Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 131,027 comments
  • 34,043,326 views
A few weeks ago I made a skin for Autopolis_Oita. Really profound changes in contrast, fences, textures of the entire circuit, tarmac, buildings, trees, grass and other things. Give him an oportunity. Link: https://www.racedepartment.com/downloads/skin-for-autopolis_oita.32421/

Thanks, it is much better than before. I know it's just a skin so you didn't remove anything but, those billboards and most of the trees don't exist in real life. The Autopolis in rF1 is better and more realistic than this version.
 
A few weeks ago I made a skin for Autopolis_Oita. Really profound changes in contrast, fences, textures of the entire circuit, tarmac, buildings, trees, grass and other things. Give him an oportunity. Link: https://www.racedepartment.com/downloads/skin-for-autopolis_oita.32421/
You made this? Congrats. It is excellent, been using it since release and because of your skin it has become my favorite Asian track to drive on (ok besides Suzuka, but Suzuka is Suzuka). This skin makes the track come to life and makes you feel you're driving it in real life. Nice job there. Which reminds me I didn't leave a rating yet on Rd.

Have you done any other skins or plan to? If they are this level of quality, don't wanna miss it.
 
You made this? Congrats. It is excellent, been using it since release and because of your skin it has become my favorite Asian track to drive on (ok besides Suzuka, but Suzuka is Suzuka). This skin makes the track come to life and makes you feel you're driving it in real life. Nice job there. Which reminds me I didn't leave a rating yet on Rd.

Have you done any other skins or plan to? If they are this level of quality, don't wanna miss it.
Hi. Thank you for your words. And yes, actually Autopolis was my first attempt at modding skins. I'm working on another track that I hope to release soon.
 
Hello everybody,

Have anyone noticed what happened to ASR cars? They had really good cars (Specially visually and sounds, but physics also) and then they just stopped updating their cars for a long while ago.... And they kept making cars for other racing games...I know it might sound cheap, but I asked them what was going on, because you pay to participate the betas and once the car is complete it gets free. ASR modders or kinda rude, saying I wasn't paying for anything, it was just a tip. It's not about the money, but rather the principle, if you're not working on any cars, and they had tons incomplete at the time, you're not really participating in the Beta since they're changing nothing....Well, so I complained a bit, got ranted by some ASR modders and they said they would put another team together with no deadline. After a long time, they were back, launching more cars than finishing the ones they had already begun (I might be wrong, but seems to me this is intend to get more money). The sittuation now is weird...They had a big update recently, and some before, Cars can't reach the speed they should and say they reach no matter how much wing you adjust or the size of the straight, more aero than modern F1, Drivetrain that doesn't match top speed...I really still their cars, but with so many bugs and when you paid to participate the Beta...Of course, no opinion was asked. Yesterday I caught a bug where the F310 only has break glow on the front right wheel, not the left one, I think they haven't fixed yet.... Anyway. RSS imo is still miles away with VRC being 2nd and dealing with things much better...

The quality of their mods has been getting better SLOWLY over time, but better none the less. Same thing goes with the handling, not bad per say but not really "realistic" or "accurate" shall we say. With the handling its one step forward then two steps back. As an example; they fixed the top speed and ability to gain ungodly amounts of speed by dropping wing angle, then in the same update removed/broke automatic blip on downshift on the ferrari 643 & FW14. They've stopped charging for the cars in the 1991 season but leave some of the half finished ones in "paid beta". Make of that what you will. Finally the sounds are quite loud although the samples are of good quality considering the shear lack of available source audio; but the samples are quite dated, can easily recognize some from rF1 mods just reused. In my honest opinion someone their has a love affair with AC and the 1991 season, lacks the resources or experience of a team like RSS, and saw there was enough people willing to pay for a specific car to make some cash. Just don't get me started on there posts to this forum or the dogs*** hosting they use.
 
