Assetto Corsa PC Mods General DiscussionPC 

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Nissan Skyline R30 Super Silhouette (FM7) v2.1 by Lu Thua Kien

preview-jpg.915205

  • Added description.
  • Changed preview
  • Changed year to 1983 from 1982.
  • Changed tags to "#Vintage GT","manual","turbo","rwd","japan","race","vintage","i4" from "rwd","gt","race","shifter","japan","skyline".
  • Decreased total mass (kg) to 1,080 from 1,245.
  • Changed polar intertia from width/height/lenght (m) to 1.980/1.239/5.065 from 1.700/1.230/4.600.
  • Increased force feedback multiplier to 3.156 from 2.700.
  • Increased steering lock to 520 from 350.
  • Decreased steering ratio to 16 from 19.
  • Increased steering rod ratio to 0.00230 from 0.00250.
  • Decreased brake percentage at front wheels to 58 from 65.
  • Added brake temperatures.
  • Changed ground collider #0 X/Y/Z position to 0/-0.30/-0.07 from 0/-0.344/0.
  • Changed ground collider #0 X/Y/Z dimension to 1.95/0.05/1.80 from 1.689/0.002/2.876.
  • Added ground collider #1.
    • X/Y/Z position: 0/-0.33/1.97.
    • X/Y/Z dimension: 1.90/0.05/0.70.
  • Increased turbo pressure (bar) to 2.0 from 1.0.
  • Increased power output at wheels to 476 hp @ 7,600 rpm from 455 hp @ 9,250 rpm (15% transmission loss from 560 hp).
  • Increased power output at wheels to 458 Nm @ 6,400 rpm from 366 Nm @ 7,750 rpm (15% transmission loss from 539 Nm).
  • Changed power graph to closely ressemble real-life counterpart.
  • Decreased turbo overboost damage threshold (bar) to 5 from 60.
  • Decreased overrev damage threshold (rpm) to 9,000 from 9,925
  • Increased turbo reference (rpm) 5,000 from 3,550.
  • Changed turbo lag values to 0.996/0.995 from 0.991/0.996.
  • Decreased redline (rpm) to 8,000 from 9,450.
  • Increased idle (rpm) to 2,500 from 1,000.
  • Removed cockpit-adjustable turbo.
  • Added adjustable gear ratios.
  • Changed reverse gear ratio to "-2.4620" from "-2.9090".
  • Changed 1st gear ratio to "2.2500" from "2.0000".
  • Changed 2nd gear ratio to "1.6842" from "1.3400".
  • Changed 3rd gear ratio to "1.3182" from "1.0770".
  • Changed 4th gear ratio to "1.0400" from "0.9330".
  • Changed 5th gear ratio to "0.8889" from "0.8214".
  • Changed final drive ratio to "4.2104" from "5.4540".
  • Added new files to adjustable gear ratios:
    • 1st.rto: 2.2500, 2.1875, 2.0588 and 2.0000.
    • 2nd.rto: 2.0000, 1.9333, 1.8889, 1.6842 and 1.6000.
    • 3rd.rto: 1.6000, 1.4762, 1.4286, 1.3810 and 1.3182.
    • 4th.rto: 1.3182, 1.2174, 1.1667, 1.0800, 1.0400 and 1.0000.
    • 5th.rto: 1.0000, 0.9259, 0.8889, 0.8571, 0.8214, 0.7857 and 0.7586.
