Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Talking about it, I have to admit I do not have any project in the book anymore, so... Guys, I'm open to suggestion :sly:
How about sticking with the classic Italian theme?

Bizzarrini P538​

Bizzarrini_P538.jpg


Either way, just make sure you choose something you are passionate about!
 
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You would not believe how many times I clicked on "cast shadow : OFF" on that damn Kseditor ****ware. I didn't even think about it being not right (but now with the fix, yep that's looking more logical...).

Thanks dude!

content is up to date, V1.01 is the lastest as of now.

And no, I will not post on RD anymore. No bitter or anything, just I do not understand their policy and don't want to post there anymore. I already know the car will be probably repost on actk, assetto-world etc, so no need to multiply, and I kind of not care much for exposure, to be honest. If I was caring for that, I wouldn't do a P70 or a Grifo A3/L hahaha. Talking about it, I have to admit I do not have any project in the book anymore, so... Guys, I'm open to suggestion :sly:
I vote for a Capri! I never found a nice mod of the the road version..
cap.jpg
 
How about the MG Maestro from the 1980s?
Went head-to-head with the Ford Escort XR3i... one of the first digital dashboards... talking computer... and slap an arse on it and you have 95% of the MG Montego too.
And it's never once appeared in a videogame or sim, to the best of my knowledge.
Also, the first car I ever bought as a teenager.

View attachment 1333289
I could go for an 80's car yep, I was lurking at a few of that period. Not the Maestro sorry, but i'll keep it in mind.
Sorry to hijack but someone needs to do this for AC. Complete with air brakes etc... 😍
View attachment 1333290
Not my think, sorry ^^ But considering the popularity of it, I wouldn't be surprised if it happen soon.


I have the 3d model, already in game, needs an interior (borrowed one from a countach)

View attachment 1333316

Remember when I told you I would have a look at it ?
Yep, that was a few months ago... Still waiting for a link :D

(PS : from the look of it, it needs more than an interior...)
How about sticking with the classic Italian theme?

Bizzarrini P538​

View attachment 1333338

Either way, just make sure you choose something you are passionate about!
Third car, third italian, third 1965... Yes, I AM passionate by them, 'specially the Bizz's, litterally the only brand I have a whole collector's book about, but maybe it would be good to change a bit, so why not asking directly for ideas, hey.

The Poll wasn't a bad idea, in fact.


Here is what I had in mind as of now. Yep, lot's of 65/70's, I know, but if something gets litterally the whole votes I guess it would be a good motivation source :cheers:

Edit : Oh boy, I opened a Pandora's box :lol:
 
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Am I wrong or there was a model in BEM's unfinished mod pack? If it's not too bad it might be worth a try

Think Which One GIF by Nick Jonas
That was the GT3 version of the Ford GT. It's actually not a halfway bad car, but that's because the physics are from the Kunos Audi R8 LMS, but at least it drives, unlike some mods in the pack. Decent amount of skins too, good for grid filler.

1709408028167.jpeg


How about Ford GT40 GT 2010. The only GT1 car we don't have a quality looking mod for. There is an old mod out there, but it is really bad.
View attachment 1333368
GTSupreme made an updated version of the original and very bad GT1 version of the car, it's part of their big "FIA GT Megapack". Better than nothing for now I suppose. At least I can manage to get it around the track, which is an improvement.



Also for the "Only GT1 car we don't have a good quality mod for". You're kinda wrong about that at least in my opinion. There's no good mod for the Koenigsegg CCGT yet, or the Nissan GT-R R35 GT1. It's a shame because the models for both of those are pretty good, but nobody's ever done good physics or skins for the RTM Koenigsegg, and nobody's bothered to work with the properly sized GT-R yet.
 
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hi guys,
I made a fictional mod/tune based on Blaze's Saab 9-3 Turbo X (found here)

and here my version (drag&drop in CM , will not overwrite original car, but installs as a child)

What I did in this mod:
  • added skins* & tweaked some interior texture settings
  • RWD instead of AWD (or best to keep it AWD , please let me know your thoughts what is best for track/cup? )
  • raised the car a bit so the wheels don't hit the chassis anymore when turning (as was the case with Blaze's original)
  • 10% increase in torque , little bit extra turbo & power
  • limiter allows higher rpm (up to 7000rpm, but introduced engine damage as of 6800rpm, so be careful not to push it too much)

There's 2 issues still I would like to fix with your help:
1) ai pits after 1 lap ...