Last edited:
The quality of there mods has been getting better SLOWLY over time, but better none the less. Same thing goes with the handling, not bad per say but not really "realistic" or "accurate" shall we say. With the handling its one step forward then two steps back. As an example; they fixed the top speed and ability to gain ungodly amounts of speed by dropping wing angle, then in the same update removed/broke automatic blip on downshift on the ferrari 643 & FW14. They've stopped charging for the cars in the 1991 season but leave some of the half finished ones in "paid beta". Make of that what you will. Finally the sounds are quite loud although the samples are of good quality considering the shear lack of available source audio; but the samples are quite dated, can easily recognize some from rF1 mods just reused. In my honest opinion someone their has a love affair with AC and the 1991 season, lacks the resources or experience of a team like RSS, and saw there was enough people willing to pay for a specific car to make some cash. Just don't get me started on there posts to this forum or the dogs*** hosting they use.

That's the thing...One of my major disappointments was the top speed. Try to reach 300 kph in any straight with the F310 which was a better car before in my opinion. If you manage to do it, tell me how pls.
 
That's the thing...One of my major disappointments was the top speed. Try to reach 300 kph in any straight with the F310 which was a better car before in my opinion. If you manage to do it, tell me how pls.
I may be misremembering but you should be able to up you're final gear ratio a touch and lower wing angle. Could be on a slightly older version however, engine.ini and power.lut might have changed since. Wouldn't surprise me considering the changes to throttle blip on the FW14 & other sequential cars they have.
 
You can make the drivers "head movement" but what I have done is simulate the cockpit view for the overal movement that a person would experience.

Yeah not perfect, but it does simulate being "bounced" around more
Shaun, what are your settings for achieving a little more bounce? I absolutely love some visible head shake.
 
Ok I'm now dieing to get things compared...I really wonder how much of a revelation lidar data and say the ACC laser scan side by side is gonna be...watch this space

1m DEM data is available here, https://elevation.fsdf.org.au/, I am building a separate track from similar data.. beware.. mine was also "1m" but turned out to be closer to 30cm data and I have been in a terminal loop of trying to bludgeon it to a usable mesh (my track == 18km..).. appears if any civil scanning is done its added to the data, you may get lucky.

Data is pretty clean, I can zoom right into the trees.


the stl export data here : raw export so beware, BIG..
 

Attachments

  • upload_2020-5-25_16-19-4.png
    upload_2020-5-25_16-19-4.png
    118.4 KB · Views: 61
Last edited:
link for that one is dead, Masscot. Is there an updated link. I might take on this little project for ya.
Sorry, not my link and I don't have the track any more, but from what others said the full layout was incomplete and missing a lot of assets.
 
Last edited:
Here's Volume 3 of the Assetto Corsa Multiple Track Mod Review Project or WHO KNEW SO MANY TRACKS STARTED WITH THE WORD 'CIRCUIT'?

There are only a few D tracks that have duplicates so they have also been included here.

Volume 1 - A is here..

Volume 2 - B is here..

C

Cadwell Park
Folder Name: cadwell
Author: Kit Lethbynek
Download: https://mega.co.nz/#!pcNRUKgT!dQ7NgabcHVglHUuvQbHDclNf0cGFcXbfhwCMlgO1gH0
Where to start on this one? Really bad textures, the sun is too bright, the racing surface is too bumpy, surrounding terrain looks like the PS1 era. This is a conversion of a track from many years ago but I can't imagine it being well received even back then.

Folder Name: cadwell_park
Author: Terra21
Download: https://www.racedepartment.com/downloads/cadwell-park.11507/
This version on the other hand is awesome! Great looking grass, really good performance, and it's great that we have a usable version of this track in AC because it's such a fun place to drive. Trackside buildings look great too, and the racing surface is very driveable while still feeling like a real track.


Calabogie Motorsports Park

Folder Name: pfc_calabogie1071
Author: Scott Barton
Download: https://www.racedepartment.com/downloads/calabogie-motorsports-park.22574/
The textures are pretty blurry, but the track is really fun to drive. I don't have any complaints about the driving at all. The trackside buildings all just look flat, and a lot of the ground/terrain surrounding the track leaves much to be desired. The trees are also very repetitive.