  • Changed final.rto:
    • Removed ratios: 5.727, 5.600, 5.454 and 5.222.
    • Added ratios: 5.3946, 4.8683 and 4.2104.
  • Decreased autoshifter values (rpm) to 7,900/5,000 from 9,400/6,000.
  • Increased AI shift values (rpm) to 7,900/5,000 from 6,700/3,500.
  • Decreased differential lock under power/coasting to 50/50 from 80/70.
  • Changed tyre properties for the following files:
    • semislicks_rear.lut.
    • semislicks_front.lut.
    • tyres.ini.
  • Added file:
    • tcurve_semis.lut.
  • Removed files:
    • slicksDRM_CELICA_front.lut.
    • slicksDRM_CELICA_front_E.lut.
    • slicksDRM_CELICA_rear.lut.
    • slicksDRM_CELICA_rear_E.lut.
    • tcurve_frontDRM_CELICA.lut.
    • tcurve_frontDRM_CELICA_E.lut.
    • tcurve_frontDRM_CELICA_R.lut.
    • tcurve_rearDRM_CELICA.lut.
    • tcurve_rearDRM_CELICA_E.lut.
    • tcurve_rearDRM_CELICA_R.lut.
  • Added tyre:
    • Vintage 83.
  • Removed tyres:
    • DRM Slick, Endurance and Rain.
  • Changed aerodynamics for the following files:
    • wing_body_AOA_CD.lut.
    • wing_body_AOA_CL.lut.
    • wing_front_AOA_CD.lut.
    • wing_front_AOA_CL.lut.
    • wing_rear_AOA_CD.lut.
    • wing_rear_AOA_CL.lut.
  • Added files:
    • wing_gurney_AOA_CD.lut.
    • wing_gurney_AOA_CL.lut.
  • Removed files:
    • wing_spoiler_AOA_CD.lut.
    • wing_spoiler_AOA_CL.lut.
    • wing_spoiler_AOA_CD.
    • wing_spoiler_AOA_CL.
  • Fixed steering wheel pivot.
  • Adjusted driver position.
  • New rivet for steering wheel + here and there around bodywork.
  • fixed water temperature gauge.
  • Fixed turbo pressure gauge.
  • Added shift light.
  • Added one LOD.
  • UI information added, inc driver, team, car number (based on the #11 KDR30 Super Silhouette entered by Hasemi Motorsport TOMICA at the 1982 Fuji Super Silhouette Series, driven by Masahiro Hasemi).
  • Manual shifting animation added.
  • Many shader adjustments inside and out (almost all ambient, diffuse and specular values were very odd, but direct sun should no longer causes horrendous nuclear glare on tweaked objects).
  • Exterior paint, decals, wheel caps all darkened, diffuse values altered for a more natural look.
  • Many cockpit materials desaturated for a more subtle, less 'cartoony' ambience.
  • MOMO driver suit, gloves and helmet added to replace default white Sparco ones.
  • New rims with blur.
  • Reworked rivets.
  • Changed light textures.
  • Changed gauges.
  • Updated mirrors.
  • Adjusted shaders.
HolaGuys,do someone have a workinglink for this beauty please?
It seems lot ofLTK mod are offline sadly
 
