Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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309
Italy
Italy
F1 Fictional Skin for Jerez + DRS by JV82

Original track by thestrobe8, update by unknow in this version with several source.

Skin works also with Jerez 1994 v1.0 by thestrobe8 / Updated by Assetto-fr.tk
(maybe two textures are missed but for all the rest is ok).

Thanks to @shi for Wall FIX (use this fix to solve the collision walls problems).

When you select the skin in CM "Timber - keep active" is not necessary.

For problem with my skin please deselect and select again to reload the textures.

Links inside the archive.

I hope you like it!

LINK: https://www.mediafire.com/file/rrw6...al+Skin+for+Jerez+++DRS+by+JV82+FINAL.7z/file

 
835
Italy
Italy
If the checkered flag triggers the RACING_FLAG condition, it should be possible...

INI:
[CONDITION_85]
NAME=RACING_FLAG
INPUT=FLAG_TYPE
LUT=flag_colors.lut
INPUT_STAY_FOR=1.0      ; in seconds
INPUT_CHANGE_DELAY=0.5  ; in seconds


Edit: The checkered flag condition might only become active when the player crosses the finish line though...
that was my tought, activable in that way ok, but it last for all the drivers or only for the winner? That's why i didn't say nothing about this solution ;)
 
374
Germany
Germany
that was my tought, activable in that way ok, but it last for all the drivers or only for the winner? That's why i didn't say nothing about this solution ;)
Looks like we can toggle conditions using python apps:
Python:
ac.ext_setTrackConditionInput('CHECKERED_FLAG', 1.0 if leaderCheckeredFlag else 0.0)

This would allow to implement an algorithm that enables the flag animation whenever a car on its final lap crosses the line.
 
835
Italy
Italy
Looks like we can toggle conditions using python apps:
Python:
ac.ext_setTrackConditionInput('CHECKERED_FLAG', 1.0 if leaderCheckeredFlag else 0.0)

This would allow to implement an algorithm that enables the flag animation whenever a car on its final lap crosses the line.
but this needs to be implemented where? Via Python i mean
 
374
Germany
Germany
but this needs to be implemented where? Via Python i mean
I used the AC_Flags app (https://www.racedepartment.com/downloads/ac_flags.25111/) for testing; installed the app and enabled it in CM, then added the following lines to \steamapps\common\assettocorsa\apps\python\AC_Flags\AC_Flags.py starting from line 287 (re-start CM after change):
Code:
ac.ext_setTrackConditionInput('LEADER_CHECKERED_FLAG', 1.0 if leaderCheckeredFlag else 0.0)
ac.ext_setTrackConditionInput('CHECKERED_FLAG', 1.0 if checkeredFlag else 0.0)
ac.ext_setTrackConditionInput('FINAL_LAP', 1.0 if whiteFlag else 0.0)
 

Attachments

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Hi my bros. I have a doubt. Does anyone know about where is the file to change the position of the camera which is used to be projected in the real mirrors? the most of the cars don't have this problem but others like f2004 or r25 have this problem, where the half of the mirror is "under" the bodywork. Thanks in advance!
cap.png
Captura.JPG
 
374
Germany
Germany
Hi my bros. I have a doubt. Does anyone know about where is the file to change the position of the camera which is used to be projected in the real mirrors? the most of the cars don't have this problem but others like f2004 or r25 have this problem, where the half of the mirror is "under" the bodywork. Thanks in advance!
you can use the BLM Car app to adjust the mirrors: https://www.racedepartment.com/downloads/blm-car.23472/
 

Attachments

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4,595
Belgium
Belgium
Lydden Hill (DiRT Rally) v1.10

Tarmac & Dirt layouts

update:
  • added ext_config by @CrisT86
  • new VAO, hotlap start and optimizations by @shi
Looking good, compared to the earlier version my fps are higher now... 👍

If I may, could it be possible to have (some of) the cars on the parking lot with lights (head & tail) on ?
Like the Gilles version had, and like it shows on one of your background pictures ?
Sections file (for tarmac layout) attached:
 

Attachments

  • sections.ini
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37
China
China
F1 Fictional Skin for Jerez + DRS by JV82

Original track by thestrobe8, update by unknow in this version with several source.

Skin works also with Jerez 1994 v1.0 by thestrobe8 / Updated by Assetto-fr.tk
(maybe two textures are missed but for all the rest is ok).