Folder Name: lilski_calabogie
Author: lilski
Download: https://www.racedepartment.com/downloads/calabogie-motorsports-park.30099/
Allow me to gush here for a second. I'm not exaggerating when I say that I think this is the best mod track available for AC. Not only is the track itself one of the most fun places to drive ever, but this version of it looks so real. Every detail on this track is PERFECT. There are some decorative rocks after the main pits on the left that look amazingly detailed. Those alone must have taken so many hours to get just right. And that is just one example. I am sure there's only a few different tree types but they are placed so perfectly that it's impossible to tell. I usually do a couple laps by myself and then a couple lap race to test tracks for this project but I spent a half hour just driving by myself here and then more time looking for places to get past the barriers and look at the surroundings because seriously, this is the most real looking place I've ever seen in a scratch built AC track. It's not loaded with lights and gimmicks and gizmos, it's just an incredibly fun track with perfect visuals. If you've never downloaded this, DO IT.

Castle Combe

Folder Name: castlecombe_modern
Author: Mrmcphisto
Download: https://www.racedepartment.com/downloads/castle-combe-circuit.14612/
This is a fun track to drive, but the visuals in this version are a bit bland. It's easy to spot the seams in the grass texture, and there are some other artifacts like pink fences and stuff like that. The racing surface is good, and I didn't notice any technical problems with it, but nothing about the track really stood out in a positive way.

Folder Name: castle_combe
Author: Terra21
Download: http://www.mediafire.com/file/cx25wk4haxwx89x/castle_combe.rar
To my eye this looks like a reworked version of the MrMcPhisto version of this track. It's very similar but improved. The grass is redone to look really nice, all of the broken transparencies (like the pink sky when looking through a fence) have been fixed, and it's been given a good once-over to turn a bland looking track into a place that feels real and more detailed.

Chang International Circuit
Folder Name: chang_int_circuit
Author: Rainmaker
Download: https://www.mediafire.com/file/0rgr3l2r1e8rjqa/chang.7z
This very much looks like an old track, and a lot of these Rainmaker conversions are. It was originally made for GT Legends and it shows. It's fine, but not really up to today's standards

Folder Name: chang
Author: Mitja Bonca
Download: https://www.racedepartment.com/downloads/chang-international-circuit.20997/
This version is quite a bit nicer than the Rainmaker version. The textures are a lot sharper, the road texture in particular looks fantastic. Trackside objects are a lot more detailed and the racing surface also feels a lot more realistic. It's what we expect from Mitja Bonca's tracks, for sure.

Chicagoland Speedway

Folder Name: chicagoland
Author: Christopher M Dwyer
Download: http://www.mediafire.com/download/17cduybubd5jb7f/Chicagoland+-+CHICAGO+FAST+LANE+AI.7z
So... The hotlap start is about 30 feet in the air so after dropping through the ground I eventually end up back at the pits where I encounter a very tall, thin lollipop man. I look around and the horizon is mostly pink, and see some light fixtures with very pixellated fake glowy bits just floating instead of being mounted to a pole. I drive out onto the track and notice the hospitality suites are basically just floating. That's when I go a little bit too wide on turn 2 and phase through the wall and fall off of the surface of the earth into the pink void. Then I woke up in a cold sweat. Oh and there's no AI.

Folder Name: aa_Chicagoland
Author: x13
Download: https://mega.nz/file/pu4GjShI#pTu6RSI-kS0lglB0oEojwkkA7WNG5C7XO5-7QU7b7c4
This is another one of those aa_ oval tracks by x13. Very solid stuff. It looks much better than the other one, and everything functions properly. The AI is even pretty good. I really like this one.

Chinese Grand Prix

Folder Name: chinagp
Author: Unknown
Download:
This track is pretty well done. The AI screws up the hairpins though so I'd recommend finding better AI for it. I am not sure who made this, but since it's pretty similar to the china_2019 one I suspect it's patrikpat.

