This happens to me as well with all CSP's, not all the time of course.Anyone else getting the infinite CSP loading screen today? The first time I let it sit there for over 10 minutes and it never cleared so I just started skipping it for the rest of the session.
View attachment 1348613
It's the first time I've seen it in a very long time.This happens to me as well with all CSP's, not all the time of course.
I can try to reproduce it in a short video sometime this week. It was in both Practice and Qualifying, in a multiplayer event.Those rolling cars appear in multiplayer or singleplayer? How can I reproduce it? What settings? which session type? Could you maybe do a video of it?
Wrong way pops up sometimes when road and pits are very close to each other and AC sometimes thinks you are in wrong direction even though you are not. This happens in Monaco as well for example. You can't stop in this zone, you simply need to get out of it as soon as possible. In MP if you will stop in the Wrong way zone you will be teleported to the pits. CSP fixes this in server settings. If you are using Emperor servers, just use CSP section to configure it. There is a lot of nice stuff, like manual pit limiter, different pit speed, I suggest using this feature.
View attachment 1348568
Let's not forget, though...there are some pretty horrible 2D trees out there, too.Rubbing wormy wet dog turds into your eyes is a great way to simulate the joy of 3D trees without the inconvenience of turning your PC on.
Oh OK, I follow, I'll give that a try. Thanks! Yeah Kseditor and I aren't the best of friends. 🤣that's because KSeditor thinks he knows best and will force the texture associated to the material the object had based on what's written in the .ini file. So you need to locate the part in the ini file associated to your object/material, and remove that part from the ini
It is very irritating when things like that happens, out of rage I just delete the entire ini and redo everything from kseditor for all materials sometime
Which circuit is that please?Let's not forget, though...there are some pretty horrible 2D trees out there, too.
And this looks pretty darn good to me:
View attachment 1348659
View attachment 1348660
It can be done well...
We already had that discussion here and if being good than it's ok, but same is counting for the perfect 2D trees, or putting the lesser quality 2D stuff further away from the track. Only I'm afraid for an older or low spec rigs it's a step to much, or reading the comments here some prefer an nostalgic 2D view.Hey, what does everybody think about the 3D trees from CSP? I like them especially if a track's 2D trees aren't very good, but I feel like opinions might be mixed.
Thruxton 1990s by James SkinnerWhich circuit is that please?
which track is it?I'm late in posting here, but once again...
The legendary car is finally back! !
Isdera Commendatore 112i BETA test has started!
Since the car has many unique gimmicks, I also created an engine compartment. Please enjoy the first BETA version!
I have already received a lot of feedback, and I will make it even better in the next update!
View attachment 1346149View attachment 1346150View attachment 1346151View attachment 1346152View attachment 1346153View attachment 1346154View attachment 1346155View attachment 1346156View attachment 1346157The legendary Isdera Commendatore 112i begins BETA testing!! | Danbowlghini Modding Project
Get more from Danbowlghini Modding Project on Patreonwww.patreon.com
Hello,
Has anyone encountered this issue with SPA track and managed to resolve it? I've reinstalled SPA 2022 (on Kunos track) and the Pyyer configurations, but the problem persists...
View attachment 1348670
Edit : it is the following option from CSP causing the troubles :
View attachment 1348680
Thank you
There are worse ways to spend a weekend, I suppose! XDRubbing wormy wet dog turds into your eyes is a great way to simulate the joy of 3D trees without the inconvenience of turning your PC on.
Dunas 1981 v1.01
View attachment 1337319
Fictional circuit.
Conversion from RACE07.
-CSP recommended
-25 pit/start
-AI, cam
Note;
Trees were not included in the original track.
If you want to restore the original look,
delete the dunas_1981_tree.kn5 entry from models.ini.
Credits & Thanks;
Original rFactor Track by entrevias
-Thanks for creating this track and making it freeware.
RACE07 Converted by Sergio Hundo
-Thank you for giving me permission
AC Converted by @shi (shin956)
fast_lane.ai, sidelines, drs_zones.ini by formulaHEINE
ai_hints.ini by IMEAN
logo.png by @Fanapryde
.lua and font base by @gunnar333
Crowds texture by @Kniker97
trees, marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot , @Fanapryde
Download (mediafire)
Enjoy.
v1.01 changelog;
-New fast_lane.ai, sidelines, drs_zones.ini by formulaHEINE. (Thanks!)
-ai_hints.ini by IMEAN. (Thanks!)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Wellington 500 v1.2
Assetto Corsa PC Mods General Discussion
Any recommendations when looking for a TCR mod? Yeah these https://tpongracz.com/shop/ac-tcr-2019-bundle-pre-order/www.gtplanet.net
v1.2 changelog;
Updated fast_lane.ai and sidelines.