2) brake lights are not visible in the game (they are correct in CM Showroom) ??
View attachment 1333244


* the skins I added:

View attachment 1333245View attachment 1333246View attachment 1333247View attachment 1333248
View attachment 1333249View attachment 1333250View attachment 1333251View attachment 1333252


yes they are, just the ones in the mail that are broken :)


Why did you make it a RWD!? That's almost sacrilegious! Afaik Saab never made a RWD, always FWD's, except some AWD's on selected models during later years (which Saab called XWD, for Cross Wheel Drive). I think I'll stick with the original mod....
 
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I could go for an 80's car yep, I was lurking at a few of that period. Not the Maestro sorry, but i'll keep it in mind.

Not my think, sorry ^^ But considering the popularity of it, I wouldn't be surprised if it happen soon.

Remember when I told you I would have a look at it ?
Yep, that was a few months ago... Still waiting for a link :D

(PS : from the look of it, it needs more than an interior...)

Third car, third italian, third 1965... Yes, I AM passionate by them, 'specially the Bizz's, litterally the only brand I have a whole collector's book about, but maybe it would be good to change a bit, so why not asking directly for ideas, hey.

The Poll wasn't a bad idea, in fact.


Here is what I had in mind as of now. Yep, lot's of 65/70's, I know, but if something gets litterally the whole votes I guess it would be a good motivation source :cheers:

Edit : Oh boy, I opened a Pandora's box :lol:
🤣 my bad, im old and slow...as you undoubtedly know

i would say whatever you choose, it may be beneficial if its something that already has something to race against like you did with the P70

ill dm you when i get a moment to go through my files
 
Spa Vintage Track Updates:

These are my updates to all three versions of the Spa Vintage tracks. They are all full stand alone tracks because it was suggested that I do it this way instead of config\track skin mods.

All versions now have a vao patch, animated flags, working clock tower and new grass and tree textures. They also have two additional track skins that get a progressively bluer tint and less saturation. The skins also have only the files I altered from the original so you can edit them to make a skin that fits your liking. There are also new ext_configs for each track that add seasonal changes, some shader adjustments and a few other things.

Explanation about each one so you know which one to download. They each represent a specific version of the track:

Spa-Francorchamps 1938:

Spa-Francorchamps 1938

-- Based on the Spa_Faux_Pre_War version. All credits for the track go to Legion.
-- Additions include all things listed above plus removal of floating flag poles that had no flags and scaling of flag poles that were floating off the ground. Plus I added collision physics to most of the haybales. Some I left without to help with AI behavior. All other things about the track are the same as the original.


Spa-Francorchamps 1966:

Spa-Francorchamps 1966

-- Based on the Spa_1966 version. All credits for the track go to the Reboot Team.
-- Additions include all things listed above plus collision physics to most haybales. Some I left without to help with AI behavior. Also included the Spa 1966 AI done by Parri. The original AI is still included in the ai_original and data_original folders. Just rename them to ai and data to revert back to the original AI behavior. All other things about the track are the same as the original.

Spa-Francorchamps 1934 & 1966:

Spa-Francorchamps 1934 & 66

-- Based on the Spa_THR version. All credits for the track go to the Reboot Team and Waffles for the THR updates.
-- Additions include all things listed above plus a new AI line for the 1934 layout done by me. The original AI was unusable. It was my first attempt at an AI line so don't expect perfection. All other things about the track are the same as the original.

Please point out any and all mistakes. I'm sure there are a few. Was kind of hard managing three versions of the same track. I was never sure if I made the same changes on all three tracks.

View attachment 1216445
Links updated with new versions. No changes so this update is probably of no use to 99% of the people here.

-- Corrected the main kn5 file name to match the track folder name for anyone who still uses the base game. I never knew that was a requirement until recently for non-CSP users. I should have done this ages ago but have been putting it off until now. No promises on how the track will look in the base game seeing as it was designed for CSP.
 
Talking about it, I have to admit I do not have any project in the book anymore, so... Guys, I'm open to suggestion :sly:
A Ralt RT4 would be great, a lower class from the past, that was used on a worldwide scale, that is so much in need of coming out of the shadows.

wow. you're old :rolleyes:
I dare not say what my first car was then lol
 
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Don´t know if someone is even using this car, but since i am, a friend made maybe world´s one and only existing race-skin :Dfor the
Alfa Romeo Montreal 1967`




Note: As he is not a pro, there are 2 strange things on it. Preview is not working and the file size is showing over 500mb :boggled: . But it should be about 16mb. To be sure compress the car with compactGUI or CM
 
Links updated with new versions. No changes so this update is probably of no use to 99% of the people here.

