- 647
- France
look your MPplease share with me
look your MPplease share with me
That's great news @Greg_ST... Who did you have to kill to get the headlights modelled into the car???Finally, he opens the eyesView attachment 1233485
No, it is the Nissan 300zx JGTC, but with headlights nowHe is probably a Bugatti EB110?
Somehow i take the headlights from another 300zx model from Gran Turismo 6, and somehow with my little 3ds knowledge i manage to put the headlights i move the air tube littlest down so they don't mess with the headlights (in good that you can see them) and now it has headlights "open eyes but with little eye gum on itThat's great news @Greg_ST... Who did you have to kill to get the headlights modelled into the car???Or is that the 'customs emissive' function at work???
Great effort deserves great rewards... Well done!
WIP - Winfield Racing Livery
This is another classic livery from downunder and it looks mean...
View attachment 1233560
View attachment 1233562
Its all Japan. & i don't understand it.Great... i'll DL it and try to drive it!
By the way, I read that you are converting from GT6, but I wonder if it is possible to convert tracks as well, like the original tracks like Cape Ring, Eiger Nordwand, Matterhorn, etc. or city tracks like Rome, Circuito de Madrid, etc. to Assetto Corsa. I'd like to drive on them as well.
Bruh play GT7.Its all Japan. & i don't understand it.
Also, the new GT7 update came out with a new Vision GT car called the EXENEO by Italdesign. Im not sure when we'll be seeing this car ported to AC.
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Oh & speaking of GT tracks being ported to AC, i would also love to see Grand Valley Highway [AKA: GT7's Grand Valley Speedway] being ported to AC too.
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Can't lie that version of Grand Valley would be really cool in Assetto Corsa.Bruh play GT7.
Also reminds me that i didn't do any progress on the classic Grand Valley conversion...Its all Japan. & i don't understand it.
Also, the new GT7 update came out with a new Vision GT car called the EXENEO by Italdesign. Im not sure when we'll be seeing this car ported to AC.
![]()
Oh & speaking of GT tracks being ported to AC, i would also love to see Grand Valley Highway [AKA: GT7's Grand Valley Speedway] being ported to AC too.
![]()
can you link whatever fbx/kn5 you're working with. Because I can import/export a lola b2k10 without any issues (well apart from ****** normals from bad mod quality)So I have determined that:
When this is opened in AC:
- a CM export of the Lola B2k10 .fbx
- loaded into Blender
- exported from blender as .fbx (nothing changed for this test)
- loaded into KSEditorAT V6
- saved to .kn5
Inspecting the Lola's wheel hierarchy in Blender shows:
- the wheels are not rotating
- front wheels don't steer
- steering wheel doesn't turn (the car turns when required though)
Comparing this to the KS Porsche 908 lh:
- everything in the wheel hierarchy, from the top, has a Z-forward orientation
- apparently there is no dummy at the top of the wheel hierarchy.
- the top of the wheel hierarchy is Z-Forward
- the disc (and other stuff at the first level down) (for example) below it is also Z-Forward (is this a dummy?)
- everything below this (the meshes) are all Z-Upward (the blender orientation)
This obvious difference between the two says to me (low on the learning curve right now!) that the Lola's particular wheel structure isn't surviving this CM-fbx-blender-fbx-kseditor-kn5 process, and that's what's causing the wheel lockups. Does this ring any bells for anyone?
Now I will investigate whether I need to add a dummy layer to each wheel and manually rotate the axes for the bits below it. Sure hope I'm not spinning my wheels here. (haha).
OR, can I just re-orient the existing stuff in KSEditor or CM?
In the meantime, the problem with the transparency and missing maps is cured. (Thanks RMI!) Modelling continues... (looks like I'm taking a whole page here... sorry! (pythonesque sorry)
View attachment 1233669
can you link whatever fbx/kn5 you're working with. Because I can import/export a lola b2k10 without any issues (well apart from ****** normals from bad mod quality)"
VHE Interlagos 46 Pits extension here : https://sharemods.com/sb9o4wpfuvv5/vhe_Interlagos_-_Extra_Pits_Layout.7z.htmlHas anyone explored adding more pits for VheEth's Interlagos? The track is the best looking Interlagos imo, its a shame the pits are limited to just 23
You need to export the empties as well, because they define the rotation axis and are functional in game. I tried it yesterday, imported into ksEditor with all transparencies in place and worked fine in game.So I have determined that:
When this is opened in AC:
- a CM export of the Lola B2k10 .fbx
- loaded into Blender
- exported from blender as .fbx (nothing changed for this test)
- loaded into KSEditorAT V6
- saved to .kn5
Inspecting the Lola's wheel hierarchy in Blender shows:
- the wheels are not rotating
- front wheels don't steer
- steering wheel doesn't turn (the car turns when required though)
Comparing this to the KS Porsche 908 lh:
- everything in the wheel hierarchy, from the top, has a Z-forward orientation
- apparently there is no dummy at the top of the wheel hierarchy.
- the top of the wheel hierarchy is Z-Forward
- the disc (and other stuff at the first level down) (for example) below it is also Z-Forward (is this a dummy?)
- everything below this (the meshes) are all Z-Upward (the blender orientation)
This obvious difference between the two says to me (low on the learning curve right now!) that the Lola's particular wheel structure isn't surviving this CM-fbx-blender-fbx-kseditor-kn5 process, and that's what's causing the wheel lockups. Does this ring any bells for anyone?
Now I will investigate whether I need to add a dummy layer to each wheel and manually rotate the axes for the bits below it. Sure hope I'm not spinning my wheels here. (haha).
