90% of AC trees are 2D cardboard trees, this doesen't affect the quality of them. 2D grass instead looks weird because most of the time is a straight line, which is totally unrealisticLet me guess the small trees are also 2D models, so its a good tip to reduce all those unrealistic 2D models.
Thanks for the pointers; i have already got those conversions and updates, i was hoping after a good few years now that someone in the community had picked the unfinished track up to complete. Such a great track to drive...Good lapidary phrase for posterity...
And, if it hasn't been said, it doesn't hurt to add this skin if it´s not already included in the Teddie version: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13389457. The mod would need a lot more love, but with that skin, at least improves a little.
This mod is one that I would like that some of the modding wizards out there would choose for a good overhauling, for sentimental reasons; my father was born in Ronda, where the circuit is, and my mother in Jimera de Libar, another small town about 25 kilometers away.
Download disponible?Some more shots of my work on the ST Evo2.
Skins, exhaust, engine and lights textures and first lights config settings
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How to install this??TRACK UPDATE by CrisT86
Fat-Alfie Thomson Road Grand Prix v1.1
- New scratch made ext_config featuring Lights FX, RainFX, GrassFX and fixes
- New TV Cams (1 position, 4 FOVs)
EnjoyView attachment 1173228View attachment 1173229View attachment 1173230View attachment 1173231View attachment 1173232
I am doing some high res skins for both versions of the 935/77 based on very good quality photographs. It will take me a few days but they will be good!thank you all the same, but the skins you gave for the 935/77 works, are from another car, they are for the 935/80. They are cars with different body.
Just download, unrar, copy over the original folder and overwrite when (if) askedHow to install this??
Good luck with the skins, I would rather have those from the photos I posted, however you are doing a good job!!!!!!!!I am doing some high res skins for both versions of the 935/77 based on very good quality photographs. It will take me a few days but they will be good!
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Just download, unrar, copy over the original folder and overwrite when (if) asked
take .txt off the filename. It's a rar fileExcuse me
This file, its encripted...
Fat-Alfie_Thomson_UPDATE_by_CrisT86.rar.txt
Yes, i forgot to mention it (which is probably the most important thing) sorrytake .txt off the filename. It's a rar file
I will do all versions - #1 #41 #42 and #50 for the works car and #40 for the Baby. However they are all slightly different and will take time to make precise replicas.Good luck with the skins, I would rather have those from the photos I posted, however you are doing a good job!!!!!!!!
don't worry about the time, I particularly care about this car with those skinsI will do all versions - #1 #41 #42 and #50 for the works car and #40 for the Baby. However they are all slightly different and will take time to make precise replicas.
The rims don't shows in Showroom (but ok in game), steering wheel is offset from dashboard (don't know if is this way in real life), driver shifts gears on the left side (or is trying to open de door to jump out of the car), will not reach 250 km/h (as indicated on the info sheet) nor downhill, but... steers well (or as well as you can drive an old junk), the sound is inspiring (despite being borrowed), the steering wheel is at the proper side (Thank you to noroardanto
Few fixes for the Toyota SR5.
"I removed the "drag" from the folder name, ui_car.json, sfx, kn5, lod.ini and extension.ini. Slightly raised the ground clearance and stiffen the suspension a bit, to prevent the front wheels from clipping the fenders when cornering. Change the driver to driver_70 etc."
genuine question: which race was the 42? also to save you time i've linked the skins i ported over from project cars 2 of the 935/80s aka the customer porsches. i've also ported over the 50 from DRM which was in project cars 2 aswell.I will do all versions - #1 #41 #42 and #50 for the works car and #40 for the Baby. However they are all slightly different and will take time to make precise replicas.
Look how amazing the game is with this MOD!
JUIC
Hello Friends, I'm a Mr.Mike This MOD is a new Weather Script based on CSP 1.79. As it uses Native Scripts and settings, it has a better use of Lighting and graphics that CSP can offer. Take advantage of JUIC and collaborate with MR.Mike's...www.racedepartment.com
Look how amazing the game is with this MOD!
