- 709

- Chad
do these go in the data folder like the rest of the .ini?✔️ Wiper animation for the Jandrovi BMW M1 (bmw_m1_e26_m1): https://www.mediafire.com/folder/uhzxlszzwxufb/csp_wipers
do these go in the data folder like the rest of the .ini?✔️ Wiper animation for the Jandrovi BMW M1 (bmw_m1_e26_m1): https://www.mediafire.com/folder/uhzxlszzwxufb/csp_wipers
You can either put the ini file as is into config\cars\loaded or rename it to ext_config.ini and put it inside content\cars\[modname]\extension. If there's already an ext_config.ini in that folder you can either merge the files by hand or include the wiper config file using the [INCLUDE] directive. Have a look at the readme file in the mediafire folder for details.do these go in the data folder like the rest of the .ini?
I love the mods where full lock causes the car to literally pivot on its axis...It might just be me but is anyone else noticing with his latest cars that the steering rod ratio isn’t lining up right? When I put 90* of steering input the car in game is at something like ~150* of steering input and under steering everywhere.
I know you can just change the steering lock to 360 in car.ini (I think) to bandaid it and this is by no means exclusive to his mods but that kind of defeats the purpose of a physics update IMO
You can fix it by driving backwards.Almost made the 260,000 km...
No, seriously. Has anyone ever had such a faulty mileage in the CM? Is there any way to get it corrected? In which file is the data stored?
View attachment 1136556
Is it possibile to reset these data?You can fix it by driving backwards.
Take your time!
I wonder what this little "recalculate" button will be doing:Almost made the 260,000 km...
No, seriously. Has anyone ever had such a faulty mileage in the CM? Is there any way to get it corrected? In which file is the data stored?
View attachment 1136556

In this case, it does exactly nothing. Of course, I had already tried that.I wonder what this little "recalculate" button will be doing:
View attachment 1136609
Hi, i can't seem to find that config\cars\loaded directory...You can either put the ini file as is into config\cars\loaded or rename it to ext_config.ini and put it inside content\cars\[modname]\extension. If there's already an ext_config.ini in that folder you can either merge the files by hand or include the wiper config file using the [INCLUDE] directive. Have a look at the readme file in the mediafire folder for details.
You'll find the folder hereHi, i can't seem to find that config\cars\loaded directory...
Can someone give the exact path where that is located pls?
I tried adding "\cars\loaded" myself in:
and then dropped the ini file in there, but neither worked. (i tested w the bmw_507_s_series2_roadster.ini )
- Steam Library\steamapps\common\assettocorsa\content\extension\config
- Documents\Assetto Corsa\extension\config
(so i know I can add them in the cars folder as per the README , but it would be easier to put all the ini's in one folder... and since the option was mentioned i'm keen on doing it the easy way)
Thx!
thx, I didn't look hard enough... it was there all along. cheers!You'll find the folder here
\Steam\steamapps\common\assettocorsa\extension\config\cars\loaded
Don't worry, it's easy to miss where some of the folders are hiding 😁thx, I didn't look hard enough... it was there all along. cheers!
That Hoplap Server is racking up the miles on the F333SP!Almost made the 260,000 km...
No, seriously. Has anyone ever had such a faulty mileage in the CM? Is there any way to get it corrected? In which file is the data stored?
View attachment 1136556
Hey Jandrovi, thanks for the response. So if my wheel doesn’t rotate more than 900* I’m out of luck? My settings work for other cars that don’t have a 360* steering lock parameter (which I know is a simple but inaccurate fix) but on some mod cars it just doesn’t line up and really kills immersion in VR. I’ll check if there are any setting I can play with next time I’m on my rig but I can’t imagine having a wheel that doesn’t spin more than 900* renders it useless for your mods.I don't know which kind of steering setup problem some of you have with the M1, but it's not a car physics thing.
The car is made to steer as the real car: 29° inside tyre and 26° outside tire, which are low values compared with other street cars. Obviously, if your steering wheel doesn't have more than 3 turns lock to lock (>1080°), tyres will steer less degrees. In fact, this car has a relative slow steering and a big turning radius.
Revise your setup, game options, turn on extended physics, etc... Don't touch the steering numbers into car.ini, because you are spoiling things...
And Steer_assist has nothing to do with turning. It's a ffb gamma parameter.
Lack of coordination between your wheel and in-game's wheel have nothing to do with the amount of degrees your wheel turns.Hey Jandrovi, thanks for the response. So if my wheel doesn’t rotate more than 900* I’m out of luck? My settings work for other cars that don’t have a 360* steering lock parameter (which I know is a simple but inaccurate fix) but on some mod cars it just doesn’t line up and really kills immersion in VR. I’ll check if there are any setting I can play with next time I’m on my rig but I can’t imagine having a wheel that doesn’t spin more than 900* renders it useless for your mods.
you can do it with CSP ext_configI have like all others, questions about Assetto Corsa Modding.
