Assetto Corsa | News and General Discussion

  • Thread starter mister dog
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Well if the suspension model is allowing the suspension to travel way further than real life, there's something wrong with it. The car in that picture is also clipping through the ground, I thought bottoming out was modeled in AC.

Edit: Basically, if the suspension is broken, it should be collapsed to the very lowest point it could go to irl, not just sent the back half of the car through the road and the back wheels through the bodywork. Someone should probably report this behaviour to Kunos, as surely it's not meant to be like that.
I have experienced things like in the picture above your post many times, but I'd say either all, or the vast majority of incidents were after I had some type of thunderous accident which sent the car flying.
Things like the LaFerrari tires clipping absolutely can be fixed. You can fudge it (which is not the nice way to do it) or you can take another look at the suspension geometry setup and measurements and then tweak & debug with the Developers Apps while driving on the track. Modders have to deal with this stuff all the time.

For instance, there is tire deformation in Assetto Corsa. Unfortunately, it just isn't visually modeled yet. I hope they do it in AC II (if there is AC II). It just looks really cool when done well (plenty of rFactor 2 videos will show what I mean).
 
I did experiments when I was doing physics on a car and it'll go right past the bumpstops once the suspension hits a hard enough bump. I never reported it because I thought it would be obvious it's not working properly and if it was unintended it would have been fixed.
 
Well if the suspension model is allowing the suspension to travel way further than real life, there's something wrong with it. The car in that picture is also clipping through the ground, I thought bottoming out was modeled in AC.

Edit: Basically, if the suspension is broken, it should be collapsed to the very lowest point it could go to irl, not just sent the back half of the car through the road and the back wheels through the bodywork. Someone should probably report this behaviour to Kunos, as surely it's not meant to be like that.
The thing is, in real life in the scenario of that photo I posted those tyres and wheels would not be intact. They'd be damaged and if AC could model damage true to life then maybe there would be no clipping either.
 
I did experiments when I was doing physics on a car and it'll go right past the bumpstops once the suspension hits a hard enough bump. I never reported it because I thought it would be obvious it's not working properly and if it was unintended it would have been fixed.
You realise that no one else may have even tried that? You should have reported it.
 
The thing is, in real life in the scenario of that photo I posted those tyres and wheels would not be intact. They'd be damaged and if AC could model damage true to life then maybe there would be no clipping either.

Regardless of whether the wheels are meant to be damaged or not, even if there are no wheels fitted to a Mk I Escort, the suspension would not be able to compress that much. There's obviously something not right in the game for that to happen. I don't even know why there's a discussion about it. I love AC as much as the next bloke, but that is obviously not right...


I did experiments when I was doing physics on a car and it'll go right past the bumpstops once the suspension hits a hard enough bump. I never reported it because I thought it would be obvious it's not working properly and if it was unintended it would have been fixed.

Yeah that explains it.
 
Not only is the visual aspect of "damage" severely lacking in Assetto Corsa, but the physical aspect is bizarre as well. I'm sure we've all come across these: You hit a stationary object head on at 80mph, but you don't flip or anything... But then you try to drive away by you've completely destroyed your front-end. You can have to crank the wheel 120 degrees just to drive straight at 15 mph. If you look at the car with an external camera, besides some scratches and dents and maybe some dirt you'd never know that anything was wrong with the car.

The same thing can be said when you explode a tire. I'm still not 100% sure on how flat tires work in AC. I don't believe you can destroy/flatten your tire hitting someone or something (your steering/front-end suspension might break instead). But, with extremely overheated tires, you can experience a blowout. I've blown front tires where you get that pull like you'd expect, but again...you wouldn't know there's anything wrong with the tire if you were looking at a replay camera.

Which brings me to flipping the car at 150mph (or some other "He's dead" flip or multiple rollover. I've had tires go missing or get bent almost 90 degrees when you break the front end control arms and such...However, I don't believe that those are technically part of a "damage model", but rather, you made the physics engine throw up with the ridiculous forces you must have applied to the car.

Sometime your tire went somewhere else and your front-end is dug into the pavement. You can actually feel the resistance if you try to drive with the car like that. That appears to be another "it clipped through the road surface" type of problem.

All of these need to be fixed. The extremely severe examples don't necessarily bother me as much as the more minor issues, like damage to the car's body, the effect it can have on the car's aerodynamics, or a simple flat tire from getting into a multi-car accident. All of these are very necessary in my opinion. Oh, the broken windshield effect. That is controlled by a simple setting in one of the car's editable data files. I don't feel like looking for it right now, but from what I remember it is purely based on the car's speed at the time of the collision.

