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Oh now i am going on a hunt to find that tree lolThere was a pine tree that stuck out like a sore thumb in one section of the track.
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Oh now i am going on a hunt to find that tree lolThere was a pine tree that stuck out like a sore thumb in one section of the track.
oh sorry I did not realise it was a different yearcheers but these are the 84 car. im looking for the 85, doesnt seem to be included in his group c pack.
1. Yes, especially around T1.Hi guys, two questions (just finished a race on Kunos' Nurb)
1. Does anyone notice any stuttering in certain spots of Kuno's Nürburgring? (I'm not talking about Nords, just the regular Nurb)
2. Is there a better Nürburgring that you like more than the Kunos' one?
Unheard of.[edit] I just tested the new Fenryr converted version and it needs a lot of work (A LOT) but it has potential if he keeps adding updates and polishing it. [edit]
Hi guys, two questions (just finished a race on Kunos' Nurb)
1. Does anyone notice any stuttering in certain spots of Kuno's Nürburgring? (I'm not talking about Nords, just the regular Nurb)
2. Is there a better Nürburgring that you like more than the Kunos' one?
Look at the time
Boah 1h30 late, i'm still in time
Ladies and gentleman :
F1 2012 V1 mod released by Cimmerian_Iter
Welcome to F1 2012, 6 champions, 7 different Grand Prix winner, the last season of Michael Schumacher, the fierce title battle till the Brazilian GP. Brilliant game, epic soundtrack. 2012 has everything that makes it one of the best year of Formula One, and it deserves a mod that respects the season. You like my 2011 mod? This one is even better !
Features :
Proper AO map for every car, proper paint for Mercedes, Mclaren and Catheram (CSP required) F1 2012 Codemasters helmet ! Realistic Physics ! New engine sounds, Test Driver skins, multiple helmets skins ! Featuring aero upgrades for Redbull, Ferrari, Mclaren, Mercedes. CSP TyreFX support, Better tyre model ! F1 2012 Showroom !
DOWNLOAD HERE (and more info on mod page release)
View attachment 1362541
forgot that they were in the shop.
Oh I see... My bad then srry. Well, Hi! then. Thanks for your welcoming message. Just wanted to know if there was a link to that, or if that was even a mod. Many thanks!!!Hi Rupertus!! It would be a nice start if you say, at least "Hello".
It's your first intervention here and it's not polite to enter a discussion for first time and ask for something without even greeting.
Thank you! for me this is the best version available for this track... the mesh of the road is bumpy as it should be.I know everyone prefers the sx_lemans track and rightfully so, but for whatever reason, I always spend more time on the lemans_2017 track from Tiago Lima/Jim Lloyd/Terra21. It's not without it's issues though so I spent some time this weekend going over some things and creating a few track skins for the track. If you want to try this mod, it's best to make a backup of your extension folder first because I altered the original config.
Lemans_2017 mod
Stuff I did:
-- Track skins and shader changes to make the track fit my ppfilter better and look the way I prefer. Anything I changed is in the 'Shader Stuff' section of the config and can be adjusted to fit your preference. If you want to use the track skins, the Trees skin will make the trees darker and enable whichever Grass skin you prefer.
-- Some cull mode adjustments for objects that would disappear from certain angles. If anyone spots any I missed, please let me know.
-- Corrected missing shadows on some trees and bushes.
-- Shader type changes to the power lines and applied the @Masscot cable fix.
-- Added seasonal changes for fall and winter races.
-- Altered the light settings to come on when it rains.
-- Probably some other stuff I can't remember.
View attachment 1365773
Oh wow.. gonna definitely try this! Because I rarely watch replays but my RAM is often being used at almost 100%.I've been bothered for days now ahah On my last testing session, I managed to shrink down the overblown 32GB of RAM usage on Practice, to a mere 800MB. The solution? Shrink my replay size down to the minimum (10MB I think). It also loads lightning fast that way.
It seems AC saves a ton of stuff related to replays on memory, and either that track is abusing stuff somehow of CSP has some known bug related to this.
So... If anyone stumbles into overly excessive RAM usage issues, turn down the replay settings, the impact is ridiculous. I just lost hours of my life going insane about this, I hope I spare this suffering from someone else lol
I use this.Thank you so much for this, I've been looking forward to getting the showroom since you showed it here
Quick question, is there a way to remove the pit crew with certain tracks (IE this one). They are right next to the car for photos. Ideally, if there is an ext config to remove them just on this map rather than overall since I typically like them in my pits, that would be great!
but but how would you know when hotlapping and have very close laptimes were you did lost or gain timeOh wow.. gonna definitely try this! Because I rarely watch replays but my RAM is often being used at almost 100%.
1. noHi guys, two questions (just finished a race on Kunos' Nurb)
1. Does anyone notice any stuttering in certain spots of Kuno's Nürburgring? (I'm not talking about Nords, just the regular Nurb)
2. Is there a better Nürburgring that you like more than the Kunos' one?
Vayline Motors Int. Raceway v1.2
![]()
View attachment 1296720
Fictional circuit.
