- 30
- Roma, ITALY
There are no updates.Please Use the international language (english) in this forum not Italian ....
I have checked personally and on the main site
the latest version is 0.8.2149.36611
There are no updates.Please Use the international language (english) in this forum not Italian ....
It is more or less finished, will release around Christmas as a nice presentWIP ?
Thanks so much!!View attachment 967586
Torque and RPM always cross at 5252 rpm for ftLB and 7200rpm for NM
HP is a function of RPM
I have attached a power.lut for a 1991 F1 you can look at
I have a problem with the control + c input to make the AI drive the car. Sometimes I start a hot lape or a race only to take screenshots and not necessarily drive the car. But in most of the cases it just accelerate the car and don't engage the first gear so the car don't move but the revs are at maximun.
Happens with Kunos cars too. Is this a known bug or does it have a solution?
Yeah. I edited my post.this is the slightly broken part but i'd check the full file to be safe
This should fix the hand/wheel synch in data/driver3d. Lock was set to 540 on your car.Couldn't get the steering wheel to respond at the same speed as the steering animation not sure if the steering wheel could be slown down a bit? For the gear stick i didn't want it to be static sadly i couldn't really animate it that well since the original game it came from forza 4? does not support proper shifting movement like in PC2 or in the GT series.
Would you like to share a link to the mod or some additional information? Your 2 recent posts can be in the photo thread if that is what you’re doing.2019 Ginetta G60-LT-P1 and Enso CLM P1/01 (mods by ACFSK modding team)View attachment 967592 View attachment 967593
CorrectIf I understand well, the 13% applies if you have engine dyno but doesn't if you have direct dyno at the wheels ?
You need to use automatic gears, ctrl+g, BEFORE you hit ctrl+c.
Works in any session with other cars present and only very occasionally in a singular practice session.
Sometimes the AI driver grabs the wrong AI line and you have to send it back to the pits and have it restart the lap.
The first part is true but I'm not so sure on the second part. The power.lut file is torque at the flywheel minus drive train losses, which equals power at the rear wheels. Please note the change from torque to power.
So if I make up two cars each with an identical engine but one with the wheels bolted to the crankshaft and the other using two gearboxes three diffs and reduction hubs, then the first vehicle would have a power.lut that looks much the same as the engine's dyno graph i.e. close to zero drivetrain losses, whereas the second would use the same values but multiplied by lets say 0.5 because of all the extra gears use that much power just to run themselves.
13% is a ballpark figure for modern front engined cars but other arrangements would result is a different multiplier.
That is the torque in power.lut equals the power at the wheels and that number is used by AC to push the car, it doesn't as far as I'm aware need to add 13% because it already has the rear wheel power.
from extension/ext_config.ini :
under section:
[AUDIO_VOLUME]
delete:
BRAKES = PIG_SQUEAL
No, seriously ... But you should get the idea now![]()
0.8.2226.37393There are no updates.
I have checked personally and on the main site
the latest version is 0.8.2149.36611
@dragster666 I guess it was an itch I just had to scratch, lol.This should fix the hand/wheel synch in data/driver3d. Lock was set to 540 on your car.
[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=360
I'm guessing but if you detach the gear stick from the gator and just animate that instead of the whole stick+gator assembly then won't that fix it?
Hands gripping the wheel during the steering animation should just be a case of tweaking the driver position (and forward rotation) in CM showroom. Busy with an upcoming track at the moment otherwise I'd take a look.
GG! thanks!Yeah. I edited my post.
Corrected sections file.
(remove txt and replace)
I shouldn't even worry about this, but the creator of Mosport on Racedepartment striked me as a real jerk.
Just read his opinions about the people that ranked his work (which is great, no doubt about it) 4 stars...
Deleted.
Off topic and an endless discussion insight.
Don't want a hell here.
EDIT: You are right Kimi, in this case we spell the 'h'. My bad. Sorry.
Yep.. not sure why realtoonces made that mistake..
You need to use automatic gears, ctrl+g, BEFORE you hit ctrl+c.
Works in any session with other cars present and only very occasionally in a singular practice session.
Sometimes the AI driver grabs the wrong AI line and you have to send it back to the pits and have it restart the lap.
2019 Toyota TS050 & 2019 Rebellion R13 at Silverstone Circuit
View attachment 967574 View attachment 967575 View attachment 967576 View attachment 967577
2019 Ginetta G60-LT-P1 and Enso CLM P1/01 (mods by ACFSK modding team)View attachment 967592 View attachment 967593
from extension/ext_config.ini :
under section:
[AUDIO_VOLUME]
delete:
BRAKES = PIG_SQUEAL
No, seriously ... But you should get the idea now![]()
@ales100i
I recently made a short 'salute to the mod community' video using this car and track combination.
I noticed as i drove the car that it appeared to have some unusual handling characteristics when driven with a wheel, which actually hindered me from initially completing my video. When i watch your video these same characteristics are also visible in the cars cornering abilities.
I therefore made a few changes to the cars data.acd which improved the driving experience, on a wheel for me, dramatically and allowed me to complete my video. I am therefore wondering if you would not mind taking the car out again and comparing the changes made against the default version.
The changes made do NOT work as well as the default data.acd for controller users.
I have made similar changes to the the other cars (and many others) but this data.acd is only for the "chivas_13gtrgt500_definitive"
Here is the data.acd (rename as usual) hopefully you can test it and let me know your thoughts.
[QUOTE="RMi_wood, post: 13267552, member: 313115"
the torque figure used in power.lut MUST take into account drivetrain loss, which AC automatically takes is 13% or .87.....
NoGood info. So if I get this correct, only the front wheel drive cars need 13% adjustment, and the rear wheel ones should have 1:1 ratio between torque and power.lut?