- 850
- Germany
Meantime Perendinator provided another piece of art, for free!
Thank you Legion.
https://perendinator.blogspot.com/?...BobsEpyIJXoGYrDxAEdXeEK0-jjR7R-Uby6YIh-JfuIAk
![]()
what real series is this based of ?
Meantime Perendinator provided another piece of art, for free!
Thank you Legion.
https://perendinator.blogspot.com/?...BobsEpyIJXoGYrDxAEdXeEK0-jjR7R-Uby6YIh-JfuIAk
![]()
Not sure if anyone else is having this problem, but I'm getting lots of textures flashing in and out, including parts of the road surface as well as a range of other objects and distant landscape features. I've deleted all previous configs so it's not a config conflict. Anyone else seeing this?
EDIT: Just for the record, I have rendering distance set to 2100m and I'm running CSP .1.74 Preview 33 and SOL 2.1 Alpha 27. Distance doesn't seem to be the defining factor in what assets flash on and off either.
Here's two examples...
View attachment 1006088
View attachment 1006089
Thanks for your kindly wordsLooks great! Contact him on RD.
Even as a two-minute test to see if it fixes your problem? You can always go back to it, it's not a permanent change.
I'm trying to help you solve your issue here as it seems pretty unique, but I need your help with that.
Same request then, try a different CSP version, not a test version that was not meant for the public and is known to have issues.Thanks for your help masscot. I appreciate it (as well as the updated track). I'll have to get back to you though as I'm just about to sit down to dinner. In the meantime though, marchetti87 has confimed he has the same issue and is also running 0.1.74p33.
Haven't seen any old skins reappear yet myself but the update was only 969kb, so I doubt would bring back these old files including audio.
I agree, but I have the problem that it has no sound in game (I fixed the soundbank problem with CM)..There was a decent mod that got removed by the racedepartment police earlier. Toyota P1 Evo, its some kind of mod on top of the kunos TS040 but lighter and with loads of power so its more like an F1 car with big top speeds, Porsche 919 evo style. Some of these kind of things (Red Bull X2010 springs to mind) are awful, but I just tried it and its a lot of fun - topped 420kph at 67 le mans. Seems to brake too fast but other than that feels like a really fast LMP car
To be honest, I haven't tried older CSP builds, but I've been running 1.74 p33 for weeks without issue. It was sent out to Patreon subscribers over a month ago and is supposed to have lots of fixes. So far, I've had no problem with other tracks. I have reinstalled it just to be sure it wasn't corrupted by something weird.
P.S. As 1.74p33 has an FPS gain around 25fps, I'm a bit loathe to go backward at this point.
Lately I have been using only .png OR DTX5 tetures.
DTX3 may be causing issues on the blend with your multimap
All working here for me, 1.74p33
edit: just installed it over the old one, didnt know it was meant to be a clean install.
ahh crap, I cleaned and reinstalled from scratch, now I DO get the dissapearing textures! Not in teh same place as the other two though, roadside objects and road it self flashes in and out.Probably always good practice to install cars and track cleanly.. Ie delete the old folder first copy the new folder in...
ahh crap, I cleaned and reinstalled from scratch, now I DO get the dissapearing textures! Not in teh same place as the other two though, roadside objects and road it self flashes in and out.
@mascott
EDIT: If it helps I tried 0.168 and it still flashes textures in and out.
Bendy Bus are Impossible with the game engine...
what happens when you run just your car?
Just tried damone's version with a grid of 24 VRC cars on vanilla AC. Works fine.
Try it without using CM / CSP and see if that affects your FPS in the same way that you have described. At least you'll be able to narrow down where the issue may be.
My best guess would be that the additional CSP features of the track, combined with the additional CSP features of that particular car, is what is leading to the loss of FPS. Unfortunately I don't have time for further testing this morning.
@xezez @marchetti87
Did you both do a 100% clean installation? Deleted the previous version before installing the new one or using CM's 'clean installation' function?
If not, please try that as well.
