Different models?Trying a little something here.
Re-sizing the awfully large F1 1984 cars.
Compared to the 1985 cars (roughly based off the 98T for the dimensions) they're starting to look... Normal.
View attachment 1189373
I'm using the one of the regular Kunos Nords, which works pretty fine.Maybe someone did the ext_config for Legion's Nordschleife Faux Vintage 1938?
For the tracks, check the listing: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13831742Hey guys!
I was away for some time and I wanted to ask what are the best possibilities to download car/track addons at this moment?
Is there a site which collects most of them (I thought Assettoland was doing something like this in the past, but it is not updating like in earlier times)?
I find it very hard to track each of the releases from different authors, e.g. you can download only on his patreon or discord.
Thanks![]()
Yeah loads of variables from track VAO to how the sun position is set to lighting multi's etc.Question for the track makers. What makes one track look darker or lighter than another?
As I fool around with my ppfilter, I notice that the lighting looks great on one track, but too dark or light on another. I tried to find something in the tracks extension with regards to exposure or lighting, but don't see anything so i'm curious as to what determines a track's brightness.
Thanks...
The quickest way is to go into the track's data file and change the lighting there. However, obviously you would need to do that for every track so it is not practical.Question for the track makers. What makes one track look darker or lighter than another?
As I fool around with my ppfilter, I notice that the lighting looks great on one track, but too dark or light on another. I tried to find something in the tracks extension with regards to exposure or lighting, but don't see anything so i'm curious as to what determines a track's brightness.
Thanks...
BMW M3 GTR is updated!
to version 0.95
View attachment 1189050
full changelog in description:
Credits:
- Now the car have wing animation in setup
- Shader tweaks (interior and exterior)
- Aero changes
- PBR tweaks
- etc.
Question:
- Model: NFS Heat (ripped by GM25)
- sound: Halcyonn https://www.racedepartment.com/downloads/bmw-m3-gtr-e46-sound-mod.48680/
- NFS MW Skin: @Klinecars
- Some fixes and help: @Fullnoise , @NekoTaisen , @rt3c , VRDriving
This car lacks real life skin, do you have interest to make it for me?
If you have interest, just contact me on DM.
I'm give the 4k skins template here.
Link:
Or change track exposure in SOL app (page 22). The setting is saved for each track individually.The quickest way is to go into the track's data file and change the lighting there. However, obviously you would need to do that for every track so it is not practical.
Another way is to change the brightness on your PP filter (usually in the section near the bottom). But as you've mentioned, results will vary on a track by track basis (and a car by car basis, given that you can also change exposure settings in each car's cockpit). And weather affects things too...
This is why it is so difficult to make AC truly photorealistic. If you search for photorealistic AC videos on YouTube, you'll notice that they all use the same handful of tracks and usually with overcast weather.
Easiest way, but again, it would have to be done on a track-by-track basis.Or change track exposure in SOL app (page 22). The setting is saved for each track individually.
Indeed, but since there is no consensus between track modders and they all have their own preferences (same goes for all different users/systems) there is imo no way to do it for all tracks at once. Whichever way, it will always be track-by-track…Easiest way, but again, it would have to be done on a track-by-track basis.
That's my point. It seems that @racinjoe013 is trying to find a one-size-fits-all setting and there isn't one.Indeed, but since there is no consensus between track modders and they all have their own preferences (same goes for all different users/systems) there is imo no way to do it for all tracks at once. Whichever way, it will always be track-by-track…
The ACTK version is the latest version converted from rFactor 2. However; it has all rF2 assets in place, which simply don't look good in AC (in my honest opinion of course). Also it doesn't have any foliage in right places, making the place look off. It also misses textures on the tec-pro and certain curbstones, the conveyer-belt-mats on the tyre-barriers are missing (they are there in rF2, somehow), it doesn't have the asfalt colour change half-way through the track and the grass/surroundings doesn't really make the dunes come alive. Having a tire-mark groove would also make it look so much betterAnyone who can say what is the best version of Zaandvort track? Pyyer is working is extension on Zaandvort2020 but I heard there is one from AKTC that is very good
Great mod, thanks @RMi_woodRadical SR8-RX v1.0
View attachment 1187687
View attachment 1187679View attachment 1187680View attachment 1187681
View attachment 1187688
changelog:
features:
- physics untouched, now packed
- complete new remodel from PCARS2 (old skins will not work)
- new folder will not overwrite (but you can delete the old if you wish)
- new sounds
credits:
- dyno matched powerplant
- real spec drivetrain
- front canards visuals matched to wing value
- 26 team liveries
- complete specs and tuning documentation from Radical (./dev-info folder)
- super fun for hotlapping, AI and hilclimb
- model by Slightly Mad Studios
- new PCARS2 conversion by @blackbolt2017
- - PBR shaders (carbon, leather, plastic)
- - 4 new LODs
- - speedometer digital based on one by Legion
- physics by @RMi_wood
- visual canards by @Koldo83
- add-on skins by @Blackcelica & @kmax1
- hi/low-res skins by SMS
- sounds by @fra85 - https://www.racedepartment.com/downloads/sound-motorbike-engine-for-radical-sr3.40653/
:: DOWNLOAD ::
Try adjusting Fresnel values (particularly FresnelC)?question on this:
View attachment 1189621
You can see the "reflection" of the body work from the side of the car "reflected" on the dorsal fin of the car, elsewhere as well but this is the most noticeable one. If I turn "local reflection SSLR" off in CSP it goes away but you also lose all reflection from wet surface when it rains. Is this something more to do with the model of the car itself, or the skin?
The best wat I think to do it, is to extract the data file using content manager and edit mirrors.ini. Just comment out the offending mirror in the file. You may have to experiment a bit in order to find out which mirror it is, but if I recall it is mirror_1. That should disable it.A bit of an odd request here but something that has been bugging me for ages. Is it possible to disable the in-car LCD rear view mirrors on cars such as the C8 vette from URD? I always use the virtual mirror and just find the extra display distracting especially as I can only see part of it because of my FOV/seat position.
Is it as simple as replacing the texture with something else in the showroom and if so how is the best way to do it? Much thanks.
sadly my time is limited or I would offer. Im sure you can find someone to help release a car that looks great AND drives properlyComing soon to your computers...
View attachment 1189585View attachment 1189586
Sadly I have horrible experience with physics and don't have anyone to get help from, so expect another screenshot queen material.
That didn't do it unfortunately (or maybe I didn't do it correctly) but thanks for suggestion.The best wat I think to do it, is to extract the data file using content manager and edit mirrors.ini. Just comment out the offending mirror in the file. You may have to experiment a bit in order to find out which mirror it is, but if I recall it is mirror_1. That should disable it.
You either have to rename/remove the original data.acd, configure CM to use the unpacked data instead of the data file or re-pack the data folder to an updated data.acd.That didn't do it unfortunately (or maybe I didn't do it correctly) but thanks for suggestion.
Try adjusting Fresnel values (particularly FresnelC)?
C is how much reflection is on surface facing viewer, Max is reflection at glancing angles
Could you point me towards a tutorial video for this please.... sorry I'm a complete noob.You either have to rename/remove the original data.acd, configure CM to use the unpacked data instead of the data file or re-pack the data folder to an updated data.acd.