Assetto Corsa | News and General Discussion

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Not another GT5 vs. Forza flame war, not in this thread.

Directly from FB, you can enjoy a new screen of the AC's UI. What's interesting is yet another thing: the interaction between the sim and mobile devices!

Gamescom preparations. Assetto Corsa remote control from tablet & smartphones
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source: http://www.drivingitalia.net
 
Physics are 100% a racing game for me. If they suck or I just don't like them, I won't even bother. Forza comes to mind.

I can't judge AC because I haven't played it, but I was able to play some pCARS and the physics feel great, possible that AC will be a bit more realistic, but it still is a great sim.

But never mind, my point is more that there's no actual reason to decide between them and especially no reason to make a "vs. discussion" because they are on the same system and both will need a good PC to run properly.
 
JvM
Although you bother very much with GT5..? :)

It's not very much ahead of forza thats for sure.

GT5 isn't anywhere near perfect, but it's liveable. Never liked Forza's physics, and it doesn't help that I can't use my Logitech wheel on a 360 either. :ouch:
 
Directly from FB, you can enjoy a new screen of the AC's UI. What's interesting is yet another thing: the interaction between the sim and mobile devices!

Gamescom preparations. Assetto Corsa remote control from tablet & smartphones
Very nice to know this! It will definitely be an useful tool for people running triple screens on the correct FOV settings! You can use your smartphone as a dash display! Sweet!
 
Yes you can, you're just not looking hard enough...

Trust me, the "answer" I think you're talking about is hardly one at all. Are you talking about the G25/27 adapter? 'cause that's thing hardly works properly, it has so much input lag it's not usable. The only other way is him buying a new wheel for the Xbox, which isn't a solution at all. The Logitech FX works with the 360 and is an ok wheel, otherwise he'll have to get a Fanatec or the new upcoming Thrustmaster:

http://www.virtualr.net/thrustmaster-xbox-360-wheel-sneak-peek


but anyway, wrong thread D:

I think the UI looks amazing for AC and the smart device integration sounds freaking awesome!
 
Quick little candid video from Kunos' Gamescom booth. Developers having a little fun before the crowds come in to take over. Shows some AI action with the KTMs:

 
Like their Facebook page to get the info. hot off the Gamescon floor. Going to be lots of good stuff here coming in the next couple days:
https://www.facebook.com/Assetto.Corsa


Anyway, here's a quick video from today demo'ing the remote app feature, presented by his highness Stefano:


Not sure at this stage exactly what it's going to be best used for, but it's certainly cool in concept. All I can think of myself using it for is to play replays from far away, being lazy on the bed or something... using it to set up some easy read outs and gauges as well, maybe touchscreen button boxes? I'm sure there's a lot more to it we don't know about yet.

Video #2, AI battles:

 
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Awesome stuff! Not to exited about the drifting but it at least shows that the physics will allow it, hopefully it will be realistic enough that it will slow you down rather than making you faster.
 
Awesome stuff indeed. For a game by such a small team that is months away from release, it looks absolutely brilliant. So good that I ll go buy Netkar Pro and Ferrari Academy tonight, just to support them.
 
Saw this interesting piece by someone who played it at Gamescom yesterday:

"When i finaly stept into the rig, and got to do a few laps with the BMW Z4 GT3 i did not know what to expect of the actual physics of the game.
It very soon became clear that this must be one of the best compromises between Sim and Fun i came across in a long time. The car behaves as you would expect, and you really feel connected to the track. Details like braking feel, oversteer and understeer seemed so natural."
 
Saw this interesting piece by someone who played it at Gamescom yesterday:

"When i finaly stept into the rig, and got to do a few laps with the BMW Z4 GT3 i did not know what to expect of the actual physics of the game.
It very soon became clear that this must be one of the best compromises between Sim and Fun i came across in a long time. The car behaves as you would expect, and you really feel connected to the track. Details like braking feel, oversteer and understeer seemed so natural."

Yeah that's from Wim's description for the "13 minutes of gameplay" video:
http://www.youtube.com/watch?v=cV6kN1oGI0Q

What's interesting about it to you, finding out whether the "compromise" he's talking about is Kunos going soft on going for realism? Just seems like a great quick impression summary of an enthusiast trying out AC for the first time to me. From the way he glows about it, it seems like a fitting description of the feeling one gets from driving nK as well.

What I'm interested in is seeing whether Wim's put much time into Kunos' previous works before. What you're pointing out a snippet from is an impression from a long time rFactor and GTR modder. So it may have been the first time he's really tried out their flavor of sim, which would explain the "fun" comment. Racing cars in anything anywhere is fun, and it can be fun in a lot of different ways. But to guys like Wim, getting the realism and feel to an absolutely sophisticated edge is what makes for a world of enjoyment. Not withstanding any sort of lack of authenticity. He most definitely would've stated otherwise if that were an aspect of his impression.
 