Folder Name: china_2019
Author: PatrikPAT
Download: https://mega.nz/file/1qQEXKhC#bPVmceKWcXjNyoNBv25FxL2INodYI64McaF9CZ7s-dw
This is pretty similar to the one above, at least looks-wise. It's very high quality. What obviously differs from the previous version is that this one has DRS zones and better AI.

Circuit de Charade

Folder Name: charade_prealpha
Author: chuky500
Download: https://www.racedepartment.com/downloads/charade.10727/
the name says it all really, it is a pre-alpha and shouldn't be judged too harshly, but it was released to the public and then abandoned and for some reason it has 3.5 stars on RaceDepartment. What? It's terrible. I'm not criticising the track author for that, I'm criticising the reviewers of that particular track. This is one of very few that I just deleted outright.

Folder Name: charade_spc2018
Author: MadBrain
Download: https://www.racedepartment.com/downloads/charade-_spc2018.19689/
Compared to the other one this is a masterpiece. It looks pretty nice and it's really fun to hotlap on. After watching some onboard videos of the real track some of the dips and cambers seem really exaggerated but realistic or not, it's still very fun to drive on anyway. It also has a long layout included.

Circuit de Jarama
Folder Name: jarama
Author: Javier Sosa Casillas
Download: http://www.mediafire.com/download/mnn6fljr8jzt6md/jarama+1.0.rar
This track doesn't feel finished. The timing objects are not in the right place, hotlap start starts in the pit lane, textures are very repetitive, there's no variety in the trees, and the road surface is very bumpy. There's no preview and the map is for a different track. The AI drives through the pit lane instead of staying on the track... This doesn't seem like a conversion, it seems scratch-built or built using BTB/RTB.

Folder Name: jarama
Author: Stig's Cousin
Download: https://sharemods.com/fvn3kd6tar4s/ACJarama.zip.html
While not perfect by any means, this is much better than the other version. This is a conversion from GRID Autosport and it has a lot more detail and much better textures. Performance is not great, and the AI is abyssmal. There is no map but CM can sort that out quickly. It's not great, but it's the only Jarama currently available that's worth trying out.


Circuit de Ledenon

Folder Name: ledenon
Author: stazer92
Download: https://www.racedepartment.com/downloads/ledenon-2008.5282/
This is a good start. As far as racing goes it's solid. The track surface is nice and it's really fun to drive on. As for the graphics, they need some work. some track-side objects are floating and some are embedded into the ground. Lighting is a little harshly bright, and there's lots of things that need to be transparent that aren't (like backgrounds on some trees and fans)

Folder Name: circuit_de_ledenon
Author: unknown
Download: https://sharemods.com/zf8k74glqrb0/circuit_de_ledenon.7z.html
This one seems to be a sort of interim version between the previous one and the next one. It fixes some of the graphical bugs but not all, and it's still overly bright.

Folder Name: ledenon
Author: Pset
Download: https://www.racedepartment.com/downloads/ledenon-france.6973/
This is a fixed up and enhanced version of the stazer92 track above. It fixed all of the graphical anomolies and most of the floating objects. It still looks like an rfactor track but it looks like a well done conversion now. This one is my pick.


Circuit de Lignieres

Folder Name: lignieres
Author: Ultimate71
Download: https://www.racedepartment.com/downloads/circuit-of-lignières-switzerland-canton-of-neuchâtel.13363/
This is a really basic barebones start to this track. It doesn't look very pretty, but it has the essence of the track and it's kind of fun to drive around on. Graphically it needs a lot of love, and seeing that it hasn't been updated since 2017.

Folder Name: lignieres
Author: Jeje89
Download: https://www.racedepartment.com/downloads/circuit-de-lignières.19571/
This is the best version of the track. It's nice looking, accurate as far as videos go, and there was way more attention to detail. Grass is good, and it overall is much better than the other one. Only major flaw is that the author used the same folder name as the other version instead of tacking on initials or something to differentiate it.

