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You need to delete the old folder, download the new one and apply the data.acd
You need to delete the old folder, download the new one and apply the data.acd
Agree. It's quite funny, but also sad.Agreed, there’s no definitive ultimate version of Monaco. So many over the years based on the same Codies build from the F1-17 game or something, which was probably based off their first one in 2010. We need one to rule them all, with all the recent extensions and updates and with camera-facing crowds, etc too, so that we can forget about any others.
I used to have a large bass shaker attached to my pedal mount. It was indeed a nice addition.Yes these are excellent. Sold my bass shakers and never looked back. Wasnt expecting much because of the size compared to the bass shakers I was running but with them being directly behind/underneath you the effects are way better felt. I think a lot of the bass shakers vibration is lost when using aluminium profile rigs, especially if you have a larger size profile. Another upgrade thats really worth while is some haptics on the pedals.
That's exactly what I did, went directly with SimHub. Makes it super easy.Bought one of those HF8 1 month ago without expecting much, bypassed the software and used Simhub directly, very user friendly.
My seat is not dead anymore, I get more infos on traction and it's almost silent. It's good as a cheap solution.
Oh, some seem to complain about engines under the thighs not being very confortable, I'm huge and tall and no issue.
Cote, man, I loved my buttkickers. I went through 3 buttkickers during my days of racing NASCAR 2003. Unfortunately the pistons of the buttkicker would always eventually overheat and sieze up on me.I have been using something similar (it is in my signature) for many years feed trough Simhub, in addition to my buttKicker, I am very happy with the result.
In conjunction with DD and VR, it is an important tool to better immersion.
Yeah.Agree. It'se quite funny, but also sad.
But what’s really surprising is that after so many years no one thought of importing the Monaco Circuit from Project CARS 2. The assets there are quite nice, the track itself is well detailed.![]()
I didnt have the car previously so downloaded the latest, deleted the data.acd and replaced with the new data.acdYou need to delete the old folder, download the new one and apply the data.acd
I have already replaced the data file and uploaded it againI didnt have the car previously so downloaded the latest, deleted the data.acd and replaced with the new data.acd
if I dont replace data.acd it seems to be fine
Thank you that works perfectI have already replaced the data file and uploaded it again
here:https://www.mediafire.com/file/23ra7dkyufh40mx/f302_mb_clk_dtm_2003.zip/file
Thanks, I meant to report the milky windows.merc clk dtm - de milked windows
no upscaling just removed the milkyness and touched up as necessary, they look good enough for 1024x1024. Should be drag and drop installation although to acheive this and to get CM to recognise the files i have had to put the full skin folders in not just the window.dds file.
i do have more stuff to upload but no time right now, for now i just wanted to smash this out
View attachment 1359127de-milked windows for Merc clk DTM by f302
CM drag and drop installation full skin folders not just the window.dds file. with just the window.dds file CM does not recognise the files for drag and drop installation. Only change will be the windows i have not touched the actual body of the...www.gtplanet.net
View attachment 1359128
There is a very early wip version made from ChiquiFreaky which is based on the PCARS2 version IIRC available but he never finished it.Agree. It's quite funny, but also sad.
But what’s really surprising is that after so many years no one thought of importing the Monaco Circuit from Project CARS 2. The assets there are quite nice, the track itself is well detailed.![]()
Gonna have to disagree with you there. I asked around beforehand and the VheEth track got everybody's vote as subjectively the best base to update.Speaking of DTM tracks, has anyone taken a look at the VENCIALO version of Hockenheim?
I find it much more pleasing to the eye compared to the VHE one.
It just needs some tweaking.
![]()
No billboard flickering in my v1.2, Just tried to be sure...hi all, anyone else noticed the newest rt_zolder track update that was pushed a while ago via CM breaks the billboards above the track (with breaking I mean that they are Z-fighting when seen from a distance, only when you are closer the flickering stops).
I've reverted back to v1.01 because it was perfectly fine there (I don't recall if it was after a fix done to it or not)...Anyway here a Download of the old version 1.01 for anyone who also dislikes the flickering of the billboards.
The newer version 1.2 does come with cool extra trackside bigscreens, and probably some other improvements, so I wouldn't mind if someone can fix the billboard Z-fighting flickers in v1.2...![]()
not bad, but you really should get rid of those trees, they are the wrong kind, look ugly and totally kill the track for me.Fixed it, please redownload.
