So...nobody remembers the Longlife (BP) billboard above left hander step up section on monaco_1966_v1.2 as being faded white on the left as one passes under?
Jaguar G3 Emil Frey ACC Sprint & Endurance V1.0
View attachment 973605
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by GTPlanet Modding Team
The original team:
_Apexxer
_delpinsky
_gladbecker82
_TheDrummer
_Wusel
The testers:
_Fanapryde
_FileMissing
_Masscot
_Fabr_123
_enkay74
The additional physics consultant:
_FileMissing
The Jaguar team & driver suits:
_enkay74
The Jaguar G3 Soundmod:
_Fabr_123 (corsamode on RD)
** Thank you guys for this long and amazing work! **
CHANGELOG:
V1.0
— 3D car conversion
— added internal glass for raindrops visible
— added damage glass
— added chassis damage and dust
— created wiper animation
— created driver animation
— created brakes animation
— created new MOTEC LCD and Racelogic fonts
— added internal light "extension" for night racing
— added Lumirank DRIVER ID
— added wobbling safety net, air pipe, antenna, exhaust
— added Jaguar suit, gloves and helmet
— added 3 gear sets
— added SAS (driver info) digital box*
* the SAS digital box works only as placeholder, ON/OFF. It can't display anything else now, until CSP will add INPUTS related to flags, warnings and other race events.
DOWNLOAD: LINK
Yep. I lost 40FPS on the new CSP 0.1.69. Went from 4k 120fps rock solid to 4k at around 65fps. Back to the old version until they get it sorted.I lose about 40 to 50 FPS with the latest update 0.1.69,
What would that come from?
anyone know what the red car is at 3m33 and if its in AC? (its at the mercedes museum)
edit: is it this? https://en.wikipedia.org/wiki/Mercedes-Benz_540K
oh, and HNY, may your hangovers be less severe than mine...
View attachment 981983
Well, there is one, other logo though.
Would you like me to change ? (Visibility is better in the one below)...
View attachment 981924
Modding Plea #767
It occurs to me that, as a track converter, that there is one very simple thing that could help performance in a great way.
What is that?
A dedicated WALL collision mesh.
Without a dedicated collision mesh, tracks must use (sometimes) very complex 3d meshes to provide the collision boundaries.
Some tracks (particularly city tracks) can have hundreds of WALL meshes doing calculations all the time. This is most apparent with many AI on the track. I try to use original collision walls, but not all tracks have them or changes to a track make using the original a no-go.
We here on this forum have many talented "specialists" that do AI, Cameras, shaders, etc... but!
Unfortunately I cannot use 3d software well due to physical limitations.
Is there anyone willing to try their hand (pun) at doing collision walls for WiPs?
[RAIN_FX]
PUDDLES_MATERIALS = apsh?,oval?
SOAKING_MATERIALS = apsh?,oval?
ROUGH_MATERIALS = grass?
So, that's total misunderstanding of an update;-)
There are big changes atm and i can recommend to use this function.
Just zip the car before Update. Then you can restore it in case you don't like....
In case you want to disable the update for the car change version to 999 or whatever and save.
So you don't get any update till version 1000 :-D
And if you have improvements for physics or whatever you do in data.acd archive it will be nice to share your thoughts/files via PM.
RMi is present in the package since a whiledid you add RMi? ( i have no idea if Ilya added it)
I'm sorry to be 'that' guy, but I refuse to use the CM auto update for several (imo) valid reasons.So, that's total misunderstanding of an update;-)
There are big changes atm and i can recommend to use this function.
Just zip the car before Update. Then you can restore it in case you don't like....
In case you want to disable the update for the car change version to 999 or whatever and save.
So you don't get any update till version 1000 :-D
And if you have improvements for physics or whatever you do in data.acd archive it will be nice to share your thoughts/files via PM.
I've got a few mods with tints that I find to dark, actually I'd like to be able to replace most windscreen tints with just plain glass. I can't seem to find any detailed info on how to do it. I've tried CM, Kn5converter, and KS editor, but can't see a way to do it. I've no experience with this kind of thing, and so may be making a mountain of a mole hill.Yep amazing stuff he has brought into AC.
Is there a way I can remove the tint in the windscreens of the Rover? The Jag has a tint too, I assume something to do with being based on Aussie series, problem is on a windy wet day in old blighty its not needed!
I lose about 40 to 50 FPS with the latest update 0.1.69,
What would that come from?
if he does, i will use them in my conversion
Cams for Siracusa.
Doesn´t overwrite existing cams.
Have Fun.
I have not tried the mesh yet but will in a day or two. If it is too bumpy I am sure someone will be able to fix it.There are some serious bumps @ Siracusa; serious enough to launch live-axle cars into low earth orbit. Bad mesh?