Circuit du Pau

Folder Name: pau_2015
Author: Philippe Abadie
Download: http://sharemods.com/knf88gld55so/Pau_2015_v1.0_by_Philippe_Abadie.7z.html
This is a pretty nice looking track and it's really fun to drive. The road surface is nice and the textures are all sharp and clean. Some of the buildings aren't very detailed (mostly at the beginning of the lap) but the framerate is nice and high. The AI is pretty bad.

Folder Name: pau_2017
Author: Ginot Team
Download: https://www.racedepartment.com/downloads/circuit-de-pau-2017.15615/
This looks to be a rework of the previous one. I can't really even see any difference between this one and the previous version aside from some signage being a little bit different and the AI is improved. This is the one to get, since it's got some skins and the AI improvements.

Circuit Gilles Villeneuve
Folder Name: montreal
Author: linolafett
Download: https://www.racedepartment.com/downloads/circuit-gilles-villeneuve-montréal-québec-canada.4439/
This is not a conversion, it's a scratch-made track that is a work in progress, and hasn't been updated since 2015. Overall it looks pretty good but it's got a lot of little flaws like grass models overlapping onto the track, repetetive trees, and terrible AI. If it got a little bit of love it could be really good, but it appears to be abandoned and the readme file included with it specifically says modifying it isn't allowed so...

Folder Name: montreal
Author: Terra21
Download: http://www.mediafire.com/file/486p5ww0ub0czjb/montreal.rar
It was hard to make up my mind if this is the best version of this track or if the ACU one is. This one overall looks better and has decent AI but it has these really distracting rolling ad-boards. I'm not sure if this came before the linolafett version, but one of them used the same folder name as the other, which is unfortunate.

Folder Name: gilles-villeneuve
Author: ACU
Download: http://www.mediafire.com/download/g3vb869vr6p3g0c/ac_gilles-villeneuve_v.1.0.rar
Another codemasters conversion. It has a bunch of Kunos banners but there are skins available. I think I give this one the edge just because it looks good and doesn't have the annoying ad-boards. It also has more community support with skins and AI replacements available to download.


Circuit of the Americas
Folder Name: cota
Author: unknown
Download:
This track is alright, there's no DRS zones and no map, and some of the ad-board textures are stretched to the wrong aspect ratios. Performance isn't great either. It's fine, but the ACU version is a better choice.

Folder Name: acu_unitedstates
Author: ACU
Download: http://www.mediafire.com/download/80kxir8ckde5ad4/ac_united+states_v.1.0.rar
Yet another ACU conversion. Trackside objects have more detail and are the right colors. Better grass, better road textures, better overall look, and it has DRS zones. This one also has downloadable skins on racedepartment to get rid of the kunos banners. Overall, it's the better version.


Croft
Folder Name: croft_2007
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/croft-circuit-2007.2844/
This is a pretty basic looking track by today's standards. Definitely looks like a conversion from an older game like race07. It's fine but there are now better options.

Folder Name: croft
Author: Terra21 and Jim Lloyd
Download: https://www.racedepartment.com/downloads/croft-circuit.16806/
This is a really nice rendition of this track. The grass looks awesome, the textures are really nice and sharp looking, and everything just looks very realistic. There's also a great BTCC skin available for it. Unfortunately it doesn't have any of the other layouts like the Legion version. This one is my favorite.

Folder Name: croft_sp
Author: Legion
Download:
Some of the fences have the wrong alpha blending mode set on them so the horizon looks pink when seen through the fence, and the hotlap start is up in the air, and drops the car facing the wrong direction, on the grass. I think part of the track near the final corner and first corner is marked as pit-surface because the pit-lane UI shows up when driving past as well. Aside from these issues this version is pretty solid. It adds a bunch of track layouts too which is always welcome. It looks based on the Terra21 version but the differences are significant enough to lead me to believe it was an older version. I'm curious to know more about it and what's different.

