Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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1,660
Finland
Helsinki
re Jarama:

I do have an early "beta" that does need a little (or more) work [sourced from Grid Autosport].
Needs advert board work, some normal/faces verified and other errata.

If anyone is interested in picking it up for work, send me a PM
 
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547
United Kingdom
United Kingdom
But is Jarama, not Jerez :D
The few posts above mine were about Jarama. Am I missing something?
The Jerez on RD is fine, but it really needs a modern makeover (especially the satellite imagery, which is responsible for those blotches all over the place).
I went to make a skin, but soon discovered that this Google map file isn't in the Textures folder...
 
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864
Italy
Italy
The few posts above mine were about Jarama. Am I missing something?
The Jerez on RD is fine, but it really needs a modern makeover (especially the satellite imagery, which is responsible for those blotches all over the place).
I went to make a skin, but soon discovered that this Google map file isn't in the Textures folder...
I read jerez instead of jarama, my fault. Anyway we still missing a very high quality version of jerez too (the best one i have is pretty far from being quality one)
 
4,627
Belgium
Belgium
I read jerez instead of jarama, my fault. Anyway we still missing a very high quality version of jerez too (the best one i have is pretty far from being quality one)
The Alex Meyer v1.0 on RD ? The elevations are incorrect, wrote him that, never got an answer...
 
343
United Kingdom
United Kingdom
Screenshot_lmh_alpine_a220_sannicolas_2-12-121-15-21-47.jpg

Screenshot_urd_mercedes_clr_lm_hockenheim_2001_20-11-121-22-16-55.jpg


ive noticed certain cars headlights work but that the bulbs dont glow. is there a way to fix this in ini files?
 
1,323
Germany
Germany
Hi there. I have a problem with the Nordschleife @ night. I figured out that a lot of lights on the track are missing. There are always the static ones at the crowds and the tents but the animated ones and the ones that are shining into the sky (Hatzenbach & Breitscheid) are missing. Also the traffic lights at Fuchsröhre and Bergwerk stays off.... Tried several CSP versions, no change. Any suggestions? Thanks.

EDIT: Problem solved. Deactivated Pyyer Extension.
If that is really the solution, you should copy all lighting values from the ks_nordschleife.ini into @Pyyer ´s extension.ini and the lights are back along with his extension. Maybe Pyyer can comment on that?
 
17
Portugal
Portugal
Let me check what I can do with the new 3D mountains and maybe we will revert back to the 2D mountains.

Hold on until weekend, to find some time to check on it

Edit: I checked. The thing is that the new 3D background is directly from google maps and it is fully aligned (see picture 1)

This is why you see what you see (picture 2)

Of course it can be adjusted to the video view (picture 3)

Maybe @Dudept who is local can help us on what to do with the background

Edit 2: Managed to realign the background (picture 4). Send a link with the terrain file to @toarukun for testing. If it is OK @CrisT86 will receive the new file and will repack the track as update.
Hello! What you guys need?
 
153
France
France
If that is really the solution, you should copy all lighting values from the ks_nordschleife.ini into @Pyyer ´s extension.ini and the lights are back along with his extension. Maybe Pyyer can comment on that?
I sent Amby a DM for this. Waiting for more info to update the extension and solve the issue (probably need to include a missing ini file)
 
1,660
Finland
Helsinki
Can anyone please add collision to the walls in this track?

Thanks in advance!

Strange track.. fictional made from several F1 tracks into a big track. This needs alot of work and is quite low-res.

I would give it a shot but the plate is all full of cake at the moment for me to tackle it alone.
 
89
Germany
Germany
I'm not an expert in this field, but i think that's possibile.

Animated marshals are available like shown by the modding from Gunnar or LilSki, the only doubt it's if there's a way to create a specific trigger (the end of the race) for activate the specific animation ONLY in that case, but i think the answer is yes

only @gunnar333 can say a valuable word on this request i think
my marshalls and all of the other track animations at Sachsenring are looped so no triggers needed.
But Johnr777 has done some moving generator poles at LilSki's Road America that are triggered when night comes.
 
