- 647
- France
yes here : https://mega.nz/file/oZ5AHZwL#XoSMpv7anjTduz4RK55QV64R4xRH7iYJqmaoSjJ0CJoHi mate, can you share it please?
Enjoy
yes here : https://mega.nz/file/oZ5AHZwL#XoSMpv7anjTduz4RK55QV64R4xRH7iYJqmaoSjJ0CJoHi mate, can you share it please?
Maybe I should rename Imola 95-02 for release ?
San Marino 1995-2006
????
@leBluem posted one here:Anybody got a rain.fx config for ACU Istanbul?
In this pack WTCC tracks from The Rollovers : https://mega.nz/folder/dWJAmCgB#Hi57yDrs6UvwBg2Qq2LibQWhere can I download Vila Real 1.0?
We certainly need one! What’s going on at Istanbul shows why accurate rain physics in AC will immensely add to realism. Personally I can’t wait.Anybody got a rain.fx config for ACU Istanbul?
@leBluem posted one here:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1908#post-13281694
Should work for all Istanbul tracks based on Acu´s version. Just extract into track folder.
I am sure this is going to get lost here, but not sure where else to post.
After looking and taking so many photo-mode pictures in AC with all kinds of filters and mods, also seeing others photos everywhere, I have found one MAJOR thing that really takes away from many. That is the driver model, I think we need a couple high quality street clothes/no helmet models. The ones I have found look really low res and cartoony. If you all can convert models from whatever sim in existence, it seems, why not find a couple good head models? There also seems like the modern helmets are rather generic, every picture has the same white helmet. Suits seem a little too white at times, too... IDK just some thoughts
see ya...
I think it's because I have beta llija version of csp (it's the 0.1.67 preview 1)....but all my cars have same problemNice to hear that mate. Enjoy!
It works also with all latest CSP versions 1.65 1.66 1.67.
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1.67
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1.66
Probably Brabham's official mod has been updated (now i see in October 1st' news). I'm gonna download and check what's changed. Maybe there is the issue for you.
[A single line change in config should be enough, although.. we'll see
)]
EDIT:
Nope, Brabham official one is not new. Moreover, i cannot find your issue, mate :/.
I have taken this screenshot a few minutes ago on 1.66_2:
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Where did you get YOUR mod?
If it is highly improved version, i will add my wipers to work with it.
You don't need to replace texture, if you do that you can't adjust in game with the csp mirror app.Good tip - thanks. I've had this blue/red issue evident with the same mod car on certain CSP versions but not on others. Seems some CSP versions have a way to deal with it automatically perhaps? Not sure. I'd need to revert and check the mirror texture on cars where it happens.
WRONG ANSWER DUDEProbably modders that kept the reference texture for positioning instead of putting a correct one as the pipeline says to do...
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How it should be:
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Try replacing the texture with one from a kunos car, it should fix it
Thanks a lot!
WRONG ANSWER DUDE
If you do that you can't use the mirror app in game.
You just need to change the meshes name in the mirror.ini
Hi Everyone,
I was hoping to get this out B4 F1 P1 but didn't quite make it so here it is B4 P3 -
I wasn't satisfied with the AI behavior at Istanbul so I made a new AI package with some extras.
Tech Info:
AI line was made with the RSS Formula Hybrid 2020
Testing was done with the same cars in a field of 20
AI strength at 100%
AI Aggression at 95%
There are AI hints available at RD, U can use them or not with these lines. I tested with and with out, no consistent crashes anywhere either way. Cars are a little quicker without the hints tho, so it's up to U if U want to use them
The same AI and track limits work for both circuits, so pick ur poison :-)
ACU's original version: (acu_istanbul_park)
acu_istanbul-park - New AI, track limits, outlines, map, DRS zones & GPS location in JSON by LiquidSkyMan.rar 2.21MB
https://mega.nz/file/W4YSlZIK#v8uqFtBQqyCsv9R78hEr0PjtEVt2-lTsFvh3JuzK0hY
and Intercity Istanbul Park based on the ACU track (istanbul_park)
istanbul_park - New AI, track limits, outlines, map, DRS zones & GPS location in JSON by LiquidSkyMan.rar 2.21MB
Edit: oops same link posted previously, here's the correct one for other version
https://mega.nz/file/q1AmxR5b#loKI3GeopUw0ciKiEcnh3j2m4_G8eCsB_R9ABciSxFA
GO MAX
NEW RSS GT-M car Race Sim Studio
I hope it's the EVO version like in the future DLC on ACC
https://twitter.com/RaceSimStudio
Yes get the track from @mascot's post here - https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1916#post-13283275How can I add this to my game. I am new to this game and there is no instruction. Should I download main Istanbul Park first?
Just create a track skin in CM, override the appropriate textures, then edit them from the new skin folder in PS or GIMP or whatever.This is awesome, man!
I have a question regarding object inspector: I want to change Nardo's RSS Bilboards to real adverts. I check the name using object inspector, but I can't save the .dds to work over it. I can create a selection and the program "copies" it (don't know where) but I'd like to work over the full .dds, as it has a bunch of other textures as well.
@Masscot , got any quick tip on this maybe?
No problem Gabriele, it was just a commente about DF site.
Thank you for sharing the mod.![]()
There is either a corrupt or missing file from past experience