Interesting points, and yes I was curious about wether they may have dumbed down the realism as its appeal will be wider than Netkar.

Curiously I feel if that had been said of F1 2012 rather than AC then your reply would have been different.
 
If it was F1 2012 I would've known exactly what he was referring to. But to be frank, I don't think he would've used the same wording. I'd be surprised if he did anyway. But anyway, the comment did give me some eyebrow tension. Hopefully I'm reading into it too much.
 
I wouldn't use the word "compromise", many times we sim racers thinks having crap like car physics with crap FFB and almost zero grip in all directions = very realistic.

No that's not realism, that's just a silly sim racing clichè. As long it's not an AC Cobra, these cars should behave in a natural way. Expecially if we are talking about a modern GT3 machine with tons of grip and downforce.

Also remember what Stewart said. "GP legends was more difficoult than real life."
 
Aye, a lot of comparisons of sims these days go on the assumption that Rfactor/GTR2 etc were/are highly realistic and accurate in their driving physics but the reality is that they are not.

Not so long ago (ok maybe 2 years ago) but I remember it being common to see a lot of people not considering Rfactor a real/accurate or serious sim, a guy made fun of on youtube for making a motion simulator and then running Rfactor. As a big Rfactor fan at the time, it being one of the only racing games/sims I played I obviously disagreed but now I'm also with the thinking that to be honest... Rfactor even with the best of mods really isn't very realistic or "complete" as a sim or driving experience.

Yet now you see Rfactor put on a pedestal a lot, despite the fact that it is user made mods many people genuinely seem to believe that this is the benchmark and when they see/play something that doesn't feel that way they are judging it against Rfactor as the "correct" way of doing it. Now what I say may be a little over generalised but I really do see this a lot, personally I don't remember when the change in general opinion happened that Rfactor went from being a great game and an "ok, but dated" sim to the benchmark of all things forward?


It is quite possible that the AC has driving aids available that are turned on for the sake of a widespread audience (Gamescom), most of which would not be able to turn a lap with them off, a lot of them still won't be able to turn a lap even with them on. NetKar to me was the best of the dated sims, the new breed/generation of sims coming out should be far better.


Some sim racers love a challenge, a car that is far more difficult to drive than the real thing, takes great skill and focus just to make a lap, and a lot of dedication to learn to drive.. I know to a lot of sim racers this can be percieved as realistic and that is what they like, the fact is that most real race cars are not like that in the slightest.
 
Some sim racers love a challenge, a car that is far more difficult to drive than the real thing, takes great skill and focus just to make a lap, and a lot of dedication to learn to drive.. I know to a lot of sim racers this can be percieved as realistic and that is what they like, the fact is that most real race cars are not like that in the slightest.
Nailed it.

And I agree, as long as I like rFactor I know even the hyped mods like Enduracers are off target regarding realism.
GT cars running like they are on ice? Little connection to the road? Nope, that's not very realistic. The good thing of rF is if you don't like physics you can change it, and the same will apply to Assetto Corsa.

About the P4/5 vs. BMW Z4 replay, someone link it to KY tweeter account and tell him, "the real GT6 is Assetto Corsa!". :)
 
Another awesome impression, this time from another team with a long history in sim racing, Racedepartment:

http://www.racedepartment.com/2012/08/gamescom-assetto-corsa-hands-on/

Great insight, especially liked reading their quick summary of their experience. One thing they mentioned well was the sounds, which to me are currently underwhelming, but as they said in the article, Kunos are working on it, so I hope it goes up a few notches. The effects themselves are great, the way the engine sounds during different phases and under braking and such is amazing, it's just there doesn't seem to be enough punch.

Another video was also attached to the article:

 
One thing they could improve imho is visual input lag of steering wheel, even if it's not a big issue you can always remove wheel like in rF I guess.

About sounds, already light years better than Gran Trollismo 5.

About the racedepartments comments:
Physics
Time to fire up those engines! We took place in the BMW Z4 GT3 for some laps around Monza. We were never disappointed. From the moment the throttle was first floored the car felt instinctively good. It was the most natural sim racing experience we’ve had so far. It appears that anyone with sense of driving or racing a car can get in and drive laps without crashing off everywhere. The car gave a nice direct response to my steering input and I never had the feeling I was driving on ice when I floored the throttle or the brakes, even on Pro Driver level. Bram tested the limits and got out of a corner with heavy oversteer. After catching it he noted that it was the first time a sim had not backfired his correction manoeuvres, which would usually send him to the wall in the opposite direction. Just an example of how this sim is different from what we’re used to.
I highlithed this part because it's very important.
Basically it confirm what we were saying and confirm how wrong actual "simulators" are.
Now the only thing we need is an AC beta.
 
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HKS racer
Gran Trollismo 5.

You really need to get over that, seriously, I'm worried about you. It's nearly been two years, just let it go. We were all disappointed.
 
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