Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 105,735 comments
  • 22,104,790 views
931
Italy
Italy
Again, I don't even mind that our flying stuff is getting used without permission and without even a courtesy call first, but I do wish RT was at least credited.
Even more frustratingly, the chopper here isn't implemented properly, it's just floating in place with static rotors and no lights.
Add this to the end of the config to fix it:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; heli animations
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Animated objects

[ANIMATED_...]
NODE = helicopter_red
ANIMATION = heli_redfly_x.ksanim
DURATION = 192

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;helicopter blade rotation
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[SHADER_REPLACEMENT_...]
MATERIALS = Rotor
SHADER = stPerPixelNM_UVflow
PROP_0 = offsetNMSpeed, 6.3, 0
RESOURCE_1=txNormal
RESOURCE_TEXTURE_1=rotor.dds
RESOURCE_2=txDetailNM
RESOURCE_TEXTURE_2=rotor.dds

[SHADER_REPLACEMENT_...]
MATERIALS = Rotor2
SHADER = stPerPixelNM_UVflow
PROP_0 = offsetNMSpeed, 6.3, 0
RESOURCE_1=txNormal
RESOURCE_TEXTURE_1=rotor2.dds
RESOURCE_2=txDetailNM
RESOURCE_TEXTURE_2=rotor2.dds

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;helicopter lights
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[CONDITION_...]
NAME = BLINK
INPUT = ONE
FLASHING_FREQUENCY = 5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1

[CONDITION_...]
NAME = BLINK_ALT
INPUT = ONE
FLASHING_FREQUENCY = -5
FLASHING_SMOOTHNESS = 0
FLASHING_SKIP_OFF_STATE = 0
FLASHING_NOISE_AMPLITUDE = 0
FLASHING_MIN_VALUE = 0.0
FLASHING_SYNCED = 1

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = heli green
MATERIALS = heligreen, Hughes500_GreenLight
KEY_0 = ksEmissive
VALUE_0 = 0,255,0,1
VALUE_0_OFF = 0
CONDITION = BLINK

[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = heli red
MATERIALS = helired, Hughes500_RedLight
KEY_0 = ksEmissive
VALUE_0 = 255,0,0,2
VALUE_0_OFF = 0
CONDITION = BLINK_ALT
man i copy and paste what i received from mordido. stop. link removed.
 
115
Spain
Madrid
1997 FIA GT - Chrysler Viper GTS-R skinpack for RSS Vortex V10

Enjoy, hope you like it.


Hi (6).jpg

Screenshot_ag_marcos_lm600_gt2_ks_laguna_seca_28-0-122-18-30-1-min.jpg
Screenshot_porsche_993_gt2_ks_laguna_seca_29-0-122-1-2-18-min.jpg
 
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1,681
Finland
Helsinki
Silverstone 1975 v1.05

View attachment 1108915
View attachment 1108914

features:
  • 26 grid/pit w/AI
  • CSP features
  • working clock
  • classic styling

credits:
@senormen for rF2 model
@RMi_wood for conversion
@racealot for cams
@CrisT86 for extended lighting, TV cams and seasonal adjustments
@leBluem for help with working clock hands
@shi for testing and misc adjustments
@Tberg @LilSki for the GoodYear blimp/graphics
@Fanapryde for sections file
@Breathe for testing / troubleshooting

:: DOWNLOAD ::
Silverstone 1975 v1.05

changelog:

:: DOWNLOAD ::
*original post updated
 
141
Canada
Canada
Again, I don't even mind that our flying stuff is getting used without permission and without even a courtesy call first, but I do wish RT was at least credited
I posted asking if I could add the trackside helis and the airliner to Tobeka in the discord. Whats the best way to ask for permission?
There?
 
931
Italy
Italy
Whoah.
Calm down.
Did I say I was upset?
I even said I didn't mind, and I wasn't having a go at anyone. It was a simple request to be credited AND I even posted the missing chopper config for you to use.
No problem here.
I don't have to calm down man, i'm more than calm. I said only i credited all the things i remember or i get from mordido, i can't remember every single thing done by others, just that. I will take a look at that ;)

link removed for the update and credtis
 
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482
United Kingdom
Doncaster
1997 FIA GT - Chrysler Viper GTS-R skinpack for RSS Vortex V10

Enjoy, hope you like it.


View attachment 1109160
View attachment 1109163
My friend did it again? he sure did. Another great addition to cars from the 90s
 
5,504
Ukraine
Ukraine
I don't have to calm down man, i'm more than calm. I said only i credited all the things i remember or i get from mordido, i can't remember every single thing done by others, just that. I will take a look at that ;)

link removed for the update and credtis
OK, no problem. You sounded angry when you told me to 'stop' when I thought I was being pretty reasonable and actually trying to help.