If anyone knows more about the damage in Assetto Corsa, please post in here. I would really like to know for sure what's going on. Everything I wrote above is based on things I've experienced and/or spoke to other's about. Luckily, for PC players, there are other damage effects that can be installed just like they're a regular mod. Different broken windshields, for instance. I've often thought of replacing mine with one I've seen that doesn't completely obscure your field of vision. That is the main reason I drive around with damage only set to 10%. I want to know what area of the car I'm affecting when I crash in single player mode, but I don't want to always have to start over a practice session because damage is set to 100%. Getting a completely shattered windshield just because you clipped a guardrail and spun 1/2 thru a Nordschleife run sucks. So, 10% damage for me.
 
You realise that no one else may have even tried that? You should have reported it.

Not only is the visual aspect of "damage" severely lacking in Assetto Corsa, but the physical aspect is bizarre as well. I'm sure we've all come across these: You hit a stationary object head on at 80mph, but you don't flip or anything... But then you try to drive away by you've completely destroyed your front-end. You can have to crank the wheel 120 degrees just to drive straight at 15 mph. If you look at the car with an external camera, besides some scratches and dents and maybe some dirt you'd never know that anything was wrong with the car.

The same thing can be said when you explode a tire. I'm still not 100% sure on how flat tires work in AC. I don't believe you can destroy/flatten your tire hitting someone or something (your steering/front-end suspension might break instead). But, with extremely overheated tires, you can experience a blowout. I've blown front tires where you get that pull like you'd expect, but again...you wouldn't know there's anything wrong with the tire if you were looking at a replay camera.

Which brings me to flipping the car at 150mph (or some other "He's dead" flip or multiple rollover. I've had tires go missing or get bent almost 90 degrees when you break the front end control arms and such...However, I don't believe that those are technically part of a "damage model", but rather, you made the physics engine throw up with the ridiculous forces you must have applied to the car.

Sometime your tire went somewhere else and your front-end is dug into the pavement. You can actually feel the resistance if you try to drive with the car like that. That appears to be another "it clipped through the road surface" type of problem.

All of these need to be fixed. The extremely severe examples don't necessarily bother me as much as the more minor issues, like damage to the car's body, the effect it can have on the car's aerodynamics, or a simple flat tire from getting into a multi-car accident. All of these are very necessary in my opinion. Oh, the broken windshield effect. That is controlled by a simple setting in one of the car's editable data files. I don't feel like looking for it right now, but from what I remember it is purely based on the car's speed at the time of the collision.

If anyone knows more about the damage in Assetto Corsa, please post in here. I would really like to know for sure what's going on. Everything I wrote above is based on things I've experienced and/or spoke to other's about. Luckily, for PC players, there are other damage effects that can be installed just like they're a regular mod. Different broken windshields, for instance. I've often thought of replacing mine with one I've seen that doesn't completely obscure your field of vision. That is the main reason I drive around with damage only set to 10%. I want to know what area of the car I'm affecting when I crash in single player mode, but I don't want to always have to start over a practice session because damage is set to 100%. Getting a completely shattered windshield just because you clipped a guardrail and spun 1/2 thru a Nordschleife run sucks. So, 10% damage for me.

Don't know what you guys are on about, i've never seen odd damage ( Because I never crash as I'm a bit good) or wheels clipping other than that Escort ( computer was surprised I crashed). I've only ever crashed once online and that was deliberate but I never saw anything odd other than realistic scratches. Photo of my historic crash included.



PS_Messages_20170522_184501.jpg
 
Don't know what you guys are on about, i've never seen odd damage ( Because I never crash as I'm a bit good) or wheels clipping other than that Escort ( computer was surprised I crashed). I've only ever crashed once online and that was deliberate but I never saw anything odd other than realistic scratches. Photo of my historic crash included.



View attachment 648505

Pssshhhttt.....that's nothing! PC players have two secret modes, Submarine Mode and Alien Mode. :lol:

 
Don't know what you guys are on about, i've never seen odd damage ( Because I never crash as I'm a bit good) or wheels clipping other than that Escort ( computer was surprised I crashed). I've only ever crashed once online and that was deliberate but I never saw anything odd other than realistic scratches. Photo of my historic crash included.



View attachment 648505
Oh, you son of a 🤬! :lol: I was reading your post...my screen was scrolled at a perfect position to only see your text. So, I'm reading and thinking "Well...He's very lucky then. I'm sure some day he'll..." and I scrolled my mouse wheel with my right hand while taking a drink of Sierra Mist with my left. Bad move. Sierra Mist all over my laptop and burning the hell out of my nose. Oh, I was choking...You almost killed me! :lol: Cheeky bastard! :P Brandon's video link is hilarious too...The first time I saw it I giggled like a little girl for about 10 minutes. :D :lol:

So, what's the consensus fellas? Is it safe to say Assetto Corsa has a few bugs? Or is more evidence still needed? :lol: :D Oh man...I'm laughing over here.

