- 1,502

- Germany
new corvette from URD
Dumb request, but could you share your countries files?
Last time I tried to include Man, I corrupted the countries files and that got me kinda scared, lol.
Weird, I just edited my countries and countriesIds but no flags have appeared for me. Just the country and city names. Also how do you get it so CM shows pictures of tracks instead of one long list
Why not, just paste in the 488 physicsI'm sure the physics will be super realistic![]()
ey guys, I take it you are both good now
Hey guys, I take it you are both good now with the flag/files issues ?
Or do you still need something ?
No problem man. I honestly did only 2-3 laps with these cars and forgot about them. So I uploaded all, you'll need to test them.
https://mega.nz/#F!PgkUDIDB!e_oj72wS5b4SleyXak_eyg[/QUOTE
Thanks so much man! i did really want all of them but didnt want to make you post all of the links haha so this is perfect!
Ha ha..! Amazing!@Masscot I'm not quite sure there are 1000 of the buggers but I'm not gonna try and count them all. The script kinda works but not sure why all the balloons are grouped in this one area. Although i had to get my magician friend to run the script and send me the models.ini cause my pc won't run it for some reason.
![]()
Need to edit the ini file to only have one Fuji Blimp but i'll have a crack at that in a bit.
It was done by Asseto Corsa Fanboy and posted in this Youtube video:
And I agree, that it is very different from GT5 (and reality, for that matter).
You're right, it's actually a scratchmade track that was originally made for GTR2 then ripped to Assetto Corsa.The track here isn't converted from GT from the looks of it, it looks like an scratch made track made to loosely resemble the GT track. Irl, the track takes place on real Japanese roads, thought the course itself is fictional.
I personally would love a proper TR246, one made with accuracy giving proper Japanese street racing feel, and none of those dumb anime billboards.
Ha ha..! Amazing!
Be interested to see how frame rates are affected.
Why not, just paste in the 488 physics![]()
New Update from AC Fanboy, Franciacorta now with Rallycross
lol what is this buggy?Driven distance is being recorded now (unlike the previous version).
Be aware: RX can only be started from hotlap start option, pits and starting line will place you behind the concrete blocks marking corner one and you hit an invisible wall after a short distance.
About here, some 20 meters after the starting line.
View attachment 867388
Solution is to reverse until you reach the concrete barrier and then turn sharp right, which will bring you on track:
View attachment 867390
lol what is this buggy?![]()
Just got back home so I'll have to test it in the morning, but it looks awesomely crazy in the photos.Didn't seem to affect my frame rates - not that I noticed anyways. I edited the models.ini to only have one Fuji Blimp but I'll hold off sharing the script till I know for sure it works on my pc. The dynamic object numbers are from 0 to 999 so I just changed any existing dynamic objects to 1000, 1001 etc. Anyways here's the models.ini for ya
https://mega.nz/#!vTQVQaRT!ADZCPjHXmKNDrUQOt8gj4UbMTzU1MFG4jrjaeLkjPGA
Just out of interest what are the lines RND_VEL_BASE=0.2,0.2,0.2 and RND_VEL_RANGE=0.1,0,0.1 used for?
@GzeroD
A mate of mine has had a fair bit of RL track time in the Atom and is very impressed with your interpretation of it, especially regarding weight transfer and grip. I said I'd pass on his thanks.
![]()
Beta releases tomorrow on RD. Looking forward to this one!
Did the Reboot team make/edit a modern Kyalami? Did I miss that?!We'll see if its better than the ACTrackReboot version, tall task.
looks nice.
hoping rss will recreate this beauty one day.