Assetto Corsa PC Mods General DiscussionPC 

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Hi all; long time lurker, old school racer, first time poster.

Does anyone know if the tracks for a game called Viper Racing have ever been recreated, i know it's old af but boy what a racing game back in the day!?

Viper Racing

Also, my favourite track ever Ascari, so far i have got hold of the rfactor conversions (and even learnt the basics to do a quick and dirty conversion myself). There was however a new version being worked on by a guy called Jebus (or it might have been someone who worked with him on it); i believe he had issues and never got to finish the track which looked great! Has anyone heard any further on the project?

Thanks all!
 
Anybody got an idea if they still work on expanding the BTCC field with Laguna, vectra...?
 
I had a lot of work on other tracks (today probably i release another collab with @pugsang) and i left that one on hold due also a tendinitis which keep me away from simracing for 15 days :)

I hope to find time and fix that one too
I hope you feel better. :)
No worries about the Passion-Meca and thanks for your answer.
I thought you were part of a Disney or Marvel subsidiary with your teasing a month and a half ago.
 
Hi all; long time lurker, old school racer, first time poster.

Does anyone know if the tracks for a game called Viper Racing have ever been recreated, i know it's old af but boy what a racing game back in the day!?

Viper Racing

Also, my favourite track ever Ascari, so far i have got hold of the rfactor conversions (and even learnt the basics to do a quick and dirty conversion myself). There was however a new version being worked on by a guy called Jebus (or it might have been someone who worked with him on it); i believe he had issues and never got to finish the track which looked great! Has anyone heard any further on the project?

Thanks all!
No for Jebus, but you can find a version of Ascari here: ACTL v3.0 - Real" tab - line 95
 
It's awesome how someone mentioned they'd like to see a car updated that they found online, the ´73 Porsche Carrera RS, and a few on this thread went after it. The end result, a pretty good mod. It could maybe still use some tweaks, but I think it delivers most of what you'd expect with this model and year.


HD version may still be processing, and there's a strange "thunderclap" when starting the replay.

 
Just noticed I have a track that needs to be added to Breathe's track list. It's Mid America Raceway in Wentzville. Looks to be a WIP with only 12 pits, but the creator put a download link in the comments of their video here --->
 
FYI, Fat Alfie updated Thomson Road.

View attachment 1173166


From Fat Alfie -------------------------
I was asked to increase the number of grid slots from the original 24 to 36 so the track could be of more use in online racing, and it seemed like a good opportunity to correct a few small flaws that were in the track.

Changes:
  • increased gridslots to 40
  • added 3D dead leaves
  • added bitumen joints where tarmac is patched
  • increased grip for new tarmac / reduced for old
  • brand new physical road mesh with better feel
  • updated tree models for better shading
  • new textures for white lines / start line
  • improved a few shader settings
  • CSP cfg for night and rain

This was only ever going to be a 'light touch' update, and not a ground-up rebuild, so there are lots of things I would do differently now, but I'm still proud to say that this is the first track I made for AC :)
Some fixes and at personally improvements.
Extract in AC root folder. Original config is still there as ext_config_orig.ini
If you don´t like it, rename it ext_config_orig.ini to ext_config.ini and you´re done.

1657990308065.png

1657990446866.png


Edit: Upps, sorry just saw it, @CrisT86 is about to make a complete new config.
Maybe you should better wait for it.... :odd: :)
 

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After running some tests it appears the script only works with RSS cars only, even then the rear wing flaps open and closed rapidly when in a DRS zone. The mod is still in alpha though so hopefully it'll be fixed and be made more accessible to other mods.
I don't know with other cars but it works with RSS Formula Hybrid from 2017 to 2022 and with RSS 2 V6 2020.
And RSS Formula V8 2013.
 
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... long time lurker, old school racer, first time poster...
Good lapidary phrase for posterity... :dopey:
... my favourite track ever Ascari... Has anyone heard any further on the project?...
No for Jebus, but you can find a version of Ascari here: ACTL v3.0 - Real" tab - line 95
And, if it hasn't been said, it doesn't hurt to add this skin if it´s not already included in the Teddie version: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13389457. The mod would need a lot more love, but with that skin, at least improves a little.