Conversion from rFactor.
-CSP recommended
-2 layout
-24 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by zerez86
-Thank you for giving me permission
AC Converted by @shi (shin956)
logo.png by @Fanapryde
grass-brd3-F.dds base by LuisB
Crowds texture by @Kniker97
.lua and font base by @gunnar333
cameraman and some textures by kunos
Test and Feedback by @Masscot
Download (mediafire)
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
-Added sections file by Fanapryde. (Thanks)
-Fixed the gap between the guardrail and the ground.
-Reworked fast_lane.ai and sidelines for both layouts.
-Billboard textures were upscaled with AI.
v1.2 changelog;
-Changed the shaders on the fences. (Thanks Mascot for the report.)
-Fixed floating objects.
-Other minor fixes.
Link updated with a new version to include working start lights. If you already downloaded the mod, there is no need to download it again. Just download the attached zip file, extract it and overwrite anything it asks.I know everyone prefers the sx_lemans track and rightfully so, but for whatever reason, I always spend more time on the lemans_2017 track from Tiago Lima/Jim Lloyd/Terra21. It's not without it's issues though so I spent some time this weekend going over some things and creating a few track skins for the track. If you want to try this mod, it's best to make a backup of your extension folder first because I altered the original config.
Lemans_2017 mod
Stuff I did:
-- Track skins and shader changes to make the track fit my ppfilter better and look the way I prefer. Anything I changed is in the 'Shader Stuff' section of the config and can be adjusted to fit your preference. If you want to use the track skins, the Trees skin will make the trees darker and enable whichever Grass skin you prefer.
-- Some cull mode adjustments for objects that would disappear from certain angles. If anyone spots any I missed, please let me know.
-- Corrected missing shadows on some trees and bushes.
-- Shader type changes to the power lines and applied the @Masscot cable fix.
-- Added seasonal changes for fall and winter races.
-- Altered the light settings to come on when it rains.
-- Probably some other stuff I can't remember.
View attachment 1365773
Shin, thank you, bud! Hey, was this one of the retail default tracks includes with rFactor? or was this a custom track?Vayline Motors Int. Raceway v1.2
The link is in the quote.
v1.2 changelog;
-Changed the shaders on the fences. (Thanks @Masscot for the report.)
-Fixed floating objects.
-Other minor fixes.
View attachment 1366090
As always, you've made a significant improvement, sir. Many thanks.Link updated with a new version to include working start lights. If you already downloaded the mod, there is no need to download it again. Just download the attached zip file, extract it and overwrite anything it asks.
I'm also going to try and do something with the Rolex information board to give it live information. I already know how to add a script to display the lap number and time of day on the board. I just need to find out if it's possible to use a script to display the temperature and wind speed to match what's on the board now.
anyone got this livery?
![]()
custom trackShin, thank you, bud! Hey, was this one of the retail default tracks includes with rFactor? or was this a custom track?
Yet another thing hopefully hasn't been done yet:
View attachment 966619
Grass FX and new trees for AVUS by Legion. Going for a bit more "forested" and natural look.
http://www.mediafire.com/file/dzfhovstdea0cz1/avus.rar/file
EDIT. Link to original track:
So long as its only Necro, and doesnt involve 4 legged creatures, I mean we cant have you flogging a dead horseSorry for the necro
Link updated yet again with new version to include live time and lap number displays on the Rolex board. The time is kind of useless because you can't read it going by at full speed. There is no temp or wind speed display because I still can't find out if it's possible so that part of the board is black. By default, the lap number displays two numbers. If you would prefer 3, rename the ext_config_3lap.ini file to ext_config.ini.I know everyone prefers the sx_lemans track and rightfully so, but for whatever reason, I always spend more time on the lemans_2017 track from Tiago Lima/Jim Lloyd/Terra21. It's not without it's issues though so I spent some time this weekend going over some things and creating a few track skins for the track. If you want to try this mod, it's best to make a backup of your extension folder first because I altered the original config.
Lemans_2017 mod
Stuff I did:
-- Track skins and shader changes to make the track fit my ppfilter better and look the way I prefer. Anything I changed is in the 'Shader Stuff' section of the config and can be adjusted to fit your preference. If you want to use the track skins, the Trees skin will make the trees darker and enable whichever Grass skin you prefer.
-- Some cull mode adjustments for objects that would disappear from certain angles. If anyone spots any I missed, please let me know.
-- Corrected missing shadows on some trees and bushes.
-- Shader type changes to the power lines and applied the @Masscot cable fix.
-- Added seasonal changes for fall and winter races.
-- Altered the light settings to come on when it rains.
-- Restored the start lights and added live displays to the Rolex board.
-- Probably some other stuff I can't remember.
View attachment 1365773