Maybe check the ride height of the Lambo?
Hi,
Do you guys know if anyone is working on the Ferrari SF90? Thanks
I do not want to offend you, but the author of this car is an excellent master of his craft! I have to compare files to see what you changed? What if I'm a beginner and don't know what to compare? Why would I do this if the car is already great. You hide your changes and I have no desire to try your version!Just extract the 7z file in a separate folder, then compare files in data folder and ui.json file with the original from A3DR.
Have a nice day,
Mike
He also responded very politely when I asked him about the 'elbows out' driver posture, thanked me for pointing it out and fixed it almost immediately. He clearly has a passion for this class.
Re the handling, these felt like superfast GT cars to me, not formula-style (of which I'm not a big fan). No time was needed to adapt, they felt perfectly natural from the off. I really hope people manage to resolve their handling issues and get to enjoy these cars as intended. A few apologies sent in Chivas's direction might hopefully be appropriate as well.
Yes must be infuriating but it is what it is. I'm wondering why only some people are having issues with this mod (i presume you are talking about Chiva's Super Gt mod) but I am only reporting my experiences with it, and yes I have a controller but you know what who cares right.
Did you not read this part?
"I have nothing against those who use controllers, and even respect those who do well with them, but when someone argues with me that there isn't an issue with their mod, and they don't have a wheel..."
I started out with a controller myself, 22 years ago, and used one for about a year, then the early wheels were horrible with only a spring to provide resistance. I've raced online with those using controllers. If someone using a controller can challenge me, that's great. The point I'm making is that the creator has no way of gauging the experience of using his mod, other than using a controller, and he keeps ARGUING with me about how I shouldn't be having an issue with his mod, as I'm using a wheel (and I've triple checked the steering angle to make sure that wasn't an issue).
Overall, moving on, though I hate to because it should be a good mod. I just finished a two-hour session with five different cars, most of them other mods, and as always, thoroughly enjoyed the experience.
I do not want to offend you, but the author of this car is an excellent master of his craft! I have to compare files to see what you changed? What if I'm a beginner and don't know what to compare? Why would I do this if the car is already great. You hide your changes and I have no desire to try your version!
yeah sol 2.0 doesn't work with 1.60. only 1.66 i think
It's weird that some people are finding these cars quite planted and others are struggling to drive them at all. Maybe there's a setting somewhere that needs activating.
Try tyre blankets on, factory ABS and TCS, and stability control at 50% and see how you get on.
agree with this TRUTH... too may sim "fan boys" opinions.Who enjoy and enjoy everything just because the modders are well knowed, carry on, keep enjoying. (Please, I'm not adressing to anyone).
Cheers.
I use an old Momo Racing wheel modified so I can paddle-shift with a vice-grip providing a extension for my thumb ('cuz button shifting is lame).
From Chivas just now on FB:Infuriating, and a little disrespectful...
When you try to tell a "modder" that there's an issue with their cars when using them with a dialed-in sim-rig setup, and they constantly argue with you and respond with "I have no problems testing them with my CONTROLLER."
I have nothing against those who use controllers, and even respect those who do well with them, but when someone argues with me that there isn't an issue with their mod, and they don't have a wheel... it's time to move on to something else.
In this case, it's a shame, because without this snap oversteer and easily breaking traction, even without throttle, this would be an incredible mod.
I never test a car 2 or 3 laps in a single track and bin it, if I don't like the 1st impressions.
Just to put your message in perspective, you start arguing against people sharing the mod, and then advise to share with friends.
Afterwards, you pass judgement on a modder's skill, although this modder has a few works with tens of thousands downloads and many dozen positive reviews, including from well-known users and well-regarded modders in the community.
Just extract the 7z file in a separate folder, then compare files in data folder and ui.json file with the original from A3DR.
Have a nice day,
Mike
"Alberto Daniel Russo is an excellent master", i think i mentioned itI do not want to offend you, but the author of this car is an excellent master of his craft! I have to compare files to see what you changed? What if I'm a beginner and don't know what to compare? Why would I do this if the car is already great. You hide your changes and I have no desire to try your version!
Oh my......... yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesssssssss!!!!!!!!! Addictive!!!! Ahahahah thanks a lots
I always wanted to build a Nürburgring GP 2001 version based on the Kunos track.
I think we don't have a good one, or am I missed something?
I seem to remember that there was an option in CM that said something like "use data folder if no data.acd exsists"
I know that there is an option for this on the quick drive menu, but i was sure this was a global like setting somewhere in CM, does anyone know off the top of their head if that's still a thing, or if it ever was XD
I still believe that different people are experiencing two very different levels of grip due to some tick box or setting parameter somewhere.