I must be getting confused on who is who. There is a RT channel in the TMM modding public discord.
I guess that isn't the right place.
No, it's not. Fuzo hosts links to the RT tracks there, that's all.
Consider permission granted. Hit me up by PM if you need help with the config.
Nobody needs 'permission' as such - this is modding. All we ask is for a credit AND for the stuff to be used properly as originally intended, with the proper config and animation paths etc.
 
931
Italy
Italy
OK, no problem. You sounded angry when you told me to 'stop' when I thought I was being pretty reasonable and actually trying to help.
new link coming soon, sorry for the others who already downloaded, the track will remain v2.0 because yeah, nothing bigger has changed except few lines of code and the changelog.

Stop was for "stop downloading", without the downloading words, so yes, misunderstantable thing ;)


EDIT: Link added, sorry to everyone already downloaded it, you have to do it again ;)
 
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5,504
Ukraine
Ukraine
new link coming soon, sorry for the others who already downloaded, the track will remain v2.0 because yeah, nothing bigger has changed except few lines of code and the changelog.

Stop was for "stop downloading", without the downloading words, so yes, misunderstantable thing ;)
Ah, I see. All good! 👍

Something I've wondered a few times: what does the [SOL2] entry in the config do? I understand use of the [SOL] fields, but whenever there's a [SOL2] entry all it seems to do is lock the user from being to edit things like fog dome size, fog blend etc in Track Adaptions on p21 of the Sol Config app. For example on this track one set of the new 3D mountains appear very light grey on my system with the default settings, but changing Fog Blend to 23% and Fog Distance to 57% makes it look better for me with them nicely faded, but still looking like mountains - but I can only edit those fields if I comment out the whole [SOL2] section in the config first... otherwise they're locked.
Just curious what [SOL2] actually does that [SOL] doesn't, and why both are needed?
 
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931
Italy
Italy
Ah, I see. All good! 👍

Something I've wondered a few times: what does the [SOL2] entry in the config do? I understand use of the [SOL] fields, but whenever there's a [SOL2] entry all it seems to do is lock the user from being to edit things like fog dome size, fog blend etc in Track Adaptions on p21 of the Sol Config app. For example on this track one set of the new 3D mountains appear very light grey on my system with the default settings, but changing Fog Blend to 23% and Fog Distance to 57% makes it look better for me with them nicely faded, but still looking like mountains - but I can only edit those fields if I comment out the whole [SOL2] section in the config first... otherwise they're locked.
Just curious what [SOL2] actually does that [SOL] doesn't, and why both are needed?
as far as i learned, [SOL2] is needed to work with SOL 2.0 and above, [SOL] only isn't enought to work properly.

To be honest i always leave as they are because (on my side) they never create me problems, but for sure they can be improved (but who has the time to try all the time, it's a miracle that i can spend my free time on santurday and sundays and be able to release things thanks for help of others :D)

Theorically they can be deleter or not inserted at all because (at least on my side) nothing big changes, but i leaved them all the time because (like for the flags you reported) CSP works in strange ways that can't be predicted sometimes :D

this is how it looks in game for me

Screenshot_rss_formula_hybrid_2021_mdd_jacarepagua_29-0-122-16-41-40.jpg
 
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4,687
Belgium
Belgium
Jacarepagua - 4 layouts (Brazil)

The track is a bit heavy on FPS, no solution yet
, so you need to keep as it is. If i will found time to work more on it (we worked on it more than 4 months), i will release an update ;) Enjoy
Well, 54 fps AVG, clear weather and alone on track is indeed 'a bit' heavy on my system. :D
My 'solution' for who has difficulties too: change the number of all camera_facing from 3100 to 310 (all of them) or even less if needed.
Still enough spectators and gaining 30 fps AVG.
 
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931
Italy
Italy
Well, 54 fps AVG, clear weather and alone on track is indeed 'a bit' heavy on my system.
My 'solution' for who has difficulties too: change the number of all camera_facing from 3100 to 310 (all of them).
Still enough spectators and gaining 30 fps AVG.
Alone on track, with my old pc, i have around 80fps average, but i will try this solution too, thanks for the tip

I'm plying without spectators, so that's why i have more fps, but it can work for other people this solution
 
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5,504
Ukraine
Ukraine
as far as i learned, [SOL2] is needed to work with SOL 2.0 and above, [SOL] only isn't enought to work properly.