Edit: downgrading CSP probably won't solve it but we think we might have identified the problem. Will test ASAP and update appropriately.
It's got McLaren P1 sounds for meI agree, but I have the problem that it has no sound in game (I fixed the soundbank problem with CM)..
Can you try disabling 'advanced culling' in CM/CSP/general patch settings and see if that solves it? You can stay on your most recent CSP.Yes, I deleted the previous track and installed this new version. I will go back to the previous version that was working without a problem until a solution appears, since this is the only track that is giving me problems. CSP 1.74 preview33 works really well for me, except for the green lights.![]()
off-topic - just a bit light humor... and just needed a break from it all.
With so many mods based on commercial vehicles, AC may need variant categories to accommodate... like so!
View attachment 1006022
Should have left this one for an April fools' joke...![]()
What a pity that this car is not in the assetto corsaView attachment 1005924
I would like to show some progress over pretty good A3DR mod "a3dr honda s800 rsc"
CREATED BY ALBERTO DANIEL RUSSO aka A3DR
https://www.behance.net/a3drstudio
PHYSICS BY JASON COATES aka APHIDGOD
I've done some reworking at lights levels. I've added new meshes and modified existent ones. I've modded and adapted lights.ini in data folder and created from scratch ext_config.ini to activate refraction lights. Now mod has Front lights highbeam and lowbeam plus idle/position lights working, front turn lights working (refraction lights), rear tail lights and reverse lights plus turn lights working (everything in refraction lights). Normal Map for transparent glass have been created by hand.
Some Screenshots before:
View attachment 1006062 View attachment 1006063 View attachment 1006064 View attachment 1006065 View attachment 1006066 View attachment 1006067
Now with reworks we have these:
View attachment 1006068 View attachment 1006069 View attachment 1006070 View attachment 1006071 View attachment 1006072 View attachment 1006073 View attachment 1006074 View attachment 1006075
Some little details:
View attachment 1006076 View attachment 1006077 View attachment 1006078 View attachment 1006079 View attachment 1006080 View attachment 1006081 View attachment 1006082
Thanks for watching and sorry for spamming. I hope A3DR could come in and look some results.
This is brilliant! Great job! Will you share your work with us?I would like to show some progress over pretty good A3DR mod "a3dr honda s800 rsc"
CREATED BY ALBERTO DANIEL RUSSO aka A3DR
https://www.behance.net/a3drstudio
PHYSICS BY JASON COATES aka APHIDGOD
I've done some reworking at lights levels. I've added new meshes and modified existent ones. I've modded and adapted lights.ini in data folder and created from scratch ext_config.ini to activate refraction lights. Now mod has Front lights highbeam and lowbeam plus idle/position lights working, front turn lights working (refraction lights), rear tail lights and reverse lights plus turn lights working (everything in refraction lights). Normal Map for transparent glass have been created by hand.
Some Screenshots before:
View attachment 1006062 View attachment 1006063 View attachment 1006064 View attachment 1006065 View attachment 1006066 View attachment 1006067
Now with reworks we have these:
View attachment 1006068 View attachment 1006069 View attachment 1006070 View attachment 1006071 View attachment 1006072 View attachment 1006073 View attachment 1006074 View attachment 1006075
Some little details:
View attachment 1006076 View attachment 1006077 View attachment 1006078 View attachment 1006079 View attachment 1006080 View attachment 1006081 View attachment 1006082
Thanks for watching and sorry for spamming. I hope A3DR could come in and look some results.
Do you mean this one?I wish I had the skills to convert the London track from Gran Turismo 5 to thrash these buses around. They would be a blast around Trafalgar Square and Piccadilly Circus!![]()
![]()
No not that one. I'm not sure where that track is from, but the one I mean is from GT5. Piccadilly Circus, along Shaftesbury Avenue, down to Trafalgar Square, up Haymarket, back to up to Piccadilly(if you're familiar with London).
Can you try disabling 'advanced culling' in CM/CSP/general patch settings and see if that solves it? You can stay on your most recent CSP.