JUIC
Hello Friends, I'm a Mr.Mike This MOD is a new Weather Script based on CSP 1.79. As it uses Native Scripts and settings, it has a better use of Lighting and graphics that CSP can offer. Take advantage of JUIC and collaborate with MR.Mike's...www.racedepartment.com
Yup this Corolla needs more love from everyone's here with modding skills. Thanks @safi hellie for sharing this fun little sedan.The rims don't shows in Showroom (but ok in game), steering wheel is offset from dashboard (don't know if is this way in real life), driver shifts gears on the left side (or is trying to open de door to jump out of the car), will not reach 250 km/h (as indicated on the info sheet) nor downhill, but... steers well (or as well as you can drive an old junk), the sound is inspiring (despite being borrowed), the steering wheel is at the proper side (...), and above all... IT'S SOOOO FUN TO DRIVE!
Thanks...![]()
Just noticed I have a track that needs to be added to Breathe's track list. It's Mid America Raceway in Wentzville. Looks to be a WIP with only 12 pits, but the creator put a download link in the comments of their video here --->
Thank you and thanks to bflorezr for the skin.Good lapidary phrase for posterity...
And, if it hasn't been said, it doesn't hurt to add this skin if it´s not already included in the Teddie version: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13389457. The mod would need a lot more love, but with that skin, at least improves a little.
This mod is one that I would like that some of the modding wizards out there would choose for a good overhauling, for sentimental reasons; my father was born in Ronda, where the circuit is, and my mother in Jimera de Libar, another small town about 25 kilometers away.
NoteHi All, Some updates to Toronto Indycar Circuit.
After the recent bout of people complaining about the lack of brake marker boards and replay cams, I finally added them in! The 2D crowds have all been killed off and replaced with camera facing ones.
Also you'll find new asphalt textures, updates to the way the trees look, some new water shaders and all sorts added into the track via the ext_config.ini file.
Finally I have replaced the 'bumps' mesh with something way less bumpy!
https://www.racedepartment.com/downloads/toronto-indycar-exhibition-place-2021.42400/updates
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Last year i've released and update for this track with new cams and a full config, which is not present in this update (i do not remember if i sended it to him or not to be honest), btw the new update with his config is FPS killing on my side and almost the entrance of heaven with 75% of everything overexposed, so i've rewrite my whole config and i will release it later today.
You can also tweak the Grass FX section of the ext_config.ini file. I edited mine to the following, and it got rid of the Grass FX from the white concrete sections of the background:
or just tweak these valuesYou can also tweak the Grass FX section of the ext_config.ini file. I edited mine to the following, and it got rid of the Grass FX from the white concrete sections of the background:
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=1.6
SHAPE_WIDTH=0.52
SHAPE_TIDY=0
SHAPE_CUT=0
MASK_BLUR=1
MASK_MAIN_THRESHOLD = 0.7
MASK_RED_THRESHOLD = 0.15
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 1
TEXTURE_BASE_CHANCE=1.5
TEXTURE_GROUP_0_CHANCE=0.02
TEXTURE_GROUP_1_CHANCE=0.01
TEXTURE_GROUP_2_CHANCE=0.06
TEXTURE_GROUP_3_CHANCE=0.02
Thank you for your advice. That may help for now. My post is also about a basic "problem" with his mods. As also @CrisT86 has already written.You can also tweak the Grass FX section of the ext_config.ini file. I edited mine to the following, and it got rid of the Grass FX from the white concrete sections of the background:
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=1.6
SHAPE_WIDTH=0.52
SHAPE_TIDY=0
SHAPE_CUT=0
MASK_BLUR=1
MASK_MAIN_THRESHOLD = 0.7
MASK_RED_THRESHOLD = 0.15
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 1
TEXTURE_BASE_CHANCE=1.5
TEXTURE_GROUP_0_CHANCE=0.02
TEXTURE_GROUP_1_CHANCE=0.01
TEXTURE_GROUP_2_CHANCE=0.06
TEXTURE_GROUP_3_CHANCE=0.02