Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Your wife is one of the best in the world! Treat them well!...
Sorry to go offtopic and arrive late to the party, but I have to say it...

Wifes of the World, please listen: do not think that the cost of a man sacred cave is wasted money, think that it's an investment in the future.

When you are tired of listening to your husband foolish chatter, you can send him to a safe place where he will not bother you, and where he will go without the slightest complaint. Likewise, you will have the perfect excuse to blackmail your husband when you decide to buy that pretty Louis Vuitton bag you saw on sale.

We all win...
 
I thought of that but isn´t that going to ruin my tags and other stuff about cars and tracks?
I don't think so , tags on your cars and tracks are CM stuff, and steam will only verify the AC game files (so not the CM frontend)...
But please wait for verification from others though before believing this to be true :)
It will only affect tags, etc for Kunos content.
Actually, not so sure on tags, but in terms of previews and the car name itself it changes that.
 
Since we've been getting some great new DTM content recently I thought some spit 'n' polish to Hockenheim might be welcomed.
VheEth gave me permission to update his track:

  • animated helicopters, positions tailored for each layout
  • animated blimp patrolling the track perimeter
  • animated/flaring hot-air balloons
  • animated flag-waving spectators
  • updated cam-facing seated and standing crowds in the grandstands
  • crowd and pit audio added
  • grandstand seats recoloured, jumbotron images updated
  • treewall artefacts reduced, tree/bush normals fixed, tones compensated
  • updated config

View attachment 1358957

It was good, it got even better. Thank you
 
Well, also a sucker for reshade here. I always try to have a realistic experience when racing, and reshade does the job quite good if well configured, but as you wrote, a slight misaligned slider could be worsen the whole setting.





(I know we have a dedicated video thread, thank you).

But that doesnt look realistic at all, it just looks like copying what you see on tv, not what the actual driver sees. I guess its good for making videos, but i find it super annoying to use reshades in AC for longer than 10 seconds.

for those talking about Monaco, this one seems rather different in some track elevations, i found this link on reddit
Monaco 2019 by CHiQuiFReaKy (Beta 0.3)

edit, it seems to be based of the same track the Azure track that is also currently being talked about. someone is stealing off someone again? is it from GTR2?
 
for those talking about Monaco, this one seems rather different in some track elevations, i found this link on reddit
Monaco 2019 by CHiQuiFReaKy (Beta 0.3)

edit, it seems to be based of the same track the Azure track that is also currently being talked about. someone is stealing off someone again? is it from GTR2?
Not necessarily stealing, it could also be seen as improving. Depending on the eye that sees and the mind that judges.
 
whlist going threw all my ac content, deleting unnecessary files, checking if csp functions are given etc, i stumbled across some "ext.config.ini_flatten". can someone explain what the flatten has to say?
 
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Astana International Raceway v1.01

Screenshot_tbb_toyota_gr86_premium_astana_ir_26-4-124-8-24-10.jpg

Fictional circuit in Kazakhstan.
Conversion from rFactor.

-CSP Recommended
-2 layouts (GP/ Oval)
-30/ 40 pit/start
-AI, cam

Known issue: GrassFX does not work inside tunnels.

Credits & Thanks;
Original rFactor Track by Edobot
-I have tried to contact him but have not been able to. I thank him for his work.

AC Converted by @shi (shin956)
AI by IMEAN
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Masscot

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Mateus.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Changed texture to standing crowds.
Changed the texture of the grass.
Changed the shaders. (ext_config.ini)
Darkened the texture of the grandstand.
;Thanks Mascot for the report.
 
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I thought of that but isn´t that going to ruin my tags and other stuff about cars and tracks?
Yeah, it'll checksum all files in kunos content including UI.json files, added layouts, skins etc. I personally avoided it for that reason. But, someone here a few months ago made good a post outlining another way which helped me a lot when there are issues

Basically you always have a "clean" version of AC files downloaded locally and can do your own manual "verify"

  • Rename or move your steam ac folder
  • then verify files (it will download a whole new copy of the game).
  • Then you rename that new AC folder to AC backup (you can name it anything and move it anywhere to save) and rename / move your original one back to its original name
  • all your content will be reconnected, and now you can can drag and drop selected cars/tracks/other files from the backup folder without having to verify the whole game.
 
shi
Astana International Raceway v1.0

View attachment 1359402
Fictional circuit in Kazakhstan.
Conversion from rFactor.

-CSP Recommended
-2 layouts (GP/ Oval)
-30/ 40 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by Edobot
-I have tried to contact him but have not been able to. I thank him for his work.

AC Converted by @shi (shin956)
AI by IMEAN
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Masscot

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Mateus.

