Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Physics overhaul, sound updates, and model updates 1996 Porsche TWR WSC-95. Also, update to the digital instruments. Release will be very soon.

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So, I decided to update personal build of the Monaco Circuit with all actual stuff and I realized - what a mess is there!
  • monaco_2020 (by Pyyer's recommendation)
  • monaco_2020 (by Ofitus21)
  • azure_2019 (by Junshen Wu)
and some other versions too..

And if the difference between the third track and the first two is more or less clear, then the first two - what is the difference between their versions? Plus, you need to add extensions from Pyyer, plus update the AI... What a disorder this is all.
And, the worst part, I couldn’t find a combination of the available AI configs (also with testing 2 new ones on Overtake) so that in races with AI, this same AI could take the Casino turn on open-wheels (at least on Kunos ones, Lotus 98T and Ferrari F2004) without bumping into each other’s butts.

This part of AC modding is really painful - there are a huge bunch of releases and fixes here and there, and you have to somehow manage to put all of this together into a working best build.

Assetto Corsa - the Real Butthurt / Modded Mess Simulator... :D
Agreed, there’s no definitive ultimate version of Monaco. So many over the years based on the same Codies build from the F1-17 game or something, which was probably based off their first one in 2010. We need one to rule them all, with all the recent extensions and updates and with camera-facing crowds, etc too, so that we can forget about any others.
 
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Agreed, there’s no definitive ultimate version of Monaco. So many over the years based on the same Codies build from the F1-17 game or something, which was probably based off their first one in 2010. We need one to rule them all, with all the recent extensions and updates and with camera-facing crowds, etc too, so that we can forget about any others.
Agree. It's quite funny, but also sad.
But what’s really surprising is that after so many years no one thought of importing the Monaco Circuit from Project CARS 2. The assets there are quite nice, the track itself is well detailed. :)
 
Yes these are excellent. Sold my bass shakers and never looked back. Wasnt expecting much because of the size compared to the bass shakers I was running but with them being directly behind/underneath you the effects are way better felt. I think a lot of the bass shakers vibration is lost when using aluminium profile rigs, especially if you have a larger size profile. Another upgrade thats really worth while is some haptics on the pedals.
I used to have a large bass shaker attached to my pedal mount. It was indeed a nice addition.
Bought one of those HF8 1 month ago without expecting much, bypassed the software and used Simhub directly, very user friendly.
My seat is not dead anymore, I get more infos on traction and it's almost silent. It's good as a cheap solution.

Oh, some seem to complain about engines under the thighs not being very confortable, I'm huge and tall and no issue.
That's exactly what I did, went directly with SimHub. Makes it super easy.
I have been using something similar (it is in my signature) for many years feed trough Simhub, in addition to my buttKicker, I am very happy with the result.
In conjunction with DD and VR, it is an important tool to better immersion.
Cote, man, I loved my buttkickers. I went through 3 buttkickers during my days of racing NASCAR 2003. Unfortunately the pistons of the buttkicker would always eventually overheat and sieze up on me. :( I couldn't use those now-a-days as the buttkickers were as loud as my bass shakers but with more of a sharp sound to it. But I did love my buttkickers.

Sorry guys, didn't mean to go so off-topic. My next post will be something relevant to our home thread here. ;)
 
merc clk dtm - de milked windows
no upscaling just removed the milkyness and touched up as necessary, they look good enough for 1024x1024. Should be drag and drop installation although to acheive this and to get CM to recognise the files i have had to put the full skin folders in not just the window.dds file.

i do have more stuff to upload but no time right now, for now i just wanted to smash this out


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merc clk dtm - de milked windows
no upscaling just removed the milkyness and touched up as necessary, they look good enough for 1024x1024. Should be drag and drop installation although to acheive this and to get CM to recognise the files i have had to put the full skin folders in not just the window.dds file.

i do have more stuff to upload but no time right now, for now i just wanted to smash this out


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Thanks, I meant to report the milky windows.
 
Agree. It's quite funny, but also sad.
But what’s really surprising is that after so many years no one thought of importing the Monaco Circuit from Project CARS 2. The assets there are quite nice, the track itself is well detailed. :)
There is a very early wip version made from ChiquiFreaky which is based on the PCARS2 version IIRC available but he never finished it.
 
Speaking of DTM tracks, has anyone taken a look at the VENCIALO version of Hockenheim?
I find it much more pleasing to the eye compared to the VHE one.
It just needs some tweaking.

Gonna have to disagree with you there. I asked around beforehand and the VheEth track got everybody's vote as subjectively the best base to update.
The Vencialo track seems to be inferior in just about every way, to my eyes anyway.
shrugs
 
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