This mod is one that I would like that some of the modding wizards out there would choose for a good overhauling, for sentimental reasons; my father was born in Ronda, where the circuit is, and my mother in Jimera de Libar, another small town about 25 kilometers away.
 
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I changed that for myself (not a criticism, just adapted to my taste). Otherwise very good work. As always.

ORIGINAL_GRASS_MATERIALS = grass2
With that one (if i'm not remember bad) you will hide the fake 2d grass, but also some small trees, that's why i didn't removed the 2d grass ;)
 
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With that one (if i'm not remember bad) you will hide the fake 2d grass, but also some small trees, that's why i didn't removed the 2d grass ;)
I could almost guess that. But the 2d grass had annoyed me more than the missing smaller trees. I'm currently considering adjusting the brightness values of grass2 using shader replacement and maybe finding a compromise for myself.
 
convert it from project cars 2. I've saved you all the hassle and done it for you.

edit: lemme upload it for everyone.

edit 2: here's there skins.
thank you all the same, but the skins you gave for the 935/77 works, are from another car, they are for the 935/80. They are cars with different body.
 
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Good evening all

Has anybody got a set of extra cameras for Segio Loro's 60's eifel betonschleife ?
Could you share please.

Mark
 
thank you all the same, but the skins you gave for the 935/77 works, are from another car, they are for the 935/80. They are cars with different body.
similar body but irl it would be a 935 J aswell but it's still compatible so if you want to create an ACT and rename it the 935/80.
 
I could almost guess that. But the 2d grass had annoyed me more than the missing smaller trees. I'm currently considering adjusting the brightness values of grass2 using shader replacement and maybe finding a compromise for myself.
Let me guess the small trees are also 2D models, so its a good tip to reduce all those unrealistic 2D models.
 
Let me guess the small trees are also 2D models, so its a good tip to reduce all those unrealistic 2D models.
90% of AC trees are 2D cardboard trees, this doesen't affect the quality of them. 2D grass instead looks weird because most of the time is a straight line, which is totally unrealistic ;)

Remove the 2D grass, while we have CSP is more than a good solution (except for vanilla AC users), but sometimes, like in this case, is not possible
 
Hi All, Some updates to Toronto Indycar Circuit.

After the recent bout of people complaining about the lack of brake marker boards and replay cams, I finally added them in! The 2D crowds have all been killed off and replaced with camera facing ones.

Also you'll find new asphalt textures, updates to the way the trees look, some new water shaders and all sorts added into the track via the ext_config.ini file.

Finally I have replaced the 'bumps' mesh with something way less bumpy!

https://www.racedepartment.com/downloads/toronto-indycar-exhibition-place-2021.42400/updates

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-11-20.jpg

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-15-16.jpg

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-17-36.jpg

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-16-4.jpg

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-11-25.jpg
 
Good lapidary phrase for posterity... :dopey:


And, if it hasn't been said, it doesn't hurt to add this skin if it´s not already included in the Teddie version: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13389457. The mod would need a lot more love, but with that skin, at least improves a little.

This mod is one that I would like that some of the modding wizards out there would choose for a good overhauling, for sentimental reasons; my father was born in Ronda, where the circuit is, and my mother in Jimera de Libar, another small town about 25 kilometers away.
Thanks for the pointers; i have already got those conversions and updates, i was hoping after a good few years now that someone in the community had picked the unfinished track up to complete. Such a great track to drive...
 
Thank you to noroardanto
Few fixes for the Toyota SR5.

"I removed the "drag" from the folder name, ui_car.json, sfx, kn5, lod.ini and extension.ini. Slightly raised the ground clearance and stiffen the suspension a bit, to prevent the front wheels from clipping the fenders when cornering. Change the driver to driver_70 etc."

 
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