- 2,351
- Helsinki
Yep , the AI is a wee slow. It is a very agressive track to obtain a fast lap, cutting kerbs etc and is super fun. AI have huge issues on kerbs at med/low speeds and also do not late brae well. All this adds up to slow AI (and at most tracks with that style). Will be happy to add any new AI improvements to the next version.wanted to give feedback that this is a fantastic conversion. Everything about the track itself is excellent. Performance, textures, lighting, everything. It looks almost identical to Autosport itself, which speaks volumes to the work. It is an essential download.
I'll note that the AI is not quick enough to race here, though. They get through the lap just fine - which is quite the achievement considering the high-speed left handers on the back straight - but are simply off the pace elsewhere. I am lapping in the mid 1:59s in the RSS Lambo - and the AI at 100% and 95% aggression are almost 4 seconds a lap slower. There's another second or two out there as well, for non-**** drivers. It's sadly not worth booting an AI weekend up yet.
Let me list a few places they're sluggish:
- through the esses with the death kerbs in S1 (understandable), as well as around the roundabout.
- the 90 degree left hander onto the back straight - losing almost a second here, maybe more, as they're braking way too deep
- the exit out of the high-speed left hander on the back straight onto the mini straight - way too cautious and heavy on brakes
- pretty much the whole complex around the pit area - cautious and heavy on the brakes to a fault
I do stink, but I actually was quite quick on Autosport back in the day. I have cracked out the TT Cup and am going to see what I can do with an AI line of my own for this track. I'll report back with results.
I'll be using this for league races, no question, even if I can't get the AI right.
Cheers.
Happy you are enjoying the track
Try running a Time Attack once after creating a new AI, this generates a new overlays.ini, which may or may not be causing the issueFigure this is worth a separate post, as it entails a question.
So, I finally knuckled down and learned how to improve AI lines. I have a strangely functional AI Line for @RMi_wood 's Washington DC Street Circuit that I mentioned above. AI is 4-4.5 seconds quicker than stock in the RSS Lambo, and about ~3.5 seconds quicker in the TT Cup. Everything seems to be working well - I weaved in extra hints and incidents are now quite rare. A good thing, considering this circuit is a complete death trap.
I just have one problem - on first boot, the cars will not start when the lights go out. They'll just sit there at the start-finish line, slowly edging out of their starting box until they roll away slowly a half minute later. If I restart the event once, though - even if it's instant and I don't even see the lights go out - they roll away at lights out perfectly.
Is this a problem with my AI line, or perhaps an issue with the track? I don't see any major segmentation at the start-finish line in the purple fast_lane, as I was sure to overlap. The left and right boundaries are also as far left and right as they can be at the grid - so no cars are outside of the red boundaries at the start. Disabling the AI behavior in CSP does nothing, sadly.
I feel like it's my simple mistake - I'd appreciate someone in the know chiming in to point me in the right direction.
If I can get this start issue squared away, I'd be happy to give this line out for further testing. Cheers.