D

Daytona
Folder Name: daytonaoval/daytonaroad - -
Author: aspec7878
Download: https://www.racedepartment.com/downloads/daytona.2495/
This is an rFactor conversion orignally created by James Burroughs

Folder Name: daytona_2017
Author: Terra21 & Jim Lloyd
Download: https://www.racedepartment.com/downloads/daytona-2017.14277/
This is an rFactor 2 conversion originally created by Alex Coutie
This one looks nice but it's very bumpy and I ran into an issue where if I hit the wall it would sometimes suck me into the corner between the wall and the road and I'd fall through the world. it comes with one infield variant.

Folder Name: daytona_international_speedway
Author: Legion
Download:
This appears to be a rework of daytona_2017 because it looks pretty much the same, but I didn't get the same issues with falling through the ground if I hit the wall. It is still incredibly bumpy though. It comes with 3 infield variants.

Folder Name: aa_Daytona
Author: Assetto Corsa NASCAR Mod facebook group https://www.facebook.com/groups/940405266010495/
Download: https://mega.nz/?fbclid=IwAR2bP4uer...B!W8OtpiLZJiR2nnpeC8h6_tEJc0qcfURxci4o-T8H138
this one definitely is the most video-gamey looking version but it also has a great frame rate and the road was as smooth as glass. this one doesn't come with any infield variants.

Folder Name: rt_daytona
Author: Reboot Team
Download: https://www.mediafire.com/file/tsrje49tpphqcdn/rt_daytona.rar/file
This is close to the best representation of Daytona I've ever seen in a game. The racing surface feels perfect, the AI is good, and all of the trackside detail is incredible, all staying at above 90FPS in VR. The helicopters move around, the sound design of the fireworks and the echoes of the engines as they go by the grandstands... perfection. One thing I was disappointed about was the lack of trackside lights at night. The big overhead lights outside the oval never turn on. Not a huge deal and not keeping this from being my favorite daytona.


Donnington Park
Folder Name: doningtongp
Author: tomj
Download: https://www.racedepartment.com/downloads/donington-park-2011.2490/
this is a really basic version of Donington Park that came out in the early days of AC. It's alright and there's nothing glaringly wrong with it, but...

Folder Name: doningtonpark2018
Author: brun
Download: https://www.racedepartment.com/downloads/donington-park.3031/
This one is superb. Colors are bright, trackside objects have tons of detail and a lot of love has been poured into this track. It's one of the best.


Driftland UK
Folder Name: driftland_2019
Author: brettbolger
Download: https://www.racedepartment.com/downloads/driftland-uk-2019.25748/
pretty bland overall, but fun to drive on. textures aren't very good and it seems really flat, like almost too flat. Skidmarks look weird.

Folder Name: driftland_ryze -
Author: ryze
Download: https://www.racedepartment.com/downloads/driftland-uk-2020.32548/
pretty much the same as the 2019 version, but some textures are better and some are worse. the skidmarks are completely gone, which is really weird for a drift track. There is a short variant of the track included with this one.


Can i just say again, how brilliant and fascinating these posts are.
There is a lot of time put in to do this and I am sure we all appreciate it.
Not only can you find the odd jewel missed, but it makes more sense of the array of mods all over the place by different people but many of which are
from the same base.

This thread is a gold mine of great posts and helpful members so i mean no disrespect to anyone when i say, yours are my favourite.

For example I now feel more emboldened to mention to Gzero that his Croft extra layouts the short club ones the AI sink into the sand traps at turns 1 and 2.
Would be ace for him to fix a few things on his first track he made as it is a great surface to virtually drive on..
Thanks again.
 