Thanks to @shi for Wall FIX (use this fix to solve the collision walls problems).

When you select the skin in CM "Timber - keep active" is not necessary.

For problem with my skin please deselect and select again to reload the textures.

Links inside the archive.

I hope you like it!

LINK: https://www.mediafire.com/file/rrw6...al+Skin+for+Jerez+++DRS+by+JV82+FINAL.7z/file


Do you have the plan to make skin extension for Indianapolis(aa_ims)?
 
2
Australia
Australia
Glad to see that I'm not the only one affected.

Anyway - here's a wee skin for the Holden Commodore that was posted some pages ago (not the ATCC Group A mod), a not-that-perfect recreation of the Holden Commodore VK SS Group A :

saFIvTl.png


One of my favourite car in FM7. A shame that there's no stock version in AC (couldn't find one).

https://we.tl/t-yi6pkMebKy
Hi any chance to share this again cheers.
 
you can use the BLM Car app to adjust the mirrors: https://www.racedepartment.com/downloads/blm-car.23472/
thanks for the awnser. I know i can adjust the orientation of the mirrors but i dont know how to adjust the position of the mirror ( backwards or forward). Or maybe it would be enough for me if i can adjust only the clip planes value of the mirror, because as you can see in my photos, the mirror just cut the car😅
 
248
Belgium
Brussels
I had announced that I would post the list of circuits every two weeks, but ...

But, what's new this week? Well not a lot of new circuits but ...

There is still something new and it's heavy.

First of all, I thank all the modders once again for these fantastic tracks.
and as of this week, I also thank all the add-ons makers and here's why:

What's new in the listing:
1. A brand new interface on Google Sheet (instead of Excel).
2. 3 new tabs: ReadMe, Kart circuits and RallyCross. (more tabs in WIP)
3. 4 new columns on each tabs (from A to D)
A: The @gutbomb reviews (thanks for your tremendous work) with hyperlinks to his reviews.
B-C-D: 3 columns reserved for add-ons (WIP) with modders icons which incorporate hyperlinks.
Be patient, the work of collecting all of this is as huge as the list of circuits. It will take several months before everything is updated. Of course, any new stuff I find will be added in real time.
4. The link column has disappeared and is replaced by hyperlinks to the name of the circuits in column E.
5. Possibility of filtering the columns (not revolutionary but did not worked on the previous version)

Here is what you should see displayed on your screen.

1638536061105.png


Thanks also to @ClaudioWRC74, @Cozy61, @CrisT86, @Fanapryde, @gutbomb, @KevinK2 & @Pyyer who played the roles of beta testers in different levels and to @Rainmaker87 which, with its listing, served as a basis..

If there is any problem with the file, please do not hesitate to contact me.

And of course, 3,000 thanks (3,000 pages) to all for your support messages.

Last words : if there's no link on a tracks, don't ask me for the track. Even though I was able to add the name, version, and date, that doesn't mean I own it.

Excellent weekend everyone.


Tracks listing update :
in Yellow : new and updated tracks from 26/11/2021 --> 30/11/2021
in Red : new and updated tracks from 01/12/2021 --> TBA
ACTL v2.0 by Breathe
 
Last edited:
234
United Kingdom
United Kingdom
I had announced that I would post the list of circuits every two weeks, but ...

But, what's new this week? Well not a lot of new circuits but ...

There is still something new and it's heavy.

First of all, I thank all the modders once again for these fantastic tracks.
and as of this week, I also thank all the add-ons makers and here's why:

What's new in the listing:
1. A brand new interface on Google Sheet (instead of Excel).
2. 3 new tabs: ReadMe, Kart circuits and RallyCross. (more tabs in WIP)
3. 4 new columns on each tabs (from A to D)
A: The @gutbomb reviews (thanks for your tremendous work) with hyperlinks to his reviews.
B-C-D: 3 columns reserved for add-ons (WIP) with modders icons which incorporate hyperlinks.
Be patient, the work of collecting all of this is as huge as the list of circuits. It will take several months before everything is updated. Of course, any new stuff I find will be added in real time.
4. The link column has disappeared and is replaced by hyperlinks to the name of the circuits in column E.
5. Possibility of filtering the columns (not revolutionary but did not worked on the previous version)

Here is what you should see displayed on your screen.