OR, can I just re-orient the existing stuff in KSEditor or CM?
My export settings, in case anyone sees an obvious problem...
In the meantime, the problem with the transparency and missing maps is cured. (Thanks RMI!) Modelling continues... (looks like I'm taking a whole page here... sorry! (pythonesque sorry)
View attachment 1233669View attachment 1233729
Not you. ACF don't want these unfinished cars out.NEW LMDh 2023 beta
- Acura ARX-06 : https://www.racedepartment.com/downloads/acura-arx-06.58545/
- Cadillac V-LMHd : https://www.racedepartment.com/downloads/cadillac-v-lmdh.58543/
download quickly I think it will be deleted by RD .... !!!!!!!!!!
never share this kind of mods on RD
View attachment 1233744
View attachment 1233745
i know all this well, guys are crazy to share private mods on RD !!!!!!!!!!!!!!!!!!!!!!! anyway it will be deleted in a few minutes on RD lol and then the LMHd 2023 are shared on the discord everywhere ah ah ah each team takes over the ACF and makes updates... laughing out loud it's very hypocritical all that ... "ACF don't want these unfinished cars out" but their mod is everywhere on any site (discord, forum, reddit, komono...) wouldn't it be easier to share it publicly...? that way they wouldn't bother to police everywhereNot you. ACF don't want these unfinished cars out.
Aaaah, the never-ending subject of ownership in modding... I love it already.i know all this well, guys are crazy to share private mods on RD !!!!!!!!!!!!!!!!!!!!!!! anyway it will be deleted in a few minutes on RD lol and then the LMHd 2023 are shared on the discord everywhere ah ah ah each team takes over the ACF and makes updates... laughing out loud it's very hypocritical all that ... "ACF don't want these unfinished cars out" but their mod is everywhere on any site (discord, forum, reddit, komono...) wouldn't it be easier to share it publicly...? that way they wouldn't bother to police everywhere![]()
they are not meant to be around like this. They were made for the Daytona 24h but still people will find a way to put the blame on the organizer and not who goes around and shares mods dedicated to the drivers only.i know all this well, guys are crazy to share private mods on RD !!!!!!!!!!!!!!!!!!!!!!! anyway it will be deleted in a few minutes on RD lol and then the LMHd 2023 are shared on the discord everywhere ah ah ah each team takes over the ACF and makes updates... laughing out loud it's very hypocritical all that ... "ACF don't want these unfinished cars out" but their mod is everywhere on any site (discord, forum, reddit, komono...) wouldn't it be easier to share it publicly...? that way they wouldn't bother to police everywhere![]()
et oui la vie "des mods" un éternel recommencement chaque saison c'est comme une série NETFIX LOLAaaah, the never-ending subject of ownership in modding... I love it already.
(already have their mods, use them, like them, if a better version comes out i'll get it, use it, like it. The end)
I use an app called blm lights to overcome the same issue, is pretty old now and dosnt work on some new tracksI have a question
I have a collection of about 200 amazing cars, and I really enjoy driving them in vr. I have an issue at night though, a good majority of them are undriveable due to really bad headlights? I have turned the brightness up to 200% and it helped a little, but still is a challenge.
It's strange, as some cars have amazing headlights.
Is it because the original game didn't have night time?
I feel bad for moaning as it's so freaking amazing this game thanks to the incredible mods
the eternal problem of public, paid, private, stolen, shared mods .... anyway when you create a private mod you know very well that one day or another it will circulate here and there ... each time it's the same ... Bonny's GT3, ACF's LMP-GTE, SIM DREAM paid mods, ............. all I see is always a lot of controversy but I understand that a modder's work should not be stolen! ... but frankly it's not my problem there are more serious things in our lives with the war in Ukraine, the price of fuel and food, the pollution of the planet, etc .... so understand that personally these mod sharing issues are really the least of my worries .... 😏they are not meant to be around like this. They were made for the Daytona 24h but still people will find a way to put the blame on the organizer and not who goes around and shares mods dedicated to the drivers only.
Private mods only exist if the modder doesn't share them with anyone at all, or use them to annoy people by flexing images of unobtainable cack. As soon as anyone else is aware of it, it's no longer private. And if it's shared with a 'trusted internet stranger' (lol, what a paradox) then nobody should feign surprise when it inevitably leaks. And if you want to increase the chances of it leaking, even when it's utter garbage, then slap a price tag on it. Seems to work wonders.the eternal problem of public, paid, private, stolen, shared mods .... anyway when you create a private mod you know very well that one day or another it will circulate here and there ... each time it's the same ... Bonny's GT3, ACF's LMP-GTE, SIM DREAM paid mods, ............. all I see is always a lot of controversy but I understand that a modder's work should not be stolen! ... but frankly it's not my problem there are more serious things in our lives with the war in Ukraine, the price of fuel and food, the pollution of the planet, etc .... so understand that personally these mod sharing issues are really the least of my worries .... 😏
Private mods only exist if the modder doesn't share them with anyone at all, or use them to annoy people by flexing images of unobtainable cack. As soon as anyone else is aware of it, it's no longer private. And if it's shared with a 'trusted internet stranger' (lol, what a paradox) then nobody should feign surprise when it inevitably leaks. And if you want to increase the chances of it leaking, even when it's utter garbage, then slap a price tag on it. Seems to work wonders.
Exactly what I thought when I saw that announcement, I hope it is made.would also love to see Grand Valley Highway [AKA: GT7's Grand Valley Speedway] being ported to AC
Funny.Bruh play GT7.