HolaGuys,do someone have a workinglink for this beauty please?
It seems lot ofLTK mod are offline sadly
Nissan Skyline R30 Super Silhouette (FM7) v2.1 by Lu Thua Kien


Wiper by me lol sorry
@JakubP Physics

How I could miss..... I beg you pardon @JakubP
 
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What is going on here? I have animated the wipers on the Healey and they work fine, but despite water drops forming on the car bonnet, none seem to fall on the windscreen itself. It might be the same problem as someone else mentioned above. I am sure someone here knows the answer.

Screenshot_vmw_austin_healey3000_mk1_jr_mosport_thr_13-7-121-12-18-8.jpg
 
Last edited:
Maserati 450S (Tipo 54) v1.1
Benjaminavtek / ACTK
Fix F6 cameras
Fix tyres.ini
Fix collider.kn5 and colliders.ini
Add lod
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1330

maserati_450s.png


What is going on here? I have animated the wipers on the Healey and they work fine, but despite water drops forming on the car bonnet, none seem to fall on the windscreen itself. It might be the same problem as someone else mentioned above. I am sure someone here knows the answer.

View attachment 1067264
a lot of mod, it misses the part ksWindscreen in the model 3d for that it functions
 
Can anybody help?
I installed the CSP 1.76 Preview version and I'm using SOL 2.1.3, but I can't see any raindrops in cockpitview whenever I change the weather to rain. I also miss the complete SOL-Planner display on my screen.
What am I doing wrong?
 
Hi, does everyone knows if a more recent version of the Albi track exists? Because the 2006 version has a wrong layout in turn 4...

Thanks a lot !
 
Hello there

Can someone please tell me if there is a Saxo VTS mod somewhere ? Seems like the only available Saxo VTS for AC is from a private mod

Thanks !
 
Anyone else with VR having an issue where new CSP wiper animations only render properly in one eye?
Both eyes work for me. I tried both Oculus and OpenVR and both worked fine. I only started using OpenVR when this AMD FidelityFX bug was broken in Oculus. My God I wish I had tried it before. I get double the framerate (80 fps all the time instead of frequent drops to 40), no or hardly any drop in FPS in torrential rain, and (slightly) better image quality.

I've tried the URD DTM cars and a Healey 3000 I just did the wipers for. Both are rendering in both eyes.
 
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View attachment 1067249

Here, but the question now is: I have both the windshield and the banner mesh in the "underlying surface". I figured that I have to add Rain FX params: "wiper" to it. I can't figure out how.. Any help?
Put both meshes in underlying surface section
UNDERLYING_SURFACE = maures_t5_2018_windows_SUB1, maures_t5_2018_windows_SUB0
sub0 - glass, sub1 - banner in my case
 
Put both meshes in underlying surface section
UNDERLYING_SURFACE = maures_t5_2018_windows_SUB1, maures_t5_2018_windows_SUB0
sub0 - glass, sub1 - banner in my case
I did but it didn't seem to work. Weird.
I already contacted Dan Bucsa and he's aware of it. He's gonna fix it
 
Both eyes work for me. I tried both Oculus and OpenVR and both worked fine. I only started using OpenVR when this AMD FidelityFX bug was broken in Oculus. My God I wish I had tried it before. I get double the framerate (80 fps all the time instead of frequent drops to 40), no or hardly any drop in FPS in torrential rain, and (slightly) better image quality.

I've tried the URD DTM cars and a Healey 3000 I just did the wipers for. Both are rendering in both eyes.
Sounds good - I'm guessing that only works with AMD cards?

Would you mind trying this car and see if the wipers render properly in both eyes for you? It looks like the wipers were created in CSP, judging from the extension folder.
It's a nice car (LODs aren't the best - again, I assume they're CM ones, not hand-made), be good to have it glitch-free but I'm wondering now if I need to change a setting somewhere in CSP as a couple of cars I've tried have glitchy wipers in one eye.
 
Spa Faux Pre-War is a bit bugged for anyone else ? CSP 1.75 and it went from this :

View attachment 1067286

To that :

View attachment 1067285


Ofc reverting to an older build might help but 1.75 is more than alright.
A new config has been downloaded. You have now grass fx etc., but seem to be to dark on your system. What ppfilter do you use?
I made a quick fix, but imo it´ll will not be a lot brighter on your system, too. :(
1626194995016.png


If you don´t want that config, you can delete it and disable config download from CM.
 
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Sounds good - I'm guessing that only works with AMD cards?

Would you mind trying this car and see if the wipers render properly in both eyes for you? It looks like the wipers were created in CSP, judging from the extension folder.
It's a nice car (LODs aren't the best - again, I assume they're CM ones, not hand-made), be good to have it glitch-free but I'm wondering now if I need to change a setting somewhere in CSP as a couple of cars I've tried have glitchy wipers in one eye.
works on my 3080. according to AMDs description it works across both nvidia and amd.
 
Hello, i am looking for the McLaren MP4/1 from 1981. Does you know, where to get this great car for assetto?
It doesn't exist in AC. The closest one you can get is the 1982 McLaren made by Simdream (10€ the whole pack). I do NOT recomend you to buy It, you know, it's Simdream...
 
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