View attachment 1097478

Thanks also to @ClaudioWRC74, @Cozy61, @CrisT86, @Fanapryde, @gutbomb, @KevinK2 & @Pyyer who played the roles of beta testers in different levels and to @Rainmaker87 which, with its listing, served as a basis..

If there is any problem with the file, please do not hesitate to contact me.

And of course, 3,000 thanks (3,000 pages) to all for your support messages.

Last words : if there's no link on a tracks, don't ask me for the track. Even though I was able to add the name, version, and date, that doesn't mean I own it.

Excellent weekend everyone.


Tracks listing update :
in Red : new and updated tracks from 26/11/2021 --> 30/11/2021
in Yellow : new and updated tracks from 01/12/2021 --> TBA
ACTL v2.0 by Breathe
Thank you breathe for an exemplary piece of work.
 
1,615
Finland
Helsinki
Looking good, compared to the earlier version my fps are higher now... 👍

If I may, could it be possible to have (some of) the cars on the parking lot with lights (head & tail) on ?
Like the Gilles version had, and like it shows on one of your background pictures ?
Sections file (for tarmac layout) attached:
try adding this to ext_config (from old ver)

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION= TSO vehicle lights
MATERIALS= lights, lights_0
KEY_0=ksEmissive
VALUE_0=255,150,80,0.02 ; smaller numbers are dimmer
CONDITION=NIGHT_SMOOTH
 
Last edited:
835
Italy
Italy
try adding this to ext_config (from old ver)

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION= TSO vehicle lights
MATERIALS= lights, lights_0
KEY_0=ksEmissive
VALUE_0=255,150,80,0.02 ; smaller numbers are dimmer
CONDITION=NIGHT_SMOOTH
this should works fine. I removed it from the original because i didn't like it, but as said, is a matter of tastes
 
130
Italy
Reggio Calabria
I had announced that I would post the list of circuits every two weeks, but ...

But, what's new this week? Well not a lot of new circuits but ...

There is still something new and it's heavy.

First of all, I thank all the modders once again for these fantastic tracks.
and as of this week, I also thank all the add-ons makers and here's why:

What's new in the listing:
1. A brand new interface on Google Sheet (instead of Excel).
2. 3 new tabs: ReadMe, Kart circuits and RallyCross. (more tabs in WIP)
3. 4 new columns on each tabs (from A to D)
A: The @gutbomb reviews (thanks for your tremendous work) with hyperlinks to his reviews.
B-C-D: 3 columns reserved for add-ons (WIP) with modders icons which incorporate hyperlinks.
Be patient, the work of collecting all of this is as huge as the list of circuits. It will take several months before everything is updated. Of course, any new stuff I find will be added in real time.
4. The link column has disappeared and is replaced by hyperlinks to the name of the circuits in column E.
5. Possibility of filtering the columns (not revolutionary but did not worked on the previous version)

Here is what you should see displayed on your screen.

View attachment 1097478

Thanks also to @ClaudioWRC74, @Cozy61, @CrisT86, @Fanapryde, @gutbomb, @KevinK2 & @Pyyer who played the roles of beta testers in different levels and to @Rainmaker87 which, with its listing, served as a basis..

If there is any problem with the file, please do not hesitate to contact me.

And of course, 3,000 thanks (3,000 pages) to all for your support messages.

Last words : if there's no link on a tracks, don't ask me for the track. Even though I was able to add the name, version, and date, that doesn't mean I own it.

Excellent weekend everyone.


Tracks listing update :
in Red : new and updated tracks from 26/11/2021 --> 30/11/2021
in Yellow : new and updated tracks from 01/12/2021 --> TBA
ACTL v2.0 by Breathe
your work is really great !!
if you want you can also add the public tracks made by me
however they are paid

Gubbio - Madonna della Cima, Hillclimb
others under costruction
 
835
Italy
Italy
TRACK UPDATE by CrisT86, @pugsang and @ClaudioWRC74

Circuit do Estoril 2021

v1.07 includeed previous updates
  • New EXT_CONFIG sections with RainFX stream edges (@KevinK2), Soft collision deformable tyre walls, Animated aerial objects
  • Aerial objects (Balloons, Blimps, Helicopters, Airliners) @Masscot
  • Moved all structures and objects out of main track .kn5 for faster loading times
  • Activated the deformable walls physics. CSP preview build is required for advanced track physics features
  • Removed sand on road from no chicane layout
  • New semaphore textures
  • New AI sidelines @KevinK2
  • All hotfixes included
  • New circuit-estoril.pt banner texture added to the track skins