EDIT: Did they really have to make those roadblocks out of the strongest material in the universe? You know how many times I accidentally clip that last one and it scares the crap out of me? Dozens of drivers for my race team have perished due to those crazy roadblocks. :lol:
 
Oh, you son of a 🤬! :lol: I was reading your post...my screen was scrolled at a perfect position to only see your text. So, I'm reading and thinking "Well...He's very lucky then. I'm sure some day he'll..." and I scrolled my mouse wheel with my right hand while taking a drink of Sierra Mist with my left. Bad move. Sierra Mist all over my laptop and burning the hell out of my nose. Oh, I was choking...You almost killed me! :lol: Cheeky bastard! :P Brandon's video link is hilarious too...The first time I saw it I giggled like a little girl for about 10 minutes. :D :lol:

So, what's the consensus fellas? Is it safe to say Assetto Corsa has a few bugs? Or is more evidence still needed? :lol: :D Oh man...I'm laughing over here.

EDIT: Did they really have to make those roadblocks out of the strongest material in the universe? You know how many times I accidentally clip that last one and it scares the crap out of me? Dozens of drivers for my race team have perished due to those crazy roadblocks. :lol:
Haha I nearly forgot to post the picture. Yes i've certainly come across a few bugs, unless they really affect me or change the game then I just move on. I've always accepted bugs as the nature of the beast since the old Atari system. It's kinda crazy how offended we are by bugs these days. Obviously game breaking ones are a different matter.
 
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Hotfix notes

1.14.2
- Fixed Python setCamera when asking for Random Camera
- Tweaked Leaderboard Flags position
- minor graphical fixes on various cars
- Improved braking force and stopping distance for Lotus Elise SC (and step models), Lotus 2-eleven and Lotus Exige 240 and Scura
- Disabled autoblip for Maserati MC12 GT1 and Porsche 911 GT1 in downshift. Can be enabled as assist
- Fix for Audi R18 gear app ERS power deploy graph (only graphical on the app)
- Fixed Autosave Replay
- Fixed post session results on Launcher
- Fixed "Just A Taste" Special Event
- Fixed Openvr FXAA rendering without AA Samples
- Various livery fixes on the Lotus 3-Eleven, Audi R8 LMS 2016 and Toyota TS040 Hybrid
- Tweaked MP leaderboard adding grey font for disconnected players
 
Guys there's something wrong here :indiff:
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Is fear a factor here? I may just be to scare to try and push the FXX-K :(
I'm not a good person to answer your question. I'm A) Not a great driver to begin with & B) Some cars I can drive like a pro and some cars, in the same class or even lower, I can hardly make a full lap without some blunder, even if it's just a blown apex or something minor.

I'm responding to say that I can't unsee the clipping on the FXX-K. I know it was originally a LaFerrari that had rear tire clipping, but I'm sure these two cars share some chassis similarities, no? So, whoever posted that original clipping photo, thank you. You've ruined my life. :P :banghead:
 
I'm not a good person to answer your question. I'm A) Not a great driver to begin with & B) Some cars I can drive like a pro and some cars, in the same class or even lower, I can hardly make a full lap without some blunder, even if it's just a blown apex or something minor.

I'm responding to say that I can't unsee the clipping on the FXX-K. I know it was originally a LaFerrari that had rear tire clipping, but I'm sure these two cars share some chassis similarities, no? So, whoever posted that original clipping photo, thank you. You've ruined my life. :P :banghead:
Clipping? where on the FXXK?
Real car
tumblr_o04diwcYb41qb815co1_500.jpg
 
Oh wow...See those two openings behind each rear tire? In your AC screenshot I thought it was a piece of rear tire poking through like on the LaFerrari. I had no idea there really was something there on the real car. Wow...
 
Why fear the purpose-built track toy with all the added downforce?

I've never driven it (and probably never will) but I think what he's getting at is that maybe it has so much power that he's afraid to push it to the edge for fear it will bite him, or just doesn't have the confidence to push it hard enough to make use of all that downforce. Kinda like the 917/30, lots of performance to be extracted from it but it takes the right touch (and a certain size of attachments) to get all of that performance.
 
I've never driven it (and probably never will) but I think what he's getting at is that maybe it has so much power that he's afraid to push it to the edge for fear it will bite him, or just doesn't have the confidence to push it hard enough to make use of all that downforce. Kinda like the 917/30, lots of performance to be extracted from it but it takes the right touch (and a certain size of attachments) to get all of that performance.

That's also what I gathered from his post, but as my previous post implied, I think the FXX K inspires confidence by focusing entirely on the track. It's fast but it never feels like a handful compared to the road-going LaFerrari. Modern technology makes it foolproof in ways the 917/30 can only dream of.
 
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