- 288
- Franconia
I have the same problem in VR. You can add the following section to the "ext_config.ini" of the track to remove the reflection of the glass. It changes the shader of the glass from "ksPerPixelReflection" to "ksPerPixelAT"Any other VR users getting a weird mirrored/holographic effect from the glass in the marshal huts?
;;;;;;;;;;;;;; SHADER REPLACEMENT WINDOWS ;;;;;;;;;;;;;;;
[SHADER_REPLACEMENT_...]
DESCRIPTION=
ACTIVE = 1
MATERIALS = mat2
MESHES = OBJ33_SUB2
SHADER = ksPerPixelAT
IS_TRANSPARENT = 1