Looking really good and very cool layout, however that drop... If a GT3 goes flying, it might cause some serious trouble for most of racing cars fitted for a track like this :lol:
 
** LINK UPDATED to v1.6 28th May **
VAO patch adjustments for deeper shadows/higher contrast; new grass texture, and saturation adjusted; tree contrast/saturation adjusted; new Germanic balloon skins.

Since we've been getting some great new DTM content recently I thought some spit 'n' polish to Hockenheim might be welcomed.
VheEth gave me permission to update his track:
  • v1.6 May 2024
    • animated helicopters, positions tailored for each layout
    • animated blimp patrolling the track perimeter
    • animated/flaring hot-air balloons, new German balloon designs
    • animated flag-waving spectators
    • updated cam-facing seated and standing crowds in the grandstands
    • crowd and pit audio added
    • grandstand seats recoloured, jumbotron images updated
    • treewall artefacts reduced, tree/bush normals fixed, tones compensated
    • new grass texture, saturation adjusted
    • various config adjustments
    • VAO patch strengthened to improve overall contrast
View attachment 1359418

View attachment 1359417

New v1.6 link: https://sharemods.com/6pbot2cu0k9c/vhe_hockenheim_v1point6.zip.html
Apologies for the swift update but I think the adjustments help a lot with overall contrast and general aesthetics.
** LINK UPDATED to v1.6 28th May **
VAO patch adjustments for deeper shadows/higher contrast; new grass texture, and saturation adjusted; tree contrast/saturation adjusted; new Germanic balloon skins.
https://sharemods.com/6pbot2cu0k9c/vhe_hockenheim_v1point6.zip.html
 
Thanks, I meant to report the milky windows.
Edit: big improvement, thanks again @maximeerkat
no worries, shame i had to re-do it 3 times for no other reason other than i am not that clever, but i got there in the end :)


Mosler mt900 gt3 international gt open 2010 (i think) real skin 4k

Only had 1 photo to go from but it was good enough that i can call this a close replica. Drag and drop installation probably.......you know what CM is like.

-1 close replica skin

-kn5 included due to changing the shader value of the front screen (was way to dark)

all other skins included as i have added an internal banner to the rest and made the front screen and side windows clear on all other skins aswell, they had a slight milkyness to them (to me at least). If you wanted to revert back to what was there before in terms of glass texture just delete the "glass.dds" and "glass_windscreen.dds" (just dont remove the "glass_windscreen.dds" from the skin i made otherwise you will loose the outside banner, you wont on the others).


thanks for the car @DaWallace


Screenshot (563).png


i am sure this will be of the same quality. the 2003 version is 1 of my favourite car's in the game. thank-you
 
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shi
Astana International Raceway v1.0

View attachment 1359402
Fictional circuit in Kazakhstan.
Conversion from rFactor.

-CSP Recommended
-2 layouts (GP/ Oval)
-30/ 40 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by Edobot
-I have tried to contact him but have not been able to. I thank him for his work.

AC Converted by @shi (shin956)
AI by IMEAN
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Masscot

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Mateus.

Love this track for LMP cars, looks great too!
 
Looks fantastic, but I'm looking forward very much to your 1995 C-Class DTM.
The FSR car isn't bad at all, but some muppet has set it up as manual transmission then hard-locked it behind encryption that even data_override can't fix.
It pains me having to gateshift it like a production car when I should be violently banging up and down through the gears with my sequential shifter.
 
Guys, I've been having a problem lately using the "Replace Sound" option in CM. More times than not, lately, the engine sound is silent after using the "Replace Sound" option. Even if I try to manually replace a sound bank in the sfx folder and update the GUIDs file, which I've done many times in the past, does not seem to work in these instances. Any idea what I'm missing?
Hi Teddie. I had that problem several times in the past. But it did only affect original Kunos cars. I think the reason was some bad car mod that I had installed. To solve that problem, I have downloaded all "Fonsecker-sounds packs" from RD/Overtake for the Kunos-cars. Now whenever I have that problem (not in the last months), I overwrite the soundfiles and everything is fine again.
 
Gonna have to disagree with you there. I asked around beforehand and the VheEth track got everybody's vote as subjectively the best base to update.
The Vencialo track seems to be inferior in just about every way, to my eyes anyway.
shrugs

Edit: just to elaborate; the road is glass-smooth with no feedback, lots of textures have broken alpha, trees and tree walls look unnatural and have a lot less layered depth, it uses old clockwork 2D grass, road textures look bland, geometry is a lot more basic (compare the staircases to the rear of the Mercedes stand, for example), many logos are stretched or squashed... all IMO of course.

That's not to say further visual improvements couldn't be made to the VheEth track. It's perhaps a little low-contrast overall, so stronger vao patches and trees tweaked to have more contrast might sharpen the whole look. I'll maybe look at these in an update.
I fully agree that the VENCIALO track is too glass_smooth, but I believe that only the visual impact is superior.
Actually, the contrast is superior and in my opinion the trees are much more pleasant to look at even if not entirely realistic.
In the vheeh version of the track I would also improve the textures of the road by making them darker and full of braking marks, this for me would make the track more realistic.
Anyway, thanks for your improvements Masscot!!!