HOTFIX 1: Old terrain option -> https://www.mediafire.com/file/7xpov10fobo0lzy/terrain.7z/file



v1.06 - Reworked and improved by CrisT86, ClaudioWRC74 and Pugsang for GTP Forum

  • New EXT_CONFIG (RainFX, LightFX, GrassFX, Seasons)
  • New TV Cameras
  • New physical mesh
  • New track skins: Light skin by CrisT86 or Full skin by CrisT86 + some file from DASGLOW from RD (choose the one you prefer)

Big thanks to @Dudept for the photography provided for the update.







Original post upated with 2D terrain as requested by some user. Use it ONLY if you don't want to use the 3D mountains as background. Download and overwrite the file inside the track folder
 
16
United States
United States
Original post upated with 2D terrain as requested by some user. Use it ONLY if you don't want to use the 3D mountains as background. Download and overwrite the file inside the track folder
Thanks!

(Am I still on page 3000??)
 
4,595
Belgium
Belgium
try adding this to ext_config (from old ver)

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION= TSO vehicle lights
MATERIALS= lights, lights_0
KEY_0=ksEmissive
VALUE_0=255,150,80,0.02 ; smaller numbers are dimmer
CONDITION=NIGHT_SMOOTH
Works fine, thanks !
 
339
United States
United States
thanks for the awnser. I know i can adjust the orientation of the mirrors but i dont know how to adjust the position of the mirror ( backwards or forward). Or maybe it would be enough for me if i can adjust only the clip planes value of the mirror, because as you can see in my photos, the mirror just cut the car😅
Its because you are using a camera from over the top of the car and not from the drivers perspective. It makes sense that you cannot see anything in those mirrors from that vantage point.
 
319
United Kingdom
United Kingdom
F1 1958 rework

  1. tried to balance the field with weight/bhp
  2. cockpit textures improved where possible
  3. shaders changed, chrome bits etc
  4. vaos added

KS Maserati 250f 12v required - data acd included. copy kunos files into new folder (minus the original data acd)

link in description. enjoy



I hope this is ok too.

Rostock Osthafenkurs 1952 - 1954

Original by Terra21

added GrassFx, fixed invisible trees, colours, tarmac, shadows etc. added vao. no rainfx or additional cams or anything

theres still a fps drop in the forest areas fyi. may look at this in future.




Screenshot_f1_1956_bugatti_t251_rostock_osthafenkurs_3-12-121-18-4-36.jpg


Screenshot_f1_1956_bugatti_t251_rostock_osthafenkurs_3-12-121-18-7-3.jpg


Screenshot_f1_1956_bugatti_t251_rostock_osthafenkurs_3-12-121-18-5-25.jpg


acs 2021-12-03 18-02-38.png
acs 2021-12-03 18-07-51.png
 
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1,560
United States
Chicago, USA
F1 1958 rework

link in description. enjoy



on a side note ive fixed the texture issues on Rostock Osthafenkurs and did some other updates. If its ok with Terra21 (not sure if hes on the forum) I will release asap. can anyone shed any light?

Thanks for the rework! I look forward to testing these cars. Be mindful of that Kunos Maserati 250F. It's frowned upon to share Kunos cars. You could just share the data update and skins if that is the update. Speaking of which, you have included a data.acd file and a data folder for the Maserati.
 
3
Italy
Italy
F1 Fictional Skin for Jerez + DRS by JV82

Original track by thestrobe8, update by unknow in this version with several source.

Skin works also with Jerez 1994 v1.0 by thestrobe8 / Updated by Assetto-fr.tk
(maybe two textures are missed but for all the rest is ok).

Thanks to @shi for Wall FIX (use this fix to solve the collision walls problems).

When you select the skin in CM "Timber - keep active" is not necessary.

For problem with my skin please deselect and select again to reload the textures.

Links inside the archive.

I hope you like it!

LINK: https://www.mediafire.com/file/rrw6...al+Skin+for+Jerez+++DRS+by+JV82+FINAL.7z/file


i have a problem with the ai spline