864
Italy
Italy
my marshalls and all of the other track animations at Sachsenring are looped so no triggers needed.
But Johnr777 has done some moving generator poles at LilSki's Road America that are triggered when night comes.
Yep, about your marshals i know they are looped, my question was about the trigger for the end of the race (having a waving chequered flag for the whole race is a no sense), but as you said he did it for the moving generators, so the answer is yes, it's possibile ;)
 
547
United Kingdom
United Kingdom
Hello, I found this version of Jarama, aesthetically it seems more current to the real circuit, but I think it needs a little more work in many aspects. in RD it is not updated since it was uploaded.

https://www.racedepartment.com/downloads/jarama-circuit.34463/history

Could you get juice out of there?
I personally tried to update that one by creating a skin to overhaul it, but the more I looked at the objects off track, the more I realised how broken it is.
Perhaps someone could take a look, but it would need to be someone willing to do a lot of 3D modelling work to bring it up to standards.
 
750
United States
Houston
oskierox
Untitled.png

Hey guys! Any thoughts as to what I can do to amend this issue i've been having recently? Smoke and sometimes headlights create like a ghost of the car, and of the other cars as well and looks very weird when driving. I dont think i changed anything but I've switched between CSP versions a few times thinking maybe there was a bug in one of them, and now i have it all the time. Any help would be appreciated! Thank you!!

Edit::: I believe I fixed it in Lighting FX -> Dynamic Shadows -> i turned this off and this seems to have been resolved.

However, another issue: None of my AI cars have their headlights on at night.... is this somewhere in CSP settings or in the AC settings? Thanks!

Edit:: Fixed nevermind :) haha I either installed Sol wrong, or 2.2 has a bit of bugs, and reverted to 2.1.3 fixed everything.
 
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66
United Kingdom
United Kingdom
Hi all.
After some help with pit stops for AI, How do you do lets say a 40 lap race and make the cars pit, looking at some cars I can start on 30, but the AI have 98 litres from the start.
Many Thanks.
 
321
United States
United States
are you doing practice and qualifying first? Doing 2 or 3 laps at least in practice gets the fuel per lap calculation for each car and I think the AI cars optimize based on that too. That might get you where you want to be, I 'm not sure though.
 
66
United Kingdom
United Kingdom
are you doing practice and qualifying first? Doing 2 or 3 laps at least in practice gets the fuel per lap calculation for each car and I think the AI cars optimize based on that too. That might get you where you want to be, I 'm not sure though.
no I was just going to a 40 lap race with start anywhere, will try it,
 
23
Spain
Valencia
XAVITHEHOBBIT
View attachment 1097378
Hey guys! Any thoughts as to what I can do to amend this issue i've been having recently? Smoke and sometimes headlights create like a ghost of the car, and of the other cars as well and looks very weird when driving. I dont think i changed anything but I've switched between CSP versions a few times thinking maybe there was a bug in one of them, and now i have it all the time. Any help would be appreciated! Thank you!!

Edit::: I believe I fixed it in Lighting FX -> Dynamic Shadows -> i turned this off and this seems to have been resolved.

However, another issue: None of my AI cars have their headlights on at night.... is this somewhere in CSP settings or in the AC settings? Thanks!

Edit:: Fixed nevermind :) haha I either installed Sol wrong, or 2.2 has a bit of bugs, and reverted to 2.1.3 fixed everything.
ok know you have my attention for that porsche.
 
38
France
France
Can't get the 2D clouds working in CSP. using CSP 0.1.76-preview134 and sol 2.2. When I choose 2d clouds all clouds disappears. Any ideas ?
 
570
Argentina
Argentina
View attachment 1097378
Hey guys! Any thoughts as to what I can do to amend this issue i've been having recently? Smoke and sometimes headlights create like a ghost of the car, and of the other cars as well and looks very weird when driving. I dont think i changed anything but I've switched between CSP versions a few times thinking maybe there was a bug in one of them, and now i have it all the time. Any help would be appreciated! Thank you!!

Edit::: I believe I fixed it in Lighting FX -> Dynamic Shadows -> i turned this off and this seems to have been resolved.

However, another issue: None of my AI cars have their headlights on at night.... is this somewhere in CSP settings or in the AC settings? Thanks!

Edit:: Fixed nevermind :) haha I either installed Sol wrong, or 2.2 has a bit of bugs, and reverted to 2.1.3 fixed everything.
Glad you fixed it! It may help a few chaps as well.
Btw, could you tell me what track is that?