If I want to add a material to a mod that is missing e.g. a normal map, what is the best way to do this or is KSeditor v6 enough?
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = the_material ; or MESHES = the_mesh
SHADER = ksPerPixelNM ; or ksPerPixelAT_NM
RESOURCE_... = txNormal
RESOURCE_FILE_... = the_new_normal.dds ; put in extension folder or skin
; further, you can remove a normal (as was our case) by:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = the_material ; or MESHES = the_mesh
SHADER = ksPerPixel ; <--- essentially causes the shader to ignore the texture (edited)
Already had this hole fixed a couple of months ago.We even had a car disappearing to hell via the fountain
Looks like you didnt get any recommodations to your question so far. So I will try.Can anyone name some good point to point tracks where there's AI too? (I got the Targa Florios)
I finally got my reverb G2 sorted turns out I had motion smoothing and motion vectoring on at the same time....
Now I can finally enjoy everything cranked up with PP on and rain etc, its like a new game....also means I cant make excuses for any of my mods not having wipers now I guess.
link is dead, is it possible to reupload?Here you go, Dome S101, no idea where I got it and no author details in the ui, I haven't tested it.
https://mega.nz/file/q9tlSKaK#ybdGVDMX90yXhKYtA1AGi7qBYl9Xkc-iLDWzww905sg
i've updated A LOT of hillclimbs track which i never ever released (yet) with cams, CSP and all the things you know...Can anyone name some good point to point tracks where there's AI too? (I got the Targa Florios)
I finally got my reverb G2 sorted turns out I had motion smoothing and motion vectoring on at the same time....
Now I can finally enjoy everything cranked up with PP on and rain etc, its like a new game....also means I cant make excuses for any of my mods not having wipers now I guess.
excellent, I look forward to this. hopefully they will have some larger grids.i've updated A LOT of hillclimbs track which i never ever released (yet) with cams, CSP and all the things you know...
Most of them are done under request from people who had them (purchased or not i don't even know the source sometimes) that's why i never released them basically, but here's a list of what i've done:
- Almofrei
- Coppa Nissena
- Fasano Selva
- Iglesias Sant'Angelo
- Reventino
- Glava Zete
- Krajiska Zmija
- Assetto.es - Subida Al Fito v100719 by Assetto.es for AC 1.16.4
- CSR - Loros Hillclimb v290220 by CSR for AC 1.16.4
- CSR - Parakueyos Hillclimb v290220 by CRS for AC 1.16.4
- CSR - Pujada Pollastre v0.7 (040820) by CSR for AC 1.16.4
- CSR - St Luzia v290220 by CRS for AC 1.16.4
- CSR - Subida Al Fito 2020 v090520 by CSR for AC 1.16.4
- CSR - Ventoses Hillclimb v290220 by CSR for AC 1.16.4
- TomSimSide - iBergrennen v0.9 by TomSimSide for AC 1.16.4
- TomSimSide - Waldau Freies Bergrennen v0.9 by TomSimSide for AC 1.16.4
- CSR - Halisa Hillclimb v290220 by CRS for AC 1.16.4
- CSR - Iba Hillclimb v290220 by CSR for AC 1.16.4
- CSR - Subida A Chantada 2020 v110620 by CSR for AC 1.16.4
- EMI - Subida Al Garbi v1.0 by EMI for AC 1.16.4
- TomSimSide - Bergrennen Shelsley-Walsh v0.9 by TomSimSide for AC 1.16.4
- TomSimSide - Bollenbachtal v0.91 by TomSimSide for AC 1.16.4
- CSR - St Ursanne v290220 by CRS for AC 1.16.4
- CSR - La Braguia Hillclimb v290220 by CRS for AC 1.16.4
- Superstage - Falougha Hillclimb v1.0 by Superstage for AC 1.16.4
- TomSimSide - Bergrennen Prescott Speed Hill Climb v0.9 by TomSimSide for AC 1.16.4
I still have few of them to do, then i will release a standalone pack which can be shared due to the fact no payware stuff are includeed in the pack (like for Superstage or Lemax ones)
Didn't touched the box or grid stuff, only CSP and cams (and sometimes some 3D fixesexcellent, I look forward to this. hopefully they will have some larger grids.
racing some smaller powered, preferably open top classic cars up a mountain has to be one of the best experiences in Assetto. also forgot to mention the Transfagarasan and Pikes Peak as two other great A2B tracks.