Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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a few notes:

in TD
when you save, a file will be created in "assettocorsa\apps\lua\TrackDecoration\dataSections" named "some_track.ini" (whatever track you are editing)
you have 2 options at this point. 1 is original way (but more pain for many objs), 2 is the easy way

1. copy/append the contents of that ini to the existing models.ini in your track folder and add all the kn5 from the ./obj folder to the track folder (i told you its a pain, right?)
a. if you have no models.ini or similar, create one from the TD ini or another track as a template

2. after saving, click "make kn5", there is now a new "some_track.kn5" in the "dataSections" . Since it is likely the same name as the track, rename it to something like "some_track_objs.kn5". Copy this to your track folder. Add the name of this kn5 to the tracks models.ini (you may need to create one if none exists)

The TD page has more info as well
hope this helps.
OK i'll try 2nd option, i was just letting the new kn overwrite the old one as same name... i'll give it a go via option 2 and report back.
 
Issue still exist. CSP 0.2.8p1, New KN5 loader unticked. Lua debug says these three errors

1747473822741.png
 
@monyx From what I've read, the fix/workaround for this is to go to CM > Settings > CSP > DXGI and UNCHECK the box that says "Verify if HDR is available".
EDIT: did try that & *after saving settings HDR worked - I switch it off before but didn't work seems saving settings and restarting made difference.
 
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Is there an easiest method to copy all relevant folders of Assetto Corsa from my old SSD to my new computer M2 drive to keep all the mods and statistics, settings etc. as previously installed? I have reinstalled AC from Steam, CM and CSP, now all I need is everything else, and it all to work, of course.
Any suggestions would be appreciated.
 
Now app should work with CSP 0.2.0 as advertised.
it would be nice to have a confirmation request on the delete all button, if you spend hours placing objects and then click on them by mistake, it's enough to break everything :)

PS: I don't know if it's possible to change the size of objects in a future version? it would be especially nice not to have trees that are all the same size.
 
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OK so finally managed it after I was about to throw my PC into the wall.
For anyone as dumb as me this might help, you need to click on the 'autoload' in the app, otherwise you might not realise you need to press reload each time.

Its good BTW, very good indeed.
 
I guess in time, a user could create & share bespoke track decoration packs, for a particular track, but without the actual track folder(to prevent permission issues with the track creators)?
You can in effect create a track without any assets and then add them using this, for me far easier than messing about in blender.
And for the fiddlers like me, its endless fun now making asset packs, not saying i will do it it but you could get king kong standing over the bridge on the hanger straight at Silverstone.... for example...
 
My glimpse of hope today is dedicated to the chance of adding trampolines to tracks and turn everything into Supertruck madness.
View attachment 1451527
We're not there yet :guilty: but...
I mean that can do done in blender as I've done it and others have done it, regards this app it would need the colliders doing and if that worked then yes you could arrange ramps over any track without needing blender.
But yes ramps is do able, would just be easier with this app if they fix the colliders.
 
My glimpse of hope today is dedicated to the chance of adding trampolines to tracks and turn everything into Supertruck madness.
View attachment 1451527
We're not there yet :guilty: but...
There is this...
DiRT Showdown - Miami v1.0

1747565879539.png


features:
  • 930m short full-tarmac circuit
  • 2 layouts - normal and "jumps"
  • 4 pit/grid with AI for both layouts
  • CSP lights, VAO, cameras, all modes, etc
  • barrels of fun*

- standard layout is suitable for all street, race and other vehicles
- jump layout is suitable for 4wd, rally, monster/baja trucks and other soft suspension vehicles



credits:


:: DOWNLOAD ::
 
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Quick question for the people with greater skills than I have, has anyone ever contemplated swapping out those WW2 era DC3 airplanes on the tarmac in RT Sebring with something more period accurate commuter type aircraft. There are multiple extensions to update the banners and adverts from year to year but the planes are stuck in a time warp. I remember one of Teddie's tracks and I'm sure there are more which have aircraft objects which could be used to replace them.
Anyway, just thought I'd toss that out there. My OCD on display again.
 
Quick question for the people with greater skills than I have, has anyone ever contemplated swapping out those WW2 era DC3 airplanes on the tarmac in RT Sebring with something more period accurate commuter type aircraft. There are multiple extensions to update the banners and adverts from year to year but the planes are stuck in a time warp. I remember one of Teddie's tracks and I'm sure there are more which have aircraft objects which could be used to replace them.
Anyway, just thought I'd toss that out there. My OCD on display again.
I did some MSFS planes but sadly lost interest as stuff like that around tracks isn't on my radar, but its pretty simple and even easier with the new trackobj app, remove old planes and replace with newer ones.
Obviously like all these things, its simple if you know what you are doing. My point being to most even basic track modders this is one of the simpler jobs.
 
i have a tree with 2 textures and 2 meshes, why when there is wind the 2 parts don't move in syncro mode?? yet the pivot axis of the 2 objects is on the ground and in the same place.
does anyone know if there's a solution to this?
otherwise the only solution is to set [WIND] IGNORE= so that the tree doesn't move :(
 
Quick question for the people with greater skills than I have, has anyone ever contemplated swapping out those WW2 era DC3 airplanes on the tarmac in RT Sebring with something more period accurate commuter type aircraft. There are multiple extensions to update the banners and adverts from year to year but the planes are stuck in a time warp. I remember one of Teddie's tracks and I'm sure there are more which have aircraft objects which could be used to replace them.
Anyway, just thought I'd toss that out there. My OCD on display again.
Lets not forget all those north american tracks with euro 18 wheelers in the parking areas, Sprinter ambulances...
 
Back in the day when Crash dropped his mod, it was fully like a four-wheel PVC dorifto car. Bonny brought his version out and it was much more approachable AND had the lovely ACC sound. Then someone fixed the Crash car's data, and overnight it was THE one. So much so, that Bonny kind of abandoned his car "Why would I keep on, when Crash has the best Pork ever?". Then came the tsunami of skins for the Crash mod.

I really enjoyed that GT3 era, with ACC driving it to the top of mind, and before it got all "GT World Challenge Europe/America/Asia Powered by Amzon Web Services coming soon to a theatre near you. Terms and conditions apply. Consult your physician before taking this drug. This is not legal advice, I am not a lawyer"

Thanks for doing the refresh. Let's go give it a wheel :)
 
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