Change fuel consumption in car.ini file. 0.0021 should keep it going.The car is great to drive, but AI keeps pitting every lap on every map, with or without CSP "New AI behavior" enabled
Change fuel consumption in car.ini file. 0.0021 should keep it going.The car is great to drive, but AI keeps pitting every lap on every map, with or without CSP "New AI behavior" enabled
Guys, maybe this mod have a problem with the sound and i talk with @blackbolt2017 and he fix it tomorrow.The GTR Is updated!
Changelog (v 0.6)
This mod will update gradually.
- Flame added/fixed by @rt3c
- Physics Update (engine, suspension) by VRDriving
- Glass texture separated as @Bakayarou suggest
- Added full credits in description
The link is same as before.
I give 4k template incase want make skins
Soooo... just tested the Mini Judd V8, and is so wild and fun that... even I almost forgot is RHD!
What it means this data?Change fuel consumption in car.ini file. 0.0021 should keep it going.
Thanks, that fixed it.Change fuel consumption in car.ini file. 0.0021 should keep it going.
I've found this equation:What it means this data?
When I found a mod car that "pitting" every lap how can I set correctly this number?
I think that every cars has different consumption. Ok. I make two laps and I have the consumption of the car but it's liters/laps.
Sorry I'm not much able with math! 😇 Or is it possible set a "default" number for every cars?
For example Mini Judd V8 by Legion at Oregon Raceway Park pit every lap on a Quick Race (with Qual obviously not).
This is the car.ini
[FUEL]
CONSUMPTION=0.0072347
FUEL=30
MAX_FUEL=80
Thanks
EDIT: I found this tutorial
https://www.ri-techno.com/2022/03/fix-fuel-consumption-in-assetto-corsa.html
Link already gone?Weekend gift as my progress this afternoon went better than anticipated.
Chevrolet Corvette C5 Z06 - Released: https://mega.nz/file/vgFDhALa#9eNo-1QgZZBk9StzUHSaSRh0A_g6zKFq1tL2FdjdK5s
I wasn't aware of the original drift car but it was apparently by EvlRabbit. The road version was then released by Ty Williams so credit goes to both of them for getting the car out into the wild.
The following has been changed:
- Full exterior rework with multiple bits added or improved
- Full physics rework with as much correct data as could easily be put together quickly, suspension based on the standard C6 and adjusted from there and aero based on the C7 Stingray and then adjusted, almost everything else put together from testing or data online. Car performs in line with how it should, more or less.
- Full overhaul of exterior lights
- Lods added
- Colliders fixed
- Skins added and body/wheels/calipers made paintable with CM
- It's lapped my test track a fraction slower than the 1999 Dodge Viper ACR which seems about right
Things that could be improved:
- Haven't bothered doing anything much with the interior, I use bonnet cam so as long as it looks okay from a distance I struggle to care.
- The model has some small issues which I couldn't fix easily, not noticeable when driving or in replays but get up close at certain angles...
- Suspension physics are probably not accurate to the car and could be improved if someone has real data (could be said of other physics as well).
- Has no CSP features other than a reverse light, mostly because I don't care for them and can't be bothered to learn how they work. Also got no bells and whistles like doors that open or wipers, again this isn't relevant to me so don't ask me to include it.
This is as far as I take it so if anyone wants to do the interior or mess about with anything else then crack on, I'm moving back to my production line now so unless there's something massively fundamental to the mod that I've somehow missed, I won't be updating.
Final note, I have my own tyre benchmarks that I use which is why the car uses Hypercar Road tyres by default, you might want to remove these and stick with the optional semi-slicks or street tyres if the car feels too quick.
Pictures:
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Enjoy 👍
Anyone share this car? Or other C5 too, If possible, with working wipers... Strong hug
looks great !
Great Mod WOW Thanks1955 - Nardi Bisiluro - v0.2
V0.2:
Logo updated
F6 Cameras updated
Suspensions updated
It seems I included an old and bugged suspensions.ini.... now it's the correct one.
Should drive better now.
Patreon link: https://www.patreon.com/posts/update-1955-v0-2-70943513
Racedep link: https://www.racedepartment.com/downloads/1955-nardi-bisiluro.53694/
Does anyone have more info on this?
please, can you reupload it?Weekend gift as my progress this afternoon went better than anticipated.
Chevrolet Corvette C5 Z06 - Released: https://mega.nz/file/vgFDhALa#9eNo-1QgZZBk9StzUHSaSRh0A_g6zKFq1tL2FdjdK5s
I wasn't aware of the original drift car but it was apparently by EvlRabbit. The road version was then released by Ty Williams so credit goes to both of them for getting the car out into the wild.