To be honest i always leave as they are because (on my side) they never create me problems, but for sure they can be improved (but who has the time to try all the time, it's a miracle that i can spend my free time on santurday and sundays and be able to release things thanks for help of others :D)

Theorically they can be deleter or not inserted at all because (at least on my side) nothing big changes, but i leaved them all the time because (like for the flags you reported) CSP works in strange ways that can't be predicted sometimes :D
Yeah, CSP remains largely an undocumented mystery. Someone needs to find its Rosetta Stone.
It's worth remembering that if you do want to edit something that's locked in the Sol Config app, deleting/commenting the [SOL2] field in the ext_config will unlock it for adjustment.
No idea why having [SOL] and [SOL2] both active at the same time locks things in the first place... the whole point of the config app is to be able to make changes in real time and instantly see the results.
shrugs
Just another CSP quirk or bug, I guess, unless someone knows differently?
 
39
Italy
Italy
Did you know guys if there's a way to include the extension skin configurations to the CM previews?
I have a lot of skins with some added/replaced models and it would be nice to see them in the preview.
 
931
Italy
Italy
Yeah, CSP remains largely an undocumented mystery. Someone needs to find its Rosetta Stone.
It's worth remembering that if you do want to edit something that's locked in the Sol Config app, deleting/commenting the [SOL2] field in the ext_config will unlock it for adjustment.
No idea why having [SOL] and [SOL2] both active at the same time locks things in the first place... the whole point of the config app is to be able to make changes in real time and instantly see the results.
shrugs
Just another CSP quirk or bug, I guess, unless someone knows differently?
i would love to know it too, as i always says, my config are based on what i see, not what can others see, then, once reported i fix eventual bugs, but i can't do anything on what i don't know deeper :D
 
707
Fiji
Fiji
Ah, I see. All good! 👍

Something I've wondered a few times: what does the [SOL2] entry in the config do? I understand use of the [SOL] fields, but whenever there's a [SOL2] entry all it seems to do is lock the user from being to edit things like fog dome size, fog blend etc in Track Adaptions on p21 of the Sol Config app. For example on this track one set of the new 3D mountains appear very light grey on my system with the default settings, but changing Fog Blend to 23% and Fog Distance to 57% makes it look better for me with them nicely faded, but still looking like mountains - but I can only edit those fields if I comment out the whole [SOL2] section in the config first... otherwise they're locked.
Just curious what [SOL2] actually does that [SOL] doesn't, and why both are needed?

as far as i learned, [SOL2] is needed to work with SOL 2.0 and above, [SOL] only isn't enought to work properly.

To be honest i always leave as they are because (on my side) they never create me problems, but for sure they can be improved (but who has the time to try all the time, it's a miracle that i can spend my free time on santurday and sundays and be able to release things thanks for help of others :D)

Theorically they can be deleter or not inserted at all because (at least on my side) nothing big changes, but i leaved them all the time because (like for the flags you reported) CSP works in strange ways that can't be predicted sometimes :D

this is how it looks in game for me

View attachment 1109169
RTFM, lol. :D
 

Attachments

  • Sol 2.x track config parameters.pdf
    87.8 KB · Views: 6
63
Italy
Italy
F1 2011 reworked by Me


Only exterior rework (AO, skin AO)

Have
great update but unfortunately we have the wrong rear wing sin we will wait 2 weeks for the realization of the mod
 
39
Italy
Italy
Take shots in game, that's the only way
View attachment 1109177
But how can i do it for ALL the cars? I updated the previews years ago and now i want to change them again.
CM offers you the functionality to update them for all the cars, but how can i do it ingame ?
Maybe i can take shots only for those with the extension, but i'll never be able to recreate the showroom ingame ..
 
596
Italy
Italy
But how can i do it for ALL the cars? I updated the previews years ago and now i want to change them again.
CM offers you the functionality to update them for all the cars, but how can i do it ingame ?
Maybe i can take shots only for those with the extension, but i'll never be able to recreate the showroom ingame ..
It took me like 20 minutes to create that showroom including the light config, it's really just a bowl with an emissive object on the roof.
I didn't make it the same as kunos showroom on purpose but you can extract the kunos one's kn5 and make a track folder for it really.
You can save positions in the photo app in game to make sure every pic is taken from the same angle.
Sadly, there is no way so far to make this process automatic, you need to load each car with each skin in game one at a time and it takes a long time.
I'm still hoping Ilja one day wakes up and decides to make a csp compatible showroom since every piece of the puzzle is already avaliable in game
 
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