-- Corrected the main kn5 file name to match the track folder name for anyone who still uses the base game. I never knew that was a requirement until recently for non-CSP users. I should have done this ages ago but have been putting it off until now. No promises on how the track will look in the base game seeing as it was designed for CSP.
Legend as ever, thank you so much :)
 
Why did you make it a RWD!? That's almost sacrilegious! Afaik Saab never made a RWD, always FWD's, except some AWD's on selected models during later years (which Saab called XWD, for Cross Wheel Drive). I think I'll stick with the original mod....
You're right.
It is quite easy to turn it to an FWD. I will do it when I can.
 
found a bug on the new amg gt2 by guerilla. the wipers work but they dont remove any rain drops from the screen
 

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Am I wrong or there was a model in BEM's unfinished mod pack? If it's not too bad it might be worth a try

Think Which One GIF by Nick Jonas
You're right, their is. The one on the left is BE_Modding's GT1 and the right is Assetto Garage/GT Supreme's GT1. BE_Modding's GT1 can use some work, physics and stuff, especially the AI. Honestly Be moddings Ford GT looks more accurate, size and visual wise, e.g. the bigger wing.

__custom_showroom_1709421624.png
 
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You're right, their is. The one on the left is BE_Modding's GT1 and the right is Assetto Garage/GT Supreme's GT1. BE_Modding's GT1 can use some work, physics and stuff, especially the AI. Honestly Be moddings Ford GT looks more accurate, size and visual wise, e.g. the bigger wing.

View attachment 1333445
Oh, there was a GT1 car in BEModding's files? I must have missed that one.

But I think if one were to make a better version of the Ford GT GT1, the best place to start would be the Assetto Garage/GTSupreme car. The AI works pretty well and it can lap the track decently at this point, and in terms of visuals both cars are pretty much the same.

1709426249325.png


Also again this is me just continuing to complain about the lack of good late-era GT1 cars, but again why when the GT-R was made did the first person who converted it make it the size of a Miata? I can't take any version of that mod, good or bad, seriously. It's awful to look at.

I still have the big one with the broken physics in case anyone wants to fix it. Please...

1709426483318.png


The big one can even swallow up the little one like one of those Russian dolls lol.

There's a link to the broken big one there if anyone wants to try making it better at some point still.

 
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You're right, their is. The one on the left is BE_Modding's GT1 and the right is Assetto Garage/GT Supreme's GT1. BE_Modding's GT1 can use some work, physics and stuff, especially the AI. Honestly Be moddings Ford GT looks more accurate, size and visual wise, e.g. the bigger wing.

View attachment 1333445
Could you give me the link of the BEM pack? I'd like to take a look at it :D
 
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When editing/making sounds for AC are only mono sounds allowed for the exterior in 48000kb? I know the interior allows for stereo sounds and 2 i'm not sure if this is allowed or not but does anyone take custom requests as far as car models or if it's possible to ask for a car model to be updated? I would like for the CLK-GTR SuperSport mod that was released to have the wheels swapped with the regular CLK-GTR model or to have it possibly replaced with a updated model using the Forza 7/Horizon 4/5 model as a base with the SS mirrors. Nvm found one <---
 
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Does Marco17 have some kind of exclusivity with RSS for official F1 liveries? I was searching for skins for the 2010 V8 Formula mod and was surprised to only find a Ferrari pack and a few fantasy skins. Only to find that Marco17 has a full skin pack good to go on his Patreon?

I think this happened with the last one too, 1986. Smells stinky
There is no exclusivity. He is one of the skinners that make the release skins for RSS. He gets the car early so he makes his own skins as well. Anyone can make skins for any of the RSS cars. There is nothing stinky about any of it.
 
AC has almost become unplayable the last three or four times I've tried to play. Something has happened to the AI. It's strength seems to have almost doubled. Before I would be very competitive in about anything I raced at 94%. Now that almost needs to be about 74%. They will just barrel into my in corners. Pit maneuver me down straights. Run laps 7 seconds faster than I can run. Other times they will collect in a pile in slow corners or the first corner.

Or about half of the time this happens.

Bahrain start pileup.png


Race starts but nobody except the lead car moves.

Also see my tires? They will stay blue almost all of the time. Occasionally the rears will get slightly green but the fronts stay blue which is why I think I have so much understeer. In a long turn the outsides will get slightly green but immediately goes back to blue.

It's just a different game than I had about 3 or 4 weeks ago. Something drastic has changed and I don't know what it could be.
 
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