The following has been changed:
- Full exterior rework with multiple bits added or improved
- Full physics rework with as much correct data as could easily be put together quickly, suspension based on the standard C6 and adjusted from there and aero based on the C7 Stingray and then adjusted, almost everything else put together from testing or data online. Car performs in line with how it should, more or less.
- Full overhaul of exterior lights
- Lods added
- Colliders fixed
- Skins added and body/wheels/calipers made paintable with CM
- It's lapped my test track a fraction slower than the 1999 Dodge Viper ACR which seems about right
Things that could be improved:
- Haven't bothered doing anything much with the interior, I use bonnet cam so as long as it looks okay from a distance I struggle to care.
- The model has some small issues which I couldn't fix easily, not noticeable when driving or in replays but get up close at certain angles...
- Suspension physics are probably not accurate to the car and could be improved if someone has real data (could be said of other physics as well).
- Has no CSP features other than a reverse light, mostly because I don't care for them and can't be bothered to learn how they work. Also got no bells and whistles like doors that open or wipers, again this isn't relevant to me so don't ask me to include it.
This is as far as I take it so if anyone wants to do the interior or mess about with anything else then crack on, I'm moving back to my production line now so unless there's something massively fundamental to the mod that I've somehow missed, I won't be updating.
Final note, I have my own tyre benchmarks that I use which is why the car uses Hypercar Road tyres by default, you might want to remove these and stick with the optional semi-slicks or street tyres if the car feels too quick.
Pictures:
![]()
![]()
![]()
![]()
Enjoy 👍
Anyone share this car? Or other C5 too, If possible, with working wipers... Strong hug
very iconic when a mod like this gets lost on the pages of this forum... Well, it's hilarious not to find/download this car, even though it's in its stock version...please, can you reupload it?
Great! all we need now is the ALMS skins.Hey everyone, longtime lurker on this thread, figured this would make an alright first post...
Need for Speed Most Wanted Livery for @blackbolt2017's BMW M3 GTR!
View attachment 1186304
View attachment 1186305
Grab it here:
BMW M3 GTR - Need for Speed Most Wanted Livery
The iconic Need for Speed Most Wanted livery for blackbolt2017's 2001 BMW M3 GTR. Hope you enjoy!www.racedepartment.com
Hope you enjoy! Feedback always appreciated. Big thanks to Blackbolt for getting this version of the car onto AC!
Thanks much Cozy ... yes, that's where I obtained mine.I'll check it out but I'm sure I hear all the engine sounds both in replays and live race - I download mine from here. https://guerilla-mods.de/forum/forum/downloads/
You'll need to sign up if you haven't already - Hope that helps
the links are in their discord all f1 modsi hate the people that shared video where write "mod" and late don't share nothing. Only audience for nothing
What server is it?the links are in their discord all f1 mods
Your mod is really in a good progression ! I tried to improve visually on the only M3 GTR we had before. But that was too hard for the rookie I am. But I learnt some good things about normal textures and extension config.The GTR Is updated!
Changelog (v 0.6)
This mod will update gradually.
- Flame added/fixed by @rt3c
- Physics Update (engine, suspension) by VRDriving
- Glass texture separated as @Bakayarou suggest
- Added full credits in description
The link is same as before.
I give 4k template incase want make skins
yea me too I can't open it, Kaspersky won't let me open itHi, do you have a problem with RD?
Nice work on this model. Is there an alternative body that suits the PTG cars? As devikse has pointed out this model is close to the BMW Motorsport model from 2001 although the rear wing looks to far back but that could be adjusted easily.The GTR Is updated!
Changelog (v 0.6)
This mod will update gradually.
- Flame added/fixed by @rt3c
- Physics Update (engine, suspension) by VRDriving
- Glass texture separated as @Bakayarou suggest
- Added full credits in description
The link is same as before.
I give 4k template incase want make skins
Nice work on this model. Is there an alternative body that suits the PTG cars? As devikse has pointed out this model is close to the BMW Motorsport model from 2001 although the rear wing looks to far back but that could be adjusted easily.
The PTG model has a different front splitter/bumper and also a different roof that incorporates an interior vent for the cockpit.
If there is another model type from your source model then you can either make a second car or potentially have the splitter and main body change via CSP extension.
Yes, ofcourse, you can drop it here or on PM. @NekoTaisen@NekoTaisen Will you allow me to give a try and bring you some of the things I learnt by my own ?
And should I go to his discord, sign up and become his follower to get the link to that mod (which looks like a SimDreamDevelopment or ACFL from the graphics) after I gave him the visualization?the links are in their discord all f1 mods
Guys, maybe this mod have a problem with the sound and i talk with @blackbolt2017 and he fix it tomorrow.