EDIT: Sorry masscot, i hadn't seen your latest update.
I'll try it as soon as possible
 
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Hi Teddie. I had that problem several times in the past. But it did only affect original Kunos cars. I think the reason was some bad car mod that I had installed. To solve that problem, I have downloaded all "Fonsecker-sounds packs" from RD/Overtake for the Kunos-cars. Now whenever I have that problem (not in the last months), I overwrite the soundfiles and everything is fine again.
Oh, I'll definitely try that. Thank you!

Other topic:
It's been a very long while since I've seen the physics driver updated. Saw this today updating my nvid drivers. I don't even really know if AC utilizes the nvidia physics driver (?) Does it?

2024-05-28 12_39_57-NVIDIA Installer.png
 
merc clk dtm - de milked windows
no upscaling just removed the milkyness and touched up as necessary, they look good enough for 1024x1024. Should be drag and drop installation although to acheive this and to get CM to recognise the files i have had to put the full skin folders in not just the window.dds file.

i do have more stuff to upload but no time right now, for now i just wanted to smash this out


View attachment 1359127
View attachment 1359128
Thanks for the work! But your glass turned out absolutely transparent. It seems that glass is completely absent. There is no milk in my version, but the glass has already appeared :) + I made higher quality banners.

If my version everyone likes it, I can lay out glass for all skins ;)
 

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I fully agree that the VENCIALO track is too glass_smooth, but I believe that only the visual impact is superior.
Actually, the contrast is superior and in my opinion the trees are much more pleasant to look at even if not entirely realistic.
In the vheeh version of the track I would also improve the textures of the road by making them darker and full of braking marks, this for me would make the track more realistic.
Anyway, thanks for your improvements Masscot!!!

EDIT: Sorry masscot, i hadn't seen your latest update.
I'll try it as soon as possible
Trees are much more pleasant to look at ?
I wonder if you have ever seen a tree IRL…
Besides that the Vencialo version just looks and feels “dead”
Imo, the vheEth version improved by @Masscot blows the Vencialo away by miles…
 
Looks fantastic, but I'm looking forward very much to your 1995 C-Class DTM.
The FSR car isn't bad at all, but some muppet has set it up as manual transmission then hard-locked it behind encryption that even data_override can't fix.
It pains me having to gateshift it like a production car when I should be violently banging up and down through the gears with my sequential shifter.
 
Apologies for the swift update but I think the adjustments help a lot with overall contrast and general aesthetics.
** LINK UPDATED to v1.6 28th May **
VAO patch adjustments for deeper shadows/higher contrast; new grass texture, and saturation adjusted; tree contrast/saturation adjusted; new Germanic balloon skins.
https://sharemods.com/6pbot2cu0k9c/vhe_hockenheim_v1point6.zip.html
Would be great if we could have to close to track replay cam sets for this track.
 
Trees are much more pleasant to look at ?
I wonder if you have ever seen a tree IRL…
Besides that the Vencialo version just looks and feels “dead”
Imo, the vheEth version improved by @Masscot blows the Vencialo away by miles…
Indeed, after testing the latest version of the track modified by Masscot, I must say that the track is now much improved, especially in the colors of the vegetation and in the general contrast.
In my opinion I would make the asphalt darker and with more skid marks which would make it even more realistic.
 
Trees are much more pleasant to look at ?
I wonder if you have ever seen a tree IRL…
Besides that the Vencialo version just looks and feels “dead”
Imo, the vheEth version improved by @Masscot blows the Vencialo away by miles…
It would be nice if all track creators out there for AC would test road surface using a direct drive wheel moving forward. A nice looking track is totally ruined if it makes you feel you're driving over a smooth glass surface using a DD wheel. On a belt or gear driven wheel the differences between a well made surface and a glass smooth surface are not felt. Getting a DD wheel ruined a lot of tracks for me for that reason.
 

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Holy moly, I had no idea that you could increase engine sound in the extensions. This is a huge game-changer for me. There are so many cars I'm avoiding racing because I can barely hear the engine.

2024-05-28 14_02_46-C__Users_Teddie_Desktop_Sound Extension Sample_ext_config.ini - Notepad++.png


Trees are much more pleasant to look at ?
I wonder if you have ever seen a tree IRL…
Besides that the Vencialo version just looks and feels “dead”
Imo, the vheEth version improved by @Masscot blows the Vencialo away by miles…
There are a ton of tracks that I'd like to be touched by masscot (not in a weird way). Always a pleasant improvement, imho.
 
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