Hi guys,
The past month or so I've been trying to tech myself 3DS max so I thought I would attempt a rework of the Autopolis track as it was a bit to overdone with sponsor boards etc. to seem realistic. I've removed/added/changed most things on the track and I am at a point where I am almost happy with it. I wanted it to look like the Autopolis you see in Super GT and Super formula videos on youtube and I think it is getting as close as I can make it. There are still a couple of things to do and fix up but I thought since it came up in conversation I would share it with you guys in 0.9 state to see what you think.
Bear in mind this is my first attempt using 3DS max and KS editor but I think it is a significant improvement over the version commonly available...
https://ibb.co/KLnR2rQ
https://ibb.co/b66YPjB
It has a default skin of "green" with modern Super GT banners but I've also added a 2013 Super GT, Super Formula and Autumn skins for now.
Please let me know what you guys think so far (be gentle!!!)
https://www.mediafire.com/file/i6kpoxeuswo06q6/Autopolis_V0.9.zip/file
Cheers!
 
Hey Guys

Daytona International Speedway 1.0 by the Reboot Team

View attachment 922975


https://www.mediafire.com/file/tsrje49tpphqcdn/rt_daytona.rar/file


This one has been a labour of love for the Team, so here it is and we think its a fantastic addition (and the most accurate version to date) to the AC Track Roster, its a tad heavy on performance which is in part mostly due to the nature of this track with everything (there's a lot of it) being in view most if not all of the time. that said we squeezed as much as we possibly could to give everyone the best experience possible.

THOSE LOOKING FOR MAXIMUM FPS WITHOUT ANY OF THE FRILLS - PLEASE REDUCE YOUR WORLD DETAIL SETTINGS TO HIGH

A sincere thanks to all the guys and girls who worked on this (you know who you are) you did a fantastic job putting in hours of your time to get this to were it is today.

Most of all enjoy and spread it around - Just please use the provided link - so any updates can be easily added to this link (and there will be some coming i'm sure)

Some Previews

View attachment 922976 View attachment 922977 View attachment 922978 View attachment 922979 View attachment 922980 View attachment 922981 View attachment 922982 View attachment 922983 View attachment 922984 View attachment 922985
Is there a chance you'll upload this to Mega? Mediafire is so slow.
 
One thing I was disappointed about was the lack of trackside lights at night. The big overhead lights outside the oval never turn on. Not a huge deal and not keeping this from being my favorite daytona.

The exsisting lights cfg i did based on the ROLEX 24h, wich is really dark, if you compare with the real race, it is pretty close (not perfect I KNOW).
The NASCAR races are basically a totally different enviroment because the cars don`t have lights. So, the track needs to be brighter than hell.
But don`t worry, i`m working on a nascar enviroment light option for a (possible) next update ;)
 
1m DEM data is available here, https://elevation.fsdf.org.au/, I am building a separate track from similar data.. beware.. mine was also "1m" but turned out to be closer to 30cm data and I have been in a terminal loop of trying to bludgeon it to a usable mesh (my track == 18km..).. appears if any civil scanning is done its added to the data, you may get lucky.

Data is pretty clean, I can zoom right into the trees.


the stl export data here : raw export so beware, BIG..


Great stuff...thanks for digging this out for me this will come in super useful...appreciated
 
Hi guys,
The past month or so I've been trying to tech myself 3DS max so I thought I would attempt a rework of the Autopolis track as it was a bit to overdone with sponsor boards etc. to seem realistic. I've removed/added/changed most things on the track and I am at a point where I am almost happy with it. I wanted it to look like the Autopolis you see in Super GT and Super formula videos on youtube and I think it is getting as close as I can make it. There are still a couple of things to do and fix up but I thought since it came up in conversation I would share it with you guys in 0.9 state to see what you think.
Bear in mind this is my first attempt using 3DS max and KS editor but I think it is a significant improvement over the version commonly available...

Being used to the Omukun version, this one takes a little time to adapt and to rediscover brake points :D
It's looking more realistic now.
It does need some more work on the environment (kart track is white, there are still some pine trees (background) that are very pixelated, water etc...
But it sure is going in the right direction. 👍
 
You have to login to discord.
That does not help.
Discord is (for me) a strange place.
When I login I get the page with all 'sections'(?) I'm following.
When I follow your link I automatically login but I get directed to another page where I only have BE-modding (no others), which is also strange because BE-modding does not appear on the other page.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back