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Discussion in 'Assetto Corsa' started by Thom Lee, Apr 28, 2014.
It's pretty amazing to be able to get in deep and so close to what 'drives' the physics in a sim.
I love the feeling AC gives me, for instance the issue with the non-working headlights on the Porsche 2.7 from Bazza. Everyday I try to do a different car and track combination, do some hotlaps and track days and have a look onto the track and the car. And if there is some discrepancy I try to fix it. Also learning from the amazing community we have here. Get grassFX working or setting up headlights is no longer a rocket science for me. I don´t need another sim for ages on my PC.
Aston martin vantage AMR 2020
Version 0.7 of 1.0 physics are nearly done. If the skins suck it's because i made them. they should improve soon hopfully.
lots of the data is from aston martins page on the car, i even found the exact differential power/coast and gear ratios. and the engine is exact, including the less torque the AMR makes because of its fragile manual gearbox. and i added shift animations.
Please give any feedback on the car, so far nurburgring time is 7:23 on cup 2 R tire
URD's Darche EGT1 EVO is out! (Porsche 911 GT1 Evo 1997)
Purchased right on release, drives nicely, looks grand and the sounds are absolutely on the spot.
Fractor 2 is expected to have the most votes.
It 's really the best forcefeedback today.
But, iRacing, unwarranted little, I think it should be second place. Probably among voted users simply little use of iR.
Nope you're definitely not alone with this. I see a mod I haven't got..I'm downloading it and adding it to my list even though I know I'll probably never use it. Or it just ends up being used once and assigned to the bin unless it really is a good one lol. Also making skins has become my thing so I spend more time reading up on how to do something or trying to make a skin only to delete it and start again cause I messed up or learned something new. Either that or I'm on here chatting and reading all the posts lol.
I often find myself supervising my 1500 cars, one by one, fixing whatever I can fix (mostly texture updates, since it's kinda my thing), only to let all cars sit there. Right now I'm doing what I can hopefully consider my last round of checking and fixing stuff, also doing those helmets overlays. When all that is over, maybe, just maybe, it will be time to enjoy the game.
I too realized this a while back. My time was %90 modding/tinkering and %10 actually racing. My cars and tracks list was more of a collection than categorized grids.
Now I'm going Fanapryde's route of installing (almost) only racing cars. I tend to remove a mod immediately after testing if I don't like it.
Safi Hellie made a suggestion a while back about using grid presets. I found it very useful. Without presets, I forgot about packs/grids I have anyway.
I've never used grid presets and have no idea what they are lol....I have a mixture of street cars and racing cars as I like to drive both, and in fact when I do drive on AC I tend to gravitate towards driving street cars unless I am actually doing some racing.
Took the words right out of my mouth. Although I'm more of a lurker around here
I've been considering starting over with my install though, and only limiting myself to the cars and tracks that I actually use. Would surely free up some disk space, if nothing else. But then I think about how pointless that would be, because I'll continue downloading every new car or track that I see. The addiction is real!
AIM Vasser Sullivan Daytona 2020 Skinpack
For example, when Rollovers released their IMSA endurance mod I created a preset for it. When I select it, all cars appear as opponents.
Here's a how to in MS Paint glory:
Other possible presets for AC:
Super GT (If I can manage to BoP the cars though)
Various F1 seasons
Legion's packs (like FIA 2004)
And many other ideas...
Yes / Yes! The CM is much, much better than the original game! Incidentally, I also succumbed to addiction! I no longer count my cars and go the other way: my PC only belongs to AC! I relegated everything else to my laptop!
You are entitled to prefer any FFB for any reason that make you like that particular FFB when driving a SIM. That would make that preferred FFB the best for you.
However the question for the vote is not which FFB is best, it is which FFB is more realistic. So when driving a real car which FFB in a SIM is closest to that feeling. If your wheel in your car feels more like what a SIM wheel feels when using RF2 than when using AC then if you voted for RF2 being more realistic your vote represent what you believe, congratulation.
or get a bigger disk.
I've never looked at that bit.....cheers for pointing it out.
There's just so much good stuff in CM and I'll probably never use it to it's full potential!!
OK, I'm a bit lost/confused here
If I add these skins to the car (I followed the @ELEMENT1999 instructions to have only 1 numberplate showing in preview and showroom, which worked fine for all included skins) ---> I get two numberplates: a Blancpain #23 and a Weathertech #12 or 14 (no endulights because the change of kn5 as instructed/suggested).
In game: cars show both their respective #12 and #14 Blancpain numberplates, no endulights
If I add these skins to a newly installed Lexus (without changes to car/skin/extensions) ---> I get two Blancpain #23 numberplates for each skin in showroom/preview, both skins show endurance lights too.
Ingame: the #12 has one Weatertech #12 numberplate and the #14 has one Weathertech #14 numberplate, both have endulights.
This is the first time ever I stumble upon this kind of issue...
for me its only the normal skin, i have all others gone now, with the config file. i didnt do anything with my kn5 at all.
Well, yeah, as I wrote, in game it is normal, like in your picture. But the way I fixed it following the tip about the especially included extra kn5 files worked for all the included skins, sadly not for the ones you made. I tried removing the ext.config ini, replacing it with the one from the other skins, no luck...
I just noticed others on RD have the same issue.
Edit: forgot to say: also tried adding @slider666 solution: no luck.
Edit2: @MrBoo provided me with a WIP kn5 that made it possible to make previews for the new skin. The other kn5 works for previews for the original skins. Let's see how new skins to come will act upon this.
What a mess this car is !
You are not alone being concerned by spending too much time collecting and not enough enjoying the driving. I have changed my habits about 3 month ago after realizing that car collecting was getting in the way of my driving.
Instead of downloading either new car/track or update and use them, I just store them, not even in my cars folder, separate drive with a special indexing. I still try a few, but not often. The reason I store them is that I see what is happening presently as a flood, flood don't last. So by storing, when the volume of new mods for AC will trickle, I will dig back in my vault and play with them at my leisure, therefore insuring the right mix of driving and mod exploring.
That one is infested with latter-day chicanes, making it more like a round of miniature golf.
What's 429 Mb about a 911? Even an RSR?
As I wrote, I've never been there IRL, but going by the info I can find, these chicanes are used since 1999 to date ?
I messed with the kn5 in 3dsimed and deleted the numberplate objects...exported a new kn5 and just replaced the one in the main Lexus folder.
Number plates have now gone lol
Yeah it's always had the chicanes as far as I'm aware. Well it did when I went round it and that was in 1999 I think.
In psychoanalytic circles it's called 're-arranging your sock drawer.'
Like I say, the pre-'99 track was a joy; the modern, speed-bump version...not so much.
Ah, I agree there. But that is a sad thing that happens on many other 'modern' tracks I'm afraid.
As you can see from the illustration, the gray lines are the original layout. I've never understood the purpose of chicanes. The argument that adding more corners slows the cars down and is therefore safer falls apart when you realize that corners are where (and why) 90% of the accident happen.