- 209
- Sandy Eggo, CA
I did the maths and at 24fps an image is displayed on a screen for 0.04166666666 of a second.
Using STflow we can offset a 4096px x 4096px dds file by 1 UV offset per second, with pause timing of 0.0416666s to get 1 second of 24fps footage
View attachment 939497
or we can get 2 seconds of 12fps footage but using pause duration of 0.08333333333
View attachment 939498
Leads to this result.
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Also made the OBVIOUS discovery that the images should move vertically across the frame instead of horizontally, as this allows for more frames per texture.
View attachment 939499
Just like a real roll of film at this point!
it's been quite fun playing with the refresh rate, as you can set it to be ever so slightly off to give the effect of an out of sync TV where the picture is constantly moving up an down. Need to make a broken TV model to put in the garages of some 80's tracks with this effect! could look cool!
The question is, how much is this hurting in game FPS?