For my version, it has different kerbs, different armco/wall, different collision physics, different turn swimming pool, different tree model, different texture, different ai could through hairpin,different lights in tunnel, and so on.
I'd look at the aero, keeping in mind that the game engine is quite good, but not perfect, so it might be necessary to fudge it a little.
1. Be sure the tyre size/gearing/rpm limit is OK for the required speed.
2. Start reducing the wing area of each of the wings (chord x width). In this case you're looking for 9kph, so small steps, perhaps just start with chord. Do both ends to avoid moving the aero balance.
3. Use a straight-line speed test track to minimise the time wasted on each test run.
Howzat?
Thanks for your helps, guys.I'm not a guru, but I would advise playing with the drag, for example by adjusting the files
wing_body_AOA_CL.lut
wing_body_AOA_CD.lut
this should help, of course, if all other parameters are correct.
Thank you (and others) for detailed information!The 3D effect is achieved by making a Normal Map of the tyre texture.
A Normal Map is like the answer to the question "If this bit was raised from the surface, what would the light/shadow do aound it?"
When you combine the two, it looks 3D.
There are many ways to make them, but easy-peasy one is to make a PNG of the tyre texture, and feed it to this website:
Then make a DDS from the PNG you get back and rename it. You can inspect the tyre mesh to find the name, but the convention is:NormalMap-Online
Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-basedcpetry.github.io
For tyre.dds, the normal map is tyre_NM.dds
Add to the skin folder.
Good luck, and thanks for all the skins![]()
ru looking at it via (Oculus Rift render) VR ? (if not, it might be a VR only issue, although Z-fighting if I remember correct should be visible also in pancake mode) Anyway, the issue is there for me for sure, and not on the older version I've linked.No billboard flickering in my v1.2, Just tried to be sure...
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Are you able to generate skin previews with the lower quality ones you created without error?I was playing an hour ago with URD Loire 07 (ELMS 2024), but the skins were too heavy so I saved in lower quality to reduce their size, and then now I can't start an event with that car, cause it crashes. CSP error. I had analized the car with CM and 0 problems. Any other car gives me that issue. What can I do? I hope not have to reinstall all the ELMS skins.View attachment 1359216
I'am trying to do this, the version I upload yesterday is added camera - facing people. Actually, I tried to find some methods to convert monaco from Project CARS games and quit F1 game model completely. But unfortunately failed, I couldn't find the methods on the net. Although these is mod converted from Project CARS.Agreed, there’s no definitive ultimate version of Monaco. So many over the years based on the same Codies build from the F1-17 game or something, which was probably based off their first one in 2010. We need one to rule them all, with all the recent extensions and updates and with camera-facing crowds, etc too, so that we can forget about any others.
I tried, failed, none method of convert from project cars could be found. Only I found are some car models.Agree. It's quite funny, but also sad.
But what’s really surprising is that after so many years no one thought of importing the Monaco Circuit from Project CARS 2. The assets there are quite nice, the track itself is well detailed.![]()
Maybe do a steam integrity check on AC then...Hi guys. Suddenly my CM gives me this. This happens with all the content from Kunos in DLC. I have all the DLC´s, since a looong time ago. Can anyone give me a light on this?
Triple screen, latest CSP, CM, SOL.ru looking at it via (Oculus Rift render) VR ? (if not, it might be a VR only issue, although Z-fighting if I remember correct should be visible also in pancake mode) Anyway, the issue is there for me for sure, and not on the older version I've linked.
And to specify, it's on the 2 large billboards above the track , one is the one just after the start/finish line, and only when you are still far from it does it flicker , so as you turn up in the final straight towards the finish line.
Sorry to go offtopic and arrive late to the party, but I have to say it...Your wife is one of the best in the world! Treat them well!...
I thought of that but isn´t that going to ruin my tags and other stuff about cars and tracks?Maybe do a steam integrity check on AC then...
I don't think so , tags on your cars and tracks are CM stuff, and steam will only verify the AC game files (so not the CM frontend)...I thought of that but isn´t that going to ruin my tags and other stuff about cars and tracks?
I thought of that but isn´t that going to ruin my tags and other stuff about cars and tracks?
It will only affect tags, etc for Kunos content.I don't think so , tags on your cars and tracks are CM stuff, and steam will only verify the AC game files (so not the CM frontend)...
But please wait for verification from others though before believing this to be true![]()