Deleted ai_hints.ini.
Fixed holes in the road surface. (Thanks Josuracer for the report.)
I see my actual problem is when I export to FBX that particular material is not registering in the FBX file. So KSeditor is randomly assigning it its own material. So I can't see how to assign a material to the object in the config file, only the existing materials. Very annoying.that's because KSeditor thinks he knows best and will force the texture associated to the material the object had based on what's written in the .ini file. So you need to locate the part in the ini file associated to your object/material, and remove that part from the ini
It is very irritating when things like that happens, out of rage I just delete the entire ini and redo everything from kseditor for all materials sometime
"We are going for plan G. Plan G"View attachment 1348732
The tyre textures for my SF15-T turned shiny all of a sudden. Any reason why this is and how I can fix this? (using TyreFX)
Maybe it's a VR issue or something, but nine times out of ten 3D trees look like cel-shaded houseplants, or giant cabbages. The lighting/saturation/contrast is often overblown and doesn't fit the rest of the environment at all.There are worse ways to spend a weekend, I suppose! XD
I'm honestly surprised to see that the majority opinion is generally negative! I think 3D trees look pretty good, especially for trees that are close to the race track and for certain types of trees (2D palms always look so bad).
I have this too, it's really irritating - cars that should be put coming out of the pits right in front of the lead battle.Whenever I do a race, the cars that go off and out are rejoining from the pits, despite the box isn't marked in New ai behaviour... Maybe because of CSP version?
How do I fix it?
Thanks, didn't recognise without the 70s skin!
Single screen here and dont like 3d trees either as their are morphing all the time!!Maybe it's a VR issue or something, but nine times out of ten 3D trees look like cel-shaded houseplants, or giant cabbages. The lighting/saturation/contrast is often overblown and doesn't fit the rest of the environment at all.
TLDR: wormy turds.
I have this too, it's really irritating - cars that should be put coming out of the pits right in front of the lead battle.
This problem has been around for about 4-5 weeks now.Hmmm, at least I'm not the only having this issue... A bit better than being alone with a problem
Oh yeah, I totally forgot about the terribad lod switching. It's like entirely different cabbages are being teleported in from some orbiting vegetable patch.Single screen here and dont like 3d trees either as their are morphing all the time!!
It’s not only VR, I can assure you.Maybe it's a VR issue or something, but nine times out of ten 3D trees look like cel-shaded houseplants, or giant cabbages. The lighting/saturation/contrast is often overblown and doesn't fit the rest of the environment at all.
TLDR: wormy turds.
That's definitely on the CSP version, only happens since I use v0.2.2...This problem has been around for about 4-5 weeks now.
Assetto Corsa PC Mods General Discussion
As a faster partner to the recent Ginetta G40 Junior, here's Shaun Clarke's excellent Ginetta G40 GT5 physics applied to that better G40 model with the working wipers etc. Much faster car than the Junior (165 BHP vs 100 BHP). Should drive the same as SC's original GT5, just look more refined...www.gtplanet.net
Ferrari 308 GTB Group 4(v1.0) by F40 LM Lover & VerdesGarage
It is Required CSP 2.3 Preview1 or over.
1. 3d Model
1) Base model from Gran Turismo 7
2) Many parts are made by myself.
2. Sound by hillclimber12
3. Extra Function Keys
- EXTRA A : Left Door Open/Close
- EXTRA B : Right Door Open/Close
- EXTRA C : Motor Hood Open/Close
- EXTRA D : Engine Start/Stop
- EXTRA E : Extra Fog Lights On/Off
- EXTRA F : Fog Lights On/Off
4. Visual Options in set-up
- Extra Fog Lights can be disabled/enabled
- Co-Driver can be disabled/enabled
- Mud Flaps can be disabled/Enabled
- Tyre Shapes and textures can be changed(Tarmac/Gravel/Snow) with Certain physics.
5. Physics by VerdesGarage who is one of the best rally car modder
- Two types of Engine MAP(Standard/QV), You can set it up in Fuel tab of Set-Up
- He made three setups(Tarmac/Gravel/Snow), "Look in the description of the car in CM and you will see the links,
copy-paste in google to install"
. Gravel Setup : https://acstuff.ru/s/QCYmAk
. Snow Setup : https://acstuff.ru/s/WPuMMm
. Tarmac Setup : https://acstuff.ru/s/KnfKLh
6. Tyres textures and CO-Driver's Pace Note mesh by VerdesGarage & iku
7. Rally Driver by Frito (ZFLB)
What specific model is this? I mean its an Opel Kadett E, no question i grewed up with this car, but what spec?