossible to turn (ultra heavy, almost no response from the car, even at walking pace) until I went into the controls menu and changed one of the sliders.
Picked up some audio and visual bugs too - sound cutting out at Monza heading out of Ascari, and the longer car/team names in the results menus skip about.
The simulation aspect seems pretty cool (it's a bit crap on pad, to be honest), and it's not too bad visually (the frame rate is obvious). But the actual game bit of it seems... unfinished.
The DLC is on the MS store and mentions a July 23 release.
View attachment 933390
The DLC was meant to be a pre order bonus, so thats what you'd expect to see.