NEW TRACK by CrisT86 & @mordido
Jacarepagua - 4 layouts (Brazil)
Credits & Changelog:
v1.0
-Initial Release
v1.0.1 - Small updates and fixes
- Added cameras by @shi (shin956)
- Added skins by @shi (shin956)
- Deleted double flags
- Deleted some unnecessary lod meshes from AMS
- Deleted seagulls, planes, helicopter (Added through extension file)
- Added more cars and lights to the paddock area
- Fixed double fences issue on pitlane entrance
- Added tents to Main and Short layout paddocks
- Updated UI
v2.0 Final release by Mordido & CrisT86
- New ext_config by @CrisT86
- Added cameras for alla layouts by @CrisT86
- Added VAO patches
- Added 3D mountain
- Added pit crowds
- Added crowds on the stands
- Added pit props
- Added marshalls
- Added camera man
- Added lights sources all around the track
- Added buildings on the outskirts
- Added fence next to the starting grid
- Added kerbs to GP layout
- Added reverb sound on main straight and under the bridge
- Added animated planes
- Added animated helicopters
- Moved some other buildings to be more accurate
- Replaced paddock pitstands
- Replaced roads, pitroads, grass and sand textures
- Fixed road verge texture
- Opened garage doors
- Fixed outside walls
- Fixed tower glass
- Fixed shaders on some objects
- Changed frinction on surces.ini
- Fixed kerbs on the last sector of the Oval and GP layout
- Updated UI
- New DRS Zones
- New semaphores.ini by CrisT86
The track is a bit heavy on FPS, no solution yet, so you need to keep as it is. If i will found time to work more on it (we worked on it more than 4 months), i will release an update

Enjoy
Download File Mordido AMS Jacarepagu Mordido for
sharemods.com
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Again, I don't even mind that our flying stuff is getting used without permission and without even a courtesy call first, but I do wish RT was at least credited.
Even more frustratingly, the chopper here isn't implemented properly, it's just floating in place with static rotors and no lights.
Add this to the end of the config to fix it:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; heli animations
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Animated objects
[ANIMATED_...]
NODE = helicopter_red
ANIMATION = heli_redfly_x.ksanim
DURATION = 192
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;helicopter blade rotation
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[SHADER_REPLACEMENT_...]
MATERIALS = Rotor
SHADER = stPerPixelNM_UVflow
PROP_0 = offsetNMSpeed, 6.3, 0
RESOURCE_1=txNormal
RESOURCE_TEXTURE_1=rotor.dds
RESOURCE_2=txDetailNM
RESOURCE_TEXTURE_2=rotor.dds
[SHADER_REPLACEMENT_...]
MATERIALS = Rotor2
SHADER = stPerPixelNM_UVflow
PROP_0 = offsetNMSpeed, 6.3, 0
RESOURCE_1=txNormal
RESOURCE_TEXTURE_1=rotor2.dds
RESOURCE_2=txDetailNM
RESOURCE_TEXTURE_2=rotor2.dds
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;helicopter lights
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[CONDITION_...]
NAME = BLINK
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
[CONDITION_...]
NAME = BLINK_ALT
INPUT = ONE
FLASHING_FREQUENCY = -5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = heli green
MATERIALS = heligreen, Hughes500_GreenLight
KEY_0 = ksEmissive
VALUE_0 = 0,255,0,1
VALUE_0_OFF = 0
CONDITION = BLINK
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = heli red
MATERIALS = helired, Hughes500_RedLight
KEY_0 = ksEmissive
VALUE_0 = 255,0,0,2
VALUE_0_OFF = 0
CONDITION = BLINK_ALT