But is Jarama, not JerezI believe that @RMi_wood was tackling a version of Jarama, but I'm not sure if he is still working on it?
The few posts above mine were about Jarama. Am I missing something?But is Jarama, not Jerez![]()
I read jerez instead of jarama, my fault. Anyway we still missing a very high quality version of jerez too (the best one i have is pretty far from being quality one)The few posts above mine were about Jarama. Am I missing something?
The Jerez on RD is fine, but it really needs a modern makeover (especially the satellite imagery, which is responsible for those blotches all over the place).
I went to make a skin, but soon discovered that this Google map file isn't in the Textures folder...
The Alex Meyer v1.0 on RD ? The elevations are incorrect, wrote him that, never got an answer...I read jerez instead of jarama, my fault. Anyway we still missing a very high quality version of jerez too (the best one i have is pretty far from being quality one)
Oh yes, both would be good 🙂I read jerez instead of jarama, my fault. Anyway we still missing a very high quality version of jerez too (the best one i have is pretty far from being quality one)
if i don't remember wrong is the one i have, but (if its the right one) it requires a FULL FULL revisionThe Alex Meyer v1.0 on RD ? The elevations are incorrect, wrote him that, never got an answer...
If that is really the solution, you should copy all lighting values from the ks_nordschleife.ini into @Pyyer ´s extension.ini and the lights are back along with his extension. Maybe Pyyer can comment on that?Hi there. I have a problem with the Nordschleife @ night. I figured out that a lot of lights on the track are missing. There are always the static ones at the crowds and the tents but the animated ones and the ones that are shining into the sky (Hatzenbach & Breitscheid) are missing. Also the traffic lights at Fuchsröhre and Bergwerk stays off.... Tried several CSP versions, no change. Any suggestions? Thanks.
EDIT: Problem solved. Deactivated Pyyer Extension.
Hello! What you guys need?Let me check what I can do with the new 3D mountains and maybe we will revert back to the 2D mountains.
Hold on until weekend, to find some time to check on it
Edit: I checked. The thing is that the new 3D background is directly from google maps and it is fully aligned (see picture 1)
This is why you see what you see (picture 2)
Of course it can be adjusted to the video view (picture 3)
Maybe @Dudept who is local can help us on what to do with the background
Edit 2: Managed to realign the background (picture 4). Send a link with the terrain file to @toarukun for testing. If it is OK @CrisT86 will receive the new file and will repack the track as update.
I sent Amby a DM for this. Waiting for more info to update the extension and solve the issue (probably need to include a missing ini file)If that is really the solution, you should copy all lighting values from the ks_nordschleife.ini into @Pyyer ´s extension.ini and the lights are back along with his extension. Maybe Pyyer can comment on that?
Strange track.. fictional made from several F1 tracks into a big track. This needs alot of work and is quite low-res.Can anyone please add collision to the walls in this track?
Thanks in advance!
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It's still v001 beta... 😇Strange track.. fictional made from several F1 tracks into a big track. This needs alot of work and is quite low-res.
perhaps GTP Team wants to tackle it? (if it is worth doing so)It's still v001 beta... 😇
my marshalls and all of the other track animations at Sachsenring are looped so no triggers needed.I'm not an expert in this field, but i think that's possibile.
Animated marshals are available like shown by the modding from Gunnar or LilSki, the only doubt it's if there's a way to create a specific trigger (the end of the race) for activate the specific animation ONLY in that case, but i think the answer is yes
only @gunnar333 can say a valuable word on this request i think
Yep, about your marshals i know they are looped, my question was about the trigger for the end of the race (having a waving chequered flag for the whole race is a no sense), but as you said he did it for the moving generators, so the answer is yes, it's possibilemy marshalls and all of the other track animations at Sachsenring are looped so no triggers needed.
But Johnr777 has done some moving generator poles at LilSki's Road America that are triggered when night comes.
I personally tried to update that one by creating a skin to overhaul it, but the more I looked at the objects off track, the more I realised how broken it is.Hello, I found this version of Jarama, aesthetically it seems more current to the real circuit, but I think it needs a little more work in many aspects. in RD it is not updated since it was uploaded.
https://www.racedepartment.com/downloads/jarama-circuit.34463/history
Could you get juice out of there?
This is a RF convert isnt? I can have a look at sponsor textures.Can anyone please add collision to the walls in this track?
Thanks in advance!
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Any news regarding this version of Silverstone?View attachment 1080313
Someone is finally mowing the grass
no I was just going to a 40 lap race with start anywhere, will try it,are you doing practice and qualifying first? Doing 2 or 3 laps at least in practice gets the fuel per lap calculation for each car and I think the AI cars optimize based on that too. That might get you where you want to be, I 'm not sure though.
ok know you have my attention for that porsche.View attachment 1097378
Hey guys! Any thoughts as to what I can do to amend this issue i've been having recently? Smoke and sometimes headlights create like a ghost of the car, and of the other cars as well and looks very weird when driving. I dont think i changed anything but I've switched between CSP versions a few times thinking maybe there was a bug in one of them, and now i have it all the time. Any help would be appreciated! Thank you!!
Edit::: I believe I fixed it in Lighting FX -> Dynamic Shadows -> i turned this off and this seems to have been resolved.
However, another issue: None of my AI cars have their headlights on at night.... is this somewhere in CSP settings or in the AC settings? Thanks!
Edit:: Fixed nevermindhaha I either installed Sol wrong, or 2.2 has a bit of bugs, and reverted to 2.1.3 fixed everything.
Glad you fixed it! It may help a few chaps as well.View attachment 1097378
Hey guys! Any thoughts as to what I can do to amend this issue i've been having recently? Smoke and sometimes headlights create like a ghost of the car, and of the other cars as well and looks very weird when driving. I dont think i changed anything but I've switched between CSP versions a few times thinking maybe there was a bug in one of them, and now i have it all the time. Any help would be appreciated! Thank you!!
Edit::: I believe I fixed it in Lighting FX -> Dynamic Shadows -> i turned this off and this seems to have been resolved.
However, another issue: None of my AI cars have their headlights on at night.... is this somewhere in CSP settings or in the AC settings? Thanks!
Edit:: Fixed nevermindhaha I either installed Sol wrong, or 2.2 has a bit of bugs, and reverted to 2.1.3 fixed everything.